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haas:spring2024:comporg:projects:pnc0 [2024/03/13 13:10] – [PNC0] wedgehaas:spring2024:comporg:projects:pnc0 [2024/03/13 13:20] – [PNC1] wedge
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       * display each N value and result in an arrangement on the screen that can be clearly identified and read by the viewer       * display each N value and result in an arrangement on the screen that can be clearly identified and read by the viewer
   * timing should go out, as reasonable, to a few decimal places, but should be consistent across all attempts.   * timing should go out, as reasonable, to a few decimal places, but should be consistent across all attempts.
-    * for accuracy, each run should be performed at least 4 times, and the average runtime taken is what is used in the final results. +    * timing is on the computational process only, not the display of results.
-        * timing is on the computational process, not the display of results.+
   * create a graph (using some external tool) that plots the performance of the C and assembly implementations working on identical workloads of this brute force algorithm according to the various N's and the time it took. Share your graph of your results on the class discord and on the project documentation page.   * create a graph (using some external tool) that plots the performance of the C and assembly implementations working on identical workloads of this brute force algorithm according to the various N's and the time it took. Share your graph of your results on the class discord and on the project documentation page.
     * a line graph is the suggested best candidate     * a line graph is the suggested best candidate
-  * the assembly version is to be done entirely by hand, and make zero use of C API functions (possible exception being output of floating point values). Just the usual in/out stuff we've been doing.+  * the assembly version is to be done entirely by hand, and make zero use of C API functions. Just the usual in/out stuff we've been doing.
   * this will not be an interactive program: it starts up, does its thing, outputs it results, then halts.   * this will not be an interactive program: it starts up, does its thing, outputs it results, then halts.
-  * this brute force implementation is meant as our baseline. As such, it should not contain any optimizations or attempted improvements. As we progress through pnc1 and pnc2, these variants should be the least efficient. This is important, to allow us to realize the impact of various improvements we will be making in those upcoming projects.+  * this brute force implementation is meant as our baseline. As such, it should not contain any optimizations or attempted improvements. As we progress through pnc1 and pnc2, this base implementation should be the least efficient. This is important, to allow us to realize the impact of various improvements we will be making in those upcoming projects.
  
 =====REFERENCE===== =====REFERENCE=====
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-====PNC1==== 
  
-===C implementation=== 
-{{:haas:spring2024:comporg:projects:pnc1runtime.png|}} 
 =====EDIT===== =====EDIT=====
 You will want to go [[/notes/comporg/spring2024/projects/pncX|here]] to edit and fill in the various sections of the document: You will want to go [[/notes/comporg/spring2024/projects/pncX|here]] to edit and fill in the various sections of the document:
haas/spring2024/comporg/projects/pnc0.txt · Last modified: 2024/04/10 21:09 by 127.0.0.1