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notes:comporg:spring2023:gdd [2023/02/25 19:31] – [Sneaking Levels] abarbcal | notes:comporg:spring2023:gdd [2023/02/25 19:33] (current) – [Sneaking Levels] abarbcal | ||
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• If the Player is detected by the Officer, the Player still has the chance to outrun the Officer. Once the Officer can no longer see the Player, the Officer will return **exactly** where they left off on their patrol. | • If the Player is detected by the Officer, the Player still has the chance to outrun the Officer. Once the Officer can no longer see the Player, the Officer will return **exactly** where they left off on their patrol. | ||
• If the Officer catches up to the Player, then the Player taken to the **Confrontation System**. | • If the Officer catches up to the Player, then the Player taken to the **Confrontation System**. | ||
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+ | During the **Confrontation System** the Player is confronted by the PS Officers, and the Player' | ||
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+ | The **Confrontation System** can be considered as a " | ||
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+ | This is how the discussions transpire: | ||
+ | * Once the Officer engages the Player, the **argument starts**. | ||
+ | * The Officer **makes a random question or accusation** to the Player. | ||
+ | * The Officer' | ||
+ | * The dialogue list is **arranged by difficulty** level. Some Officers have easier dialogue to deal with than others. | ||
+ | * The dialogue selected for the Officer comes with a **predetermined list of responses** for the Player. | ||
+ | * Each response the Player could make has different **attributes that influence the progression of the argument**. | ||
+ | * Some responses |