haas/spring2026/sysprog/README.md
... ...
@@ -5,14 +5,14 @@
5 5
## Syllabus / Course Homepage
6 6
7 7
| Instructor: | Matthew Haas (haas@corning-cc.edu) |
8
-| Office: | CHM123 |
9
-| Office Hours: | T 10:00a-10:50a, W 1:30p-2:20p, R 10:00a-12:50p |
8
+| Office: | `CHM123` |
9
+| Office Hours: | `T 10:00a-10:50a`, `W 1:30p-2:20p`, `R 10:00a-12:50p` |
10 10
| Class Meeting: | Online/Async, CHM123 W 2:30p-3:20p |
11 11
| Class DESIG: | `sysprog` |
12 12
| Class Chat: | `#sysprog` on discord |
13 13
| Public Directory: | `/var/public/fall2025/SYSPROG` |
14 14
| CRN: | `30189` |
15
-| 'W' Drop Date: | April 6, 2026 |
15
+| '`W`' Drop Date: | April 6, 2026 |
16 16
| ----------------- | -------------------------------------------------------------- |
17 17
| DISCORD invite: | [https://discord.gg/8eu3nKjUXX](https://discord.gg/8eu3nKjUXX) |
18 18
| Projects page: | [https://lab46.g7n.org/haas/spring2026/sysprog/projects.md](https://lab46.g7n.org/haas/spring2026/sysprog/projects.md) |
... ...
@@ -25,7 +25,7 @@ and Device I/O, timers, process management, sockets, threads, file
25 25
systems, terminals, signals, pipes, semaphores. Focus on concurrency and
26 26
effective resource utilization.
27 27
28
-(3 cr. hrs.) (Fall). Prerequisites: CSCS1320, CSCS1730, or Instructor
28
+(3 cr. hrs.) (Fall). Prerequisites: `CSCS1320`, `CSCS1730`, or Instructor
29 29
consent.
30 30
31 31
## Course Objectives
haas/spring2026/sysprog/projects/ntr0.md
... ...
@@ -1,4 +1,5 @@
1 1
# CSCS2730 Systems Programing
2
+
2 3
# PROJECT: ntr0
3 4
4 5
## OBJECTIVE
... ...
@@ -9,28 +10,27 @@ To get started in your journey in the course this semester
9 10
10 11
By the deadline, please do the following:
11 12
12
-* download a gemini 'smolweb' client and access the course homepage
13
-* sign onto the class Discord server with your preferred account
14
-* identify yourself and indicate what class(es) you are in
15
-* provide the instructor (haas@corning-cc.edu) with your github username
16
-* provide the instructor (haas@corning-cc.edu) with your SSH public key
13
+ * sign onto the class Discord server with your preferred account
14
+ * on Discord, identify yourself and indicate what class(es) you are in
15
+ * provide the instructor (haas@corning-cc.edu) with your github username
16
+ * provide the instructor (haas@corning-cc.edu) with your SSH public key
17 17
18
-NOTE: if desired, your SSH public key may be the same one you use to access github.
18
+NOTE: if desired, your SSH public key may be the same one you use to
19
+access github.
19 20
20 21
## SUBMISSION
21 22
22 23
```
23 24
26:ntr0:final tally of results (26/26)
24
-*:ntr0:used gemini client to access the COURSE HOMEPAGE [5/5]
25 25
*:ntr0:signed into and are active on the class DISCORD [6/6]
26
-*:ntr0:identified self and state classes on DISCORD [5/5]
27
-*:ntr0:provided instructor preferred GITHUB USERNAME [5/5]
28
-*:ntr0:provided instructor preferred SSH PUBLIC KEY [5/5]
26
+*:ntr0:identified self and state classes on DISCORD [7/7]
27
+*:ntr0:provided instructor preferred GITHUB USERNAME [6/6]
28
+*:ntr0:provided instructor preferred SSH PUBLIC KEY [7/7]
29 29
*:ntr0:
30 30
```
31 31
32 32
Additionally:
33
-* Solutions not abiding by spirit of project will be subject to a 25% overall deduction
34
-* Solutions not utilizing descriptive why and how comments will be subject to a 25% overall deduction
35
-* Solutions not utilizing indentation to promote scope and clarity will be subject to a 25% overall deduction
36
-* Solutions not organized and easy to read (assume a terminal at least 90 characters wide, 40 characters tall) are subject to a 25% overall deduction
33
+ * Solutions not abiding by spirit of project will be subject to a 25% overall deduction
34
+ * Solutions not utilizing descriptive why and how comments will be subject to a 25% overall deduction
35
+ * Solutions not utilizing indentation to promote scope and clarity will be subject to a 25% overall deduction
36
+ * Solutions not organized and easy to read (assume a terminal at least 90 characters wide, 40 characters tall) are subject to a 25% overall deduction
haas/spring2026/sysprog/projects/pctX.md
... ...
