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notes:sysprog

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Systems Programming Course Notes wiki

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Course Notes Wiki

This is a space for members of the Systems Programming class to create a source of information reflective and assisting to the course.

Aside from assignments that may have you specifically perform operations here, you should contribute when you encounter any of the following:

  • Some neat bit of information related to the class
  • Some clarification or understanding you've had with respect to concepts in the class
  • Organizational/style improvements to existing content
  • Questions you have that may deserve a more visual answer
How To Compile a SDL .c file
  • gcc -Wall –std=gnu99 -o desiredfilename filename.c -lSDL
  • (Please note that the letter after the dash IE:“-” is a lowercase 'L'.)
How to compile with a SDL_image.h Header Included
  • gcc -Wall –std=gnu99 -o desiredfilename filename.c -lSDL -lSDL_image
Multi-File C SDL Programs
  • compile the first two c files
    1. gcc -Wall –std=gnu99 -c firstfile.c
    2. gcc -Wall –std=gnu99 -c secondfile.c
  • combine the generated files with the header file
    1. gcc -Wall –std=gnu99 -o desiredname firstfile.o secondfile.o -lSDL -lSDL_image
Linking everything together

If you ever are curious on the information on how everything is working with using SDL functions you can explore them! The file path is /usr/include/SDL. Remember you can also see man pages on these ex: man SDL_BlitSurface

Important info when blitting

Make sure when you blit an image onto a surface that both the image and surface have compatible formats such as 32-bit as this wastes useful processing power switching the formats around if they are not the same. Also, once you are done with the image, be sure to release the allocated memory that you worked with during the application.

Sounds and SDL

If you'd like to play a sound through SDL, it's best to use the extension library SDL_mixer. There are two basic types of sound in the SDL_mixer: Mix_Music for songs and music, and Mix_Chunk for sound effects such as footsteps or voice lines. As for actually playing said audio, you should use the function “Mix_OpenAudio” to first initialize the mixer's functions. This function has 4 arguments. The frequency, format, number of channels, and sample size of the clip being played. Now that SDL_mixer is initialized, You can use “Mix_LoadMUS” and “Mix_LoadWAV” to music and sound effects respectfully. After the audio has run its course, don't forget to free the music man!

SDL important functions

-The SDL_GetMouseState(int *x int *y) function allows the user to receive any information on both the buttons being pressed and the location of the mouse with the SDL_BUTTON() macros and the x and y integers respectfully.

-The SDL_GetKeyState(int *numkeys) points the numkeys pointer at an array indexed with SDLK_* symbols. Each pointer in the array corresponds with a button on the keyboard. If the value is 1, the key is pressed and the opposite for if the value is 0. It is important to note that the returned pointer should not be freed by the caller as it is a pointer to an internal SDL array.

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notes/sysprog.1549511995.txt.gz · Last modified: 2019/02/06 22:59 by wprice2