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notes:unix:fall2023:projects:fwg1 [2023/10/22 20:56] – created wedgenotes:unix:fall2023:projects:fwg1 [2023/11/02 02:41] (current) – [declaring] xcroft
Line 5: Line 5:
 ====defining==== ====defining====
  
-====declaring====+struct person 
 +
 +    char name[32]; 
 +    short int age; 
 +    int height; 
 +}
  
 +struct person Stanley;
 +
 +Stanley.age = 34;
 +
 +Stanely.height = 74;
 +====declaring====
 +int SpaceshipX = screen_width / 2 ; 
 +can replace 2 with any number depending on where you want the starting point. Replace x with y for y axis
 ====accessing==== ====accessing====
  
 =====displaying sprites on screen===== =====displaying sprites on screen=====
 +To display sprites on screen, you must first make sure you define their textures. This should be done outside of "main". Next, (assuming that: 1) the sprite appears in the same image as the background. 2) The background has also been defined outside of main and that texture / region has been selected / defined via functions) you can use "define_region_matrix()." This function will create a matrix, grab the sprite textures based on coordinates, and assign them to the aforementioned texure definitions.
 =====game controller input===== =====game controller input=====
 +
 +you need to let the program know that you have a controller with "select_gamepad();". In the () you can put 0, 1, 2, or 3 for the gamepad you want to use. 0 is the default. 
 +
 +to get an input from the gamepad, use the gamepad_direction() function and make variables for the x and y directions. You can also check to see if individual buttons are pressed with their respective functions found in the input.h API
notes/unix/fall2023/projects/fwg1.1698008203.txt.gz · Last modified: 2023/10/22 20:56 by wedge