9a9bc9babd671849310c61192c913f9d7f3826ff
haas/spring2026/comporg/eoce.md
| ... | ... | @@ -1,170 +0,0 @@ |
| 1 | -# COMPORG SPRING2026 EOCE |
|
| 2 | - |
|
| 3 | -The End of Course Experience (eoce) satisfies the fourth discrete grading |
|
| 4 | -component of the course. It is meant to evaluate your knowledge and |
|
| 5 | -understanding gained through the semester. |
|
| 6 | - |
|
| 7 | -Unlike the regular weekly projects, the purpose of which is to promote a |
|
| 8 | -learning and understanding of the concepts of the course, this EoCE is |
|
| 9 | -meant more as a demonstration of your proficiency in understanding and |
|
| 10 | -utilizing the concepts and skills obtained, showing me how productive you |
|
| 11 | -can be with the experiences gained. |
|
| 12 | - |
|
| 13 | -## RULES |
|
| 14 | - |
|
| 15 | -Presented within will be various activities evaluating your knowledge and |
|
| 16 | -experience gained this semester. In places where you are able, the more |
|
| 17 | -you write (ie comment) and explain topics the better the chance you will |
|
| 18 | -have of receiving full credit (and alternatively, the more credit you |
|
| 19 | -will receive should something defer correctness). |
|
| 20 | - |
|
| 21 | -Unless otherwise specified, the components on this experience are open |
|
| 22 | -resource with the exception of other individuals. In that respect, it |
|
| 23 | -is **CLOSED PERSON**. This means you are not to communicate with |
|
| 24 | -other people (either in the class or otherwise), in real life or |
|
| 25 | -electronically. Use your own knowledge, use your own skills, and use your |
|
| 26 | -own ability to access the allowed resources to aid you in coming up with |
|
| 27 | -your well thought out responses to each activity. |
|
| 28 | - |
|
| 29 | -You are allowed, and expected, to seek clarification on any activity by |
|
| 30 | -asking me. But the aim here is to evaluate what you have learned, so do |
|
| 31 | -not expect tutoring. Any help should be prompted by a well-asked |
|
| 32 | -question. The better and more informed your questions, the better my |
|
| 33 | -responses MAY be. In many ways, I designed this EoCE premised on each and |
|
| 34 | -every one of you interacting with me through the asking of informed |
|
| 35 | -questions. Those that do not take advantage of asking such calibre of |
|
| 36 | -questions and instead end up struggling, please know that you're doing |
|
| 37 | -this wrong. But also know that, the aim here is for you to accomplish the |
|
| 38 | -various tasks through your own understanding of the task and concepts at |
|
| 39 | -hand, and not to outsource your thinking and remembering to others. |
|
| 40 | - |
|
| 41 | -You are to all of the available items. Submission is to be as a submitted |
|
| 42 | -archive to the usual and appropriate places: the 'pctF' project submitted |
|
| 43 | -via its usual process, the game will already be considered submitted (so |
|
| 44 | -make sure all your commits and contributions are pushed upstream). |
|
| 45 | - |
|
| 46 | -To maximize any credit received (or to minimize points lost), optimize |
|
| 47 | -your submission for an organized and easy-to-read presentation of |
|
| 48 | -information that conforms with each section's stated guidelines. In the |
|
| 49 | -case of programs or scripts written, ensure that you are following proper |
|
| 50 | -and consistent commenting/documentation and indentation practices. Use |
|
| 51 | -well-named variables (at least 4 symbols long), and be mindful of how |
|
| 52 | -your particular files submitted will appear on a reasonably-sized |
|
| 53 | -terminal (most of my terminals are 80-90 characters wide), should that be |
|
| 54 | -the contextually relevant destination of output. |
|
| 55 | - |
|
| 56 | -The EoCE is worth 26 points of your overall grade (projects (52) + |
|
| 57 | -participation (13) + notes (13) + eoce (26) = 104), representing a |
|
| 58 | -distinct fourth category within the grading policy of the course |
|
| 59 | -(Projects, Journal, Participation, and EoCE). |
|
| 60 | - |
|
| 61 | -### FINALS WEEK AVAILABILITY |
|
| 62 | - |
|
| 63 | -While some classes are allocated a specific meeting time during finals |
|
| 64 | -week, I make all such times available should you be free and have |
|
| 65 | -questions. As such, finals week in **CHM123** will look something like |
|
| 66 | -this: |
|
| 67 | - |
|
| 68 | - * Tuesday, May 12th, 2026 from 08:00AM-11:00AM |
|
| 69 | - * Wednesday, May 13th, 2026 from 02:30PM-05:30PM |
|
| 70 | - * Thursday, May 14th, 2026 from 11:15AM-02:15PM |
|
| 71 | - |
|
| 72 | -Do note, the discord remains available for questions, and there is no |
|
| 73 | -need for you to be physically present at a given time during finals week. |
|
| 74 | -These are merely resources available to you should you wish to utilize |
|
| 75 | -them in the appropriate manners they are available to be used. |
|
| 76 | - |
|
| 77 | -## CONTENT |
|
| 78 | - |
|
| 79 | -### VIRCON32 ASSEMBLY GAME |
|
| 80 | - |
|
| 81 | -As an all-class collaborative project, the aim is to undertake the |
|
| 82 | -development of a Vircon32 game written in assembly language, pertaining |
|
| 83 | -to the identified theme. |
|
| 84 | - |
|
| 85 | -The project will be housed in the class repository, in a directory called |
|
| 86 | -`game/`. Code will be written in assembly. |
|
| 87 | - |
|
| 88 | -Be sure to reference the `TODO.md` and `STRATEGY.md` files for |
|
| 89 | -information on approaches to take and general operating procedures. |
|
| 90 | - |
|
| 91 | -Each person should be active in the development of the game, keeping to |
|
| 92 | -the main branch as much as possible (progress will be evaluated based on |
|
| 93 | -the main branch), and focusing on code and development, not planning |
|
| 94 | -(consult me for general strategy and planning). The intention is to make |
|
| 95 | -use of the class discord for communications, in an on-going manner from |
|
| 96 | -now through the end of the semester. |
|
| 97 | - |
|
| 98 | -The aim is also to contribute the finished game to the Vircon32 Community |
|
| 99 | -Repo, to share with the broader community. |
|
| 100 | - |
|
| 101 | -### STUDENT EXPO AND POSTER |
|
| 102 | - |
|
| 103 | -While we have until the end of the semester to complete the project, |
|
| 104 | -there will be an earlier target for showing this off to the world: the |
|
| 105 | -CCC Student Expo. |
|
| 106 | - |
|
| 107 | -The Expo will be held in the Kelly Lounge of the Commons, Monday, May |
|
| 108 | -4th, 12:00-2:30pm. The deadline for submission is April 27th, 2026. |
|
| 109 | - |
|
| 110 | -So, the game will need to be functional enough to have on display, along |
|
| 111 | -with a poster. While attendance at the Student Expo is not mandatory, |
|
| 112 | -being present at some point during the event is highly encouraged. |
|
| 113 | - |
|
| 114 | -### PCTF |
|
| 115 | - |
|
| 116 | -Your task here is a familiar one: a letter division, just as we've |
|
| 117 | -encountered all semester. Only, this one is of the solve4 variety (ie not |
