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opus:spring2012:cforman:start

Corey Forman's 2012 Spring Opus

My life in a kernel when dealing with c/c++

Introduction

Hello, wellcome to my opus. Here you will find a compilation of data that I have collected and compiled on different topics within the c/c++ world. I am an american who wishes he were British in terms of the acsent. I like anime like Naruto Shipuden amd Bleach. I am a huge League of Legends fan. This may be my last semester at CCC and i will be transfering to Liberty University to complete my degree in computer sciences. Well once again welcome to my opus and enjoy and remember pirating is bad so don't tell anyone you do it lol.

Part 1

Entries

Entry 1: January Day, 2012

This is a sample format for a dated entry. Please substitute the actual date for “Month Day, Year”, and duplicate the level 4 heading to make additional entries.

As an aid, feel free to use the following questions to help you generate content for your entries:

  • What action or concept of significance, as related to the course, did you experience on this date?
  • Why was this significant?
  • What concepts are you dealing with that may not make perfect sense?
  • What challenges are you facing with respect to the course?

Remember that 4 is just the minimum number of entries. Feel free to have more.

Entry 2: January 31, 2012

Today I was working on a program that could pop pictures up on all the screens in the room. The program didn't work but instead it pushed the processing use over 4,600% it was epic. I will not be using it again. We also learned about pointers and pointers that point to pointers.

Entry 3: February 14, 2012

Today we learned about arrays. when we run a program the data is stored in an array. the first part is the programs name. the parts that follow are the arguments that affect the command. Arrays can be accessed and specific information can be retrieved from them. These are really helpful because they allow the user to store information easily and retrieve specific data easily.

Entry 4: February 23, 2012

We talked a lot about project one which is a cipher decipher program. We talked about how everything to the computer is technical a number and with that being true numbers can be manipulated. This is a great concept because it allows for so really cool programming tricks. Considering that all letters are numbers then you can better use letters in you program. For example of a letter being a number …. z is the same as 122 and a is the same as 97.

Keywords

cprog Keywords

Standard I/O (STDIO, STDOUT, STDERR)

Definition

Standard input and output is simple but complicated. The most obvious of what it can do is simple. Receive data and output data. Even that can be put onto a new level depending on your knowledge of Standard I/O. For now just the basics. The computer can receive input from some source(keyboard, other programs, and files). standard output is also just where a program sends its data. “fscanf” is used to grab infromation from the user input using the keyboard. “fprintf” is used to output data onto (well usually) the screen. STDERR is also like STDOUT but instead of outputting user generated data it tends to output when the program fails in some way. Segmentation faults and compilation problems tend to be standard errors.

Demonstration
#include <stdio.h>
#include <stdlib.h>
int main()
{
        FILE *in,*out;
        int value=0;
        in=fopen("file.txt","r");
        out=fopen("out.txt","w");
        if(in==NULL)
        {
                printf("ERROR!\n");
                exit(1);
        }
        fscanf(in,"%d",&value);
        while(value!=-1)
        {
                value *= 2;
                fprintf(out,"%d\n",value);
                fscanf(in,"%d",&value);
        }
        fclose(in);
        fclose(out);
        return(0);
}

What this code does is creates a seemingly random number then has the user input their guess. the guess is compared to the actually number and then the program outputs the results. As seen in the program the terms “fscanf” and “fprintf” are used. Not only that but the terms in and out are used along with the proper “fscanf” with in and the other with “fprintf”

Header Files (Local and System), C Standard Library (Libc), Libraries

Definition

Header files are used in a program to give the user the ability to use certain commands in his program. There are two types. The first is “local header files” these files are programs you have created or data compilations you wish to use in your current program. The other type of header file is the “system header files.” These are instituted into the program using the command “#include <blah blah>” the blah blah is the header file you wish to use.

The C Standard Library is a compilation of both header files and all the possible commands one can use in their programs. It is the programming language of C.

Libraries are simply other compilations of commands which make up other languages for programming.

arithmetic (equations, operators)

Definition

Essentially these are the different mathematical symbols and how they function within the program. This is easier to show then explain. This table is grabbed from http://www.tutorialspoint.com/ansi_c/c_operator_types.htm

Demonstration
Operator	Description	Example
+	Adds two operands	 A + B will give 30
-	Subtracts second operand from the first	 A - B will give -10
*	Multiply both operands	 A * B will give 200
/	Divide numerator by denumerator	 B / A will give 2
%	Modulus Operator and remainder of after an integer division	 B % A will give 0
++	Increment operator, increases integer value by one	 A++ will give 11
--	Decrement operator, decreases integer value by one	 A-- will give 9

Operator	Description	Example
==	 Checks if the value of two operands is equal or not, if yes then condition becomes true.	 (A == B) is not true.
!=	 Checks if the value of two operands is equal or not, if values are not equal then condition becomes true.	 (A != B) is true.
>	 Checks if the value of left operand is greater than the value of right operand, if yes then condition becomes true.	 (A > B) is not true.
<	 Checks if the value of left operand is less than the value of right operand, if yes then condition becomes true.	 (A < B) is true.
>=	 Checks if the value of left operand is greater than or equal to the value of right operand, if yes then condition becomes true.	 (A >= B) is not true.
<=	 Checks if the value of left operand is less than or equal to the value of right operand, if yes then condition becomes true.	 (A <= B) is true.
&&	 Called Logical AND operator. If both the operands are non zero then then condition becomes true.	 (A && B) is true.
||	Called Logical OR Operator. If any of the two operands is non zero then then condition becomes true.	 (A || B) is true.
!	Called Logical NOT Operator. Use to reverses the logical state of its operand. If a condition is true then Logical NOT operator will make false.	 !(A && B) is false.

logic and operators (and, or, not, xor)

Definition

logic operators can be used to define exactly what you want you program to respond to and not to respond to. They can be used to make sure if statements only act when certain requirements are met. exp. if( (i =2)&&(x=2) ); the program will only run said if statement if both x and i are equal to 2.

 and is &&
 or  is ||
 not is !
 xor is ^ or ^^ i am not sure

Variables (types, ranges, sizes)

Definition

Variables in this case are just different data types. Each data type has a purpose. Char is made for characters. Int is used for small numbers. and long long int is used for very long numbers. The following are results from a program that takes the range and size of each datatype.

