This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
notes:cprog:spring2025:projects:magx [2025/03/12 21:41] – [Progress] tstrickl | notes:cprog:spring2025:projects:magx [2025/03/14 16:01] (current) – [Assets:] tstrickl | ||
---|---|---|---|
Line 10: | Line 10: | ||
* Vircon32 API reference: https:// | * Vircon32 API reference: https:// | ||
- | =====Elusion of labor (Tyler Strickland)===== | + | ========Elusion of Labor (Tyler Strickland)======== |
====Proposal==== | ====Proposal==== | ||
- | In this game, you are a student pursuing an IT degree at a mysterious and undisclosed location. You came into this college positively, hoping to do minimal work, party, and waste all your parents' | + | In this game, you are a college |
+ | |||
+ | The gameplay is that of a rage platformer (inspired by a game called jump king), combined with elements of puzzle solving | ||
+ | |||
+ | example: https:// | ||
====Layout, Structure==== | ====Layout, Structure==== | ||
- | ====Assets==== | + | ====Assets:==== |
+ | ==SCREEN RESOLUTION OF 640 x 360== | ||
+ | ==DIMENSIONS RECOMMENDED TO BE POWERS OF 2== | ||
+ | ==RECOMENDED PLAYER SPRITE SIZES ARE 1/5 OR 1/8 OF SCREEN HEIGHT (64 pixels fits rules of all above)== | ||
+ | ==ENVIRONMENT ASSETS NEED TO BE IN PROPORTION TO THE PLAYER (determine the ratio between an average human to the real-life counterpart of the asset you want to design, then scale it down to be in proportion with the player' | ||
+ | |||
+ | ===student (main player)=== | ||
+ | |||
+ | Dimensions: (x, 64) | ||
+ | |||
+ | player animations would be inspired by jump kings animations | ||
+ | |||
+ | ==different animations: | ||
+ | |||
+ | walking left (4 different animation frames) (right will be mirrored) | ||
+ | |||
+ | running left (4 frames) (right will be mirrored) | ||
+ | |||
+ | crouching left (4 frames) (right will be mirrored) | ||
+ | |||
+ | charging a jump (2 frames) 1 frame to start charge and last frame would be a still image as you are locked in for the jump | ||
+ | |||
+ | initial jump (2 frames) 1 frame that is an animation of the character pushing of the ground, and last frame is a still image as you fly up in the air | ||
+ | |||
+ | free fall (4 frames) (flailing arms and legs) after reaching the peak of your jump, the player will start falling down, this is when the free fall animation will initiate. | ||
+ | |||
+ | Faceplant (only need one still image of a face planted on the ground): The image will immediately change upon impact with only one frame change, emphasizing the impact force. | ||
+ | |||
+ | ===Mattchoo Hassatious (evil matt hass)=== | ||
+ | |||
+ | ==animations: | ||
+ | |||
+ | idle (4 frames) | ||
+ | ====Progress==== | ||
+ | |||
+ | ========Game 2======== | ||
+ | ====Proposal==== | ||
+ | ====Layout, Structure==== | ||
+ | ====Assets==== | ||
====Progress==== | ====Progress==== | ||
- | =====Game===== |