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notes:comporg:spring2025:projects:mtb2 [2025/02/27 04:03] – [determining computer paddle movement] amelvil2 | notes:comporg:spring2025:projects:mtb2 [2025/02/28 05:03] (current) – [score storage] bdildine | ||
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For our purposes, we can check if the ball's x position has exceeded 640 or subceeded 0 | For our purposes, we can check if the ball's x position has exceeded 640 or subceeded 0 | ||
====score storage==== | ====score storage==== | ||
+ | You can store the score and other variables you may use such as x and y positions to locations in memory by defining it, for example: | ||
+ | < | ||
+ | %define LScore | ||
+ | </ | ||
+ | You can then load each score into a register before use so you can use the same score tracking function for both the right and left players scores by loading different scores before calling the function. | ||
====score display==== | ====score display==== | ||
Displaying the player' | Displaying the player' |