This is an old revision of the document!
This will be a joined documentation page for all the magX projects for the remainder of the semester.
Your task is to record your individual game's progress, updating it weekly to reflect new changes made.
NOTE: an aspect of the project is your interaction on the class discord, over a number of days for the week.
In this game, you are a college student pursuing an IT degree at a mysterious and undisclosed location. You came into this college positively, hoping to do minimal work, party, and waste all your parents' money, but… tragedy struck. You were kidnapped and now are stuck behind the ever-present bars of the fearful and evil professor, Mattchoo Hassatious' classroom. You must escape his impending unsurvivable due dates, and are forced to play his inexpressibly inhuman games.
The gameplay is that of a rage platformer (inspired by a game called jump king), combined with elements of puzzle solving and quick thinking.
Dimensions: (x, 64)
player animations would be inspired by jump kings animations
walking left (4 different animation frames) (right will be mirrored)
running left (4 frames) (right will be mirrored)
crouching left (4 frames) (right will be mirrored)
charging a jump (2 frames) 1 frame to start charge and last frame would be a still image as you are locked in for the jump
initial jump (2 frames) 1 frame that is an animation of the character pushing of the ground, and last frame is a still image as you fly up in the air
free fall (4 frames) (flailing arms and legs) after reaching the peak of your jump, the player will start falling down, this is when the free fall animation will initiate.
Faceplant (only need one still image of a face planted on the ground): The image will immediately change upon impact with only one frame change, emphasizing the impact force.
idle (4 frames)