COMPORG SPRING2026 EOCE
The End of Course Experience (eoce) satisfies the fourth discrete grading component of the course. It is meant to evaluate your knowledge and understanding gained through the semester.
Unlike the regular weekly projects, the purpose of which is to promote a learning and understanding of the concepts of the course, this EoCE is meant more as a demonstration of your proficiency in understanding and utilizing the concepts and skills obtained, showing me how productive you can be with the experiences gained.
RULES
Presented within will be various activities evaluating your knowledge and experience gained this semester. In places where you are able, the more you write (ie comment) and explain topics the better the chance you will have of receiving full credit (and alternatively, the more credit you will receive should something defer correctness).
Unless otherwise specified, the components on this experience are open resource with the exception of other individuals. In that respect, it is CLOSED PERSON. This means you are not to communicate with other people (either in the class or otherwise), in real life or electronically. Use your own knowledge, use your own skills, and use your own ability to access the allowed resources to aid you in coming up with your well thought out responses to each activity.
You are allowed, and expected, to seek clarification on any activity by asking me. But the aim here is to evaluate what you have learned, so do not expect tutoring. Any help should be prompted by a well-asked question. The better and more informed your questions, the better my responses MAY be. In many ways, I designed this EoCE premised on each and every one of you interacting with me through the asking of informed questions. Those that do not take advantage of asking such calibre of questions and instead end up struggling, please know that you're doing this wrong. But also know that, the aim here is for you to accomplish the various tasks through your own understanding of the task and concepts at hand, and not to outsource your thinking and remembering to others.
You are to all of the available items. Submission is to be as a submitted archive to the usual and appropriate places: the 'pctF' project submitted via its usual process, the game will already be considered submitted (so make sure all your commits and contributions are pushed upstream).
To maximize any credit received (or to minimize points lost), optimize your submission for an organized and easy-to-read presentation of information that conforms with each section's stated guidelines. In the case of programs or scripts written, ensure that you are following proper and consistent commenting/documentation and indentation practices. Use well-named variables (at least 4 symbols long), and be mindful of how your particular files submitted will appear on a reasonably-sized terminal (most of my terminals are 80-90 characters wide), should that be the contextually relevant destination of output.
The EoCE is worth 26 points of your overall grade (projects (52) + participation (13) + notes (13) + eoce (26) = 104), representing a distinct fourth category within the grading policy of the course (Projects, Journal, Participation, and EoCE).
FINALS WEEK AVAILABILITY
While some classes are allocated a specific meeting time during finals week, I make all such times available should you be free and have questions. As such, finals week in CHM123 will look something like this:
- Tuesday, May 12th, 2026 from 08:00AM-11:00AM
- Wednesday, May 13th, 2026 from 02:30PM-05:30PM
- Thursday, May 14th, 2026 from 11:15AM-02:15PM
Do note, the discord remains available for questions, and there is no need for you to be physically present at a given time during finals week. These are merely resources available to you should you wish to utilize them in the appropriate manners they are available to be used.
CONTENT
VIRCON32 ASSEMBLY GAME
As an all-class collaborative project, the aim is to undertake the development of a Vircon32 game written in assembly language, pertaining to the identified theme.
The project will be housed in the class repository, in a directory called
game/. Code will be written in assembly.
Be sure to reference the TODO.md and STRATEGY.md files for
information on approaches to take and general operating procedures.
Each person should be active in the development of the game, keeping to the main branch as much as possible (progress will be evaluated based on the main branch), and focusing on code and development, not planning (consult me for general strategy and planning). The intention is to make use of the class discord for communications, in an on-going manner from now through the end of the semester.
The aim is also to contribute the finished game to the Vircon32 Community Repo, to share with the broader community.
STUDENT EXPO AND POSTER
While we have until the end of the semester to complete the project, there will be an earlier target for showing this off to the world: the CCC Student Expo.
The Expo will be held in the Kelly Lounge of the Commons, Monday, May 4th, 12:00-2:30pm. The deadline for submission is April 27th, 2026.
So, the game will need to be functional enough to have on display, along with a poster. While attendance at the Student Expo is not mandatory, being present at some point during the event is highly encouraged.
PCTF
Your task here is a familiar one: a letter division, just as we've encountered all semester. Only, this one is of the solve4 variety (ie not only do you have to solve for the key and provide a written step-by-step solution, but you also have to solve for the quotient and the remainder).
Additionally, the puzzle difficulty has been increased to 'hard', which should provide more of a challenge than the 'medium'-rated puzzles you've had prior.
Be sure to submit the appropriately-named and formatted files persuant to stated pctX project specifications (especially where a solve4-category puzzle is concerned).
SUBMISSION
The DEADLINE FOR SUBMISSION of this EoCE is 11:59:59pm EDT (that's 23:59:59 in 24-hour time) Thursday, May 14th, 2026. This is the ultimate deadline for any and all coursework. There is no "late", only "too late". Don't be that person, not with this.
I would highly recommend not waiting until the last moment (or even the last week) to start on this. It has been released weeks in advance, with the intention that you chip away at it a little bit at a time, over the course of weeks.
As with the projects and other deliverables this semester, you can submit early (and worthwhile, early submissions or extra work can receive up to 7 bonus points (applicable to the EoCE grading component)), and also submit as many times as you desire. Note that when you submit, that resets the timestamp from which I will evaluate any early submission bonus points or on-time eligibility.
Eligibility of any received bonus points on the EoCE are ultimately up to my decision: if you have genuinely put forth just and honest effort that is worthy of this undertaking, you will likely receive any eligible bonus points as described. If you are more calculating and avoiding of work in your EoCE efforts, I reserve the right not to grant any bonus points.
Also, if I notice any cases of rule violations (people overhelping each other instead of letting each individual complete the EoCE on their own accord and ability), you risk forfeiting any/all bonus points or even any credit for the section(s) that you violated the rules on.
Additionally:
- Solutions not abiding by spirit of project will be subject to a 50% overall deduction
- Solutions not utilizing descriptive why and how comments will be subject to a 50% overall deduction
- Solutions not utilizing indentation to promote scope and clarity will be subject to a 50% overall deduction
- Solutions not organized and easy to read are subject to a 50% overall deduction
Good luck!