|
| 118 | -only do you have to solve for the key and provide a written step-by-step |
|
| 119 | -solution, but you also have to solve for the quotient and the remainder). |
|
| 120 | - |
|
| 121 | -Additionally, the puzzle difficulty has been increased to 'hard', which |
|
| 122 | -should provide more of a challenge than the 'medium'-rated puzzles you've |
|
| 123 | -had prior. |
|
| 124 | - |
|
| 125 | -Be sure to submit the appropriately-named and formatted files persuant to |
|
| 126 | -stated pctX project specifications (especially where a solve4-category |
|
| 127 | -puzzle is concerned). |
|
| 128 | - |
|
| 129 | -## SUBMISSION |
|
| 130 | - |
|
| 131 | -The DEADLINE FOR SUBMISSION of this EoCE is 11:59:59pm EDT (that's |
|
| 132 | -23:59:59 in 24-hour time) Thursday, May 14th, 2026. This is the ultimate |
|
| 133 | -deadline for any and all coursework. There is no "late", only "too late". |
|
| 134 | -Don't be that person, not with this. |
|
| 135 | - |
|
| 136 | -I would highly recommend not waiting until the last moment (or even the |
|
| 137 | -last week) to start on this. It has been released weeks in advance, with |
|
| 138 | -the intention that you chip away at it a little bit at a time, over the |
|
| 139 | -course of weeks. |
|
| 140 | - |
|
| 141 | -As with the projects and other deliverables this semester, you can submit |
|
| 142 | -early (and worthwhile, early submissions or extra work can receive up to |
|
| 143 | -7 bonus points (applicable to the EoCE grading component)), and also |
|
| 144 | -submit as many times as you desire. Note that when you submit, that |
|
| 145 | -resets the timestamp from which I will evaluate any early submission |
|
| 146 | -bonus points or on-time eligibility. |
|
| 147 | - |
|
| 148 | -Eligibility of any received bonus points on the EoCE are ultimately up to |
|
| 149 | -my decision: if you have genuinely put forth just and honest effort that |
|
| 150 | -is worthy of this undertaking, you will likely receive any eligible bonus |
|
| 151 | -points as described. If you are more calculating and avoiding of work in |
|
| 152 | -your EoCE efforts, I reserve the right not to grant any bonus points. |
|
| 153 | - |
|
| 154 | -Also, if I notice any cases of rule violations (people overhelping each |
|
| 155 | -other instead of letting each individual complete the EoCE on their own |
|
| 156 | -accord and ability), you risk forfeiting any/all bonus points or even any |
|
| 157 | -credit for the section(s) that you violated the rules on. |
|
| 158 | - |
|
| 159 | -Additionally: |
|
| 160 | - |
|
| 161 | - * Solutions not abiding by spirit of project will be subject to a 50% |
|
| 162 | - overall deduction |
|
| 163 | - * Solutions not utilizing descriptive why and how comments will be |
|
| 164 | - subject to a 50% overall deduction |
|
| 165 | - * Solutions not utilizing indentation to promote scope and clarity will |
|
| 166 | - be subject to a 50% overall deduction |
|
| 167 | - * Solutions not organized and easy to read are subject to a 50% overall |
|
| 168 | - deduction |
|
| 169 | - |
|
| 170 | -Good luck! |
haas/spring2026/comporg/eoce/EoCE.md
| ... | ... | @@ -0,0 +1,170 @@ |
| 1 | +# COMPORG SPRING2026 EOCE |
|
| 2 | + |
|
| 3 | +The End of Course Experience (eoce) satisfies the fourth discrete grading |
|
| 4 | +component of the course. It is meant to evaluate your knowledge and |
|
| 5 | +understanding gained through the semester. |
|
| 6 | + |
|
| 7 | +Unlike the regular weekly projects, the purpose of which is to promote a |
|
| 8 | +learning and understanding of the concepts of the course, this EoCE is |
|
| 9 | +meant more as a demonstration of your proficiency in understanding and |
|
| 10 | +utilizing the concepts and skills obtained, showing me how productive you |
|
| 11 | +can be with the experiences gained. |
|
| 12 | + |
|
| 13 | +## RULES |
|
| 14 | + |
|
| 15 | +Presented within will be various activities evaluating your knowledge and |
|
| 16 | +experience gained this semester. In places where you are able, the more |
|
| 17 | +you write (ie comment) and explain topics the better the chance you will |
|
| 18 | +have of receiving full credit (and alternatively, the more credit you |
|
| 19 | +will receive should something defer correctness). |
|
| 20 | + |
|
| 21 | +Unless otherwise specified, the components on this experience are open |
|
| 22 | +resource with the exception of other individuals. In that respect, it |
|
| 23 | +is **CLOSED PERSON**. This means you are not to communicate with |
|
| 24 | +other people (either in the class or otherwise), in real life or |
|
| 25 | +electronically. Use your own knowledge, use your own skills, and use your |
|
| 26 | +own ability to access the allowed resources to aid you in coming up with |
|
| 27 | +your well thought out responses to each activity. |
|
| 28 | + |
|
| 29 | +You are allowed, and expected, to seek clarification on any activity by |
|
| 30 | +asking me. But the aim here is to evaluate what you have learned, so do |
|
| 31 | +not expect tutoring. Any help should be prompted by a well-asked |
|
| 32 | +question. The better and more informed your questions, the better my |
|
| 33 | +responses MAY be. In many ways, I designed this EoCE premised on each and |
|
| 34 | +every one of you interacting with me through the asking of informed |
|
| 35 | +questions. Those that do not take advantage of asking such calibre of |
|
| 36 | +questions and instead end up struggling, please know that you're doing |
|
| 37 | +this wrong. But also know that, the aim here is for you to accomplish the |
|
| 38 | +various tasks through your own understanding of the task and concepts at |
|
| 39 | +hand, and not to outsource your thinking and remembering to others. |
|
| 40 | + |
|
| 41 | +You are to all of the available items. Submission is to be as a submitted |
|
| 42 | +archive to the usual and appropriate places: the 'pctF' project submitted |
|
| 43 | +via its usual process, the game will already be considered submitted (so |
|
| 44 | +make sure all your commits and contributions are pushed upstream). |
|
| 45 | + |
|
| 46 | +To maximize any credit received (or to minimize points lost), optimize |
|
| 47 | +your submission for an organized and easy-to-read presentation of |
|
| 48 | +information that conforms with each section's stated guidelines. In the |
|
| 49 | +case of programs or scripts written, ensure that you are following proper |
|
| 50 | +and consistent commenting/documentation and indentation practices. Use |
|
| 51 | +well-named variables (at least 4 symbols long), and be mindful of how |
|
| 52 | +your particular files submitted will appear on a reasonably-sized |
|
| 53 | +terminal (most of my terminals are 80-90 characters wide), should that be |
|
| 54 | +the contextually relevant destination of output. |
|
| 55 | + |
|
| 56 | +The EoCE is worth 26 points of your overall grade (projects (52) + |
|
| 57 | +participation (13) + notes (13) + eoce (26) = 104), representing a |
|
| 58 | +distinct fourth category within the grading policy of the course |
