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notes:comporg:spring2024:projects:def0

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DEF0

Set Drawing Points

Select Texture

Select Region

Read from Gamepad

Comparisons

Loops

TASK

Implemented from scratch, in assembly:

  • select the loaded texture
  • select 4 objects (regions) to display
  • display the object on the screen, allowing for its control via the gamepads
    • each gamepad direction should display a different object
  • implement bounds checks on the screen edges, preventing the object from moving off the screen
notes/comporg/spring2024/projects/def0.1707144150.txt.gz · Last modified: 2024/02/05 14:42 by 127.0.0.1