@@ -0,0 +1,1756 @@
1
+# CSCS2730 Systems Programing
2
+# PROJECT: PRACTICING CRITICAL THINKING (pctX)
3
+
4
+## OBJECTIVE
5
+
6
+To cultivate your problem solving, critical thinking, analytical, and
7
+observation skills.
8
+
9
+The aim here is on observation, analysis, and documentation. You are
10
+solving and documenting a problem by hand, thinking your way through to
11
+solution, NOT copying something, NOR writing any sort of program.
12
+
13
+## BACKGROUND
14
+
15
+The true nature of problem solving frequently involves critical thinking,
16
+analytical, and observation skills. Where problems are not solved by
17
+memorizing some pre-defined set of answers and regurgitating them
18
+mindlessly, but in crafting an elaborate solution from subtle cues and
19
+tested, experimental realizations.
20
+
21
+This project puts you in contact with such endeavours. The better
22
+acquainted you become with these skills, the more adept you will become
23
+at a wide-array of tasks and activities.
24
+
25
+### INVESTIGATION/LOGIC METHODS
26
+
27
+These problems will make use of investigative and logical processes to
28
+allow us to experiment and ascertain the identity of the various letters.
29
+This is often done through:
30
+
31
+ * observation
32
+ * seeing patterns
33
+ * analysis
34
+ * investigation
35
+ * [abduction](https://en.wikipedia.org/wiki/Abductive_reasoning)
36
+ * [induction](https://www.analyzemath.com/math_induction/mathematical_induction.html)
37
+ * [deduction](http://mathcentral.uregina.ca/QQ/database/QQ.09.99/pax1.html)
38
+
39
+### MATH PREPARATION
40
+
41
+If you find yourself struggling with the concepts of the underlying math:
42
+
43
+ * [Basic Math](https://www.ipracticemath.com/learn/basicmath)
44
+ * [Long Division](https://www.mathsisfun.com/long_division.html)
45
+
46
+The pctX problems are just your standard “long division with
47
+remainder” style problems, only given to you worked out, with the
48
+numbers replaced with letters, so instead of going at it beginning to
49
+end, we investigate it end to start.
50
+
51
+### LONG DIVISION
52
+
53
+A letter division is a category of logic problem where you would take an
54
+ordinary math equation (in long form), and substitute all the numbers for
55
+letters, thereby in a direct sense masking the numeric values present
56
+that correctly enable the problem to work from start to completion. It is
57
+your task, through exploring, experimenting, and playing, to ascertain
58
+the numeric value of each letter (as many as 10, one for each numeric
59
+value 0-9).
60
+
61
+We will be focusing on long division, something you learned (and perhaps
62
+last experienced, before becoming mindlessly addicted to pressing buttons
63
+on a calculator), in grade school. It entails a whole number (integer)
64
+division, involving aspects addition (through borrowing), and subtraction
65
+(primarily) to arrive at a quotient and a remainder, and if applicable:
66
+multiplication.
67
+
68
+There is also a logical/relational aspect to these puzzles, which may
69
+well be less familiar territory to some. But so incredibly important when
70
+exploring a process and communicating such notions to the computer.
71
+
72
+Division is unique in that it produces two 'answers', each serving
73
+particular uses in various applications.
74
+
75
+Here is an example (using numbers):
76
+
77
+First up, we're going to divide 87654321 (the dividend) by 1224 (the
78
+divisor). Commonly, especially if punching into a calculator, we might
79
+express that equation as:
80
+
81
+```
82
+87654321/1224
83
+```
84
+
85
+Or in a language like C, assigning the quotient to the variable **x** (an
86
+**int**eger):
87
+
88
+```
89
+ x = 87654321 / 1224;
90
+```
91
+
92
+But, we're not specifically interested in the 'answer' (quotient or
93
+remainder); we are interested in the PROCESS. You know, the stuff the
94
+calculator does for you, which in order to perform this project and
95
+better explore the aspects of critical thinking, we need to take and
96
+encounter every step of the way:
97
+
98
+```
99
+ 71613
100
+ +---------
101
+1224 | 87654321
102
+ -8568
103
+ ====
104
+ 1974
105
+ -1224
106
+ ====
107
+ 7503
108
+ -7344
109
+ ====
110
+ 1592
111
+ -1224
112
+ ====
113
+ 3681
114
+ -3672
115
+ ====
116
+ 9
117
+```
118
+
119
+Here we obtain the results (focusing on the quotient up top; as the
120
+remainder quite literally is what remains once we're done- we're
121
+specifically NOT delving into decimal points, but instead doing integer
122
+division, which as previously stated has MANY important applications in
123
+computing) through a step by step process of seeing how many times our
124
+divisor (1224) best and in the smallest fashion fits into some current
125
+value of the dividend (or intermediate result thereof).