|
| 59 | +(Projects, Journal, Participation, and EoCE). |
|
| 60 | + |
|
| 61 | +### FINALS WEEK AVAILABILITY |
|
| 62 | + |
|
| 63 | +While some classes are allocated a specific meeting time during finals |
|
| 64 | +week, I make all such times available should you be free and have |
|
| 65 | +questions. As such, finals week in **CHM123** will look something like |
|
| 66 | +this: |
|
| 67 | + |
|
| 68 | + * Tuesday, May 12th, 2026 from 08:00AM-11:00AM |
|
| 69 | + * Wednesday, May 13th, 2026 from 02:30PM-05:30PM |
|
| 70 | + * Thursday, May 14th, 2026 from 11:15AM-02:15PM |
|
| 71 | + |
|
| 72 | +Do note, the discord remains available for questions, and there is no |
|
| 73 | +need for you to be physically present at a given time during finals week. |
|
| 74 | +These are merely resources available to you should you wish to utilize |
|
| 75 | +them in the appropriate manners they are available to be used. |
|
| 76 | + |
|
| 77 | +## CONTENT |
|
| 78 | + |
|
| 79 | +### VIRCON32 ASSEMBLY GAME |
|
| 80 | + |
|
| 81 | +As an all-class collaborative project, the aim is to undertake the |
|
| 82 | +development of a Vircon32 game written in assembly language, pertaining |
|
| 83 | +to the identified theme. |
|
| 84 | + |
|
| 85 | +The project will be housed in the class repository, in a directory called |
|
| 86 | +`game/`. Code will be written in assembly. |
|
| 87 | + |
|
| 88 | +Be sure to reference the `TODO.md` and `STRATEGY.md` files for |
|
| 89 | +information on approaches to take and general operating procedures. |
|
| 90 | + |
|
| 91 | +Each person should be active in the development of the game, keeping to |
|
| 92 | +the main branch as much as possible (progress will be evaluated based on |
|
| 93 | +the main branch), and focusing on code and development, not planning |
|
| 94 | +(consult me for general strategy and planning). The intention is to make |
|
| 95 | +use of the class discord for communications, in an on-going manner from |
|
| 96 | +now through the end of the semester. |
|
| 97 | + |
|
| 98 | +The aim is also to contribute the finished game to the Vircon32 Community |
|
| 99 | +Repo, to share with the broader community. |
|
| 100 | + |
|
| 101 | +### STUDENT EXPO AND POSTER |
|
| 102 | + |
|
| 103 | +While we have until the end of the semester to complete the project, |
|
| 104 | +there will be an earlier target for showing this off to the world: the |
|
| 105 | +CCC Student Expo. |
|
| 106 | + |
|
| 107 | +The Expo will be held in the Kelly Lounge of the Commons, Monday, May |
|
| 108 | +4th, 12:00-2:30pm. The deadline for submission is April 27th, 2026. |
|
| 109 | + |
|
| 110 | +So, the game will need to be functional enough to have on display, along |
|
| 111 | +with a poster. While attendance at the Student Expo is not mandatory, |
|
| 112 | +being present at some point during the event is highly encouraged. |
|
| 113 | + |
|
| 114 | +### PCTF |
|
| 115 | + |
|
| 116 | +Your task here is a familiar one: a letter division, just as we've |
|
| 117 | +encountered all semester. Only, this one is of the solve4 variety (ie not |
|
| 118 | +only do you have to solve for the key and provide a written step-by-step |
|
| 119 | +solution, but you also have to solve for the quotient and the remainder). |
|
| 120 | + |
|
| 121 | +Additionally, the puzzle difficulty has been increased to 'hard', which |
|
| 122 | +should provide more of a challenge than the 'medium'-rated puzzles you've |
|
| 123 | +had prior. |
|
| 124 | + |
|
| 125 | +Be sure to submit the appropriately-named and formatted files persuant to |
|
| 126 | +stated pctX project specifications (especially where a solve4-category |
|
| 127 | +puzzle is concerned). |
|
| 128 | + |
|
| 129 | +## SUBMISSION |
|
| 130 | + |
|
| 131 | +The DEADLINE FOR SUBMISSION of this EoCE is 11:59:59pm EDT (that's |
|
| 132 | +23:59:59 in 24-hour time) Thursday, May 14th, 2026. This is the ultimate |
|
| 133 | +deadline for any and all coursework. There is no "late", only "too late". |
|
| 134 | +Don't be that person, not with this. |
|
| 135 | + |
|
| 136 | +I would highly recommend not waiting until the last moment (or even the |
|
| 137 | +last week) to start on this. It has been released weeks in advance, with |
|
| 138 | +the intention that you chip away at it a little bit at a time, over the |
|
| 139 | +course of weeks. |
|
| 140 | + |
|
| 141 | +As with the projects and other deliverables this semester, you can submit |
|
| 142 | +early (and worthwhile, early submissions or extra work can receive up to |
|
| 143 | +7 bonus points (applicable to the EoCE grading component)), and also |
|
| 144 | +submit as many times as you desire. Note that when you submit, that |
|
| 145 | +resets the timestamp from which I will evaluate any early submission |
|
| 146 | +bonus points or on-time eligibility. |
|
| 147 | + |
|
| 148 | +Eligibility of any received bonus points on the EoCE are ultimately up to |
|
| 149 | +my decision: if you have genuinely put forth just and honest effort that |
|
| 150 | +is worthy of this undertaking, you will likely receive any eligible bonus |
|
| 151 | +points as described. If you are more calculating and avoiding of work in |
|
| 152 | +your EoCE efforts, I reserve the right not to grant any bonus points. |
|
| 153 | + |
|
| 154 | +Also, if I notice any cases of rule violations (people overhelping each |
|
| 155 | +other instead of letting each individual complete the EoCE on their own |
|
| 156 | +accord and ability), you risk forfeiting any/all bonus points or even any |
|
| 157 | +credit for the section(s) that you violated the rules on. |
|
| 158 | + |
|
| 159 | +Additionally: |
|
| 160 | + |
|
| 161 | + * Solutions not abiding by spirit of project will be subject to a 50% |
|
| 162 | + overall deduction |
|
| 163 | + * Solutions not utilizing descriptive why and how comments will be |
|
| 164 | + subject to a 50% overall deduction |
|
| 165 | + * Solutions not utilizing indentation to promote scope and clarity will |
|
| 166 | + be subject to a 50% overall deduction |
|
| 167 | + * Solutions not organized and easy to read are subject to a 50% overall |
|
| 168 | + deduction |
|
| 169 | + |
|
| 170 | +Good luck! |
haas/spring2026/sysprog/eoce.md
| ... | ... | @@ -1,273 +0,0 @@ |
| 1 | -# SYSPROG SPRING2026 EOCE |
|
| 2 | - |
|
| 3 | -The End of Course Experience (eoce) satisfies the fourth discrete grading |
|
| 4 | -component of the course. It is meant to evaluate your knowledge and |
|
| 5 | -understanding gained through the semester. |
|
| 6 | - |
|
| 7 | -Unlike the regular weekly projects, the purpose of which is to promote a |
|
| 8 | -learning and understanding of the concepts of the course, this EoCE is |
|
| 9 | -meant more as a demonstration of your proficiency in understanding and |
|
| 10 | -utilizing the concepts and skills obtained, showing me how productive you |
|
| 11 | -can be with the experiences gained. |
|
| 12 | - |
|
| 13 | -## RULES |
|
| 14 | - |
|
| 15 | -Presented within will be various activities evaluating your knowledge and |
|
