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opus:spring2012:dmckinn2:cprogpart2

cprog Keywords

(compiler)

compiler

Definition

a computer program that takes a file written in source code and changes it into a different computer language to run the program.

Demonstration

Demonstration of the chosen keyword.

If you wish to aid your definition with a code sample, you can do so by using a wiki code block, an example follows:

gcc -o file file.c

(Preprocessor)

Preprocessor

Definition

a program that processes source code before its gets compiled.

Demonstration

(Assembler)

Assembler

Definition

a program that changes assembly language into computer language.

(Return Types)

Return Types

Definition

a function that needs to be put at the end of a method, that tells the computer what to return.

Demonstration

Demonstration of the chosen keyword.

If you wish to aid your definition with a code sample, you can do so by using a wiki code block, an example follows:

#include <stdio.h>
 
int main()
{
    return(0);
}

(inheritance)

inheritance

Definition

a way to re-use code, from higher up classes

(public class)

public class

Definition

a class in C++ programming that all entities can access.

(private class)

private class

Definition

a class in C++ programming that only variable in defined in the private class can access, unless a pointer is used.

(multi-file program)

multi-file program

Definition

a program that is broke up into multiple header and .cc files, that are all brought together in main.cc

cprog Objective

cprog Objective

-write and compile code that utilizes programming constructs -use pointers and variables to discover the indirect properties of data storage -comprehend the basics of memory management, data representation and storage -identify and label various data types as scalar vs. composite -distinguish and explain difference between homogeneous and heterogeneous composite data types -break down and separate code into functions and illustrate the use of parameter passing -justify the use of various programming constructs within code solutions -discover the standard libraries and use libraries in solving problems

Definition

students should be able to -Write programs -use pointers effectively -understand what memory management is. -use the different data types -use the different libraries to do what your trying to do

Method

I will be measuring my success in this class on whether or not i will be able to complete the projects.

Measurement

According to my method, i am understanding the basics of what i need to do, but when it comes to putting it all together in a programs by my self, i am only able to do about have of it. I end up needing to get assistance from Matt or class mates.

Analysis

Reflect upon your results of the measurement to ascertain your achievement of the particular course objective.

  • i am doing pretty good
  • there is definitively room for improvement
  • i think my method is a pretty good way to measure success
opus/spring2012/dmckinn2/cprogpart2.txt · Last modified: 2012/04/10 19:31 by dmckinn2