126
+
127
+For instance, seeking the smallest "best fit" of 1224 into 87654321, we
128
+find that 1224 fits best SEVEN times (1224 * 7 = 8568, which is the
129
+CLOSEST we can get to 8765... 1224 * 8 = 9792, which would be too big
130
+(and way too small for 87654). Clearly, we are seeking those values that
131
+best fit within a multiple of 0-9, staying away from double digits of
132
+multiplication (although, we COULD do it that way and still arrive at the
133
+same end result).
134
+
135
+So: 8765-8568 = 197.
136
+
137
+We have our first result, yet: there's still values in the dividend
138
+(87654321) remaining to process, specifically the 4321, so we take them
139
+one digit at a time.
140
+
141
+The next available, unprocessed digit in 4321 is '4', so we 'drop that
142
+down' and append it to our previous result (197), giving us: 1974.
143
+
144
+We now see how many times (via single digit multiplication), our divisor
145
+(1224) can fit into 1974. As it turns out, just once.
146
+
147
+So: 1974-1224 = 750.
148
+
149
+And we keep repeating the process until there are no more digits from the
150
+dividend to drop down; at which point, we are left with a remainder (in
151
+the above problem, the lone '9' at the very bottom; THAT is the
152
+remainder).
153
+
154
+Clearly it is important to have a handle on and understanding of the
155
+basic long division process before attempting a letter division problem.
156
+So, be sure to try your hand at a few practice problems before
157
+proceeding.
158
+
159
+## LETTER DIVISION: an example
160
+
161
+Following will be a sample letter division problem, and a documented
162
+solution of it, much as you will be doing for this project (and to be
163
+sure: the aim here is not merely to solve it, but to DOCUMENT HOW YOU
164
+SOLVED IT. You might want to keep notes as you go along to save you time
165
+and sanity).
166
+
167
+Here goes:
168
+
169
+```
170
+ GLJK
171
+ +---------
172
+ KJKK | GLMBRVLR
173
+ -VKOKL
174
+ =====
175
+ LJBGV
176
+ -OKVKG
177
+ =====
178
+ JJGKL
179
+ -LKBKV
180
+ =====
181
+ KVRMR
182
+ -JKRKB
183
+ =====
184
+ VKMK
185
+
186
+letters: BGJKLMOPRV
187
+```
188
+
189
+First off, note how this is NO DIFFERENT from the numeric problem above:
190
+just instead of numbers, which we've associated some concepts with, here
191
+we have letters (each letter maps to a unique number, 0-9). The trick
192
+will be to figure out which letter maps to which number.
193
+
194
+So, let us begin.
195
+
196
+One aim is to obtain the key to the puzzle, the mapping of the letters to
197
+numbers, so I will typically set up an answer key as follows:
198
+
199
+```
200
+| 0 | |
201
+| 1 | |
202
+| 2 | |
203
+| 3 | |
204
+| 4 | |
205
+| 5 | |
206
+| 6 | |
207
+| 7 | |
208
+| 8 | |
209
+| 9 | |
210
+```
211
+
212
+Another thing I like to do is set up a more visual representation of what
213
+each letter COULD be. I do so in the following form (I call this a "Range
214
+Table"):
215
+
216
+```
217
+B = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
218
+G = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
219
+J = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
220
+K = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
221
+L = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
222
+M = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
223
+O = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
224
+P = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
225
+R = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
226
+V = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
227
+```
228
+
229
+Then, as I figure things out (either what certain are, but mostly, which
230
+ones they are NOT), I can mark it up accordingly.
231
+
232
+Right from the start, we can already make some important connections;
233
+looking at EACH of the subtractions taking place, in the left-most
234
+position, we see an interesting phenomenon taking place- G-V=0, L-O=0,
235
+J-L=0, and K-J=0.