| 16 | -experience gained this semester. In places where you are able, the more |
|
| 17 | -you write (ie comment) and explain topics the better the chance you will |
|
| 18 | -have of receiving full credit (and alternatively, the more credit you |
|
| 19 | -will receive should something defer correctness). |
|
| 20 | - |
|
| 21 | -Unless otherwise specified, the components on this experience are open |
|
| 22 | -resource with the exception of other individuals. In that respect, it |
|
| 23 | -is **CLOSED PERSON**. This means you are not to communicate with |
|
| 24 | -other people (either in the class or otherwise), in real life or |
|
| 25 | -electronically. Use your own knowledge, use your own skills, and use your |
|
| 26 | -own ability to access the allowed resources to aid you in coming up with |
|
| 27 | -your well thought out responses to each activity. |
|
| 28 | - |
|
| 29 | -You are allowed, and expected, to seek clarification on any activity by |
|
| 30 | -asking me. But the aim here is to evaluate what you have learned, so do |
|
| 31 | -not expect tutoring. Any help should be prompted by a well-asked |
|
| 32 | -question. The better and more informed your questions, the better my |
|
| 33 | -responses MAY be. In many ways, I designed this EoCE premised on each and |
|
| 34 | -every one of you interacting with me through the asking of informed |
|
| 35 | -questions. Those that do not take advantage of asking such calibre of |
|
| 36 | -questions and instead end up struggling, please know that you're doing |
|
| 37 | -this wrong. But also know that, the aim here is for you to accomplish the |
|
| 38 | -various tasks through your own understanding of the task and concepts at |
|
| 39 | -hand, and not to outsource your thinking and remembering to others. |
|
| 40 | - |
|
| 41 | -You are to all of the available items. Submission is to be as a submitted |
|
| 42 | -archive to the usual and appropriate places: the 'pctF' project submitted |
|
| 43 | -via its usual process, the assembler will already be considered submitted |
|
| 44 | -(so make sure all your commits and contributions are pushed upstream). As |
|
| 45 | -for the chapters, there will be dedicated `sppD`, `sppE`, and `sppF` |
|
| 46 | -projects for you to use for submitting. |
|
| 47 | - |
|
| 48 | -To maximize any credit received (or to minimize points lost), optimize |
|
| 49 | -your submission for an organized and easy-to-read presentation of |
|
| 50 | -information that conforms with each section's stated guidelines. In the |
|
| 51 | -case of programs or scripts written, ensure that you are following proper |
|
| 52 | -and consistent commenting/documentation and indentation practices. Use |
|
| 53 | -well-named variables (at least 4 symbols long), and be mindful of how |
|
| 54 | -your particular files submitted will appear on a reasonably-sized |
|
| 55 | -terminal (most of my terminals are 80-90 characters wide), should that be |
|
| 56 | -the contextually relevant destination of output. |
|
| 57 | - |
|
| 58 | -The EoCE is worth 26 points of your overall grade (projects (52) + |
|
| 59 | -participation (13) + notes (13) + eoce (26) = 104), representing a |
|
| 60 | -distinct fourth category within the grading policy of the course |
|
| 61 | -(Projects, Journal, Participation, and EoCE). |
|
| 62 | - |
|
| 63 | -### FINALS WEEK AVAILABILITY |
|
| 64 | - |
|
| 65 | -While some classes are allocated a specific meeting time during finals |
|
| 66 | -week, I make all such times available should you be free and have |
|
| 67 | -questions. As such, finals week in **CHM123** will look something like |
|
| 68 | -this: |
|
| 69 | - |
|
| 70 | - * Tuesday, May 12th, 2026 from 08:00AM-11:00AM |
|
| 71 | - * Wednesday, May 13th, 2026 from 02:30PM-05:30PM |
|
| 72 | - * Thursday, May 14th, 2026 from 11:15AM-02:15PM |
|
| 73 | - |
|
| 74 | -Do note, the discord remains available for questions, and there is no |
|
| 75 | -need for you to be physically present at a given time during finals week. |
|
| 76 | -These are merely resources available to you should you wish to utilize |
|
| 77 | -them in the appropriate manners they are available to be used. |
|
| 78 | - |
|
| 79 | -## CONTENT |
|
| 80 | - |
|
| 81 | -### CHAPTER 13 |
|
| 82 | - |
|
| 83 | -For this component, you are going to do as you've done the other weeks, |
|
| 84 | -focusing on a chapter. The chapter of focus here is Chapter 13 |
|
| 85 | -("Programming with Datagrams"). |
|
| 86 | - |
|
| 87 | - * reading the chapter |
|
| 88 | - * discussing chapter concepts (in the class discord) |
|
| 89 | - * experimenting/playing with the content in your own code |
|
| 90 | - * identifying a UNIX tool or program you'd like to implement, making |
|
| 91 | - use of pertinent concepts |
|
| 92 | - * code should include statement of limitations (what functionality does |
|
| 93 | - your code implement, what, especially compared to standard system |
|
| 94 | - tools, does it not implement) |
|
| 95 | - * no compiler notes, warnings, syntax errors, logical errors, or |
|
| 96 | - runtime errors (if there are compiler flags to issue, they should |
|
| 97 | - be clearly documented in the code/utilized in Makefile) if you |
|
| 98 | - are implementing a UNIX tool (even if with only a subset of |
|
| 99 | - functionality), if it outputs in a certain way, or takes input in a |
|
| 100 | - certain way (as the core value of the tool), your implementation |
|
| 101 | - should, as best as possible, seek to conform with that structure of |
|
| 102 | - content. |
|
| 103 | - |
|
| 104 | -The overall aim is to enable you to challenge yourself, explore areas and |
|
| 105 | -concepts you are not familiar with, and grow as a programmer and problem |
|
| 106 | -solver. I don't want to see you just doing things the way you are |
|
| 107 | -familiar with (simply because you've always done them that way). |
|
| 108 | - |
|
| 109 | -### CHAPTER 14 |
|
| 110 | - |
|
| 111 | -For this component, you are going to do as you've done the other weeks, |
|
| 112 | -focusing on a chapter. The chapter of focus here is Chapter 14 |
|
| 113 | -("Threads: Concurrent Functions"). |
|
| 114 | - |
|
| 115 | - * reading the chapter |
|
| 116 | - * discussing chapter concepts (in the class discord) |
|
| 117 | - * experimenting/playing with the content in your own code |
|
| 118 | - * identifying a UNIX tool or program you'd like to implement, making |
|
| 119 | - use of pertinent concepts |
|
| 120 | - * code should include statement of limitations (what functionality does |
|
| 121 | - your code implement, what, especially compared to standard system |
|
| 122 | - tools, does it not implement) |
|
| 123 | - * no compiler notes, warnings, syntax errors, logical errors, or |
|
| 124 | - runtime errors (if there are compiler flags to issue, they should |
|
| 125 | - be clearly documented in the code/utilized in Makefile) if you |
|
| 126 | - are implementing a UNIX tool (even if with only a subset of |
|
| 127 | - functionality), if it outputs in a certain way, or takes input in a |
|
| 128 | - certain way (as the core value of the tool), your implementation |
