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notes:fall2024:projects:btt0 [2024/08/29 18:46] – [Obtain source of latest stable release of Vircon32 emulator] cburlingnotes:fall2024:projects:btt0 [2024/09/05 02:12] (current) – [Implementing your own Background] bpatrice
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   * You should now have a directory you can navigate into called ComputerSoftware/   * You should now have a directory you can navigate into called ComputerSoftware/
   * Navigate inside and check for two directories call DesktopEmulator/ and DevelopmentTools/   * Navigate inside and check for two directories call DesktopEmulator/ and DevelopmentTools/
-====Vircon32 installation ==== +=====Vircon32 installation===== 
-At the base of the ComputerSoftware/ directory there should be a file named Readme.md, you will refer to this **heavily**//  +At the base of the ComputerSoftware/ directory there should be a file named Readme.md, you will refer to this **heavily**    
  
 Following the Readme, install all dependencies Following the Readme, install all dependencies
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 Again following the Readme Again following the Readme
-  * Create a build/ directory off of the DesktopEmulator and DevelopmentTools/ directories and enter it+  * Create a build/ directory off of the DesktopEmulatorand DevelopmentTools/ directories and enter it
   * For Linux systems & Pi rather than MSYS Makefiles you will want Unix Makefiles   * For Linux systems & Pi rather than MSYS Makefiles you will want Unix Makefiles
-  * Follow the command in the Readme to the end+  * Follow the remaining commands in the Readme to the end
   * Keep track of where the Emulator and the DevTools are installed and add those paths to your ~/.bashrc    * Keep track of where the Emulator and the DevTools are installed and add those paths to your ~/.bashrc 
   * Don't forget to run source ~/.bashrc or close/reopen your terminal   * Don't forget to run source ~/.bashrc or close/reopen your terminal
 +
 =====Hello World===== =====Hello World=====
 Bootstrap a fairly simple “Hello, World” example, modified sufficiently from any provided tutorial or demo code. Bootstrap a fairly simple “Hello, World” example, modified sufficiently from any provided tutorial or demo code.
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 </code> </code>
  
-The value corrsponds to where it sits in your ".xml" file. If FileName is the first texture being made then the value is 0. If it's the second texture then the value = 1, etc...+The value corresponds to where it sits in your ".xml" file. If FileName is the first texture being made then the value is 0. If it's the second texture then the value = 1, etc... 
 + 
 +This is also the same for audio files, so your first audio file's value would correspond to 0. 
 Region can be 0 for backgrounds. Region can be 0 for backgrounds.
  
notes/fall2024/projects/btt0.1724957190.txt.gz · Last modified: 2024/08/29 18:46 by cburling