struct node//name of struct "node" { signed short int value;//holds the value of the node struct node *next;//points to the next node }; typedef struct node Node;//allows you to use Node rather then typing out struct node every time Node *tmp = NULL;//creates first node using typedef struct node *tmp2 = NULL;//creates 2nd node using struct tmp = (Node*)malloc(sizeof(Node));//gets memory for the first node tmp->next=NULL;//set the next pointer of the node struct to null tmp->next=(Node*)malloc(sizeof(Node));//creates 2nd node tmp->next->next= NULL;//sets 2nd node next to NULL tmp2 = tmp->next;//tmp2 is the node after tmp tmp->value= 7;// sets first node value to 7 tmp2->value= 13;//sets 2nd node value to 13
struct list{ struct list *start;//pointer that is positioned to the start of the list struct *end;//pointer that is positioned at the end of the list int qty;//shows the quantity of nodes in a list };