|
| 129 | - should, as best as possible, seek to conform with that structure of |
|
| 130 | - content. |
|
| 131 | - |
|
| 132 | -The overall aim is to enable you to challenge yourself, explore areas and |
|
| 133 | -concepts you are not familiar with, and grow as a programmer and problem |
|
| 134 | -solver. I don't want to see you just doing things the way you are |
|
| 135 | -familiar with (simply because you've always done them that way). |
|
| 136 | - |
|
| 137 | -### CHAPTER 15 |
|
| 138 | - |
|
| 139 | -For this component, you are going to do as you've done the other weeks, |
|
| 140 | -focusing on a chapter. The chapter of focus here is Chapter 15 |
|
| 141 | -("IPC Roundup"). |
|
| 142 | - |
|
| 143 | - * reading the chapter |
|
| 144 | - * discussing chapter concepts (in the class discord) |
|
| 145 | - * experimenting/playing with the content in your own code |
|
| 146 | - * identifying a UNIX tool or program you'd like to implement, making |
|
| 147 | - use of pertinent concepts |
|
| 148 | - * code should include statement of limitations (what functionality does |
|
| 149 | - your code implement, what, especially compared to standard system |
|
| 150 | - tools, does it not implement) |
|
| 151 | - * no compiler notes, warnings, syntax errors, logical errors, or |
|
| 152 | - runtime errors (if there are compiler flags to issue, they should |
|
| 153 | - be clearly documented in the code/utilized in Makefile) if you |
|
| 154 | - are implementing a UNIX tool (even if with only a subset of |
|
| 155 | - functionality), if it outputs in a certain way, or takes input in a |
|
| 156 | - certain way (as the core value of the tool), your implementation |
|
| 157 | - should, as best as possible, seek to conform with that structure of |
|
| 158 | - content. |
|
| 159 | - |
|
| 160 | -The overall aim is to enable you to challenge yourself, explore areas and |
|
| 161 | -concepts you are not familiar with, and grow as a programmer and problem |
|
| 162 | -solver. I don't want to see you just doing things the way you are |
|
| 163 | -familiar with (simply because you've always done them that way). |
|
| 164 | - |
|
| 165 | -### VIRCON32 ASSEMBLER |
|
| 166 | - |
|
| 167 | -As an all-class collaborative project, the aim is to undertake the |
|
| 168 | -development of a command-line based `Vircon32 assembler`, utilizing |
|
| 169 | -various file and library functions, especially `getopt(3)` and the |
|
| 170 | -`regex(3)` functions. |
|
| 171 | - |
|
| 172 | -The project will be housed in the class repository, in a directory called |
|
| 173 | -`assembler/`. Code will be written in C, and will be run in the following |
|
| 174 | -form: |
|
| 175 | - |
|
| 176 | -``` |
|
| 177 | -assembler$ ./assembler source.asm -o object.obj |
|
| 178 | -``` |
|
| 179 | - |
|
| 180 | -Our assembler, unlike the official Vircon32 assembler, will NOT output to |
|
| 181 | -VBIN format (ie the VBIN header). Instead, we will just output the |
|
| 182 | -machine code. |
|
| 183 | - |
|
| 184 | -This should enable us to compile files individually, then `cat` them |
|
| 185 | -together to get one final result (and slap on a VBIN header later). |
|
| 186 | - |
|
| 187 | -It should also be able to take multiple source files, to output to a |
|
| 188 | -final object file: |
|
| 189 | - |
|
| 190 | -``` |
|
| 191 | -assembler$ ./assembler source1.asm source2.asm source3.asm -o object.obj |
|
| 192 | -``` |
|
| 193 | - |
|
| 194 | -Be sure to reference the `TODO.md` and `STRATEGY.md` files for |
|
| 195 | -information on approaches to take and general operating procedures. |
|
| 196 | - |
|
| 197 | -Each person should be active in the development of the assembler, keeping |
|
| 198 | -to the main branch as much as possible (progress will be evaluated based |
|
| 199 | -on the main branch), and focusing on code and development, not planning |
|
| 200 | -(consult me for general strategy and planning). The intention is to make |
|
| 201 | -use of the class discord for communications, in an on-going manner from |
|
| 202 | -now through thr end of the semester. |
|
| 203 | - |
|
| 204 | -Also, this would likely be an excellent project to showcase at the |
|
| 205 | -STUDENT EXPO in May (May 4th, 2026). So a poster will need to be created. |
|
| 206 | - |
|
| 207 | -The Expo will be held in the Kelly Lounge of the Commons, Monday, May |
|
| 208 | -4th, 12:00-2:30pm. The deadline for submission is April 27th, 2026. Any |
|
| 209 | -poster would reflect the concepts and processes that went into creating |
|
| 210 | -the assembler (parsing, encoding), obviously with a bias toward the |
|
| 211 | -sysprog-y aspects. |
|
| 212 | - |
|
| 213 | -The assembler may also be contributed to the Vircon32 Community |
|
| 214 | -Repository at the conclusion of the semester, for others in the community |
|
| 215 | -to make use of. |
|
| 216 | - |
|
| 217 | -### PCTF |
|
| 218 | - |
|
| 219 | -Your task here is a familiar one: a letter division, just as we've |
|
| 220 | -encountered all semester. Only, this one is of the solve4 variety (ie not |
|
| 221 | -only do you have to solve for the key and provide a written step-by-step |
|
| 222 | -solution, but you also have to solve for the quotient and the remainder). |
|
| 223 | - |
|
| 224 | -Additionally, the puzzle difficulty has been increased to 'hard', which |
|
| 225 | -should provide more of a challenge than the 'medium'-rated puzzles you've |
|
| 226 | -had prior. |
|
| 227 | - |
|
| 228 | -Be sure to submit the appropriately-named and formatted files persuant to |
|
| 229 | -stated pctX project specifications (especially where a solve4-category |
|
| 230 | -puzzle is concerned). |
|
| 231 | - |
|
| 232 | -## SUBMISSION |
|
| 233 | - |
|
| 234 | -The DEADLINE FOR SUBMISSION of this EoCE is 11:59:59pm EDT (that's |
|
| 235 | -23:59:59 in 24-hour time) Thursday, May 14th, 2026. This is the ultimate |
|
| 236 | -deadline for any and all coursework. There is no "late", only "too late". |
|
| 237 | -Don't be that person, not with this. |
|
| 238 | - |
|
| 239 | -I would highly recommend not waiting until the last moment (or even the |
|
| 240 | -last week) to start on this. It has been released weeks in advance, with |
|
| 241 | -the intention that you chip away at it a little bit at a time, over the |
|
| 242 | -course of weeks. |
|
| 243 | - |
|
| 244 | -As with the projects and other deliverables this semester, you can submit |
|
| 245 | -early (and worthwhile, early submissions or extra work can receive up to |
|
| 246 | -7 bonus points (applicable to the EoCE grading component)), and also |
|
| 247 | -submit as many times as you desire. Note that when you submit, that |
|
| 248 | -resets the timestamp from which I will evaluate any early submission |
|
| 249 | -bonus points or on-time eligibility. |
|
| 250 | - |
|
| 251 | -Eligibility of any received bonus points on the EoCE are ultimately up to |
|
| 252 | -my decision: if you have genuinely put forth just and honest effort that |
|
| 253 | -is worthy of this undertaking, you will likely receive any eligible bonus |
|
