projects
projects
Corning Community College
CSCS1320 C/C++ Programming
~~TOC~~
To practice manipulating binary data in a C program (for fun and glory).
With the UNIX people exploring binary data, and using hex editors, it only makes sense to steer some of our activities towards the manipulation of binary data as well- one cannot effectively solve a whole domain of problems if they have no idea how to work with binary data.
This project aims to ameliorate that.
Binary data merely refers to data as the computer stores it. The computer is a binary device, so its raw data (as it exists on various forms of storage and media) is often referred to as binary data, to reflect the 1s and 0s being represented.
The data we have become familiar with is textual data. We read from and write to files with the express purpose of storing text in them. And with the use of various text processing tools, we can easily manipulate these text files.
But: did you know that all text data is also binary data?
The trick to remember is that its opposite is not always true: not all binary data is text. In fact most of it isn't. Text represents is a very narrow range of possible data values, and then only within a certain context. You may “see” random letters when viewing binary data, but there is no continuity. The data values that we utilize when interacting with text are also valid combinations of binary values. Which can mean almost anything.
So, text is really ONE (of many) possible representations of binary data. We need to gain a wider perspective and get more familiar with this more expansive and general notion of binary data.
The computer works in units of bytes, which these days means groups of 8-bits. C has the ability to arbitrarily read and write individual bytes of data, and we will want to make use of that to aid us in our current task.
Your task is to write a hex viewer and information highlighter, under the data theme of hard drive partition tables (not so much a focus in this project as it'll be in the planned sequel to this project: cbf1).
On lab46, in the cbf0/ subdirectory of the CPROG Public Directory, are a number of files ending in a .mbr; most are copies of Master Boot Records (MBRs) from various installed Operating Systems (so real, actual data).
Please copy these files into a working directory for your cbf0 endeavors. Assuming you have a ~/src/cprog/cbf0/ directory already existing and ready to go, you can run the following commands:
lab46:~$ cp /var/public/spring2016/cprog/cbf0/*.mbr ~/src/cprog/cbf0/ lab46:~$
If you get a prompt back (no errors), then you were likely successful. Change into your project directory and begin work.
Your task is to write a C program that takes a file name as a command-line argument, opens that file, reads its contents, and displays that data (in hex) to the screen according to various criteria:
Your program must:
To detect the current size of your terminal, you may make use of the following code (provided in the form of a complete program for you to test, and then adapt into your code as appropriate):
#include <sys/ioctl.h> #include <stdio.h> int main (void) { struct winsize terminal; ioctl (0, TIOCGWINSZ, &terminal); printf ("lines: %d\n", terminal.ws_row); printf ("columns: %d\n", terminal.ws_col); return (0); }
An ioctl(2) is a method (and system/library call) for manipulating underlying device parameters of special files (for the UNIX people: everything is a file, including your keyboard, and terminal screen).
Here we are accessing the information on our terminal file, retrieving the width and height so that we can make use of them productively in our programs.
Compile and run the above code to see how it works. Try it in different size terminals. Then incorporate the logic into your hex viewer for this project.
When running the program, its output should match the following examples precisely (I'll be evaluating in part on the exactness of it matching my version).
