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notes:cprog:spring2025:projects:magx [2025/03/14 15:37] – [Assets:] tstricklnotes:cprog:spring2025:projects:magx [2025/03/24 19:33] (current) – [Assets] bdildine
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 ====Assets:==== ====Assets:====
  
-===SCREEN RESOLUTION OF 640 x 360=== +==SCREEN RESOLUTION OF 640 x 360== 
-===ASSETS NEED TO BE IN PROPORTION TO THE PLAYER=== +==DIMENSIONS RECOMMENDED TO BE POWERS OF 2== 
-===DIMENSIONS SHOULD BE POWERS OF 2=== +==RECOMENDED PLAYER SPRITE SIZES ARE 1/5 OR 1/8 OF SCREEN HEIGHT (64 pixels fits rules of all above)=
-===RECOMENDED PLAYER SPRITE SIZES ARE 1/5 OR 1/8 OF SCREEN HEIGHT===+==ENVIRONMENT ASSETS NEED TO BE IN PROPORTION TO THE PLAYER (determine the ratio between an average human to the real-life counterpart of the asset you want to design, then scale it down to be in proportion with the player's 64 pixels)==
  
-===student (main player)=== +===student (main player)=== 
 + 
 +Dimensions: (x, 64)
  
 player animations would be inspired by jump kings animations player animations would be inspired by jump kings animations
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 ==different animations:== ==different animations:==
  
-walking left (4 different animation frames)+walking left (4 different animation frames) (right will be mirrored)
  
-walking right (4 frames)+running left (4 frames) (right will be mirrored)
  
-running left (4 frames) +crouching left (4 frames) (right will be mirrored)
- +
-running right (4 frames) +
- +
-crouching left (4 frames) +
- +
-crouching right (4 frames)+
  
 charging a jump (2 frames) 1 frame to start charge and last frame would be a still image as you are locked in for the jump charging a jump (2 frames) 1 frame to start charge and last frame would be a still image as you are locked in for the jump
Line 60: Line 56:
 ====Progress==== ====Progress====
  
-========Game 2========+========Hallowed Halls (Brandon Dildine)========
 ====Proposal==== ====Proposal====
 +You are a paranormal investigator exploring a long-abandoned manor for any signs of activity. You are given the keys to the manor by the owner, but as soon as you set foot inside you are locked in. At first, you seem to be alone, but it is soon apparent that everything is not as it seems. The halls begin to distort as your mind escapes you. To leave with your life you'll have to investigate the house and figure out what's causing the disturbances. Can you survive?
 +
 +The gameplay will be a horror-themed dungeon crawler with a boss at the end. Rooms will be randomly generated with puzzles to solve and enemies to avoid.
 ====Layout, Structure==== ====Layout, Structure====
 ====Assets==== ====Assets====
 +**Investigator (main character)**
 +Dimensions: (32, 64)
 +
 +**player animations**
 +
 +2-4 frames walking left, up and down (right will be mirror left)
 +2 frames crouching (behind objects to hide from enemies)
 +Item use animation - there will be items to collect and use and I'll want an animation for the use (I'm imagining something like when your party Pokemon use a move outside of battle if that makes sense)
 +
 +**enemies**
 +
 +a couple undead enemies that will walk towards the player if they are in view
 +probably just left and right walking animations 2-4 frames
 +
 +**rooms**
 +
 +I'll plan out the rooms to have puzzles or enemies in them and ideally they will be randomly generated rooms so each playthrough is different
 +640x360 screen resolution so that will be the size of my rooms.
 +I'll need at least ten unique rooms to make it enjoyable
 +
 +**jumpscares**
 +
 +I want the enemies and some environment objects to jumpscare the player and I am thinking a few frames of a blinking image (640x360).
 +
 +**boss**
 +
 +I want the final boss to be an exorcism of this paranormal creature that will have choreographed attacks.
 +The boss itself will have 4 frames of idle animation while its attacks come up
 +
 ====Progress==== ====Progress====
notes/cprog/spring2025/projects/magx.1741966638.txt.gz · Last modified: 2025/03/14 15:37 by tstrickl