Demonstration
an unsigned char is 1 bytes
The range of an unsigned char is 0 to 255
An unsigned char can store 256 unique values

A signed char is 1 bytes
The range of a signed char is -128 to 127
A signed char can store 256 unique values

an unsigned short int is 2 bytes
The range of an unsigned short int is 0 to 65535
An unsigned short int can store 65536 unique values

A signed short int is 2 bytes
The range of a signed short int is -32768 to 32767
A signed short int can store 65536 unique values

an unsigned int is 4 bytes
The range of an unsigned int is 0 to 4294967295
An unsigned int can store 4294967295 unique values

A signed int is 4 bytes
The range of a signed int is -2147483648 to 2147483647
A signed int can store 4294967296 unique values

an unsigned long int is 8 bytes
The range of an unsigned long int is 0 to 18446744073709551615
An unsigned long int can store 18446744073709551615 unique values

A signed long int is 8 bytes
The range of a signed long int is -9223372036854775807 to 9223372036854775806
A signed long int can store 18446744073709551615 unique values

an unsigned long long int is 8 bytes
The range of an unsigned long long int is 0 to 18446744073709551615
An unsigned long long int can store 18446744073709551615 unique values

A signed long long int is 8 bytes
The range of a signed long long int is -9223372036854775807 to 9223372036854775806
A signed long long int can store 18446744073709551615 unique values

Scope (Block, Local, Global, File)

Definition

A scope is something that is only functional within its area. Block scope are pieces of code that fall between these {}. They are main blocks of code and there can be many of these in a single function. Local Scope is when you have a code block but inside you have another and there is a variable in it that was created and is only usable within the separate code block inside the original.if { blah blah blah){ int i} if this is in a block of code then the int i is part of a local scope. File block is anything declared outside of normal blocks of code. These are accessible anywhere. The final Scope is Global. These are things declared outside of code and can be used in your code. Usualy called upon before you begin you code ( before you input int main() )

type casting

Definition

Type Casting is when you convert one type of variable to another within your program. Like when you divide two whole integers and want a float result you change it into a float.

Demonstration

Demonstration of the chosen keyword.

If you wish to aid your definition with a code sample, you can do so by using a wiki code block, an example follows:

float avg(int m1, int m2, int m3, int m4)
{
        float average=0;
        int total=0;
        total=m1+m2+m3+m4;
        average=(float)total/4;  // this causes the division to recognize the float
        return(average);
}

Here you can see i have an integer “total” and a float “average” in order to devide by 4 the total i first had to type cast he integer so the computer will recognize it not as a integer now but a float.

Repetition/Iteration Structures (for, while, do while)

Definition

These are different types of loops. A loop is used when you want to repeat a process more then once based on a variable or a predetermined set of boundaries

Demonstration
 while(*pick != -1)
        {
                *pick=rand()%99+1;
                printf("guess the computers pick: ");
                scanf("%d", input);
                if(*input == *pick)
                {
                        printf("you are correct!\n");
                }
                else if(*input > *pick)
                {
                        printf("HAHA FAIL you are too high\n");
                }
                else
                {
                        printf("GOLDEN GUESS jk you were wrong that is too low\n");
                }
                printf("the computers pick was %d\n",*pick);
 
                }
                printf("the computers pick was %d\n",*pick);
                printf("to go again enter in 0, to quit -1: ");
                scanf("%d", pick);
        }
 
 
for(pos=0;pos<len;pos++)
        {
                fprintf(stdout,"%c",*(word+pos)-32);
        }

Do whiles are essentially just like the while loop but with a different way of writing it.

cprog Objective

cprog Objective

CAN I READ IT?

Definition

This entails me looking at one of our harder functions and explaining what each part is doing and how all the parts work together.

Method

I will look at the program called

Measurement

The information in the

#include <stdlib.h>
int sum(int, int, int, int); //function prototype
float avg(int, int, int, int);
int high(int, int, int, int);   //[these four blocks are function protoypes.... this means that they dont actually exist yet
int low(int, int, int, int);    // but are in place so that we can define them later. They will all receive] 
int main()
{
        int a,b,c,d;
        a=b=c=d=0;
        printf("enter first value: ");
        fscanf(stdin, "%d", &a);
        printf("enter second value: ");     // this zone is the initial area where we ask the user for his numbers
        fscanf(stdin, "%d", &b);            // and scan there output into a variable.
        printf("enter third value: ");
        fscanf(stdin, "%d", &c);
        printf("enter fourth and final value: ");
        fscanf(stdin, "%d", &d);

        fprintf(stdout, "the sum of %d, %d, %d, and %d is: %d\n", a,b,c,d, sum(a,b,c,d));    //these lines output different
        fprintf(stdout, "the avg of %d, %d, %d, and %d is : %0.5f\n",a,b,c,d,avg(a,b,c,d)); // results based on the numbers
                                        // one is sum, average, and lowest and greatest numbers. each calls a different function
  fprintf(stdout, "the greatest value is %d, and the lowest value entered is %d\n",high(a,b,c,d),low(a,b,c,d));
        return(0);
}

// sum(a,b,c,d) is sending copies to v that function.not changing the value or cant change the value of a b c or d
int sum(int n1, int n2, int n3, int n4)
{
        int total=0;         // this zone basically adds the numbers together and returns total so that when the 
        total=n1+n2+n3+n4;   // function main uses it it will see only the return of this function. 
        return(total);
}
float avg(int m1, int m2, int m3, int m4)
{
        float average=0;    // here we take the same numbers , re add them , then convert them to a float.
        int total=0;        // this is so that we can now divide by 4 and get decimals. Once again returns a single result.
        total=m1+m2+m3+m4;
        average=(float)total/4;  // this causes the division to recognize the float
        return(average);
}

int high(int b1, int b2, int b3, int b4)
{
        int greatest=0;
        if( (b1>b2) && (b1>b3) && (b1>b4))
        {
                greatest=b1;
        }

        if( (b2>b1) && (b2>b3) && (b2>b4))      // this uses many ifs to check and find which variable is the largest by
        {
                greatest=b2;                   // comparing to the others. 
        }
        if( (b3>b1) && (b3>b2) && (b3>b4))
        {
                greatest=b3;
        }

        if( (b4>b1) && (b4>b3) && (b4>b2))
        {
                greatest=b4;
        }
}

int low(int b1, int b2, int b3, int b4)
{
        int lowest=0;

        if( (b1<b2) && (b1<b3) && (b1<b4))
        {
                lowest=b1;
        }
        if( (b2<b1) && (b2<b3) && (b2<b4))  // same as greatest but tries to find the least greatest variable. 
        {
                lowest=b2;
        }
        if( (b3<b2) && (b3<b1) && (b3<b4))
        {
                lowest=b3;
        }
        if( (b4<b2) && (b4<b3) && (b4<b1))
        {
                lowest=b4;
        }
        return(lowest);
}
Analysis

Reflect upon your results of the measurement to ascertain your achievement of the particular course objective.

