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haas:spring2023:common:projects:clr1

PROJECT

PROJECT: Colored LED Research (clr1)

Objective

A mild throwback to the ledX projects, where we find ourselves once again playing with an LED, only an LED of MANY colours: the RGB LED! We will be eliciting additional effects from the RGB LED in this project.

Abstraction

As an exercise in toning your abstraction abilities (literally seeing one thing, but understanding and using it as something else), there will be a number of 'generic' terms used throughout this (and other) documents throughout the course, requiring you to substitute in the pertinent information (else face confusion or error).

Some examples:

  • yourusername - where you see this (likely in a config file or command-line argument), you are NOT to literally type in y-o-u-r-u-s-e-r-n-a-m-e, but instead, substitute in YOUR lab46 username.
  • desig - different classes have different class designations. To make one universal document pertinent to ALL classes, specific examples will instead use 'desig', where you must substitute in the class desig of the class YOU are taking and acting upon in that moment. Example class desigs:
    • c4eng - ENGR1050 “C for Engineers”
    • cprog - CSCS1320 “C/C++ Programming”
    • unix - CSCS1730 “UNIX/Linux Fundamentals”
    • data - CSCS2320 “Data Structures”
    • discrete - CSCS2330 “Discrete Structures”
    • comporg - CSCS2650 “Computer Organization”
    • sysprog - CSCS2730 “Systems Programming”

This sort of abstraction is very similar to that we will find in our utilization of variables in programming, where we can have a “name”, but the data associated with it can change based on various conditions.

Do not be a literalist computer! Start to exercise your abstraction abilities.

2021/08/01 10:37

Locational Awareness

This document is written with TWO locations in mind:

  • lab46 (the system you may retrieve resources and SUBMIT projects)
    • identified in examples with the use of the lab46:~$ prompt
  • your pi (the system you will transfer resources to/from, and WORK ON/COMPLETE projects)
    • identified in examples with the use of the yourpi:~$ prompt

There are commands you can ONLY run on one system or the other. Pay attention to any prompt cues in the given examples (or section headings, context of language leading up to any examples).

For example:

  • YOU cannot install software on lab46. You don't have access.
  • projects CANNOT be SUBMITTED on your pi.

Please pay attention to your prompt, so you can perform the needed activity on the correct system.

2021/08/01 10:37

Reading

In “The C Book”, please read through Chapter 8.

Review needed concepts in this tutorial and also this one

ALSO: read through Chapter 5 in the FreeNove Tutorial

AND: the wiringPi API on Sofware PWM functionality

Background

For this project, you will be working with a C program using the wiringPi library on the Raspberry Pi, wiring up a circuit containing an RGB LED to your breadboard and witnessing your ability to access and control it in varying states of on and off (more than just simply “ON” and “OFF”) via a software-based Pulse Width Modulation (PWM) scheme.

Loops

A loop is basically instructing the computer to repeat a section, or block, or code a given amount of times. It can be used in the following fashions:

  • based on a fixed value or progression– repeat this 4 times
  • based on a conditional value– keep repeating as long as (or while) this value is not 4.
  • based on a value that will never be changed or attained- an infinite loop (generally discouraged as part of typical programming practice. Used in games and programs whose purposes are intended to keep running over time, versus process and stop).

Loops enable us to simplify our code– allowing us to write something closer to a “one-size-fits-all” algorithm (provided the algorithm itself can appropriately scale!), where the computer merely repeats the instructions we gave. We only have to write them once, but the computer can do that task any number of times.

Loops can be initially difficult to comprehend because unlike other programmatic actions, they are not single-state in nature– loops are multi-state. What this means is that in order to correctly “see” or visualize a loop, you must analyze what is going on with EACH iteration or cycle, watching the values/algorithm/process slowly march from its initial state to its resultant state. Think of it as climbing a set of stairs… yes, we can describe that action succinctly as “climbing a set of stairs”, but there are multiple “steps” (heh, heh) involved: we place our foot, adjust our balance– left foot, right foot, from one step, to the next, to the next, allowing us to progress from the bottom step to the top step… that process of scaling a stairway is the same as iterating through a loop– but what is important as we implement is what needs to happen each step along the way.

With that said, it is important to be able to focus on the process of the individual steps being taken. What is involved in taking a step? What constitutes a basic unit of stairway traversal? If that unit can be easily repeated for the next and the next (and in fact, the rest of the) steps, we've described the core process of the loop, or what will be iterated a given number of times.