lab46:~/src/cprog$ ./hexview win7.mbr 0 ------------------------------------------------------------------------------- offset 0 1 2 3 4 5 6 7 8 9 a b c d e f ascii ------------------------------------------------------------------------------- 0x00000000 33 c0 8e d0 bc 00 7c 8e c0 8e d8 be 00 7c bf 00 3.....|......|.. 0x00000010 06 b9 00 02 fc f3 a4 50 68 1c 06 cb fb b9 04 00 .......Ph....... 0x00000020 bd be 07 80 7e 00 00 7c 0b 0f 85 0e 01 83 c5 10 ....~..|........ 0x00000030 e2 f1 cd 18 88 56 00 55 c6 46 11 05 c6 46 10 00 .....V.U.F...F.. 0x00000040 b4 41 bb aa 55 cd 13 5d 72 0f 81 fb 55 aa 75 09 .A..U..]r...U.u. 0x00000050 f7 c1 01 00 74 03 fe 46 10 66 60 80 7e 10 00 74 ....t..F.f`.~..t 0x00000060 26 66 68 00 00 00 00 66 ff 76 08 68 00 00 68 00 &fh....f.v.h..h. 0x00000070 7c 68 01 00 68 10 00 b4 42 8a 56 00 8b f4 cd 13 |h..h...B.V..... 0x00000080 9f 83 c4 10 9e eb 14 b8 01 02 bb 00 7c 8a 56 00 ............|.V. 0x00000090 8a 76 01 8a 4e 02 8a 6e 03 cd 13 66 61 73 1c fe .v..N..n...fas.. 0x000000a0 4e 11 75 0c 80 7e 00 80 0f 84 8a 00 b2 80 eb 84 N.u..~.......... 0x000000b0 55 32 e4 8a 56 00 cd 13 5d eb 9e 81 3e fe 7d 55 U2..V...]...>.}U 0x000000c0 aa 75 6e ff 76 00 e8 8d 00 75 17 fa b0 d1 e6 64 .un.v....u.....d 0x000000d0 e8 83 00 b0 df e6 60 e8 7c 00 b0 ff e6 64 e8 75 ......`.|....d.u 0x000000e0 00 fb b8 00 bb cd 1a 66 23 c0 75 3b 66 81 fb 54 .......f#.u;f..T 0x000000f0 43 50 41 75 32 81 f9 02 01 72 2c 66 68 07 bb 00 CPAu2....r,fh... 0x00000100 00 66 68 00 02 00 00 66 68 08 00 00 00 66 53 66 .fh....fh....fSf 0x00000110 53 66 55 66 68 00 00 00 00 66 68 00 7c 00 00 66 SfUfh....fh.|..f 0x00000120 61 68 00 00 07 cd 1a 5a 32 f6 ea 00 7c 00 00 cd ah.....Z2...|... 0x00000130 18 a0 b7 07 eb 08 a0 b6 07 eb 03 a0 b5 07 32 e4 ..............2. 0x00000140 05 00 07 8b f0 ac 3c 00 74 09 bb 07 00 b4 0e cd ......<.t....... 0x00000150 10 eb f2 f4 eb fd 2b c9 e4 64 eb 00 24 02 e0 f8 ......+..d..$... 0x00000160 24 02 c3 49 6e 76 61 6c 69 64 20 70 61 72 74 69 $..Invalid parti 0x00000170 74 69 6f 6e 20 74 61 62 6c 65 00 45 72 72 6f 72 tion table.Error 0x00000180 20 6c 6f 61 64 69 6e 67 20 6f 70 65 72 61 74 69 loading operati 0x00000190 6e 67 20 73 79 73 74 65 6d 00 4d 69 73 73 69 6e ng system.Missin 0x000001a0 67 20 6f 70 65 72 61 74 69 6e 67 20 73 79 73 74 g operating syst 0x000001b0 65 6d 00 00 00 63 7b 9a 98 a8 b3 d9 00 00 80 01 em...c{......... 0x000001c0 01 00 0b 7f 3f 03 3f 00 00 00 c1 7d 00 00 00 00 ....?.?....}.... 0x000001d0 01 04 07 6d ed df 00 7e 00 00 80 8d 79 00 00 00 ...m...~....y... 0x000001e0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 0x000001f0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 55 aa ..............U. ------------------------------------------------------------------------------- lab46:~/src/cprog$
Here we force our program to cut output short, with a 20 line display cap (note: 4 lines for header/footer, 16 lines for data).
lab46:~/src/cprog$ ./hexview juicebox.mbr 20 ------------------------------------------------------------------------------- offset 0 1 2 3 4 5 6 7 8 9 a b c d e f ascii ------------------------------------------------------------------------------- 0x00000000 eb 3c 90 4f 70 65 6e 42 53 44 00 00 02 02 00 00 .<.OpenBSD...... 0x00000010 00 00 00 00 00 f8 00 00 00 00 00 00 10 00 00 00 ................ 0x00000020 00 00 00 00 00 00 29 00 00 00 00 55 4e 49 58 20 ......)....UNIX 0x00000030 4c 41 42 45 4c 55 46 53 20 34 2e 34 00 00 ea 48 LABELUFS 4.4...H 0x00000040 00 c0 07 b0 58 e9 37 01 31 c0 8e d0 bc fc 7b 0e ....X.7.1.....{. 0x00000050 1f be e4 01 88 d6 b4 02 cd 16 0c 00 a8 03 74 03 ..............t. 0x00000060 4e 30 f6 e8 56 01 f6 c6 80 74 1e 52 bb aa 55 b4 N0..V....t.R..U. 0x00000070 41 cd 13 5a 72 13 81 fb 55 aa 75 0d f6 c1 01 74 A..Zr...U.u....t 0x00000080 08 c7 06 d1 01 84 01 eb 1a 52 b4 08 cd 13 72 b3 .........R....r. 0x00000090 88 36 55 01 80 e1 3f 74 aa 88 0e 4c 01 b0 3b e8 .6U...?t...L..;. 0x000000a0 25 01 5a 66 b8 18 00 00 00 bb e0 07 ff 16 d1 01 %.Zf............ 0x000000b0 66 be 28 06 00 00 bf 03 00 89 f9 83 f9 0c 72 03 f.(...........r. 0x000000c0 b9 0c 00 bb 00 40 b0 2e e8 fc 00 fc 66 ad 66 60 .....@......f.f` 0x000000d0 ff 16 d1 01 66 61 81 c3 00 04 4f e2 e9 09 ff 74 ....fa....O....t 0x000000e0 22 b8 49 00 08 e4 0f 85 95 00 fe 06 e3 00 66 ad ".I...........f. 0x000000f0 53 bb e0 07 ff 16 d1 01 5b 66 be 00 02 00 00 89 S.......[f...... ------------------------------------------------------------------------------- lab46:~/src/cprog$
This example demonstrates the scenario where there isn't enough data to complete not only the specified number of lines, but not even the line it was displaying. In such a case, we pad the line with spaces out to the end (both data and ascii fields) so that everything lines up (note the display of the ascii for whatever data was present on the line).
