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haas:spring2022:comporg:projects:ticx [2022/03/07 16:45] – [Task] wedge | haas:spring2022:comporg:projects:ticx [2022/04/17 14:11] (current) – [topic: a bigger TIC-80 game experience] wedge | ||
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| 6 | tic6 | [[# | | 6 | tic6 | [[# | ||
| 7 | tic7 | [[# | | 7 | tic7 | [[# | ||
- | | 8 | tic8 | choice: [[# | + | | 8 | tic8 | choice: [[# |
- | | 9 | tic9 | | 5 | 65 | | + | | 9 | tic9 | |
- | | 10 | ticA | | 5 | 65 | | + | | 10 | ticA | |
- | | 11 | ticB | | 6 | 78 | | + | | 11 | ticB | |
- | | 12 | ticC | | 6 | 78 | | + | | 12 | ticC | |
====topic: palette and persistence==== | ====topic: palette and persistence==== | ||
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It should go without saying: the code you write should be your own. Don't copy anything. | It should go without saying: the code you write should be your own. Don't copy anything. | ||
+ | It should also go without saying: you are to be submitting code. In earlier weeks it doesn' | ||
====topic: switching this up and coding in assembly on the NES/ | ====topic: switching this up and coding in assembly on the NES/ | ||
For those that want to dive a little deeper into the inner-workings of how a computer works, you can elect to diverge from the TIC80 path for this next set of projects, and instead learn and implement a simple game in 6502 assembly for the NES. | For those that want to dive a little deeper into the inner-workings of how a computer works, you can elect to diverge from the TIC80 path for this next set of projects, and instead learn and implement a simple game in 6502 assembly for the NES. | ||
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It should go without saying: the code you write should be your own. Don't copy anything. | It should go without saying: the code you write should be your own. Don't copy anything. | ||
+ | |||
+ | It should also go without saying: you are to be submitting code. In earlier weeks it doesn' | ||
=====Submission===== | =====Submission===== | ||