236
+
237
+Now, since EACH letter is its own unique numeric value, subtracting one
238
+letter from another on its own won't result in a value of 0, but being
239
+borrowed from will.
240
+
241
+That is: 7-6=1, but (7-1)-6=0. THAT is what is going on here.
242
+
243
+So what we can infer from this, is some very important connections:
244
+
245
+ * V is one less than G (I'll write it as: V < G)
246
+ * O is one less than L (O < L)
247
+ * L is one less than J (L < J)
248
+ * J is one less than K (J < K)
249
+
250
+Does that make sense? From looking at the puzzle, those four relations
251
+can be made.
252
+
253
+Now, FURTHERMORE, some of those connections are thereby connected. Look
254
+at the 'L' and 'J' connections:
255
+
256
+ * O < L, but also: L < J
257
+ * L < J, but also: J < K
258
+
259
+That implies a further connection, so we can chain them together:
260
+
261
+ * O < L < J < K
262
+
263
+So from that initial observation and connection, we now have two
264
+disconnected relationships:
265
+
266
+ * V < G
267
+ * O < L < J < K
268
+
269
+From what we've done so far, we do not know where V,G fall in respect to
270
+O,L,J,K. They might be less than, OR greater than. We won't know without
271
+further information.
272
+
273
+Yet, even WITH this information, we can update our letter ranges:
274
+
275
+ * since V is less than G, we know V can NOT be 9.
276
+ * similarly, G can NOT be 0.
277
+ * O cannot be 9, 8, 7, because we know O is 3 less than K. So even though we don't know what K actually is, because K COULD be 9, we know what O, L, and J can NOT be.
278
+ * L cannot be 9 or 8
279
+ * J cannot be 9
280
+ * on the other side, K cannot be 0, 1, or 2
281
+ * J cannot be 0 or 1
282
+ * L cannot be 0.
283
+
284
+So, if we update our range chart accordingly:
285
+
286
+```
287
+B = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }
288
+G = { 1, 2, 3, 4, 5, 6, 7, 8, 9 }
289
+J = { 2, 3, 4, 5, 6, 7, 8, }
290
+K = { 3, 4, 5, 6, 7, 8, 9 }
291
+L = { 1, 2, 3, 4, 5, 6, 7, }
292
+M = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
293
+O = { 0, 1, 2, 3, 4, 5, 6, }
294
+P = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
295
+R = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
296
+V = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
297
+```
298
+
299
+Moving on, dealing with details of discovering those one-off relations,
300
+that tells us something about the NEXT subtractions: that they borrow
301
+(which means they are LESS THAN the thing being subtracted from them):
302
+
303
+ * L is less than K (which we actually know to be 2 less than K), so L - K needs to BORROW
304
+ * J is less than K (which we know is 1 less than K), so J - K needs to BORROW
305
+ * V is apparently also less than K (which we didn't previously know), so V - K needs to BORROW
306
+ * now knowing than V << K, we can connect our other relational fragment in (I use the double '<<' to denote "less than" by an unknown amount, because while we know V is less than K, we don't know by how much).
307
+
308
+So: V < G << O < L < J < K
309
+
310
+This allows us some further whittling of our ranges:
311
+
312
+ * V cannot be 9, 8, 7, 6, or 5
313
+ * G cannot be 9, 8, 7, or 6
314
+ * O cannot be 0, or 1
315
+ * L cannot be 0, 1, or 2
316
+ * J cannot be 0, 1, 2, or 3
317
+ * K cannot be 0, 1, 2, 3, or 4
318
+
319
+```
320
+B = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }
321
+G = { 1, 2, 3, 4, 5, }
322
+J = { 4, 5, 6, 7, 8, }
323
+K = { 5, 6, 7, 8, 9 }
324
+L = { 3, 4, 5, 6, 7, }
325
+M = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
326
+O = { 2, 3, 4, 5, 6, }
327
+P = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
328
+R = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
329
+V = { 0, 1, 2, 3, 4, }
330
+```
331
+
332
+Already we can see that V and G are likely lower numbers, and O, L, J,
333
+and K are likely higher numbers.
334
+
335
+What else do we have? Let's keep going:
336
+
337
+We cannot instantly proceed to the next subtraction in as obvious a
338
+progression, as we'll need more information on the various letters
339
+involved.
