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notes:cprog:spring2025:projects:magx [2025/03/24 19:33] – [Assets] bdildine | notes:cprog:spring2025:projects:magx [2025/03/24 19:33] (current) – [Assets] bdildine | ||
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**player animations** | **player animations** | ||
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2-4 frames walking left, up and down (right will be mirror left) | 2-4 frames walking left, up and down (right will be mirror left) | ||
2 frames crouching (behind objects to hide from enemies) | 2 frames crouching (behind objects to hide from enemies) | ||
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**enemies** | **enemies** | ||
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a couple undead enemies that will walk towards the player if they are in view | a couple undead enemies that will walk towards the player if they are in view | ||
probably just left and right walking animations 2-4 frames | probably just left and right walking animations 2-4 frames | ||
**rooms** | **rooms** | ||
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I'll plan out the rooms to have puzzles or enemies in them and ideally they will be randomly generated rooms so each playthrough is different | I'll plan out the rooms to have puzzles or enemies in them and ideally they will be randomly generated rooms so each playthrough is different | ||
640x360 screen resolution so that will be the size of my rooms. | 640x360 screen resolution so that will be the size of my rooms. | ||
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**jumpscares** | **jumpscares** | ||
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I want the enemies and some environment objects to jumpscare the player and I am thinking a few frames of a blinking image (640x360). | I want the enemies and some environment objects to jumpscare the player and I am thinking a few frames of a blinking image (640x360). | ||
**boss** | **boss** | ||
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I want the final boss to be an exorcism of this paranormal creature that will have choreographed attacks. | I want the final boss to be an exorcism of this paranormal creature that will have choreographed attacks. | ||
The boss itself will have 4 frames of idle animation while its attacks come up | The boss itself will have 4 frames of idle animation while its attacks come up | ||
====Progress==== | ====Progress==== |