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notes:cprog:spring2025:projects:magx [2025/03/24 19:15] – [Hallowed Halls - Brandon Dildine] bdildinenotes:cprog:spring2025:projects:magx [2025/03/24 19:33] (current) – [Assets] bdildine
Line 63: Line 63:
 ====Layout, Structure==== ====Layout, Structure====
 ====Assets==== ====Assets====
 +**Investigator (main character)**
 +Dimensions: (32, 64)
 +
 +**player animations**
 +
 +2-4 frames walking left, up and down (right will be mirror left)
 +2 frames crouching (behind objects to hide from enemies)
 +Item use animation - there will be items to collect and use and I'll want an animation for the use (I'm imagining something like when your party Pokemon use a move outside of battle if that makes sense)
 +
 +**enemies**
 +
 +a couple undead enemies that will walk towards the player if they are in view
 +probably just left and right walking animations 2-4 frames
 +
 +**rooms**
 +
 +I'll plan out the rooms to have puzzles or enemies in them and ideally they will be randomly generated rooms so each playthrough is different
 +640x360 screen resolution so that will be the size of my rooms.
 +I'll need at least ten unique rooms to make it enjoyable
 +
 +**jumpscares**
 +
 +I want the enemies and some environment objects to jumpscare the player and I am thinking a few frames of a blinking image (640x360).
 +
 +**boss**
 +
 +I want the final boss to be an exorcism of this paranormal creature that will have choreographed attacks.
 +The boss itself will have 4 frames of idle animation while its attacks come up
 +
 ====Progress==== ====Progress====
notes/cprog/spring2025/projects/magx.1742843733.txt.gz · Last modified: 2025/03/24 19:15 by bdildine