  • How did you do?
    • well enough i was able to recognize the different parts and how they flowed together even though its been a while
  • Is there room for improvement?
    • probably i really had to think about it sometimes it is not intuitive yet.
  • Could the measurement process be enhanced to be more effective?
    • possibly have found a harder program
  • Do you think this enhancement would be efficient to employ?
    • yes a more difficult test would result in more accurate results.
  • Could the course objective be altered to be more applicable? How would you alter it?
    • not really this is quite applicable when dealing with programming.

Experiments

Experiment 1

Question

What is the question you'd like to pose for experimentation? State it here.

Resources

Collect information and resources (such as URLs of web resources), and comment on knowledge obtained that you think will provide useful background information to aid in performing the experiment.

Hypothesis

Based on what you've read with respect to your original posed question, what do you think will be the result of your experiment (ie an educated guess based on the facts known). This is done before actually performing the experiment.

State your rationale.

Experiment

How are you going to test your hypothesis? What is the structure of your experiment?

Data

Perform your experiment, and collect/document the results here.

Analysis

Based on the data collected:

  • Was your hypothesis correct?
  • Was your hypothesis not applicable?
  • Is there more going on than you originally thought? (shortcomings in hypothesis)
  • What shortcomings might there be in your experiment?
  • What shortcomings might there be in your data?

Conclusions

What can you ascertain based on the experiment performed and data collected? Document your findings here; make a statement as to any discoveries you've made.

Experiment 2

Question

What is the question you'd like to pose for experimentation? State it here.

Resources

Collect information and resources (such as URLs of web resources), and comment on knowledge obtained that you think will provide useful background information to aid in performing the experiment.

Hypothesis

Based on what you've read with respect to your original posed question, what do you think will be the result of your experiment (ie an educated guess based on the facts known). This is done before actually performing the experiment.

State your rationale.

Experiment

How are you going to test your hypothesis? What is the structure of your experiment?

Data

Perform your experiment, and collect/document the results here.

Analysis

Based on the data collected:

  • Was your hypothesis correct?
  • Was your hypothesis not applicable?
  • Is there more going on than you originally thought? (shortcomings in hypothesis)
  • What shortcomings might there be in your experiment?
  • What shortcomings might there be in your data?

Conclusions

What can you ascertain based on the experiment performed and data collected? Document your findings here; make a statement as to any discoveries you've made.

Experiment 3

Question

What is the question you'd like to pose for experimentation? State it here.

Resources

Collect information and resources (such as URLs of web resources), and comment on knowledge obtained that you think will provide useful background information to aid in performing the experiment.

Hypothesis

Based on what you've read with respect to your original posed question, what do you think will be the result of your experiment (ie an educated guess based on the facts known). This is done before actually performing the experiment.

State your rationale.

Experiment

How are you going to test your hypothesis? What is the structure of your experiment?

Data

Perform your experiment, and collect/document the results here.

Analysis

Based on the data collected:

  • Was your hypothesis correct?
  • Was your hypothesis not applicable?
  • Is there more going on than you originally thought? (shortcomings in hypothesis)
  • What shortcomings might there be in your experiment?
  • What shortcomings might there be in your data?

Conclusions

What can you ascertain based on the experiment performed and data collected? Document your findings here; make a statement as to any discoveries you've made.

Part 2

Entries

Entry 5: March 6, 2012

Today we learned about typedef. I still don't know more then the basics of it but it allows you to create an alias for a function like “ typedef int i” allows the user to now say “i x” instead of “int x”. This is just the tip of what it can do i would guess. We also learned about union and struct containers along with a class but that is not a container. These containers are heterogeneous and don't have to contain the same type of data. they can hold ints and chars. Arrays are homogeneous meaning they can only hold one type of data. We also learned that adding -g to our gcc we can allow for debugging when we type gdb ./progname . this is useful because everyone likes to debug.

Entry 6: March 13, 2012

Today we manipulated our first C++ program into file separation and rejoined them up making our original program and script shorter. This idea allows us to sepperate the functions of a program into smaller pieces that may seem more manageable and make our final script look just that much nicer. this is good for working in groups so that each person can take a chunk and work on it then piece it all together again later.

Entry 7: March 15, 2012

Today we discussed the project2 and the importance of Paper. Why is paper important. (i use a whiteboard at home and a camera) Paper helps one organize their thoughts and visually see the code in their head before typing it all out. Paper also helps you run through problems to see an exact process you think it will follow. It doesn't help with syntax but it will help with your logic. Object oriented programming teaches us that paper is key and it never hurts to make some psuedocode and a uml document sometimes.

Entry 8: March 1, 2012

(yes this is out of order)

Today we discussed ways to fix project 1 by either flipping the letters back to the beginning of the alphabet or by changing all letters to their ASCII chart equivalent numbers allowing for a lot more flexibility. We also looked at a project that was multifunctioned or had more then one function in the script that contained it. The program took a number and ran it through a series of tests to check and see if it was even or odd. This was a a huge change because it gave us a hint into how to better organize our data within a script.

Keywords

cprog Keywords

Pointers(address of, assignment, dereferencing

Definition

A pointer is basically something that contains a memory address of whatever it is pointing at. When you assign a pointer it will then point at that objects memory location. It is possible to use these pointers in another way like in arrays after you dereference it. The following code and result will show how this is done.

Demonstration

Demonstration of the chosen keyword.

If you wish to aid your definition with a code sample, you can do so by using a wiki code block, an example follows:

#include <stdio.h>
int main ()
{
        int v=17;
        int *p1=NULL;
        printf("v is %u\n", v);
        p1=&v;
        printf("*p1 is %u\n", *p1);
        *p1=53;
        printf("v is %u\n", v);
        printf("*p1 is %u\n", *p1);
        v=7;
        printf("v is %u\n", v);
        printf("*p1 is %u\n", *p1);
        return(0);
 
 
}

Alternatively (or additionally), if you want to demonstrate something on the command-line, you can do so as follows:

lab46:~/src/cprog$ ./arrows
v is 17
*p1 is 17
v is 53
*p1 is 53
v is 7
*p1 is 7

Selection Structures(if,case/switch)

Definition

Selection structures allow for variation. When most beginning programs tend to be linear Selection Structures allow for branches within a program to form. The first type is an if statement which is usually just understood. If this then that else go there type program. say if (a < b) {

do this stuff

}

if it is not true it just goes around it. There can be nested if statements creating a messier but deeper program. The next type is called Switch and it can be used when one needs to have a series of options that can be selected. This is useful when we write code based on a variable. The following is not my code but code i found that shows what it is.