340
+
341
+### Finding K (and J and L and O as well)
342
+
343
+However, looking at the puzzle, I'm interested in seeing if we can find
344
+any obvious examples of 0. You know, letter minus same letter sort of
345
+things. Because they will typically end up equalling 0 (or 9).
346
+
347
+Why 9? Because of a borrow!
348
+
349
+```
350
+((5-1)+10)-5 = (4+10)-5 = 14 - 5 = 9
351
+```
352
+
353
+... that can be quite revealing too!
354
+
355
+And it would appear we have one wonderful candidate in the bottom-most
356
+subtraction:
357
+
358
+```
359
+ KVRMR
360
+ -JKRKB
361
+ =====
362
+ VKMK
363
+```
364
+
365
+Lookie there: R-R = K.
366
+
367
+Usually, that would result in a 0. BUT, we also know that K can NOT be 0
368
+(looking at our range table above).
369
+
370
+So, that means it is being borrowed from, and it itself has to borrow, so
371
+we now also know that M is less than K: M << K
372
+
373
+And, as indicated above:
374
+
375
+```
376
+((R-1)+10)-R = 9!
377
+```
378
+
379
+We now know that K = 9!
380
+
381
+That suddenly reveals a whole lot to us, due to our relational chains
382
+we've built. Let's update:
383
+
384
+```
385
+| 0 | |
386
+| 1 | |
387
+| 2 | |
388
+| 3 | |
389
+| 4 | |
390
+| 5 | |
391
+| 6 | O |
392
+| 7 | L |
393
+| 8 | J |
394
+| 9 | K |
395
+```
396
+
397
+Also, with the new introduction of M being less than K:
398
+
399
+```
400
+B = { 0, 1, 2, 3, 4, 5, }
401
+G = { 1, 2, 3, 4, 5, }
402
+J = { 8 }
403
+K = { 9 }
404
+L = { 7 }
405
+M = { 0, 1, 2, 3, 4, 5, }
406
+O = { 6 }
407
+P = { 0, 1, 2, 3, 4, 5, }
408
+R = { 0, 1, 2, 3, 4, 5, }
409
+V = { 0, 1, 2, 3, 4, }
410
+```
411
+
412
+And, our relational chains:
413
+
414
+ * V < G << O < L < J < K
415
+ * M << O < L < J < K
416
+
417
+Because we don't yet know any relation of M compared to V or G, we have
418
+to keep them separate for now.
419
+
420
+We also have a second disqualifier for K being 0... the ones place
421
+subtraction in that bottom-most subtraction:
422
+
423
+```
424
+R - B = K
425
+```
426
+
427
+There's nothing further to the right that could borrow from this problem,
428
+so it can only exist in two states:
429
+
430
+ * R is greater than B
431
+ * R is less than B
432
+
433
+Since we know that K is 9, there's NO OTHER pair of single digit numbers
434
+we can subtract to get 9, which tells us that:
435
+
436
+ * R is less than B (R << B)
437
+
438
+Currently both R and B can be 0-5 (although now, B is 1-5, and R is 0-4).
439
+We'd need to find a combination where (R+10)-B is 9:
440
+
441
+```
442
+| R: 0 | R: 1 | R: 2 | R: 3 | R: 4 |
443
+| (0+10) | (1+10) | (2+10) | (3+10) | (4+10) |
444
+| 10 | 11 | 12 | 13 | 14 |
445
+```
446
+
447
+And from that, we're subtracting B, which is 1, 2, 3, 4, or 5. The answer
448
+has to be 9.
449
+
450
+So:
451
+
452
+10-1=9, 11-2=9, 12-3=9, 13-4=9, and 14-5=9
453
+
454
+Hey, look at that... B is one greater than R (not just R << B, BUT: R <
455
+B)
456
+
457
+Our relational chains:
458
+
459
+ * V < G << O < L < J < K
460
+ * M << O < L < J < K
461
+ * R < B << O < L < J < K
462
+
463
+And our range table:
464
+
465
+```
466
+B = { 1, 2, 3, 4, 5, }
467
+G = { 1, 2, 3, 4, 5, }
468
+J = { 8 }
469
+K = { 9 }
470
+L = { 7 }
471
+M = { 0, 1, 2, 3, 4, 5, }
472
+O = { 6 }
473
+P = { 0, 1, 2, 3, 4, 5, }
474
+R = { 0, 1, 2, 3, 4, }
475
+V = { 0, 1, 2, 3, 4, }
476
+```
477
+
478
+If you look, the only letter we've not yet directly interacted with yet
479
+is 'P', although we already know enough about it (that it is 0-5, less
480
+than O, L, J, and K). And if you look closely, you'll notice that 'P'
481
+isn't even present in the letter division problem! So its identity will
482
+rely entirely on the proving of the other values.
