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haas:fall2024:c4eng:projects:ptb2

Corning Community College

ENGR1050 C for Engineers

PROJECT: Press The Button (PTB2)

OBJECTIVE

Buttons and multi-colored LEDs, oh my!

PROCESS

Do note, the productive way to go about this project involves taking the following steps:

  • starting early
  • reading the project page
  • asking questions regarding things you do not know, are not clear on, or are confused about
  • as information, concepts, processes become clear, that is something you can contribute to the project documentation (so you can better remember)

If you start too late, and do not ask questions, and do not have enough time and don't know what is going on, you are not doing the project correctly.

TASK

Taking our knowledge of LEDs and buttons:

  • wire up the multicolored LED (3 separate wiringPi GPIO pins)
    • we are going to use software PWM to control this, which will give us 100 levels of adjustment
  • wire up 3 buttons to individual wiringPi GPIOs (one for red, one for green, one for blue)
  • wire up the rocker switch to its own wiringPi GPIO
    • one direction will indicate positive
    • the other direction will indicate negative
  • implement logic so that, with the rocker switch in a given position, when pressing one of the color buttons, it adjusts that component of the multicolor LED in the appropriate direction (by a step of 10).
    • if a color value exceeds or dips below the allowed range, cycle it to the opposite end

GRABIT

To assist with consistency across all implementations, data files for use with this project are available on lab46 via the grabit tool. Be sure to obtain it and ensure your implementation properly works with the provided data.

lab46:~/src/SEMESTER/DESIG$ grabit DESIG PROJECT

EDIT

You will want to go here to edit and fill in the various sections of the document:

PTB2

switch

button

A component in the electronics kit that can be used to give an input to your pi. The button has 4 legs and should straddle the middle trench/valley up the middle of the breadboard. Both of the “lower” legs should be connected to a 10K ohm resistor. One of those resistors should then run to ground from each button via a wire, and the other resistor should be connected to a pin to power the button (one of the 3.3v pins) via a wire. Then the “upper” left left leg of the button should be grounded. You must then set the connected gpio pins to “input” mode. When everything is connected and powered, the button should read as a “0” when it is not being pressed, but then becomes a “1” when it is being pressed. You can check this by running “gpio readall” while the button is not being pressed, then again while the button is being held down. You should notice the “0” change into a “1” in the displayed table.

multicolor LED

Inside of the electronics kit and inside one of the bags of LED's that are a part of Matt's class you will find a larger LED that instead of being one color is naturally white. This LED will also have 4 legs beneath it instead of just 2. Now that you have this LED you will need to connect it to your breadboard for power as well as general pin outputs. So, the longest leg of the LED is the leg in which you need to connect to 3.3v power, as it is the common anode version. In the common cathode version, it is the GND leg. Then the next longest leg that is alone to one side of the longest leg is the leg connected to the red output of the LED. Finally the 2 legs to the other side of the longest leg are Green and then Blue, the longer of these 2 legs is the green output leg and the shorter is the blue output leg. The leg that is connected to the 3.3v power does not need a resistor but a resistor is highly recommended, especially in the case of initial testing. However, all three of the output legs that will control a color need a resistor in order to function. Each of these legs need a 220 kΩ (Kiloohm) resistor.

if-else

A conditional statement in computer programming that allows you to perform 2 different blocks of code depending on whether or not the given condition is met. The condition is a simple as

   if (condition == 1){  //checks to see if the condition is true (true = 1 in programming)
      Code to be executed   //This code will be executed if the condition is met 
      }
      
   else{                 //If the initial condition is not met/is false
       alternative block of code to be executed  //Code to be executed if the condition is not met
       }

staying within a range

 

STRATEGY

The general flow of the process (one way of going about it, anyway) can be described as follows:

SET REDVAL, GRNVAL, BLUVAL TO ZERO
REPEAT INFINITELY:
    SHOULD THE INCREMENT POSITION ON THE SWITCH BE SET:
        SET DIRECTION TO POSITIVE ONE
    OTHERWISE:
        SET DIRECTION TO NEGATIVE ONE