Demonstration
switch(var) {
    case  constant1:
          statement;
          ...
          break;
    case constant2:
         statement;
         ...
         break;
    default:
         statement;
         ...
         break;
    }

This shows just a basic idea of how to use it but i am still not familiar with it.

File Access(Read,Write,Append)

Definition

This can be done in or outside of a program. We read and write in files whenever we go near a program. The availability to read, write or append is based on ones settings in chmod.

#	Permission
7	full
6	read and write
5	read and execute
4	read only
3	write and execute
2	write only
1	execute only
0	none

(taken from Wikipedia under Chmod) the other way is to use fopen (“thisisfile.txt”, permission) here is a list of permissions taken from http://www.cplusplus.com/reference/clibrary/cstdio/fopen/

"r"	Open a file for reading. The file must exist.
"w"	Create an empty file for writing. If a file with the same name already exists its content is erased and the file is treated as a new empty file.
"a"	Append to a file. Writing operations append data at the end of the file. The file is created if it does not exist.
"r+"	Open a file for update both reading and writing. The file must exist.
"w+"	Create an empty file for both reading and writing. If a file with the same name already exists its content is erased and the file is treated as a new empty file.
"a+"	Open a file for reading and appending. All writing operations are performed at the end of the file, protecting the previous content to be overwritten. You can reposition (fseek, rewind) the internal pointer to anywhere in the file for reading, but writing operations will move it back to the end of file. The file is created if it does not exist.

Typedef, enum, union

Definition

I really only understand typedef in its most basic form but can be very convenient.

 typedef int i
 i x

the i now stands for int allowing you to waste less time typing it. Typedef can be used on much larger function like long long int and such creating a easier way to do tings. Enum is a lot more complicated and i am having a difficult time grasping it right now but aperently it can be used as a glorified number say (not my code) public static final in SEASON_WINTER = 0; could be a enum while enums can also be used in this way( i do not know how to do this this is from java but is pretty cool in how it is used. http://docs.oracle.com/javase/1.5.0/docs/guide/language/enums.html)

public enum Planet {
    MERCURY (3.303e+23, 2.4397e6),
    VENUS   (4.869e+24, 6.0518e6),
    EARTH   (5.976e+24, 6.37814e6),
    MARS    (6.421e+23, 3.3972e6),
    JUPITER (1.9e+27,   7.1492e7),
    SATURN  (5.688e+26, 6.0268e7),
    URANUS  (8.686e+25, 2.5559e7),
    NEPTUNE (1.024e+26, 2.4746e7),
    PLUTO   (1.27e+22,  1.137e6);

    private final double mass;   // in kilograms
    private final double radius; // in meters
    Planet(double mass, double radius) {
        this.mass = mass;
        this.radius = radius;
    }
    public double mass()   { return mass; }
    public double radius() { return radius; }

    // universal gravitational constant  (m3 kg-1 s-2)
    public static final double G = 6.67300E-11;

    public double surfaceGravity() {
        return G * mass / (radius * radius);
    }
    public double surfaceWeight(double otherMass) {
        return otherMass * surfaceGravity();
    }
}
 public static void main(String[] args) {
        double earthWeight = Double.parseDouble(args[0]);
        double mass = earthWeight/EARTH.surfaceGravity();
        for (Planet p : Planet.values())
           System.out.printf("Your weight on %s is %f%n",
                             p, p.surfaceWeight(mass));
    }

$ java Planet 175
Your weight on MERCURY is 66.107583
Your weight on VENUS is 158.374842
Your weight on EARTH is 175.000000
Your weight on MARS is 66.279007
Your weight on JUPITER is 442.847567
Your weight on SATURN is 186.552719
Your weight on URANUS is 158.397260
Your weight on NEPTUNE is 199.207413
Your weight on PLUTO is 11.703031

epic (this is java use but shows what it is capable in some languages.) This is a version in C from http://msdn.microsoft.com/en-us/library/whbyts4t(v=vs.80).aspx

enum DAY            /* Defines an enumeration type    */
{
    saturday,       /* Names day and declares a       */
    sunday = 0,     /* variable named workday with    */ 
    monday,         /* that type                      */
    tuesday,
    wednesday,      /* wednesday is associated with 3 */
    thursday,
    friday
} workday;

this is good in its own way but is just placing numbers into variable in a simpler fashion then doing it the long way by separating them all and adding = blah to it. Union is the final type. Union is a container that can hold multiple variables of different types but cant use both variables at the same time because one will get all screwy. They allow for really easy data manipulation and with typedef make for short work when it comes to typing things out.

#include <stdio.h>
#include <stdlib.h>

int main()
{
        int i;
        union var {
                int x;
                float f;
        };
        typedef union var Uif;
        Uif value;
        value.x=0;
        for(i=0;i<24;i++)
        {
                value.x=value.x+rand()%51+1;
        }
        printf("total is: %d\n", value.x);
        value.f=0.0;
        for(i=0;i<73;i++)
        {
                value.f=value.f+rand()%27+0.1;
        }
        printf("total is: %f\n",value.f);
        return(0);
lab46:~/src/cprog$ ./union
total is: 734
total is: 937.299438
lab46:~/src/cprog$

Arrays (standard notation, pointer arithmetic, single-dimensional, multi-dimensional)

Identification of chosen keyword (unless you update the section heading above).

Definition

STANDARD FORM The standard form of an array that we were taught in class is as follows. arr1 = (int *)malloc( sizeof(int) * (sizea-1)); What this does is it takes the array “arr1” and gives it the size of one int or relatively the ability to hold one int, but we then malloc that array to increase its size by the number we desire allowing it to hold a set number of anything.

POINTER ARITHMETIC c = arr1[i-1]; or arr[ i ] == * ( arr + i )

both add using pointers. Subtraction will have the same results but in the opposite direction. This allows you to change the location of the array you wish to access.

SINGLE DIMENSIONAL This array can only hold one thing in each slot of the array. int[] myArray = new int[] {1, 3, 5, 7, 9}; each piece separated by a comma is in its own block within the array. This makes more sense next.

