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notes:fall2024:projects:cgfx

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notes:fall2024:projects:cgfx [2024/10/23 15:52] – [mkstacklist] gsalcenotes:fall2024:projects:cgfx [2024/10/23 15:56] (current) – [Cursor] gsalce
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 +FreeCell is a game that requires fluent movement for the cards between the original free cells, and the cells that will become available as the game progresses.
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 +Traditionally, a mouse is required for the simplest form of transitioning the cards. However, Vircon32 does not currently have mouse functionality, so one must get creative.
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 +There are a couple schools of thought on how to implement this movement into your game:
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 +1) You could implement a pointer arrow (or a couple) to represent which stack the player is currently looking at. Then, assign keybinds to have the cards go to a certain cell / stack. Vircon32 has more than enough buttons to accomplish this goal.
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 +2) You could introduce new movement patterns to the link list, so that the player may move up / down / left / right to move particular sets of cards at a time.
notes/fall2024/projects/cgfx.1729698769.txt.gz · Last modified: 2024/10/23 15:52 by gsalce