| 254 | -points as described. If you are more calculating and avoiding of work in |
|
| 255 | -your EoCE efforts, I reserve the right not to grant any bonus points. |
|
| 256 | - |
|
| 257 | -Also, if I notice any cases of rule violations (people overhelping each |
|
| 258 | -other instead of letting each individual complete the EoCE on their own |
|
| 259 | -accord and ability), you risk forfeiting any/all bonus points or even any |
|
| 260 | -credit for the section(s) that you violated the rules on. |
|
| 261 | - |
|
| 262 | -Additionally: |
|
| 263 | - |
|
| 264 | - * Solutions not abiding by spirit of project will be subject to a 50% |
|
| 265 | - overall deduction |
|
| 266 | - * Solutions not utilizing descriptive why and how comments will be |
|
| 267 | - subject to a 50% overall deduction |
|
| 268 | - * Solutions not utilizing indentation to promote scope and clarity will |
|
| 269 | - be subject to a 50% overall deduction |
|
| 270 | - * Solutions not organized and easy to read are subject to a 50% overall |
|
| 271 | - deduction |
|
| 272 | - |
|
| 273 | -Good luck! |
haas/spring2026/sysprog/eoce/EoCE.md
| ... | ... | @@ -0,0 +1,273 @@ |
| 1 | +# SYSPROG SPRING2026 EOCE |
|
| 2 | + |
|
| 3 | +The End of Course Experience (eoce) satisfies the fourth discrete grading |
|
| 4 | +component of the course. It is meant to evaluate your knowledge and |
|
| 5 | +understanding gained through the semester. |
|
| 6 | + |
|
| 7 | +Unlike the regular weekly projects, the purpose of which is to promote a |
|
| 8 | +learning and understanding of the concepts of the course, this EoCE is |
|
| 9 | +meant more as a demonstration of your proficiency in understanding and |
|
| 10 | +utilizing the concepts and skills obtained, showing me how productive you |
|
| 11 | +can be with the experiences gained. |
|
| 12 | + |
|
| 13 | +## RULES |
|
| 14 | + |
|
| 15 | +Presented within will be various activities evaluating your knowledge and |
|
| 16 | +experience gained this semester. In places where you are able, the more |
|
| 17 | +you write (ie comment) and explain topics the better the chance you will |
|
| 18 | +have of receiving full credit (and alternatively, the more credit you |
|
| 19 | +will receive should something defer correctness). |
|
| 20 | + |
|
| 21 | +Unless otherwise specified, the components on this experience are open |
|
| 22 | +resource with the exception of other individuals. In that respect, it |
|
| 23 | +is **CLOSED PERSON**. This means you are not to communicate with |
|
| 24 | +other people (either in the class or otherwise), in real life or |
|
| 25 | +electronically. Use your own knowledge, use your own skills, and use your |
|
| 26 | +own ability to access the allowed resources to aid you in coming up with |
|
| 27 | +your well thought out responses to each activity. |
|
| 28 | + |
|
| 29 | +You are allowed, and expected, to seek clarification on any activity by |
|
| 30 | +asking me. But the aim here is to evaluate what you have learned, so do |
|
| 31 | +not expect tutoring. Any help should be prompted by a well-asked |
|
| 32 | +question. The better and more informed your questions, the better my |
|
| 33 | +responses MAY be. In many ways, I designed this EoCE premised on each and |
|
| 34 | +every one of you interacting with me through the asking of informed |
|
| 35 | +questions. Those that do not take advantage of asking such calibre of |
|
| 36 | +questions and instead end up struggling, please know that you're doing |
|
| 37 | +this wrong. But also know that, the aim here is for you to accomplish the |
|
| 38 | +various tasks through your own understanding of the task and concepts at |
|
| 39 | +hand, and not to outsource your thinking and remembering to others. |
|
| 40 | + |
|
| 41 | +You are to all of the available items. Submission is to be as a submitted |
|
| 42 | +archive to the usual and appropriate places: the 'pctF' project submitted |
|
| 43 | +via its usual process, the assembler will already be considered submitted |
|
| 44 | +(so make sure all your commits and contributions are pushed upstream). As |
|
| 45 | +for the chapters, there will be dedicated `sppD`, `sppE`, and `sppF` |
|
| 46 | +projects for you to use for submitting. |
|
| 47 | + |
|
| 48 | +To maximize any credit received (or to minimize points lost), optimize |
|
| 49 | +your submission for an organized and easy-to-read presentation of |
|
| 50 | +information that conforms with each section's stated guidelines. In the |
|
| 51 | +case of programs or scripts written, ensure that you are following proper |
|
| 52 | +and consistent commenting/documentation and indentation practices. Use |
|
| 53 | +well-named variables (at least 4 symbols long), and be mindful of how |
|
| 54 | +your particular files submitted will appear on a reasonably-sized |
|
| 55 | +terminal (most of my terminals are 80-90 characters wide), should that be |
|
| 56 | +the contextually relevant destination of output. |
|
| 57 | + |
|
| 58 | +The EoCE is worth 26 points of your overall grade (projects (52) + |
|
| 59 | +participation (13) + notes (13) + eoce (26) = 104), representing a |
|
| 60 | +distinct fourth category within the grading policy of the course |
|
| 61 | +(Projects, Journal, Participation, and EoCE). |
|
| 62 | + |
|
| 63 | +### FINALS WEEK AVAILABILITY |
|
| 64 | + |
|
| 65 | +While some classes are allocated a specific meeting time during finals |
|
| 66 | +week, I make all such times available should you be free and have |
|
| 67 | +questions. As such, finals week in **CHM123** will look something like |
|
| 68 | +this: |
|
| 69 | + |
|
| 70 | + * Tuesday, May 12th, 2026 from 08:00AM-11:00AM |
|
| 71 | + * Wednesday, May 13th, 2026 from 02:30PM-05:30PM |
|
| 72 | + * Thursday, May 14th, 2026 from 11:15AM-02:15PM |
|
| 73 | + |
|
| 74 | +Do note, the discord remains available for questions, and there is no |
|
| 75 | +need for you to be physically present at a given time during finals week. |
|
| 76 | +These are merely resources available to you should you wish to utilize |
|
| 77 | +them in the appropriate manners they are available to be used. |
|
| 78 | + |
|
| 79 | +## CONTENT |
|
| 80 | + |
|
| 81 | +### CHAPTER 13 |
|
| 82 | + |
|
| 83 | +For this component, you are going to do as you've done the other weeks, |
|
| 84 | +focusing on a chapter. The chapter of focus here is Chapter 13 |
|
| 85 | +("Programming with Datagrams"). |
|
| 86 | + |
|
| 87 | + * reading the chapter |
|
| 88 | + * discussing chapter concepts (in the class discord) |
|
| 89 | + * experimenting/playing with the content in your own code |
|
| 90 | + * identifying a UNIX tool or program you'd like to implement, making |
|
| 91 | + use of pertinent concepts |
|
| 92 | + * code should include statement of limitations (what functionality does |
|
| 93 | + your code implement, what, especially compared to standard system |
|
| 94 | + tools, does it not implement) |
|
| 95 | + * no compiler notes, warnings, syntax errors, logical errors, or |
|
| 96 | + runtime errors (if there are compiler flags to issue, they should |
|
