The following information was provided by Matt Haas (of Lab46 fame). Heretofore the following only existed in an email, and has been posted here for the sole reason that I would rather not lose it. (I have edited to make this conversationally independent)
The basic premise of the simulator, aside from any independent user interface, is that the bulk of the coding is rather repetitious. Interpreting instructions (in hex), has typically been done via a switch-case statement (a very big one), and in each case stanza the appropriate actions take place.
An example based on an imaginary CPU:
Let's say our CPU has four 8-bit registers:
The CPU has 8 bytes of memory (memory addresses 0x00 through 0x07)
Our CPU has one instruction, ADD, with three variations and thereby three hex codes of 0x1A, 0x1B, and 0x1C:
0x1A: Add Accumulator and Data, store result in Accumulator 0x1B: Add Accumulator and Immediate (user specified) value, store result in Accumulator 0x1C: Add Accumulator and Memory location, store result in Accumulator
We'll have the following program in memory (address first, then instruction):
0x00 0x1A 0x01 0x1B 0x02 0x03 0x03 0x1C 0x04 0x07 0x05 0x00 0x06 0x00 0x07 0x42
Obviously in a real CPU there'd be far more instructions, and more things going on.
When the program starts, the registers have the following values:
A: 0x06 D: 0x02 PC: 0x00 (program counter contains the address of the next instruction to execute) IR: 0x00 (nothing has happened yet) F: 0x00 (nothing has happened yet)
In our simulator, we'll want to read the next instruction located at the address stored in the program counter into the address register:
while (1) { IR = *PC; (we grab the contents of the memory address to which PC is pointing) switch(IR) { increment = 1; // how much to increment the PC case 0x1A: A = A + D; if (A == 0) // result of operation was zero F = F | 0x01; (we OR the flags register, forcing the 'Z' bit high) else // result was non-zero F = F & 0xFE; (we AND the flags register, forcing the 'Z' bit low) if (A < 0) // result is a negative value F = F | 0x02; (we OR the flags register, forcing the 'S' bit high) else F = F & 0xFD; (we AND the flags register, forcing the 'S' bit low) break; case 0x1B: A = A + *(PC+1); // add accumulator to value stored in memory immediately following instruction if (A == 0) // result of operation was zero F = F | 0x01; (we OR the flags register, forcing the 'Z' bit high) else // result was non-zero F = F & 0xFE; (we AND the flags register, forcing the 'Z' bit low) if (A < 0) // result is a negative value F = F | 0x02; (we OR the flags register, forcing the 'S' bit high) else F = F & 0xFD; (we AND the flags register, forcing the 'S' bit low) increment = 2; // this instruction is 2 bytes break; case 0x1C: A = A + **(PC+1); // double dereference... first grab memory address, then dereference it if (A == 0) // result of operation was zero F = F | 0x01; (we OR the flags register, forcing the 'Z' bit high) else // result was non-zero F = F & 0xFE; (we AND the flags register, forcing the 'Z' bit low) if (A < 0) // result is a negative value F = F | 0x02; (we OR the flags register, forcing the 'S' bit high) else F = F & 0xFD; (we AND the flags register, forcing the 'S' bit low) increment = 2; // this instruction is 2 bytes break; default: // bad instruction break; } PC=PC+increment; // increment the program counter appropriately }