MULTIDIMENSIONAL ARRAYS This array can hold multiple things in each block of the array and i don't mean digits that are multiple numbers long. int[,] array2D = new int[,] { { 1, 2 }, { 3, 4 }, { 5, 6 }, { 7, 8 } }; now each thing in {} is in a different block so array2D[0] would contain 1 and 2 and so forth for each block of the array. This is useful because say you input one thing and expect a set of something else. Each set can be stored into one block of an array and then your distinction would point to which block to get the data from.

Structures (Declaration, Accessing Elements, Pointers to)

Definition

DECLARATION

typedef struct {

        char name[64];
        char course[128];
        int age;
        int year;
} student;

This usually comes after the #include of a program. A Struct basically allows the user to set variables usable in multiple locations through out a script.

ACCESSING ELEMENTS

st_rec.name

using this we can use the variable in struct. This in general is just a variable name for the element in the struct. This is longer but if you have multiple functions inside one script you will not have to redefine each variable within each code block.

POINTERS TO

st_ptr -> name

The → indicates that you are selecting from a structure pointer.

• I/O Streams (cin, cout, cerr, stream operators) [C++]

Definition
#include <iostream>
  3     cout  // standered out in c
  4     cin   // standard in in c
  5     cerr  // standard error in c
  6
  7     printf("Hello, Workd!\n");
  8     cout << "hello, world!" << endl;
  9
 10     a=4,b=2;
 11     printf("a is %d, b is %d\n", a,b);
 12     cout << "a is" << a << "b is" << b << endl;
 13     cout << "a is" << hex << a<< endl;
 14                       bin
 15                       oct
 16                       dec
 17
 18
 19
 20     cin >> a;
 21     scanf("%d", &a);

 23
 24
 25     cerr << "ERROR! RABID CHICKENS!" << endl;
 26
 27
 28 // if i want to use these i need to declair a namespace. i do this by ....
 29
 30 using namespace std;
 31 before my main will allow them to be used in main
 32
                                 

the above shows I/O stream functions and their C equivalent. The operators are « and ». There are other operations or manipulators that can be placed in the I/O stream

endl 	"end line": inserts a newline into the stream and calls flush.
ends 	"end string": inserts a null character into the stream and calls flush.
flush 	forces an output stream to write any buffered characters
dec 	changes the output format of number to be in decimal format
oct 	changes the output format of number to be in octal format
hex 	changes the output format of number to be in hexadecimal format
ws 	causes an inputstream to 'eat' whitespace
showpoint 	tells the stream to show the decimal point and some zeros with whole numbers

• Namespaces [C++]

Definition

This is referring to the above key word ^^^^^^^^^^. At the end of the first cli block it says to use “namespace std”. “std” stands for standard. This is reffering to standard (input output, library[most likely]). How to use this. Here is an example from http://www.cplusplus.com/doc/tutorial/namespaces/

// using namespace example
#include <iostream>
using namespace std;

namespace first
{
  int x = 5;
}

namespace second
{
  double x = 3.1416;
}

int main () {
  {
    using namespace first;
    cout << x << endl;
  }
  {
    using namespace second;
    cout << x << endl;
  }
  return 0;
}

What this demonstrates is that one can creat their own namespaces like std and use them throughout the program. Downside is that you have to keep saying what namespace you are using but this can be a great aid with some programs.

cprog Objective

cprog Objective

State the course objective

Definition

In your own words, define what that objective entails.

Method

State the method you will use for measuring successful academic/intellectual achievement of this objective.

Measurement

Follow your method and obtain a measurement. Document the results here.

Analysis

Reflect upon your results of the measurement to ascertain your achievement of the particular course objective.

  • How did you do?
  • Is there room for improvement?
  • Could the measurement process be enhanced to be more effective?
  • Do you think this enhancement would be efficient to employ?
  • Could the course objective be altered to be more applicable? How would you alter it?

Experiments

Experiment 4

Question

Can I use OCT, HEX, and DEC work in an printf if they work in an I/O stream?

Resources

man 3 printf

Hypothesis

Yes i can convert things into HEX,DEC,and OCT format. This is because C++ is a more simplified version of C so therefore C must have the functionality to do what C++ can but in a possibly harder format.

Experiment

How are you going to test your hypothesis? I am going to test my hypothesis through attempting to give a variable “a” a value and convert that value in a printf statement into a different base.

Data

  1 #include <stdio.h>
  2 #include <stdlib.h>
  3
  4 int main()
  5 {
  6     int a = 4923523;
  7     printf("This is a in HEX : %x\n", a);
  8
  9     printf("This is a in OCT: %o\n", a);
 10
 11     printf("This is a as a plain DEC: %u\n",a);
 12     return(0);
 13 }

Here is the results.

lab46:~/src/cprog$ ./expiremnt4
This is a in HEX : 4b2083
This is a in OCT: 22620203
This is a as a plain DEC: 4923523
lab46:~/src/cprog$ vi expiremnt4.c
lab46:~/src/cprog$

Analysis

Based on the data collected:

  • Was your hypothesis correct?
    • yes
  • Was your hypothesis not applicable?
    • no
  • Is there more going on than you originally thought? (shortcomings in hypothesis)
    • no none that i could see.
  • What shortcomings might there be in your experiment?
    • it is possible i exclueded some factor like what if the number was already in hex and i tried to print it as hex would it still recognize it?(next expirement <(^^,)> )

Conclusions

It is possible to convert the results to different formats within the actual printf statement as one would do in a cout stream in c++.

Experiment 5

Question

Based on experiment 4. Would %x stay the same or change if i enter in a already HEX number?

Resources

experiment 4.

Hypothesis

I believe that it will remain the same.

The developers must have thought this idea through if they allowed for the conversion to take place at all. %u doesn't try and convert when a decimal number is already existent.

Experiment

I am going to change a in the above program and see if it can run the same three printf statements and comvert from hex and see if %x can recognize a hex digit and keep it the same.

Data

 1 #include <stdio.h>
  2 #include <stdlib.h>
  3
  4 int main()
  5 {
  6     int a = 0x4b2083;
  7     printf("This is a in HEX : %x\n", a);
  8
  9     printf("This is a in OCT: %o\n", a);
 10
 11     printf("This is a as a plain DEC: %u\n",a);
 12     return(0);
 13 }

This is my attempt at trying to input a hex digit. I tried it the first time and it did not like the numbers but i looked up some possible solutions and learned that the computer won't recognize a hex digit without 0x infront of it else it will just complain about the letters. Here are the results.

lab46:~/src/cprog$ ./expiremnt4
This is a in HEX : 4b2083
This is a in OCT: 22620203
This is a as a plain DEC: 4923523

as you can see this matches the above projects results.

