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haas:spring2014:unix:projects:webpages [2014/03/11 12:51] – [Submission] wedge | haas:spring2014:unix:projects:webpages [2014/03/11 12:56] (current) – [Task] wedge | ||
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You get to come up with the theme of your particular world/ | You get to come up with the theme of your particular world/ | ||
- | Requirements are as follows: | + | Requirements are as follows: |
* starting page in the base of your **public_html/ | * starting page in the base of your **public_html/ | ||
* This page should have an introduction describing the nature of your quest/ | * This page should have an introduction describing the nature of your quest/ | ||
- | * each page must have a set of links to adjoining rooms (methods of connection up to you: left, right, up, down, north, south, etc.) and clicking on the link takes you to that adjoining page | ||
- | * there needs to be a logical connection of your rooms, so that there can exist a path or paths to enable the viewer to navigate from start to completion | ||
* also in the base you should have a **map.html** file which describes the world you've created | * also in the base you should have a **map.html** file which describes the world you've created | ||
* it should provide a " | * it should provide a " | ||
- | * you need to have 3 obstacles of some sort (unending abyss, space aliens abduct you, a hungry grue, or whatever fits the overall theme of your adventure). These can constitute dead ends (and if terminal dead ends, should only provide a link back to "start over" | + | |
- | * each page representing a room in your world needs to have (at minimum): | + | * each page must have a set of links to adjoining rooms (methods of connection up to you: left, right, up, down, north, south, etc.) and clicking on the link takes you to that adjoining page |
- | * links to adjoining rooms (even if a terminal dead end- something to let the user "start over" | + | * there needs to be a logical connection of your rooms, so that there can exist a path or paths to enable the viewer to navigate from start to completion |
- | * descriptions of what the viewer encounters in each room, providing a narrative enticing the user to continue on this adventure you've crafted for them | + | |
- | * each " | + | * each page representing a room in your world needs to have (at minimum): |
+ | * links to adjoining rooms (even if a terminal dead end- something to let the user "start over" | ||
+ | * descriptions of what the viewer encounters in each room, providing a narrative enticing the user to continue on this adventure you've crafted for them | ||
+ | * each " | ||
* you need to have at least 5 images scattered throughout your world. These can be in the form of a visual aid, augmenting any textual description found on a given page | * you need to have at least 5 images scattered throughout your world. These can be in the form of a visual aid, augmenting any textual description found on a given page | ||
* You must make use of the following: | * You must make use of the following: |