This is an old revision of the document!
By default Vircon32 uses the keyboard as the gamepad
To use player inputs you need to include input.h
gamepad_direction provides a simple way to read and store player D-Pad inputs
//Initialize variables used to store player input int xDirection; int yDirection; //The addressof operator is used because the gamepad_direction methods changes the value of its inputs gamepad_direction(&xDirection, &yDirection);