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haas:fall2016:discrete:projects:wpf5 [2016/09/26 00:00] – [Puzzle Backstory] wedge | haas:fall2016:discrete:projects:wpf5 [2016/09/26 00:00] (current) – [Objective] wedge | ||
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=====Part 1: 5x5 medium-level difficulty logic-grid puzzle===== | =====Part 1: 5x5 medium-level difficulty logic-grid puzzle===== | ||
====Objective==== | ====Objective==== | ||
- | To apply your skills in the solving of a logic puzzle. We've reset back down to 4x4 grid sizes, while also incrementing the difficulty level a notch-- | + | To apply your skills in the solving of a logic puzzle. We're now back to 5x5 grid sizes, while also incrementing the difficulty level a notch-- " |
What you'll likely encounter is that there will be more indirect clues (ie knocking something out directly from a clue in one area, which can have secondary elimination moves elsewhere on the grid). Some of the existing puzzles has aspects like this, but may not have as heavily utilized them as central means to solving the puzzle. | What you'll likely encounter is that there will be more indirect clues (ie knocking something out directly from a clue in one area, which can have secondary elimination moves elsewhere on the grid). Some of the existing puzzles has aspects like this, but may not have as heavily utilized them as central means to solving the puzzle. |