lab46:~/src/cprog$ ./hexview shortfall.mbr 30 ------------------------------------------------------------------------------- offset 0 1 2 3 4 5 6 7 8 9 a b c d e f ascii ------------------------------------------------------------------------------- 0x00000000 eb 63 90 10 8e d0 bc 00 b0 b8 00 00 8e d8 8e c0 .c.............. 0x00000010 fb be 00 7c bf 00 06 b9 00 02 f3 a4 ea 21 06 00 ...|.........!.. 0x00000020 00 be be 07 38 04 75 0b 83 c6 10 81 fe fe 07 75 ....8.u........u 0x00000030 f3 eb 16 b4 02 b0 01 bb 00 7c b2 80 8a 74 01 8b .........|...t.. 0x00000040 4c 02 cd 13 ea 00 7c 00 00 eb fe 00 00 00 00 00 L.....|......... 0x00000050 00 00 00 00 00 00 00 00 00 00 00 80 01 00 00 00 ................ 0x00000060 00 00 00 00 ff fa eb 07 f6 c2 80 75 02 b2 80 ea ...........u.... 0x00000070 74 7c 00 00 31 c0 8e d8 8e d0 bc 00 20 fb a0 64 t|..1....... ..d 0x00000080 7c 3c ff 74 02 88 c2 52 be 80 7d e8 1c 01 be 05 |<.t...R..}..... 0x00000090 7c f6 c2 80 74 48 b4 41 bb aa 55 cd 13 5a 52 72 |...tH.A..U..ZRr 0x000000a0 3d 81 fb 55 aa 75 37 83 e1 01 74 32 31 c0 89 44 =..U.u7...t21..D 0x000000b0 04 40 88 44 ff 89 44 02 c7 04 10 00 66 8b 1e 5c .@.D..D.....f..\ 0x000000c0 7c 66 89 5c 08 66 8b 1e 60 7c 66 89 5c 0c c7 44 |f.\.f..`|f.\..D 0x000000d0 06 00 70 b4 42 cd 13 72 05 ..p.B..r. ------------------------------------------------------------------------------- lab46:~/src/cprog$
The following can be considered a bonus point opportunity:
As an example, running the program with the following arguments could produce results like this:
lab46:~/src/cprog$ ./hexview win7.mbr 0 0x1be 1 0x1c2 1 0x1c6 4 0x1ca 4 0x1fe 2
This probably isn't very portable, and depending on the terminal, it may not work for some people.
It may be most convenient to set up preprocessor #define statements near the top of your code, as follows:
#define ANSI_RESET "\x1b[0m" #define ANSI_BOLD "\x1b[1m" #define ANSI_FG_BLACK "\x1b[30m" #define ANSI_FG_RED "\x1b[31m" #define ANSI_FG_GREEN "\x1b[32m" #define ANSI_FG_YELLOW "\x1b[33m" #define ANSI_FG_BLUE "\x1b[34m" #define ANSI_FG_MAGENTA "\x1b[35m" #define ANSI_FG_CYAN "\x1b[36m" #define ANSI_FG_WHITE "\x1b[37m" #define ANSI_BG_BLACK "\x1b[40m" #define ANSI_BG_RED "\x1b[41m" #define ANSI_BG_GREEN "\x1b[42m" #define ANSI_BG_YELLOW "\x1b[43m" #define ANSI_BG_BLUE "\x1b[44m" #define ANSI_BG_MAGENTA "\x1b[45m" #define ANSI_BG_CYAN "\x1b[46m" #define ANSI_BG_WHITE "\x1b[47m"
To use, you output them:
fprintf(stdout, ANSI_FG_GREEN); fprintf(stdout, "This text is green\n"); fprintf(stdout, ANSI_RESET);
You have to remember to turn the color or setting off (resetting it) to revert back to the original color.
You can mix and match as well:
fprintf(stdout, ANSI_FG_YELLOW); fprintf(stdout, ANSI_BG_BLUE); fprintf(stdout, ANSI_BOLD); fprintf(stdout, "This text is bold yellow on blue\n"); fprintf(stdout, ANSI_RESET);
While there are 8 available foreground colors, bolding can double that range to 16.
To successfully complete this project, the following criteria must be met:
To submit this program to me using the submit tool, run the following command at your lab46 prompt:
$ submit cprog cbf0 cbf0.c Submitting cprog project "cbf0": -> cbf0.c(OK) SUCCESSFULLY SUBMITTED
You should get some sort of confirmation indicating successful submission if all went according to plan. If not, check for typos and or locational mismatches.