| 97 | + be clearly documented in the code/utilized in Makefile) if you |
|
| 98 | + are implementing a UNIX tool (even if with only a subset of |
|
| 99 | + functionality), if it outputs in a certain way, or takes input in a |
|
| 100 | + certain way (as the core value of the tool), your implementation |
|
| 101 | + should, as best as possible, seek to conform with that structure of |
|
| 102 | + content. |
|
| 103 | + |
|
| 104 | +The overall aim is to enable you to challenge yourself, explore areas and |
|
| 105 | +concepts you are not familiar with, and grow as a programmer and problem |
|
| 106 | +solver. I don't want to see you just doing things the way you are |
|
| 107 | +familiar with (simply because you've always done them that way). |
|
| 108 | + |
|
| 109 | +### CHAPTER 14 |
|
| 110 | + |
|
| 111 | +For this component, you are going to do as you've done the other weeks, |
|
| 112 | +focusing on a chapter. The chapter of focus here is Chapter 14 |
|
| 113 | +("Threads: Concurrent Functions"). |
|
| 114 | + |
|
| 115 | + * reading the chapter |
|
| 116 | + * discussing chapter concepts (in the class discord) |
|
| 117 | + * experimenting/playing with the content in your own code |
|
| 118 | + * identifying a UNIX tool or program you'd like to implement, making |
|
| 119 | + use of pertinent concepts |
|
| 120 | + * code should include statement of limitations (what functionality does |
|
| 121 | + your code implement, what, especially compared to standard system |
|
| 122 | + tools, does it not implement) |
|
| 123 | + * no compiler notes, warnings, syntax errors, logical errors, or |
|
| 124 | + runtime errors (if there are compiler flags to issue, they should |
|
| 125 | + be clearly documented in the code/utilized in Makefile) if you |
|
| 126 | + are implementing a UNIX tool (even if with only a subset of |
|
| 127 | + functionality), if it outputs in a certain way, or takes input in a |
|
| 128 | + certain way (as the core value of the tool), your implementation |
|
| 129 | + should, as best as possible, seek to conform with that structure of |
|
| 130 | + content. |
|
| 131 | + |
|
| 132 | +The overall aim is to enable you to challenge yourself, explore areas and |
|
| 133 | +concepts you are not familiar with, and grow as a programmer and problem |
|
| 134 | +solver. I don't want to see you just doing things the way you are |
|
| 135 | +familiar with (simply because you've always done them that way). |
|
| 136 | + |
|
| 137 | +### CHAPTER 15 |
|
| 138 | + |
|
| 139 | +For this component, you are going to do as you've done the other weeks, |
|
| 140 | +focusing on a chapter. The chapter of focus here is Chapter 15 |
|
| 141 | +("IPC Roundup"). |
|
| 142 | + |
|
| 143 | + * reading the chapter |
|
| 144 | + * discussing chapter concepts (in the class discord) |
|
| 145 | + * experimenting/playing with the content in your own code |
|
| 146 | + * identifying a UNIX tool or program you'd like to implement, making |
|
| 147 | + use of pertinent concepts |
|
| 148 | + * code should include statement of limitations (what functionality does |
|
| 149 | + your code implement, what, especially compared to standard system |
|
| 150 | + tools, does it not implement) |
|
| 151 | + * no compiler notes, warnings, syntax errors, logical errors, or |
|
| 152 | + runtime errors (if there are compiler flags to issue, they should |
|
| 153 | + be clearly documented in the code/utilized in Makefile) if you |
|
| 154 | + are implementing a UNIX tool (even if with only a subset of |
|
| 155 | + functionality), if it outputs in a certain way, or takes input in a |
|
| 156 | + certain way (as the core value of the tool), your implementation |
|
| 157 | + should, as best as possible, seek to conform with that structure of |
|
| 158 | + content. |
|
| 159 | + |
|
| 160 | +The overall aim is to enable you to challenge yourself, explore areas and |
|
| 161 | +concepts you are not familiar with, and grow as a programmer and problem |
|
| 162 | +solver. I don't want to see you just doing things the way you are |
|
| 163 | +familiar with (simply because you've always done them that way). |
|
| 164 | + |
|
| 165 | +### VIRCON32 ASSEMBLER |
|
| 166 | + |
|
| 167 | +As an all-class collaborative project, the aim is to undertake the |
|
| 168 | +development of a command-line based `Vircon32 assembler`, utilizing |
|
| 169 | +various file and library functions, especially `getopt(3)` and the |
|
| 170 | +`regex(3)` functions. |
|
| 171 | + |
|
| 172 | +The project will be housed in the class repository, in a directory called |
|
| 173 | +`assembler/`. Code will be written in C, and will be run in the following |
|
| 174 | +form: |
|
| 175 | + |
|
| 176 | +``` |
|
| 177 | +assembler$ ./assembler source.asm -o object.obj |
|
| 178 | +``` |
|
| 179 | + |
|
| 180 | +Our assembler, unlike the official Vircon32 assembler, will NOT output to |
|
| 181 | +VBIN format (ie the VBIN header). Instead, we will just output the |
|
| 182 | +machine code. |
|
| 183 | + |
|
| 184 | +This should enable us to compile files individually, then `cat` them |
|
| 185 | +together to get one final result (and slap on a VBIN header later). |
|
| 186 | + |
|
| 187 | +It should also be able to take multiple source files, to output to a |
|
| 188 | +final object file: |
|
| 189 | + |
|
| 190 | +``` |
|
| 191 | +assembler$ ./assembler source1.asm source2.asm source3.asm -o object.obj |
|
| 192 | +``` |
|
| 193 | + |
|
| 194 | +Be sure to reference the `TODO.md` and `STRATEGY.md` files for |
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| 195 | +information on approaches to take and general operating procedures. |
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| 196 | + |
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| 197 | +Each person should be active in the development of the assembler, keeping |
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| 198 | +to the main branch as much as possible (progress will be evaluated based |
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| 199 | +on the main branch), and focusing on code and development, not planning |
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| 200 | +(consult me for general strategy and planning). The intention is to make |
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| 201 | +use of the class discord for communications, in an on-going manner from |
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| 202 | +now through thr end of the semester. |
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| 203 | + |
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| 204 | +Also, this would likely be an excellent project to showcase at the |
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| 205 | +STUDENT EXPO in May (May 4th, 2026). So a poster will need to be created. |
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| 206 | + |
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| 207 | +The Expo will be held in the Kelly Lounge of the Commons, Monday, May |
