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blog:spring2016:ddalton:journal

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C/C++ Programming Journal

January 24, 2016

I learned a lot so far. Not just an intro of compiling C, but I also learned how to make a console program through C. I learned how to compile C into an executable on pretty much any OS. Although, I still do have a lot of questions, such as, how would I go about making an OpenGL program on Windows? How would I make an OpenGL program on other OSes such as Linux and Mac OS X? How do I even use OpenGL? With the Windows Objective-C compiler, what headers can I import in? Would these headers be the same as Apple's on Mac OS X? And to what version? Can I do some evil with pointers such as specify specific memory addresses and get the value of what's in said memory addresses?

I have a lot to learn…

January 28, 2016

Placeholder text, for now.

UNIX/Linux Fundamentals Journal

January 19, 2016

We got ourselves a little bit more acquainted with the machines. Although the class has an IRC chat, I have no idea where the server is located. It is probably in the next room. With that being said…

echo “Hello, world!”

January 21, 2016

The IRC chat is nothing if you don't know how to use it proficiently. It can be a help to those that know how to use it, but, if you don't know how to use the IRC, good luck. Luckily /help command is a thing on Irssi, and it's a very nice thing at that. What threw me off for a good couple moments was how to be able to connect to Lab46's IRC server, because that wasn't explained very well, in my honest opinion.

IRC helps, but, without documentation, it's useless. As with any piece of software. I'm talking about you here, Apple, with your out-dated non-ARC using Objective-C documentation for doing simple stuff that would be required in your new-fangled games… ugh. Your documentation sucks, Apple. To say the least.

January 28, 2016

Placeholder text, for now.

blog/spring2016/ddalton/journal.1453990888.txt.gz · Last modified: 2016/01/28 14:21 by ddalton