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notes:unix:fall2024:projects:gtf0 [2024/09/17 18:25] – [RUN THE PROGRAM] bdildinenotes:unix:fall2024:projects:gtf0 [2024/09/20 03:48] (current) – [BUILD THE CODE] mwinter4
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 =====GRABIT===== =====GRABIT=====
 +Grabit is a tool used to grab projects needed to work on. This will assist you in grabbing most projects we work on throughout the course. Just type in Grabit then place project name in the proper directory for the project.
 +
 +For example: In your gtf0 directory you would type 'grabit UNIX gtf0' 
 =====REPOSITORY STEPS===== =====REPOSITORY STEPS=====
 +A public directory is need to be able to view your images from a browser
 +
 +  * Create a public html directory with the following command
 +<code>
 +mkdir -p ~/public_html
 +</code>
 +
 +  * Allow public permissions on the directory with the following
 +<code>
 +chmod 0711 ~/public_html
 +</code>
 =====BUILD THE CODE===== =====BUILD THE CODE=====
   * While in your gtf0 directory use the make command to build the code   * While in your gtf0 directory use the make command to build the code
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 gcc -Wall --std=gnu18 -o gtf0 gtf0.c -lgd gcc -Wall --std=gnu18 -o gtf0 gtf0.c -lgd
 </code> </code>
 +
 +However, it is not necessary to compile GTF0 for Unix due to the shebang added in the first line: 
 +<code>
 +#!/usr/bin/env -S tcc -run -lgd
 +</code>
 +As such, you are able to run the file as a C script instead of having to compile the program. Simply run with the command: 
 +<code>
 +./gtf0.c
 +</code>
 +
 +If you were to remove this however, you would need to compile the program before running. An easy way to make sure this shebang is at the top of your file is with the following:
 +<code>
 +head -n 1 gtf0.c
 +</code>
 +
 +This is to be runned in the directory that your gtf0.c is in.
  
 =====RUN THE PROGRAM===== =====RUN THE PROGRAM=====
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   * Replacing USER with your username   * Replacing USER with your username
 =====LIBGD FUNCTIONALITY===== =====LIBGD FUNCTIONALITY=====
 +LibGD is a open source code library that allows images to be created with intuitive functionality
 +
 +To learn more about LibGD you can visit the [[https://libgd.github.io/|LibGD homepage]] and the [[https://libgd.github.io/manuals/2.3.0/files/preamble-txt.html|LibGD documentation]].
 +
 +Below you will find an assortment of function prototypes that will be useful for completing project GTF0. All of these prototypes have been taken from the LibGD documentation as linked above. These specify function names, parameters and their types, and return values.
 ====MIXING A COLOR==== ====MIXING A COLOR====
 Before anything can be drawn there needs to be a color to draw it in Before anything can be drawn there needs to be a color to draw it in
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 [[https://libgd.github.io/manuals/2.3.0/files/gd-h.html#gdImagePtr|gdImagePtr]] im is the image the function edits [[https://libgd.github.io/manuals/2.3.0/files/gd-h.html#gdImagePtr|gdImagePtr]] im is the image the function edits
  
-int x1 is the left bound+int x1 is the left bound; i.e., the x coordinate for the top left point of the rectangle to be drawn.
  
-int y1 is the upper bound+int y1 is the upper bound; similarly, this is the corresponding y coordinate for the top left point of the rectangle.
  
-int x2 is the right bound+int x2 is the right bound; this will be the x coordinate of the bottom right point of the rectangle, which incidentally will determine height and width of the rectangle.
  
 int y2 is the lower bound int y2 is the lower bound
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 [[https://libgd.github.io/manuals/2.3.0/files/gd-c.html#gdImageEllipse|Official gdImageEllipse wiki page]] [[https://libgd.github.io/manuals/2.3.0/files/gd-c.html#gdImageEllipse|Official gdImageEllipse wiki page]]
-====DRAWING A Ellipse====+====DRAWING AN ELLIPSE====
 <code> <code>
 gdImageEllipse (gdImagePtr im, int mx, int my, int w, int h, int color); gdImageEllipse (gdImagePtr im, int mx, int my, int w, int h, int color);
notes/unix/fall2024/projects/gtf0.1726597522.txt.gz · Last modified: 2024/09/17 18:25 by bdildine