CSCS2650 Computer Organization
PROJECT: MOVE A BLOCK (mab0)
OBJECTIVE
This week we turn our attention to starting to write (from scratch) code in Vircon32 assembly language.
We will start with the most basic of ingredients: render a block on the screen, and allow it to move via the gamepad.
GRABIT
There is a GRABIT available, containing some skeleton code, an XML file, and a Makefile, that will facilitate building the cartridge.
Or: check the class repo under the projects/ directory.
TASK
Implemented from scratch, in assembly:
- select the loaded texture
- select 4 objects (regions) to display
- display the object on the screen, allowing for its control via the gamepads
- each gamepad direction should display a different object
- implement bounds checks on the screen edges, preventing the object from moving off the screen (or performing a wraparound, as desired)
SUBMISSION
To be successful in this project, the following criteria (or their equivalent) must be met:
- Project must be submit on time, by the deadline.
- Late submissions will lose 33% credit per day, with the submission window closing on the 3rd day following the deadline.
- Processing must be correct based on input given and output requested
- Output, if applicable, must be correct based on values input
- Code must be nicely and consistently indented and aligned
- Code must be consistently written, to strive for readability from having a consistent style throughout
- Code must be commented
- Sufficient comments explaining the point of provided logic MUST be present
- Track/version the source code in your private semester repository
SUBMITTING
To submit, please place your project files under the comporg/mab0/
folder at the base of your private semester repository. I will look there
for your submission.
RUBRIC
I'll be evaluating the project based on the following criteria:
78:mab0:final tally of results (78/78)
*:mab0:code written from scratch in Vircon32 assembly [13/13]
*:mab0:code assembles cleanly, with no warnings [13/13]
*:mab0:submit code, XML file, and any needed assets [13/13]
*:mab0:program displays one of four regions based on direction [13/13]
*:mab0:program reads the gamepad to adjust position of region [13/13]
*:mab0:region when encountering screen edge will stop or wrap [13/13]
ADDITIONALLY
- Solutions not abiding by spirit of project will be subject to a 50% overall deduction
- Solutions not utilizing descriptive why and how comments will be subject to a 25% overall deduction
- Solutions not utilizing indentation to promote scope and clarity or otherwise maintaining consistency in code style and presentation will be subject to a 25% overall deduction
- Solutions not organized and easy to read (assume a terminal at least 90 characters wide, 40 characters tall) are subject to a 25% overall deduction