User Tools

Site Tools


Sidebar

projects

wcp1 (due 20240828)
wcp2 (due 20240904)
pct0 (bonus; due 20240905)
pct1 (bonus; due 20240905)
pct2 (due 20240905)
abc0 (due 20240906)
gtf0 (due 20240911)
pct3 (bonus; due 20240911)
wcp3 (due 20240911)
dtr0 (due 20240918)
pct4 (due 20240918)
wcp4 (due 20240918)
mmf0 (due 20240926)
pct5 (bonus; due 20240926)
wcp5 (due 20240926)
cnv0 (due 20241002)
gfo0 (due 20241002)
pct6 (due 20241002)
wcp6 (due 20241002)
fwg0 (due 20241009)
pct7 (bonus; due 20241009)
wcp7 (due 20241009)
bwp1 (bonus; due 20241016)
cnv1 (due 20241016)
pct8 (due 20241016)
wcp8 (due 20241016)
fwg1 (due 20241023)
pct9 (bonus; due 20241023)
wcp9 (due 20241023)
fwg2 (due 20241030)
gfo1 (due 20241030)
pctA (due 20241030)
wcpA (due 20241030)
fwg3 (due 20241106)
pctB (bonus; due 20241106)
wcpB (due 20241106)
oop0 (due 20241113)
pctC (due 20241113)
wcpC (due 20241113)
pctD (bonus; due 20241120)
wcpD (bonus; due 20241120)
bwp2 (bonus; due 20241204)
gfo2 (due 20241204)
pctE (bonus; due 20241204)
wcpE (bonus; due 20241204)
EoCE (due 20241216)
haas:fall2024:cprog:projects:fwg2

Corning Community College

CSCS1320 C/C++ Programming

PROJECT: Fun With Games (FWG2)

OBJECTIVE

Continuing to incorporate programming concepts learned through the semester, in conjunction with functions from the Vircon32 API, implement on-screen opponents, collision detection, projectiles (as appropriate), points/score/progress indicator.

If you are having trouble creating a scenario to shoot for, try something like:

  • Warlords (Atari game)

EDIT

You will want to go here to edit and fill in the various sections of the document:

FWGX

URLs

Vircon32 API

displaying text
processing textures and regions
displaying a region at location
gamepad

To get inputs from a gamepad you can include the input.h header file.

Most functions return a integer value that represents whether a button is being pressed or not

int buttonA;
buttonA = gamepad_button_a()

if(buttonA == 1)
{
  print_at(0, 0, "Button A pressed");
}

or

if(gamepad_button_a() == 1)
{
  print_at(0, 0, "Button A pressed");
}

Some functions require an adress input: such as gamepad_direction()

int directionX;
int directionY;

gamepad_direction(&directionX, &directionY);

if(directionX == 1)
{
  print_at(0, 0, "Right pressed");
}
else if(directionX == -1)
{
  print_at(0, 0, "Left pressed");
}

if(directionY == 1)
{
  print_at(0, 18, "Up pressed");
}
else if(directionY == -1)
{
  print_at(0, 18, "Down pressed");
}

structures

bounds checking

 

SUBMISSION

To be successful in this project, the following criteria (or their equivalent) must be met:

  • Project must be submit on time, by the deadline.
    • Late submissions will lose 33% credit per day, with the submission window closing on the 3rd day following the deadline.
  • Executed programs must display in a manner similar to provided output
    • output formatted, where applicable, must match that of project requirements
  • Processing must be correct based on input given and output requested
  • Output, if applicable, must be correct based on values input
  • Code must be nicely and consistently indented
  • Code must be consistently written, to strive for readability from having a consistent style throughout
  • Code must be commented
    • Any “to be implemented” comments MUST be removed
      • these “to be implemented” comments, if still present at evaluation time, will result in points being deducted.
      • Sufficient comments explaining the point of provided logic MUST be present
  • No global variables (without instructor approval), no goto statements, no calling of main()!
  • Track/version the source code in your lab46 semester repository
  • Submit a copy of your source code to me using the submit tool by the deadline.

Submit Tool Usage

Let's say you have completed work on the project, and are ready to submit, you would do the following:

lab46:~/src/SEMESTER/DESIG/PROJECT$ submit DESIG PROJECT file1 file2 file3 ... fileN

You should get some sort of confirmation indicating successful submission if all went according to plan. If not, check for typos and or locational mismatches.

RUBRIC

I'll be evaluating the project based on the following criteria:

260:fwg2:final tally of results (260/260)
*:fwg2:all files needed to build cartridge are submitted [32/32]
*:fwg2:code compiles, cartridge builds with no warning or error [32/32]
*:fwg2:game incorporates onscreen assets other than player [32/32]
*:fwg2:interaction between onscreen assets is present [32/32]
*:fwg2:collision detection between onscreen assets [36/36]
*:fwg2:structs continue to be used for organizing data [32/32]
*:fwg2:tracking of game information done and displayed [32/32]
*:fwg2:committed project related changes to semester repo [32/32]

Pertaining to the collaborative authoring of project documentation

  • each class member is to participate in the contribution of relevant information and formatting of the documentation
    • minimal member contributions consist of:
      • near the class average edits (a value of at least four productive edits)
      • near the average class content change average (a value of at least 1kiB bytes (absolute value of data content change))
      • no zero-sum commits (adding in one commit then later removing in its entirety for the sake of satisfying edit requirements)
    • adding and formatting data in an organized fashion, aiming to create an informative and readable document that anyone in the class can reference
    • content contributions will be factored into a documentation coefficient, a value multiplied against your actual project submission to influence the end result:
      • no contributions, co-efficient is 0.50
      • less than minimum contributions is 0.75
      • met minimum contribution threshold is 1.00

Additionally

  • Solutions not abiding by spirit of project will be subject to a 50% overall deduction
  • Solutions not utilizing descriptive why and how comments will be subject to a 25% overall deduction
  • Solutions not utilizing indentation to promote scope and clarity or otherwise maintaining consistency in code style and presentation will be subject to a 25% overall deduction
  • Solutions not organized and easy to read (assume a terminal at least 90 characters wide, 40 characters tall) are subject to a 25% overall deduction
haas/fall2024/cprog/projects/fwg2.txt · Last modified: 2024/11/02 13:34 by 127.0.0.1