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haas:spring2022:comporg:projects:ticx [2022/03/07 16:44] – [topic: timing the palette to get more colors] wedgehaas:spring2022:comporg:projects:ticx [2022/04/17 14:11] (current) – [topic: a bigger TIC-80 game experience] wedge
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 |  6  |  tic6  |  [[#topicfull_palette|full palette setting]]  |  3  |  39  | |  6  |  tic6  |  [[#topicfull_palette|full palette setting]]  |  3  |  39  |
 |  7  |  tic7  |  [[#topictiming_the_palette_to_get_more_colors|time-enhanced colors]]  |  4  |  52  | |  7  |  tic7  |  [[#topictiming_the_palette_to_get_more_colors|time-enhanced colors]]  |  4  |  52  |
-|  8  |  tic8  |    |  4  |  52  | +|  8  |  tic8  |  choice: [[#topica_bigger_tic-80_game_experience|TIC80 game]] or [[#topicswitching_this_up_and_coding_in_assembly_on_the_nes6502|NES game]]  |  4  |  52  | 
-|  9  |  tic9  |    |  5  |  65  | +|  9  |  tic9  |  continuation of choice  |  5  |  65  | 
-|  10  |  ticA  |    |  5  |  65  | +|  10  |  ticA  |  continuation of choice  |  5  |  65  | 
-|  11  |  ticB  |    |  6  |  78  | +|  11  |  ticB  |  continuation of choice  |  6  |  78  | 
-|  12  |  ticC  |    |  6  |  78  |+|  12  |  ticC  |  completed game  |  6  |  78  |
  
 ====topic: palette and persistence==== ====topic: palette and persistence====
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 It should go without saying: the code you write should be your own. Don't copy anything. It should go without saying: the code you write should be your own. Don't copy anything.
  
 +It should also go without saying: you are to be submitting code. In earlier weeks it doesn't necessarily have to be complete or even functional, but you are communicating your progress through submitted code and any commentary you provide.
 ====topic: switching this up and coding in assembly on the NES/6502==== ====topic: switching this up and coding in assembly on the NES/6502====
 For those that want to dive a little deeper into the inner-workings of how a computer works, you can elect to diverge from the TIC80 path for this next set of projects, and instead learn and implement a simple game in 6502 assembly for the NES. For those that want to dive a little deeper into the inner-workings of how a computer works, you can elect to diverge from the TIC80 path for this next set of projects, and instead learn and implement a simple game in 6502 assembly for the NES.
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 It should go without saying: the code you write should be your own. Don't copy anything. It should go without saying: the code you write should be your own. Don't copy anything.
 +
 +It should also go without saying: you are to be submitting code. In earlier weeks it doesn't necessarily have to be complete or even functional, but you are communicating your progress through submitted code and any commentary you provide.
 =====Submission===== =====Submission=====
  
haas/spring2022/comporg/projects/ticx.1646671497.txt.gz · Last modified: 2022/03/07 16:44 by wedge