In C and C-syntax influenced languages (C++, Java, PHP, among others), we typically have 3 types of loops:

  • for loop (automatic counter loop, stepping loop; top-driven) - when we know exactly how many times we wish something to run; we know where we want to start, where we want to end, and exactly how to progress from start to end (step value)
  • while loop (top-driven conditional loop) - when we want to repeat a process, but the exact number of iterations is either not known, not important, not known, or variable in nature. While loops can run 0 or more times.
  • do-while loop (bottom-driven conditional loop) - similar to the while loop, only we do the check for loop termination at the bottom of the loop, meaning it runs 1 or more times (a do-while loop is guaranteed to run at least once).

for() loops

A for() loop is the most syntactically unique of the loops, so care must be taken to use the proper syntax.

With any loop, we need (at least one) looping variable, which the loop will use to analyze whether or not we've met our looping destination, or to perform another iteration.

A for loop typically also has a defined starting point, a “keep-looping-while” condition, and a stepping equation.

Here's a sample for() loop, in C, which will display the squares of each number, starting at 0, and stepping one at a time, for 8 total iterations:

int index = 0;
 
for (index = 0; index < 8; index++)
{
    fprintf(stdout, "loop #%d ... %d\n", (index+1), (index*index));
}

The output of this code, with the help of our loop should be:

loop #1 ... 0
loop #2 ... 1
loop #3 ... 4
loop #4 ... 9
loop #5 ... 16
loop #6 ... 25
loop #7 ... 36
loop #8 ... 49

Note how we can use our looping variable (index) within mathematical expressions to drive a process along… loops can be of enormous help in this way.

And again, we shouldn't look at this as one step– we need to see there are 8 discrete, distinct steps happening here (when index is 0, when index is 1, when index is 2, … up until (and including) when index is 7).

The loop exits once index reaches a value of 8, because our loop determinant condition states as long as index is less than 8, continue to loop. Once index becomes 8, our looping condition has been satisfied, and the loop will no longer iterate.

The stepping (that third) field is a mathematical expression indicating how we wish for index to progress from its starting state (of being equal to 0) to satisfying the loop's iterating condition (no longer being less than 8).

index++ is a shortcut we can use in C; the longhand (and likely more familiar) equivalent is: index = index + 1

while() loops

A while() loop isn't as specific about starting and stepping values, really only caring about what condition needs to be met in order to exit the loop (keep looping while this condition is true).

In actuality, anything we use a for loop for can be expressed as a while loop– we merely have to ensure we provide the necessary loop variables and progressions within the loop.

That same loop above, expressed as a while loop, could look like:

int index = 0;
 
while (index < 8)
{
    fprintf(stdout, "loop #%d ... %d\n", (index+1), (index*index));
    index = index + 1;   // I could have used "index++;" here
}

The output of this code should be identical, even though we used a different loop to accomplish the task (try them both out and confirm!)

while() loops, like for() loops, will run 0 or more times; if the conditions enabling the loop to occur are not initially met, they will not run… if met, they will continue to iterate until their looping conditions are met.

It is possible to introduce a certain kind of logical error into your programs using loops– what is known as an “infinite loop”; this is basically where you erroneously provide incorrect conditions to the particular loop used, allowing it to start running, but never arriving at its conclusion, thereby iterating forever.

Another common logical error that loops will allow us to encounter will be the “off by one” error– where the conditions we pose to the loop are incorrect, and the loop runs one magnitude more or less than we had intended. Again, proper debugging of our code will resolve this situation.

do-while loops

The third commonly recognized looping structure in C, the do-while loop is identical to the while() (and therefore also the for()) loop, only it differs in where it checks the looping condition: where for() and while() are “top-driven” loops (ie the test for loop continuance occurs at the top of the loop, before running the code in the loop body), the do-while is a “bottom-driven” loop (ie the test for loop continuance occurs at the bottom of the loop).

The placement of this test determines the minimal number of times a loop can run.

In the case of the for()/while() loops, because the test is at the top- if the looping conditions are not met, the loop may not run at all. It is for this reason why these loops can run “0 or more times”

For the do-while loop, because the test occurs at the bottom, the body of the loop (one full iteration) is run before the test is encountered. So even if the conditions for looping are not met, a do-while will run “1 or more times”.

That may seem like a minor, and possibly annoying, difference, but in nuanced algorithm design, such distinctions can drastically change the layout of your code, potentially being the difference between beautifully elegant-looking solutions and those which appear slightly more hackish. They can BOTH be used to solve the same problems, it is merely the nature of how we choose express the solution that should make one more preferable over the other in any given moment.

I encourage you to intentionally try your hand at taking your completed programs and implementing other versions that utilize the other types of loops you haven't utilized. This way, you can get more familiar with how to structure your solutions and express them. You will find you tend to think in a certain way (from experience, we seem to get in the habit of thinking “top-driven”, and as we're unsure, we tend to exert far more of a need to control the situation, so we tend to want to use for loops for everything– but practicing the others will free your mind to craft more elegant and efficient solutions; but only if you take the time to play and explore these possibilities).