Analysis

Based on the data collected:

  • Was your hypothesis correct?
    • yes
  • Was your hypothesis not applicable?
    • no
  • Is there more going on than you originally thought? (shortcomings in hypothesis)
    • i dont think so.
  • What shortcomings might there be in your experiment?
    • none that i can see

Conclusions

The way C was designed keeps it from excepting just letters as part of a number but with the right deffinitions on the number it can be seen as what the letters represent as with the 0x allowing letters up to f to be in a number as it is part of the hex digit system. The computer can also recognize and convert a hex digit to a dec or oct equivalent.

Retest 2

Perform the following steps:

State Experiment

Whose existing experiment are you going to retest? Provide the URL, note the author, and restate their question.

Resources

Evaluate their resources and commentary. Answer the following questions:

  • Do you feel the given resources are adequate in providing sufficient background information?
  • Are there additional resources you've found that you can add to the resources list?
  • Does the original experimenter appear to have obtained a necessary fundamental understanding of the concepts leading up to their stated experiment?
  • If you find a deviation in opinion, state why you think this might exist.

Hypothesis

State their experiment's hypothesis. Answer the following questions:

  • Do you feel their hypothesis is adequate in capturing the essence of what they're trying to discover?
  • What improvements could you make to their hypothesis, if any?

Experiment

Follow the steps given to recreate the original experiment. Answer the following questions:

  • Are the instructions correct in successfully achieving the results?
  • Is there room for improvement in the experiment instructions/description? What suggestions would you make?
  • Would you make any alterations to the structure of the experiment to yield better results? What, and why?

Data

Publish the data you have gained from your performing of the experiment here.

Analysis

Answer the following:

  • Does the data seem in-line with the published data from the original author?
  • Can you explain any deviations?
  • How about any sources of error?
  • Is the stated hypothesis adequate?

Conclusions

Answer the following:

  • What conclusions can you make based on performing the experiment?
  • Do you feel the experiment was adequate in obtaining a further understanding of a concept?
  • Does the original author appear to have gotten some value out of performing the experiment?
  • Any suggestions or observations that could improve this particular process (in general, or specifically you, or specifically for the original author).

Part 3

Entries

Entry 9: April 5, 2012

Today we learned about logic gates and classes. We used classes to allow us to create separate files each containing a part of the program. This allows for organization and simple finding because instead of having to search a single program you can just look for the file of which one would hope was named after what it does. Ex. got a function that checks two variables for if they are both true. you would name this separate file “and.cc” not “phill” as “and.cc” is actually what it checks for.

Entry 10: April 10, 2012

Today i learned that their is actually a changeable file for the vi system. This was really cool for me because one of my biggest problems with vi is that it was to dull and sometimes hard to read sometimes after staring for a while. This also was cool because it demonstrates that once again everything and every program is a file.

Entry 11: April 24, 2012

Templates - a tool for generic programming in c++ They allow for a generic representation of a process that gets specific when you use it. Its kind of like a stencil for a program. A stencil can fit different types of coloring utensils so in that aspect a template can support different types of variables from chars to ints.

this includes April 30 - May 9, 2012 (the opus does not allow me to edit the fourth journal day so i am putting it here)

procrastination kills. Let this be a warning unto myself if i pass this class i will be happy. The issue is that i keep putting off this class work in order to allow myself the ability to finish other work and running out of time with this class. New priority this stuff is my life nuff said i need to focus on my programming because this will be my future. i also have really bad eye irritation and need some gunnar glasses so this doesn't hurt so much.

Entry 12: April Day, 2012

This is a sample format for a dated entry. Please substitute the actual date for “Month Day, Year”, and duplicate the level 4 heading to make additional entries.

As an aid, feel free to use the following questions to help you generate content for your entries:

  • What action or concept of significance, as related to the course, did you experience on this date?
  • Why was this significant?
  • What concepts are you dealing with that may not make perfect sense?
  • What challenges are you facing with respect to the course?

Remember that 4 is just the minimum number of entries. Feel free to have more.

cprog Keywords

Functions, Parameters(pass by: value, Address, Reference), Return Types, Recursion

Functions are something a programmer will use everyday. We use them and create them whenever we do something with a program. Each program we make is essentially a function, whether we pass it parameters or not its a function and can be adjusted to work inside any other function. example in C

 #include <stdio.h>
  2 #include <stdlib.h>
  3 int subtraction(int *a1, int *a2,int);
//I then call this function called "subtraction" later on in my devision part of the program and this is used as a function. 

266 int subtraction(int *arr1, int *arr2,int sizea)
267 {
268     int l,i,a,b,c,p;
269     l=i=a=b=c=p=0;
270     while(!(*arr1 <= 0))
271     {
272         i=sizea-1;
273         for(l=sizea-1;l>=0;l--)
274         {
275
276             a = arr1[i];
277             b = arr2[l];
278             if( a >= b )
279             {
280                 a = a - b;
281             }
282             else if( (a < b)&&(arr1[i-1]>0))
283             {
284                 c = arr1[i-1];
285                 c = c - 1;
286                 arr1[i-1] = c;
287                 a = a + 10;
288                 a = a - b;
      }
290             arr1[i] = a;
291             i=i-1;
292         }
293         p=p+1;
294     }
295     return(p);
296 }

what this did was take information given and send it to a function that would act within the program and would return a result. It does not always have to return anything but this one did. The one thing you may notice is that i sent something into the subtraction program. I am sending paramaters for the program to act on. Two ways they can be sent is by value and by reference. Value is when we send the function a straight up variable, this is when we sent it “int sizea” that was by value. The next kind i used was by reference “int *arr1” this was sending it the array called “arr1” and sending all the pieces of it not just one part. The star declares that it is by reference. The next kind is when we pass something by address which is when we send the computer a hexadecimal digit representing a particular zone in memory.

The return type can be seen within the program. Line 295 above shows that I am returning the variable “p” which is an int. You can return anything back to the original but you can only return one thing to it so be specific on what you want to send out. There is no limit to what you can send out besides the fact that it must be one thing(can be int, char, long int, void, float ex…).