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| 208 | +4th, 12:00-2:30pm. The deadline for submission is April 27th, 2026. Any |
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| 209 | +poster would reflect the concepts and processes that went into creating |
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| 210 | +the assembler (parsing, encoding), obviously with a bias toward the |
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| 211 | +sysprog-y aspects. |
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| 212 | + |
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| 213 | +The assembler may also be contributed to the Vircon32 Community |
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| 214 | +Repository at the conclusion of the semester, for others in the community |
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| 215 | +to make use of. |
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| 216 | + |
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| 217 | +### PCTF |
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| 218 | + |
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| 219 | +Your task here is a familiar one: a letter division, just as we've |
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| 220 | +encountered all semester. Only, this one is of the solve4 variety (ie not |
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| 221 | +only do you have to solve for the key and provide a written step-by-step |
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| 222 | +solution, but you also have to solve for the quotient and the remainder). |
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| 223 | + |
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| 224 | +Additionally, the puzzle difficulty has been increased to 'hard', which |
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| 225 | +should provide more of a challenge than the 'medium'-rated puzzles you've |
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| 226 | +had prior. |
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| 227 | + |
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| 228 | +Be sure to submit the appropriately-named and formatted files persuant to |
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| 229 | +stated pctX project specifications (especially where a solve4-category |
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| 230 | +puzzle is concerned). |
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| 231 | + |
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| 232 | +## SUBMISSION |
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| 233 | + |
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| 234 | +The DEADLINE FOR SUBMISSION of this EoCE is 11:59:59pm EDT (that's |
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| 235 | +23:59:59 in 24-hour time) Thursday, May 14th, 2026. This is the ultimate |
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| 236 | +deadline for any and all coursework. There is no "late", only "too late". |
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| 237 | +Don't be that person, not with this. |
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| 238 | + |
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| 239 | +I would highly recommend not waiting until the last moment (or even the |
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| 240 | +last week) to start on this. It has been released weeks in advance, with |
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| 241 | +the intention that you chip away at it a little bit at a time, over the |
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| 242 | +course of weeks. |
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| 243 | + |
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| 244 | +As with the projects and other deliverables this semester, you can submit |
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| 245 | +early (and worthwhile, early submissions or extra work can receive up to |
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| 246 | +7 bonus points (applicable to the EoCE grading component)), and also |
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| 247 | +submit as many times as you desire. Note that when you submit, that |
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| 248 | +resets the timestamp from which I will evaluate any early submission |
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| 249 | +bonus points or on-time eligibility. |
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| 250 | + |
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| 251 | +Eligibility of any received bonus points on the EoCE are ultimately up to |
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| 252 | +my decision: if you have genuinely put forth just and honest effort that |
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| 253 | +is worthy of this undertaking, you will likely receive any eligible bonus |
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| 254 | +points as described. If you are more calculating and avoiding of work in |
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| 255 | +your EoCE efforts, I reserve the right not to grant any bonus points. |
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| 256 | + |
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| 257 | +Also, if I notice any cases of rule violations (people overhelping each |
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| 258 | +other instead of letting each individual complete the EoCE on their own |
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| 259 | +accord and ability), you risk forfeiting any/all bonus points or even any |
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| 260 | +credit for the section(s) that you violated the rules on. |
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| 261 | + |
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| 262 | +Additionally: |
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| 263 | + |
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| 264 | + * Solutions not abiding by spirit of project will be subject to a 50% |
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| 265 | + overall deduction |
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| 266 | + * Solutions not utilizing descriptive why and how comments will be |
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| 267 | + subject to a 50% overall deduction |
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| 268 | + * Solutions not utilizing indentation to promote scope and clarity will |
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| 269 | + be subject to a 50% overall deduction |
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| 270 | + * Solutions not organized and easy to read are subject to a 50% overall |
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| 271 | + deduction |
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| 272 | + |
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| 273 | +Good luck! |