So, expressing that same program in the form of a do-while loop (note the changes from the while):

int index = 0;
 
do
{
    fprintf(stdout, "loop #%d ... %d\n", (index+1), (index*index));
    index = index + 1;  // again, we could just as easily use "index++;" here
} while(index < 8);

In this case, the 0 or more vs. 1 or more minimal iterations wasn't important; the difference is purely syntactical.

With the do-while loop, we start the loop with a do statement.

Also, the do-while is the only one of our loops which NEEDS a terminating semi-colon (;).. please take note of this.

2021/08/09 10:37

Input and Output via the GPIO pins on the pi

One of the intended uses of the Raspberry Pi and other small, single board computers is as an interface tool to peripherals in projects, personal and industrial.

The pi has a set of General Purpose Input Output (GPIO) pins intended for precisely this purpose:

Please note the orientation of the pi (ethernet/USB at bottom) to calibrate yourself to the location of pin 1 and all subsequent pins, along with their identified function (ie top left pin, pin 1, provides a constant 3.3v DC power)

We can also get a live update on the state of each pin on our pi itself, using the 'gpio readall' command at our pi prompt:

yourpi:~/src/SEMESTER/DESIG/clr1$ gpio readall
 +-----+-----+---------+------+---+---Pi 4B--+---+------+---------+-----+-----+
 | BCM | wPi |   Name  | Mode | V | Physical | V | Mode | Name    | wPi | BCM |
 +-----+-----+---------+------+---+----++----+---+------+---------+-----+-----+
 |     |     |    3.3v |      |   |  1 || 2  |   |      | 5v      |     |     |
 |   2 |   8 |   SDA.1 | ALT0 | 1 |  3 || 4  |   |      | 5v      |     |     |
 |   3 |   9 |   SCL.1 | ALT0 | 1 |  5 || 6  |   |      | 0v      |     |     |
 |   4 |   7 | GPIO. 7 |   IN | 0 |  7 || 8  | 1 | ALT5 | TxD     | 15  | 14  |
 |     |     |      0v |      |   |  9 || 10 | 1 | ALT5 | RxD     | 16  | 15  |
 |  17 |   0 | GPIO. 0 |   IN | 0 | 11 || 12 | 0 | IN   | GPIO. 1 | 1   | 18  |
 |  27 |   2 | GPIO. 2 |   IN | 0 | 13 || 14 |   |      | 0v      |     |     |
 |  22 |   3 | GPIO. 3 |   IN | 0 | 15 || 16 | 0 | IN   | GPIO. 4 | 4   | 23  |
 |     |     |    3.3v |      |   | 17 || 18 | 0 | IN   | GPIO. 5 | 5   | 24  |
 |  10 |  12 |    MOSI |   IN | 0 | 19 || 20 |   |      | 0v      |     |     |
 |   9 |  13 |    MISO |   IN | 0 | 21 || 22 | 0 | IN   | GPIO. 6 | 6   | 25  |
 |  11 |  14 |    SCLK |   IN | 0 | 23 || 24 | 1 | IN   | CE0     | 10  | 8   |
 |     |     |      0v |      |   | 25 || 26 | 1 | IN   | CE1     | 11  | 7   |
 |   0 |  30 |   SDA.0 |   IN | 1 | 27 || 28 | 1 | IN   | SCL.0   | 31  | 1   |
 |   5 |  21 | GPIO.21 |   IN | 1 | 29 || 30 |   |      | 0v      |     |     |
 |   6 |  22 | GPIO.22 |   IN | 1 | 31 || 32 | 0 | IN   | GPIO.26 | 26  | 12  |
 |  13 |  23 | GPIO.23 |   IN | 0 | 33 || 34 |   |      | 0v      |     |     |
 |  19 |  24 | GPIO.24 |   IN | 0 | 35 || 36 | 0 | IN   | GPIO.27 | 27  | 16  |
 |  26 |  25 | GPIO.25 |   IN | 0 | 37 || 38 | 0 | IN   | GPIO.28 | 28  | 20  |
 |     |     |      0v |      |   | 39 || 40 | 0 | IN   | GPIO.29 | 29  | 21  |
 +-----+-----+---------+------+---+----++----+---+------+---------+-----+-----+
 | BCM | wPi |   Name  | Mode | V | Physical | V | Mode | Name    | wPi | BCM |
 +-----+-----+---------+------+---+---Pi 4B--+---+------+---------+-----+-----+

Yes, it may be packed with information, but it is an informative, technical reference.

Why is this so layered and directed, you may ask? Well, it is a matter of competing standards (approaches to identification of each pin, based on particular reference points).