Recursion— bassically something that will run itself over and over again… here is an example of code from http://www.cprogramming.com/tutorial/lesson16.html

#include <iostream>

using namespace std;

void recurse ( int count ) // Each call gets its own count
{
  cout<< count <<"\n";
  // It is not necessary to increment count since each function's
  //  variables are separate (so each count will be initialized one greater)
  recurse ( count + 1 );
}

int main()
{
  recurse ( 1 ); //First function call, so it starts at one        
}
• Compiler, Preprocessor, Flags, Assembler, Linker, Multi-file programs (how to structure, how to compile)
Definition

Compiler is a program that will take your script and convert it into runnable code. gcc or g++ ( one i used recently “gcc -g -o bignum bignum.c” )

Preprocessor allows for the use of header files and checks for errors during before compilation to make sure the program will run. -Wall can be added to the line above to allow the preprocessor to check for warning and not just flags.

Flags are the easiest things the the preprocessor can spot because they are errors like missing “;” or trying to use a char as an int or something that the user may mistake and can be solved easily.

The Assembler is the part of the computer that takes a program written in source code and compiled then translated int to assembly language and then to matching code so that it can be used.

The linker is the final part of the compiler where it takes the source codes from multiple pieces and combines them into one executable file. Usually we have only used it to take one source code and create one program but it can do this to many pieces of source code and combine them into one executable.

Multi-file programs - usually its best to create a separate directory for a multi filed program as it is easier to work with.

lab46:~/src/cprog/c++/sampleprogs/abtractbaseclass$ ls
abstractbaseclass.cc  and.h  friends  gate.h  main.cc  nand.cc  nand.o  or.h  origabstractclass.cc  xor.cc  xor.o
and.cc                and.o  gate.cc  gate.o  main.o   nand.h   or.cc   or.o  program               xor.h
lab46:~/src/cprog/c++/sampleprogs/abtractbaseclass$

to compile this we first take the original say “gate.cc” and extract the definitions form it and make them into a header file “gate.h” after that we can convert the .cc file into a .o by using “g++ -c gate.cc” then to combine all the .o files we use “g++ -o program and.o gate.o main.o nand.o or.o xor.o ”

• Classes (Objects, Constructor, Destructor, Access Control, Public, Protected, Private, Friend, “this” pointer) [C++]
Definition

Classes allow for data to be sent in and sent out it makes it easy to define variables in multiple parts of functions like the program in the keyword above uses classes to allow for easy creation of variable so that the same data doesn't have to repeated a hundred times.

objects in a class are the pieces that are being used in the other functions in relation to that class.

Constructor creates the object for the moment that it is called and after its use is deconstructed by the deconstructor when no longer needed.

Access control can be summed up by what the child program cant do and can do. the child program is the program that uses objects created by the class. Remember the child can access its parents public and protected objects but it cannot touch its parents privates.

Public - is data that any part of the program can access and manipulate.

protected - is data that only designated parts can access but usually allows for all child programs.

private - is only data accessible within the class itself and cannot be accessed by any other part unless you got a friend.

friend - creating a friend is like giving a person the permission to stick his hand into your parents private when related to programming. A friend can bypass the security of a class and access the private parts of the class so the child program can use that data.

“This” pointer type - from lack of a better way to put it “ The keyword this identifies a special type of pointer. Suppose that you create an object named x of class A, and class A has a nonstatic member function f(). If you call the function x.f(), the keyword this in the body of f() stores the address of x. You cannot declare the this pointer or make assignments to it.” by http://publib.boulder.ibm.com/infocenter/comphelp/v8v101/index.jsp?topic=%2Fcom.ibm.xlcpp8a.doc%2Flanguage%2Fref%2Fcplr035.htm

#include <iostream>
using namespace std;

struct X {
private:
  int a;
public:
  void Set_a(int a) {

    // The 'this' pointer is used to retrieve 'xobj.a'
    // hidden by the automatic variable 'a'
    this->a = a;
  }
   void Print_a() { cout << "a = " << a << endl; }
};

int main() {
  X xobj;
  int a = 5;
  xobj.Set_a(a);
  xobj.Print_a();
}

from same place

• Inheritance (single, multiple Inheritance), Polymorphism/Virtual Functions, Abstract Base Class [C++]
Definition

Inheritance - is when you create a child program it receives the data from the class and uses it as its own.

 class NAND:public GATE{
  7     public:
  8         NAND();
  9         void process();
 10 };

multiple inhertance is like inheritance of a single class but from multiple parents to one child …. yes there can be more then 2 parents. http://publib.boulder.ibm.com/infocenter/comphelp/v8v101/index.jsp?topic=%2Fcom.ibm.xlcpp8a.doc%2Flanguage%2Fref%2Fcplr134.htm (Table below)

class A { /* ... */ };
class B { /* ... */ };
class C { /* ... */ };
class X : public A, private B, public C { /* ... */ };

Polymorphism - takes the idea of a type pointer in one class and turns it back on the parent class as they share the same type pointer as the parent. script from http://www.cplusplus.com/doc/tutorial/polymorphism/ because ours was really long and i missed that day so i have photos and not program.

// pointers to base class
#include <iostream>
using namespace std;

class CPolygon {
  protected:
    int width, height;
  public:
    void set_values (int a, int b)
      { width=a; height=b; }
  };

class CRectangle: public CPolygon {
  public:
    int area ()
      { return (width * height); }
  };

class CTriangle: public CPolygon {
  public:
    int area ()
      { return (width * height / 2); }
  };

int main () {
  CRectangle rect;
  CTriangle trgl;
  CPolygon * ppoly1 = &rect;
  CPolygon * ppoly2 = &trgl;
  ppoly1->set_values (4,5);
  ppoly2->set_values (4,5);
  cout << rect.area() << endl;
  cout << trgl.area() << endl;
  return 0;
}

An abstract base class is like “class person” with the objects that define it more as age and height. its non-specific or vague concept

Overloading (Functions, Operators) [C++]
Definition

when you overload a function you have two functions with the same name but different parameters and by calling that program it will dicide which one to choose based on the parameters that you feed it.

when you overload an operator you

Demonstration

Demonstration of the chosen keyword.

