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notes:fall2024:projects:cgfx [2024/10/10 03:56] – [RMSTACK] bpatrice | notes:fall2024:projects:cgfx [2024/10/23 15:56] (current) – [Cursor] gsalce | ||
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Keep in mind that when you " | Keep in mind that when you " | ||
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+ | ====Cursor==== | ||
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+ | FreeCell is a game that requires fluent movement for the cards between the original free cells, and the cells that will become available as the game progresses. | ||
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+ | Traditionally, | ||
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+ | There are a couple schools of thought on how to implement this movement into your game: | ||
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+ | 1) You could implement a pointer arrow (or a couple) to represent which stack the player is currently looking at. Then, assign keybinds to have the cards go to a certain cell / stack. Vircon32 has more than enough buttons to accomplish this goal. | ||
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+ | 2) You could introduce new movement patterns to the link list, so that the player may move up / down / left / right to move particular sets of cards at a time. |