This is an old revision of the document!
A standard deck of playing cards has 52 cards from each of the four suits. There are 13 cards in each suit: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, and King.
The four suits in a standard deck include hearts, diamonds, spades, and clubs.
A doubly linked list offers us the option to move both backward and forwards in a list. This is done by adding a pointer to the previous node. Here is an example of a structure of a doubly linked list:
struct cardnode { bool Active; int cardID; // Card id to call for displaying cardnode* next; // Pointer to the next card node cardnode* prev; // Pointer to the previous card node };
We originally had just a pointer next for a single linked list but now we have added a pointer for prev.
To create our doubly-linked list, we'll undergo a similar process to how we handled our singly-linked list in ttb1. First, we create the first node in our list, then we append onto it.
To use a keyboard and take input you first need to call the following inside your main function but outside your game loop:
select_gamepad(0);
If you want to set up two buttons, one for moving forward in a deck and one for moving backwards then use the following line:
// Buttons to go back and forth between deck bool nextcard = (gamepad_button_a() == 1); bool prevcard = (gamepad_button_b() == 1);
To use button “a” press X and to use button “b” press Z.
By adding these two lines you now have set up your buttons but now need to add some if statements for when they are pressed.
Here is an example of an if statement using button “nextcard”:
if (nextcard) { // Next card in the deck is displayed }
If button “a” is clicked then the next card in the deck is displayed.
To randomize your deck you can use arrays.
int array[a] for (int i = 0; i < a; i++) { array[i] = i; } for (int i = 0; i < a; i++) { int temp = array[i]; int randomIndex = rand() % 13; array[i] = array[randomIndex]; array[randomIndex] = temp; }