If you wish to aid your definition with a code sample, you can do so by using a wiki code block, an example follows:

/*
 * Sample code block
 */
#include <stdio.h>
 
int main()
{
    return(0);
}

Alternatively (or additionally), if you want to demonstrate something on the command-line, you can do so as follows:

lab46:~$ cd src
lab46:~/src$ gcc -o hello hello.c
lab46:~/src$ ./hello
Hello, World!
lab46:~/src$ 
Templates, STL (Standard Template Library) [C++]

A template is like a stencil or outline of a program. difference is a template is not specific until it is given data then it will choose which program to run that matches the template.

 template <class T>
  2 T larger(T x, T y)
  3 {
  4     if (x >= y)
  5         return (x);
  6     else
  7         return(y);
  8 }
  9
 10  int main()
 11 {
 12     int a=12, b=17;
 13     float c=3.14,d=1.59;
 14     char e=65, f='A';
 15
 16     cout<<larger(a,b)<<endl;
 17     cout<<larger(c,d)<<endl;
 18     cout<<larger(e,f)<<endl;
 19 return(0);
 20 }
 21
 22

STL - contains many of the basic algorithms and outlines for the programs used in C++

• Type Casting Operators, Const-Volatility Specifiers (const, volatile) [C++]
Definition

type casting operators -

Demonstration

Demonstration of the chosen keyword.

If you wish to aid your definition with a code sample, you can do so by using a wiki code block, an example follows:

/*
 * Sample code block
 */
#include <stdio.h>
 
int main()
{
    return(0);
}

Alternatively (or additionally), if you want to demonstrate something on the command-line, you can do so as follows:

lab46:~$ cd src
lab46:~/src$ gcc -o hello hello.c
lab46:~/src$ ./hello
Hello, World!
lab46:~/src$ 
• Exception Handing (throw, try, catch) [C++]
Definition

an exception is a way of dealing with odd circumstances in our programs by surrounding a block of text in the block called “try”

int main()
{
   try
   {
      throw 10
   }
   catch(int k)
   {
     printf("an exception has happened %d\n",e);
   }
   ...

the idea of using this is to have the throw be within your program inside of try so you want to put your whole program in try. Then the variables that are getting lost you check with catch( variable type) and then output what is getting lost or if it isnt.

1
2
3
4
5
6
7
8
9
10
11

	

try {
  try {
      // code here
  }
  catch (int n) {
      throw;
  }
}
catch (...) {
  cout << "Exception occurred";
}

cprog Objective

cprog Objective

State the course objective

Definition

In your own words, define what that objective entails.

Method

State the method you will use for measuring successful academic/intellectual achievement of this objective.

Measurement

Follow your method and obtain a measurement. Document the results here.

Analysis

Reflect upon your results of the measurement to ascertain your achievement of the particular course objective.

  • How did you do?
  • Is there room for improvement?
  • Could the measurement process be enhanced to be more effective?
  • Do you think this enhancement would be efficient to employ?
  • Could the course objective be altered to be more applicable? How would you alter it?

Experiments

Experiment 7

Question

in an while statement can i subtract 48 from /n in the controller of the loop?

Resources

none previous knowledge

Hypothesis

Yes, I should be able to treat the variables like they were somewhere else and not special.

Experiment

I am going to use a while loop and i wanted to subtract 48 from the numbers because they were still in ASCII so i did now it wont see the \n that finishes it i will change the end loop variable to '\n'-48 and hope it works

Data

while(g!='\n')
 52         {
 53             g = fgetc(stdin);
 54             g = g-48;
 55             arr2[f] = g;
 56             f = f + 1;
 57         }

while(g!='\n'-48)
 52         {
 53             g = fgetc(stdin);
 54             g = g-48;
 55             arr2[f] = g;
 56             f = f + 1;
 57         }

this worked

Analysis

Based on the data collected:

  • Was your hypothesis correct?
    • yes
  • Was your hypothesis not applicable?
    • yes
  • Is there more going on than you originally thought? (shortcomings in hypothesis)
    • not that i can tell but not perfect with loops
  • What shortcomings might there be in your experiment?
    • my lack of knowledge of loops

Conclusions

This works and is a great way to help with math functions in a program.

Experiment 8

Question

What is the question you'd like to pose for experimentation? State it here.

Resources

Collect information and resources (such as URLs of web resources), and comment on knowledge obtained that you think will provide useful background information to aid in performing the experiment.

Hypothesis

Based on what you've read with respect to your original posed question, what do you think will be the result of your experiment (ie an educated guess based on the facts known). This is done before actually performing the experiment.

State your rationale.

Experiment

How are you going to test your hypothesis? What is the structure of your experiment?

Data

Perform your experiment, and collect/document the results here.

Analysis

Based on the data collected:

  • Was your hypothesis correct?
  • Was your hypothesis not applicable?
  • Is there more going on than you originally thought? (shortcomings in hypothesis)
  • What shortcomings might there be in your experiment?
  • What shortcomings might there be in your data?

Conclusions

What can you ascertain based on the experiment performed and data collected? Document your findings here; make a statement as to any discoveries you've made.

Retest 3

Perform the following steps:

State Experiment

Whose existing experiment are you going to retest? Provide the URL, note the author, and restate their question.

Resources

Evaluate their resources and commentary. Answer the following questions:

  • Do you feel the given resources are adequate in providing sufficient background information?
  • Are there additional resources you've found that you can add to the resources list?
  • Does the original experimenter appear to have obtained a necessary fundamental understanding of the concepts leading up to their stated experiment?
  • If you find a deviation in opinion, state why you think this might exist.

Hypothesis

State their experiment's hypothesis. Answer the following questions:

  • Do you feel their hypothesis is adequate in capturing the essence of what they're trying to discover?
  • What improvements could you make to their hypothesis, if any?

Experiment

Follow the steps given to recreate the original experiment. Answer the following questions:

  • Are the instructions correct in successfully achieving the results?
  • Is there room for improvement in the experiment instructions/description? What suggestions would you make?
  • Would you make any alterations to the structure of the experiment to yield better results? What, and why?

Data

Publish the data you have gained from your performing of the experiment here.

Analysis

Answer the following:

  • Does the data seem in-line with the published data from the original author?
  • Can you explain any deviations?
  • How about any sources of error?
  • Is the stated hypothesis adequate?

Conclusions

Answer the following:

  • What conclusions can you make based on performing the experiment?
  • Do you feel the experiment was adequate in obtaining a further understanding of a concept?
  • Does the original author appear to have gotten some value out of performing the experiment?
  • Any suggestions or observations that could improve this particular process (in general, or specifically you, or specifically for the original author).
opus/spring2012/cforman/start.txt · Last modified: 2012/08/19 20:24 by 127.0.0.1