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notes:cprog:spring2025:projects:magx [2025/03/12 22:58] – [Progress] tstricklnotes:cprog:spring2025:projects:magx [2025/03/14 16:01] (current) – [Assets:] tstrickl
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 ====Layout, Structure==== ====Layout, Structure====
  
-====Assets====+====Assets:====
  
 +==SCREEN RESOLUTION OF 640 x 360==
 +==DIMENSIONS RECOMMENDED TO BE POWERS OF 2==
 +==RECOMENDED PLAYER SPRITE SIZES ARE 1/5 OR 1/8 OF SCREEN HEIGHT (64 pixels fits rules of all above)==
 +==ENVIRONMENT ASSETS NEED TO BE IN PROPORTION TO THE PLAYER (determine the ratio between an average human to the real-life counterpart of the asset you want to design, then scale it down to be in proportion with the player's 64 pixels)==
 +
 +===student (main player)===
 +
 +Dimensions: (x, 64)
 +
 +player animations would be inspired by jump kings animations
 +
 +==different animations:==
 +
 +walking left (4 different animation frames) (right will be mirrored)
 +
 +running left (4 frames) (right will be mirrored)
 +
 +crouching left (4 frames) (right will be mirrored)
 +
 +charging a jump (2 frames) 1 frame to start charge and last frame would be a still image as you are locked in for the jump
 +
 +initial jump (2 frames) 1 frame that is an animation of the character pushing of the ground, and last frame is a still image as you fly up in the air
 +
 +free fall (4 frames) (flailing arms and legs) after reaching the peak of your jump, the player will start falling down, this is when the free fall animation will initiate.
 +
 +Faceplant (only need one still image of a face planted on the ground): The image will immediately change upon impact with only one frame change, emphasizing the impact force.
 +
 +===Mattchoo Hassatious (evil matt hass)===
 +
 +==animations:==
 +
 +idle (4 frames)
 ====Progress==== ====Progress====
 +
 ========Game 2======== ========Game 2========
 ====Proposal==== ====Proposal====
notes/cprog/spring2025/projects/magx.1741820322.txt.gz · Last modified: 2025/03/12 22:58 by tstrickl