Table of Contents
cprog Keywords
(compiler)
compiler
Definition
a computer program that takes a file written in source code and changes it into a different computer language to run the program.
Demonstration
Demonstration of the chosen keyword.
If you wish to aid your definition with a code sample, you can do so by using a wiki code block, an example follows:
gcc -o file file.c
(Preprocessor)
Preprocessor
Definition
a program that processes source code before its gets compiled.
Demonstration
(Assembler)
Assembler
Definition
a program that changes assembly language into computer language.
(Return Types)
Return Types
Definition
a function that needs to be put at the end of a method, that tells the computer what to return.
Demonstration
Demonstration of the chosen keyword.
If you wish to aid your definition with a code sample, you can do so by using a wiki code block, an example follows:
#include <stdio.h> int main() { return(0); }
(inheritance)
inheritance
Definition
a way to re-use code, from higher up classes
(public class)
public class
Definition
a class in C++ programming that all entities can access.
(private class)
private class
Definition
a class in C++ programming that only variable in defined in the private class can access, unless a pointer is used.
(multi-file program)
multi-file program
Definition
a program that is broke up into multiple header and .cc files, that are all brought together in main.cc
cprog Objective
cprog Objective
-write and compile code that utilizes programming constructs -use pointers and variables to discover the indirect properties of data storage -comprehend the basics of memory management, data representation and storage -identify and label various data types as scalar vs. composite -distinguish and explain difference between homogeneous and heterogeneous composite data types -break down and separate code into functions and illustrate the use of parameter passing -justify the use of various programming constructs within code solutions -discover the standard libraries and use libraries in solving problems
Definition
students should be able to -Write programs -use pointers effectively -understand what memory management is. -use the different data types -use the different libraries to do what your trying to do
Method
I will be measuring my success in this class on whether or not i will be able to complete the projects.
Measurement
According to my method, i am understanding the basics of what i need to do, but when it comes to putting it all together in a programs by my self, i am only able to do about have of it. I end up needing to get assistance from Matt or class mates.
Analysis
Reflect upon your results of the measurement to ascertain your achievement of the particular course objective.
- i am doing pretty good
- there is definitively room for improvement
- i think my method is a pretty good way to measure success