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notes:unix:fall2023:projects:fwg1

FWG1

structures

defining

struct person {

  char name[32];
  short int age;
  int height;

}

struct person Stanley;

Stanley.age = 34;

Stanely.height = 74;

declaring

int SpaceshipX = screen_width / 2 ; can replace 2 with any number depending on where you want the starting point. Replace x with y for y axis

accessing

displaying sprites on screen

To display sprites on screen, you must first make sure you define their textures. This should be done outside of “main”. Next, (assuming that: 1) the sprite appears in the same image as the background. 2) The background has also been defined outside of main and that texture / region has been selected / defined via functions) you can use “define_region_matrix().” This function will create a matrix, grab the sprite textures based on coordinates, and assign them to the aforementioned texure definitions.

game controller input

you need to let the program know that you have a controller with “select_gamepad();”. In the () you can put 0, 1, 2, or 3 for the gamepad you want to use. 0 is the default.

to get an input from the gamepad, use the gamepad_direction() function and make variables for the x and y directions. You can also check to see if individual buttons are pressed with their respective functions found in the input.h API

notes/unix/fall2023/projects/fwg1.txt · Last modified: 2023/11/02 02:41 by xcroft