projects
projects
Corning Community College
CSCS1320 C/C++ Programming
~~TOC~~
To begin the exploration of functions, and their impact on code modularity/design.
I found a decent explanation of functions in this on-line book; you may also consult the function topics in the listed books for the course:
So far in this course you have been introduced to methods of data storage, I/O, selection/decision control, and iteration. You've been implementing all these inside int main(), which you've been required to place in every single program.
We're now moving on to this function thing.. and, guess what? As I've pointed out all along: main() is a function!
In a way, functions are like evolved variables - they have a data (return) type, they are given a symbolic name, and they contain information.
Functions are like sub-programs - small subroutines that perform some specific task that is relevant to the larger program (or other functions).
So, instead of storing some numeric value like variables do, functions contain a group of instructions which can give way to a final numeric value (or values).
That group of functions, which performs a task, is given a name. That will allow your function to be called from wherever it is needed, and can be used to prevent the needless duplication of code to do some common task a number of times.
The data type assigned to the function correlates to the return value - the data which is returned from a function as a result of its actions.
As I've said, the absolute minimal number of functions required in a C program is 1: main()
main() is a regular ordinary function with one notable difference– it is the one function the system looks for to start executing your program. Aside from that, it is as real and normal a regular function as any other you create.
Why can't I just put everything in main()?
Nothing is preventing you from exclusively using main(). However, your program may become unnecessarily long and difficult to debug should there be problems. Functions allow you to modularize your code- so you can break it up into little pieces. Not only can this lead to increased efficiency from less duplicated code, but your code will be significantly more organized.
For this course, I will expect you to use functions from this point on.
There are two aspects to functions, which are concepts shared with that of variables:
In order to avoid compiler errors, and allow your code to work seamlessly with your functions, ANY functions must be declared prior to any other function that makes use of them.
Once the function is declared, the definition could then immediately take place (just as is the case with variables where we can initialize them), or you can defer definition to later.
Programming is more of an art, so there is no clear-cut answer to this. However, here are a couple of guidelines you should keep in mind as good indications for needing a function:
Some thoughts to consider when implementing functions:
A function consists of the following:
Technically, a function returns exactly 1 value (corresponding to the return statement that is placed at the end). A procedure can “return” 2 or more values. I say “return”, because you are only allowed the use of one return statement per function body, and it must be at the end of the program flow of that subroutine.
But what if we want to return nothing? Well, even though it is possible with the use of the void data type, it is generally not good practice. If you are not returning a meaningful value, you should at least return an exiting value signifying success or failure.
For example:
Ok, so if we're allowed only one return statement, how can we return more than one value? The simple answer is- we cheat. By employing the use of pointers, we can perform what is called passing a parameter by reference or address; instead of making a local copy, we actually obtain direct access to the memory location of that parameter, so when we make modifications, the changes remain even outside the function.
So, by using pointers in our function's parameter list, we can simulate the notion of procedures.
In many programming text books, you will see reference to “pass by value” and “pass by reference”. As it turns out, in C, instead of pass by “reference”, we have “pass by address”.
When we pass by value, a copy of a variable is made, and is entirely independent (aside from the initial value of the data) of the source data.
Any changes made to that variable within the function remain within the function– no changes are reflected back in the original variable (unless otherwise manipulated).
Passing by value is easy, we just declare variables within the parenthesis as normal:
int funcname(int var1, int var2) {
In this case, the function funcname has 2 parameters, both of type int: var1 and var2
So, to call our function funcname:
result = funcname(value1, value2);
In this case, value1 gets sent in as the first parameter (and var1 is declared and set equal to value1). Similar case for value2/var2.
When we pass by address, we use pointers to connect the function parameters to the actual memory space of a variable outside the function.
We do this by using the * and & pointer operators.
A sample function declaration:
int funcname(int *val1, int *val2) {
And then, to call this function, we do as follows:
result = funcname(&in1, &in2);
Using functions, we are going to implement the classic “Fox, Chicken, Corn” game.
The premise of this game involves a farmer with the above-mentioned items that needs to transport them across a stream in a boat.
The boat, unfortunately, is large enough only for the farmer and one item.
There exists the following relationship with the items:
So one needs to craft a careful means of transporting all these items without losing any of them.
A couple things to keep in mind:
Perhaps things that could be incorporated into your weekly journal entry…
Just to review the compilation/execution process for working with your source code, if we had a file, hello.c, that we wished to compile to a binary called hello, we'd first want to compile the code, as follows:
lab46:~/src/cprog$ gcc -Wall --std=c99 -o hello hello.c lab46:~/src/cprog$
Assuming there are no syntax errors or warnings, and everything compiled correctly, you should just get your prompt back. In the event of problems, the compiler will be sure to tell you about them.
Conceptually, the arrangement is as follows:
gcc -Wall --std=c99 -o BINARY_FILE SOURCE_FILE
The BINARY_FILE comes immediately after the -o, NOT the SOURCE_FILE (it must never immediately follow a -o). It can precede, and such is perfectly valid (especially if you feel that way more intuitive).
The -Wall (treat all warnings as errors, increase general verbosity about warnings) and –std=c99 (switch compiler to use the C99 standard of the C language) are options given to the compiler.
To execute your binary, we need to specify a path to it, so we use ./, which basically references the current directory:
lab46:~/src/cprog$ ./hello Hello, World! lab46:~/src/cprog$
To successfully complete this project, the following criteria must be met:
To submit this program to me using the submit tool, run the following command at your lab46 prompt:
$ submit cprog fcc0 fcc0.c Submitting cprog project "fcc0": -> fcc0.c(OK) SUCCESSFULLY SUBMITTED
You should get some sort of confirmation indicating successful submission if all went according to plan. If not, check for typos and or locational mismatches.
What I'll be looking for:
78:fcc0:final tally of results (78/78) *:fcc0:project submitted [6/6] *:fcc0:FCC game adequately implemented [6/6] *:fcc0:consistent and relevant commenting [6/6] *:fcc0:consistent indentation [6/6] *:fcc0:output consistent with project specifications [6/6] *:fcc0:compiles with no messages generated [6/6] *:fcc0:correct operation (run 1/4) [6/6] *:fcc0:correct operation (run 2/4) [6/6] *:fcc0:correct operation (run 3/4) [6/6] *:fcc0:correct operation (run 4/4) [6/6] *:fcc0:intro function works and used [6/6] *:fcc0:display function works and used [6/6] *:fcc0:chkmove function works and used [6/6]