Before heading out, every porter should understand the route, the dangers, and the basic rules of survival.
Study the route carefully. A smart porter survives by planning ahead.
| Hazard | Threat Level | Recommended Action |
|---|---|---|
| Timefall | Medium | Seek shelter or move quickly |
| BTs | High | Avoid direct contact; move stealthily |
| MULEs | Medium | Detour if possible; avoid detection |
| Voidouts | Extreme | Stay far from BT encounters; voidouts inevitably come with massive life loss |
BTs: Beached Things are dangerous entities whose souls are stranded in the world of the living. They are difficult to detect and best avoided whenever possible.
Voidout: An explosive annihilation event triggered when a BT consumes a human. This occurs when the anti-matter within a BT comes into contact with matter from the physical world.
Timefall: Timefall is the nickname for rain that rapidly ages anything it comes in contact with. Remaining in the open too long can ruin a delivery.
MULEs: MULEs are territorial cargo thieves. They are drawn to deliveries and can ambush careless porters.
Safehouses: Shelters that offer temporary safety from Timefall and other threats. A good place for a nap.
Cargo Condition: A successful porter protects the package above all else. The fastest route is not always the best route if the cargo arrives damaged.
Terrain: High ground can be exhausting, but it may help avoid flooded paths, ambushes, or dangerous enemy zones.
Route Markings: Blue lines are indication of a safe route, while orange lines are dangerous paths.