For example, the “Physical” columns (dead center) in the center conform to the image diagram I posted above of the 40 pins (where pin 1 is the top-left).

The “BCM” columns (far left and far right) refer to the hardware identifications for each pin by the manufacturer. You might notice that BCM pin 17 (physical pin 11) corresponds to wPi pin 0.

And the “wPi” columns (second from left, and second from right), correspond to the pin identifications as use by the wiringPi library, which we are using here.

Additionally, we see “Mode” and “V” columns; mode informs us of the operating mode of that pin at present configuration (IN means it is configured for INPUT, OUT means it is configured for OUTPUT). V implies voltage on the pin (0 means no voltage, 1 means there is voltage present at time of checking). For this project, we will be configuring a specific pin to OUTPUT mode, and modulating it between a state of ON (1) and OFF (0).

So, in exploring the use of the table: if we wanted to hook a component up to wiringPi pin #0, that corresponds to manufacturer (BCM) pin 17, which is physical pin 11.

You will want to verify placement before supplying power, that is why we are taking things slow, and providing you opportunities to confirm (by posting pictures in the discord channel) before proceeding.

It may seem a bit bewildering or overwhelming at first, but like anything, time and exposure will ensure it becomes increasingly second nature.

Grabbing project resources (on lab46)

I have prepared a grabit for resources related to this project. To obtain:

lab46:~/src/SEMESTER/DESIG$ grabit DESIG clr1
make: Entering directory '/var/public/SEMESTER/DESIG/clr1'
'/var/public/SEMESTER/DESIG/clr1/Makefile' -> '/home/user/src/SEMESTER/DESIG/clr1/Makefile'
'/var/public/SEMESTER/DESIG/clr1/clr1.c' -> '/home/user/src/SEMESTER/DESIG/clr1/clr1.c'
make: Leaving directory '/var/public/SEMESTER/DESIG/clr1'
lab46:~/src/SEMESTER/DESIG$ 

At which point you can change into the newly created and populated clr1/ directory.

Getting project resources from lab46 to your pi

Okay, you've snagged the project files on lab46. Now, how to get them to your pi?

The same way you've been juggling project files already, by using your mercurial repository!

Using the hg tool, be sure to add, commit, and push successfully on lab46.

Then, over on your pi, use hg to pull and update the new changes into place. Then you can proceed.

Wiring up our circuit

Please reference the FreeNove Tutorial, Chapter 5, Project 5.1 for the parts and circuit diagram.

The circuit for this project remains identical to that of clr0.

Program

It is your task to obtain, study, and complete a program (clr1.c) that is to explore and display the gradual changing of color components, in isolation and combinations. You must complete the parts as indicated in the comments to the actions described.

Compiling

Since the grabit brought in a Makefile, you can compile your code simply by typing: make

Any compiler errors will go into a text file called errors

To do a full cleaning, run: make clean then make (or make debug)

If you'd like to see compiler messages as you compile, run: make debug

When done and ready to submit, on lab46: make submit

Submission

To successfully complete this project, the following criteria must be met:

  • Code must compile cleanly (no notes, warnings, nor errors)
  • Output must be correct, and match the form given in the sample output above.
  • Code must be nicely and consistently indented
  • Code must be well commented
  • Do NOT double space your code. Group like statements together.
  • Output Formatting (including spacing) of program must conform to the provided output (see above).
  • Track/version the source code in a repository
  • Submit a copy of your source code to me using the submit tool.
  • Post required images and obtain needed confirmation to proceed from me on class channel on discord.

To submit this program to me using the submit tool, run the following command at your lab46 prompt:

lab46:~/src/SEMESTER/DESIG/clr1$ make submit

You should get some sort of confirmation indicating successful submission if all went according to plan. If not, check for typos and or locational mismatches.

What I'll be looking for:

91:clr1:final tally of results (91/91)
*:clr1:post picture of program-powered LED in layout to #desig [13/13] 
*:clr1:grabit on the code on lab46 by Sunday before deadline [13/13]
*:clr1:clr1.c code adequately modified per project requirements [26/26]
*:clr1:colors are appropriately reset prior to each section [13/13]
*:clr1:color levels adjust in offsets of 10, with useful delays [13/13]
*:clr1:updated code is pushed to lab46 repository [13/13]

Additionally:

  • Solutions not abiding by spirit of project will be subject to a 25% overall deduction
  • Solutions not utilizing descriptive why and how comments will be subject to a 25% overall deduction
  • Solutions not utilizing indentation to promote scope and clarity will be subject to a 25% overall deduction
  • Solutions not organized and easy to read are subject to a 25% overall deduction
haas/spring2023/common/projects/clr1.txt · Last modified: 2021/10/03 16:59 by 127.0.0.1