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The entries on this page pertain to the various game development project efforts taking place in select classes for a given semester. | The entries on this page pertain to the various game development project efforts taking place in select classes for a given semester. | ||
- | =====CSSCS2650/spring2023 | + | =====CSCS2650/spring2024 |
Experience the games developed this semester in CSCS2650 Computer Organization. While the course isn't a "game development" | Experience the games developed this semester in CSCS2650 Computer Organization. While the course isn't a "game development" | ||
+ | |||
+ | Developed for the Vircon32 fantasy console, which provides as part of its DevelopmentTools an assembler so that development efforts can specifically target the environment, | ||
+ | |||
+ | CSCS2650 is a fourth semester course in CCC's [[https:// | ||
+ | |||
+ | ====SMJB==== | ||
+ | |||
+ | ===Media Coverage=== | ||
+ | * WETM TV video: https:// | ||
+ | * WETM article: https:// | ||
+ | * WENY TV video: https:// | ||
+ | * WENY article: https:// | ||
+ | |||
+ | ===2024 CCC Student Expo accolades=== | ||
+ | |||
+ | * People' | ||
+ | * Best Group Project | ||
+ | * Best Use of Technology | ||
+ | * CCC Spirit Award | ||
+ | |||
+ | ====Skyward Escape==== | ||
+ | |||
+ | ====Haunty Ghost==== | ||
+ | |||
+ | |||
+ | =====CSCS2320/ | ||
+ | Experience the games developed this semester in CSCS2320 Data Structures and CSCS2330 Discrete Structures. While the courses aren't "game development" | ||
+ | |||
+ | Developed for the Vircon32 fantasy console, which provides as part of its DevelopmentTools a C compiler so that development efforts can specifically target the environment, | ||
+ | |||
+ | CSCS2320 and CSCS2330 are both third semester courses in CCC's [[https:// | ||
=====CSCS2650/ | =====CSCS2650/ | ||
Experience the games developed this semester in CSCS2650 Computer Organization. While the course isn't a "game development" | Experience the games developed this semester in CSCS2650 Computer Organization. While the course isn't a "game development" | ||
- | CSCS2650 is a fourth semester course in CCC's [[https:// | + | Developed for the TIC-80 fantasy console. |
+ | |||
+ | CSCS2650 is a fourth semester course in CCC's [[https:// | ||
====Tunnel Chasers==== | ====Tunnel Chasers==== | ||
+ | |||
+ | ===Overview=== | ||
+ | Tunnel Chasers is a 2D overhead world exploring game, somewhat in the style of the Legend of Zelda, with a theme of students being up to antics and escaping the authorities on the CCC campus. | ||
+ | |||
+ | Loosely based on a true story. | ||
+ | |||
+ | It is developed in TIC-80. | ||
===Abstract (Director)=== | ===Abstract (Director)=== | ||
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* Fine Arts Award | * Fine Arts Award | ||
+ | ====Gallop Run==== | ||
+ | Written by Gavin Suber | ||
=====CSCS2650/ | =====CSCS2650/ | ||
Experience the games developed this semester in CSCS2650 Computer Organization. While the course isn't a "game development" | Experience the games developed this semester in CSCS2650 Computer Organization. While the course isn't a "game development" | ||
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Programming for the NES (in its native 6502 assembly!) allowed students to experience the constraints of a limited resource system, peculiar hardware requirements for operation, all while implementing a necessary progression of logic to make everything work as it should. | Programming for the NES (in its native 6502 assembly!) allowed students to experience the constraints of a limited resource system, peculiar hardware requirements for operation, all while implementing a necessary progression of logic to make everything work as it should. | ||
- | CSCS2650 is a fourth semester course in CCC's [[https:// | + | CSCS2650 is a fourth semester course in CCC's [[https:// |
====collecTRIS==== | ====collecTRIS==== | ||
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By: [[/ | By: [[/ | ||
+ | Awarded **STEM: Best use of Technology** accolade at the Spring 2022 CCC Student Expo | ||
====SUS: Avoid and Destroyed==== | ====SUS: Avoid and Destroyed==== | ||
Overview: [[/ | Overview: [[/ | ||
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Programming for the NES allowed students to experience the constraints of a limited resource system, peculiar hardware requirements for operation, all while implementing a complex set of logic to make everything work in unison. | Programming for the NES allowed students to experience the constraints of a limited resource system, peculiar hardware requirements for operation, all while implementing a complex set of logic to make everything work in unison. | ||
- | CSCS2650 is a fourth semester course in CCC's [[https:// | + | CSCS2650 is a fourth semester course in CCC's [[https:// |
====Portal Kombat==== | ====Portal Kombat==== | ||
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Earlier Semester Progress: [[https:// | Earlier Semester Progress: [[https:// | ||
- | Winner of the 2019 Student Expo People' | + | Awarded **People' |
====BrainStorm==== | ====BrainStorm==== | ||
URL: **[[https:// | URL: **[[https:// | ||
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Following will be project videos created showcasing the games developed this semester in CSCS2730 System Programming. While the course isn't a "game development" | Following will be project videos created showcasing the games developed this semester in CSCS2730 System Programming. While the course isn't a "game development" | ||
- | CSCS2730 is a fourth semester elective course in CCC's [[https:// | + | CSCS2730 is a fourth semester elective course in CCC's [[https:// |
====FlappyCat==== | ====FlappyCat==== | ||
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{{: | {{: | ||
+ |