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notes:comporg:spring2023:gdd

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Tunnel Chasers™ Game Design Document

All information regarding game mechanics is found here

Game Characteristics

The game is to have three major environments:

• An overworld
• Sneaking levels
• Endless runner levels
• Confrontation levels

Project's Programming Language

Today, Feb 5th 2023, a technical meeting took place to discuss and determine the most suitable programming language for the project. After thorough discussion and examination, the team reached a majority consensus to select Lua as the programming language of choice.

Game Mechanics

Overworld

The Overworld environment is the level selector. Layout is inspired by the CCC school map, it is NOT a replica. Name of the fictional College is Cornelius Community College.

Accessible buildings listed by level of difficulty:

Liebeary (Sneaking Tutorial) - in reference to the Library
Mechung Building (TunnelRunner Tutorial) - in reference to the Chemung Building
The Arena (Battle Tutorial) - in reference to the Gym
Science Building (Introduces the tunnels) - in reference to the Schuyler Building
The Rares - in reference to the Commons building

Non accessible (locked) buildings, just cosmetic:

• The Planetarium - in reference to the Digital Dome
• Reuben Building - in reference to the Steuben Building
• Pearl Hall - in refence to the Perry Hall
notes/comporg/spring2023/gdd.1677353357.txt.gz · Last modified: 2023/02/25 19:29 by abarbcal