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notes:discrete:fall2023:projects:yol0

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notes:discrete:fall2023:projects:yol0 [2023/10/17 23:36] – [Drawing integers using a custom font] walleynotes:discrete:fall2023:projects:yol0 [2023/10/18 02:50] (current) – [yol0] mfee1
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     define_region_matrix( FirstRegionTextFont,  0,0,  21,31,  0,31,  16,8,  0 );     define_region_matrix( FirstRegionTextFont,  0,0,  21,31,  0,31,  16,8,  0 );
 </code> </code>
 +
 +After calling select_texture() , all texture functions will apply to that texture from that moment.  If you’re using multiple textures, you may need to call select_texture again depending on the order of things in your program to make sure the correct texture is being referenced.
  
 ===scaling numbers=== ===scaling numbers===
notes/discrete/fall2023/projects/yol0.1697585768.txt.gz · Last modified: 2023/10/17 23:36 by walley