    SHOULD THE RED BUTTON BE PRESSED:
        ADJUST REDVAL BY (TEN TIMES DIRECTION)

    SHOULD THE GREEN BUTTON BE PRESSED:
        ADJUST GRNVAL BY (TEN TIMES DIRECTION)

    SHOULD THE BLUE BUTTON BE PRESSED:
        ADJUST BLUVAL BY (TEN TIMES DIRECTION)

    ACTIVATE MULTICOLOR LED TO RGB VALUES CURRENTLY SET
    
    DELAY AT LEAST FIFTY MILLISECONDS

COMMENT: INFINITE REPEAT BLOCK CONCLUDES

SUBMISSION

To be successful in this project, the following criteria (or their equivalent) must be met:

  • Project must be submit on time, by the deadline.
    • Late submissions will lose 33% credit per day, with the submission window closing on the 3rd day following the deadline.
  • All code must compile cleanly (no warnings or errors)
    • Compile with the -Wall and –std=gnu18 compiler flags
    • all requested functionality must conform to stated requirements (either on this document or in a comment banner in source code files themselves).
  • Executed programs must display in a manner similar to provided output
    • output formatted, where applicable, must match that of project requirements
  • Processing must be correct based on input given and output requested
  • Output, if applicable, must be correct based on values input
  • Code must be nicely and consistently indented
  • Code must be consistently written, to strive for readability from having a consistent style throughout
  • Code must be commented
    • Any “to be implemented” comments MUST be removed
      • these “to be implemented” comments, if still present at evaluation time, will result in points being deducted.
      • Sufficient comments explaining the point of provided logic MUST be present
  • No global variables (without instructor approval), no goto statements, no calling of main()!
  • Track/version the source code in your lab46 semester repository
  • Submit a copy of your source code to me using the submit tool (make submit on lab46 will do this) by the deadline.

Submit Tool Usage

Let's say you have completed work on the project, and are ready to submit, you would do the following (assuming you have a program called uom0.c):

lab46:~/src/SEMESTER/DESIG/PROJECT$ make submit

You should get some sort of confirmation indicating successful submission if all went according to plan. If not, check for typos and or locational mismatches.

RUBRIC

I'll be evaluating the project based on the following criteria:

130:ptb2:final tally of results (130/130)
*:ptb2:used grabit to obtain project by the Sunday prior to duedate [13/13]
*:ptb2:clean compile, no compiler messages [13/13]
*:ptb2:switch is read and adjusts color level direction [26/26]
*:ptb2:each button adjusts its pertinent color level [26/26]
*:ptb2:multicolor LED displays current set RGB levels [26/26]
*:ptb2:bounds enforcement keeping color value within range [13/13]
*:ptb2:code tracked in lab46 semester repo [13/13]

Pertaining to the collaborative authoring of project documentation

  • each class member is to participate in the contribution of relevant information and formatting of the documentation
    • minimal member contributions consist of:
      • near the class average edits (a value of at least four productive edits)
      • near the average class content change average (a value of at least 256 bytes (absolute value of data content change))
      • near the class content contribution average (a value of at least 1kiB)
      • no adding in one commit then later removing in its entirety for the sake of satisfying edit requirements
    • adding and formatting data in an organized fashion, aiming to create an informative and readable document that anyone in the class can reference
    • content contributions will be factored into a documentation coefficient, a value multiplied against your actual project submission to influence the end result:
      • no contributions, co-efficient is 0.50
      • less than minimum contributions is 0.75
      • met minimum contribution threshold is 1.00

Additionally

  • Solutions not abiding by spirit of project will be subject to a 50% overall deduction
  • Solutions not utilizing descriptive why and how comments will be subject to a 25% overall deduction
  • Solutions not utilizing indentation to promote scope and clarity or otherwise maintaining consistency in code style and presentation will be subject to a 25% overall deduction
  • Solutions not organized and easy to read (assume a terminal at least 90 characters wide, 40 characters tall) are subject to a 25% overall deduction
haas/fall2024/c4eng/projects/ptb2.txt · Last modified: 2024/10/10 15:15 by 127.0.0.1