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notes:cprog:spring2025:projects:magx [2025/03/24 19:15] – [Hallowed Halls - Brandon Dildine] bdildine | notes:cprog:spring2025:projects:magx [2025/03/24 19:33] (current) – [Assets] bdildine | ||
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====Layout, Structure==== | ====Layout, Structure==== | ||
====Assets==== | ====Assets==== | ||
+ | **Investigator (main character)** | ||
+ | Dimensions: (32, 64) | ||
+ | |||
+ | **player animations** | ||
+ | |||
+ | 2-4 frames walking left, up and down (right will be mirror left) | ||
+ | 2 frames crouching (behind objects to hide from enemies) | ||
+ | Item use animation - there will be items to collect and use and I'll want an animation for the use (I'm imagining something like when your party Pokemon use a move outside of battle if that makes sense) | ||
+ | |||
+ | **enemies** | ||
+ | |||
+ | a couple undead enemies that will walk towards the player if they are in view | ||
+ | probably just left and right walking animations 2-4 frames | ||
+ | |||
+ | **rooms** | ||
+ | |||
+ | I'll plan out the rooms to have puzzles or enemies in them and ideally they will be randomly generated rooms so each playthrough is different | ||
+ | 640x360 screen resolution so that will be the size of my rooms. | ||
+ | I'll need at least ten unique rooms to make it enjoyable | ||
+ | |||
+ | **jumpscares** | ||
+ | |||
+ | I want the enemies and some environment objects to jumpscare the player and I am thinking a few frames of a blinking image (640x360). | ||
+ | |||
+ | **boss** | ||
+ | |||
+ | I want the final boss to be an exorcism of this paranormal creature that will have choreographed attacks. | ||
+ | The boss itself will have 4 frames of idle animation while its attacks come up | ||
+ | |||
====Progress==== | ====Progress==== |