483
+
484
+Let's continue on:
485
+
486
+M-K=M, BECAUSE we know M << K, AND BECAUSE we know the subtraction to the
487
+right is borrowing from it (because R < B), we have something like this:
488
+(M-1+10)-K=M
489
+
490
+Can't really do much more with it at this point, but it is important to
491
+know to help us identify the borrows needing to happen.
492
+
493
+### Finding our zero value (R and B)
494
+
495
+Why don't we go ahead and find 0? If you look in the subtraction above
496
+the bottom one, we have another "letter minus same letter" scenario, and
497
+it doesn't equal K!
498
+
499
+```
500
+ JJGKL
501
+ -LKBKV
502
+ =====
503
+ KVRM
504
+```
505
+
506
+We KNOW that V << L, so no borrow is happening there.
507
+
508
+Therefore, K-K, or 9-9, equals 0. So R is 0!
509
+
510
+... and B is 1! Because of our identified relationship.
511
+
512
+Updating things!
513
+
514
+```
515
+| 0 | R |
516
+| 1 | B |
517
+| 2 | |
518
+| 3 | |
519
+| 4 | |
520
+| 5 | |
521
+| 6 | O |
522
+| 7 | L |
523
+| 8 | J |
524
+| 9 | K |
525
+```
526
+
527
+Also, with the new introduction of M being less than K:
528
+
529
+```
530
+B = { 1 }
531
+G = { 3, 4, 5, }
532
+J = { 8 }
533
+K = { 9 }
534
+L = { 7 }
535
+M = { 2, 3, 4, 5, }
536
+O = { 6 }
537
+P = { 2, 3, 4, 5, }
538
+R = { 0 }
539
+V = { 2, 3, 4, }
540
+```
541
+
542
+NOTE: G is NOT 2, because G is greater than V (one greater, in fact), so
543
+we can similarly whittle that off.
544
+
545
+Relational chains can look as follows now:
546
+
547
+ * R < B << V < G << O < L < J < K
548
+ * R < B << M << O < L < J < K
549
+ * R < B << P << O < L < J < K
550
+
551
+Basically just down to V, G, P, and M.
552
+
553
+### Finding V and G
554
+
555
+And I think we have the means to find V: notice the second to last
556
+subtraction, the "LKBKV". You know where we get that from? Multiplying
557
+the divisor (KJKK) by J (since it is the third subtraction taking place).
558
+
559
+We KNOW the numeric values of K and J, in fact we know the values of L,
560
+K, and B. The only thing we don't know is 'V', and since V is in the
561
+one's place, that makes things super easy for us.
562
+
563
+KJKK = 9899
564
+J = 8
565
+
566
+So: 9899 x 8 = 79192 = LKBKV!
567
+
568
+V is 2!
569
+
570
+Which means, because V < G, that G is 3!
571
+
572
+Updating our records:
573
+
574
+```
575
+| 0 | R |
576
+| 1 | B |
577
+| 2 | V |
578
+| 3 | G |
579
+| 4 | |
580
+| 5 | |
581
+| 6 | O |
582
+| 7 | L |
583
+| 8 | J |
584
+| 9 | K |
585
+```
586
+
587
+Also, with the new introduction of M being less than K:
588
+
589
+```
590
+B = { 1 }
591
+G = { 3 }
592
+J = { 8 }
593
+K = { 9 }
594
+L = { 7 }
595
+M = { 4, 5, }
596
+O = { 6 }
597
+P = { 4, 5, }
598
+R = { 0 }
599
+V = { 2 }
600
+```
601
+
602
+Relational chains can look as follows now:
603
+
604
+ * R < B < V < G << M << O < L < J < K
605
+ * R < B < V < G << P << O < L < J < K
606
+
607
+### Finding M and discovering P
608
+
609
+And then there were 2. We really just need to find M, or P, and we're
610
+done. And since there are no 'P' values in the puzzle, we need to target
611
+M. So let's look for some candidates:
612
+
613
+Hey, how about this:
614
+
615
+```
616
+ JJGKL
617
+ -LKBKV
618
+ =====
619
+ KVRM
620
+```
621
+
622
+One's place subtraction: L - V = M.
623
+
624
+We KNOW L (7) is greater than V (2), so no borrow is happening.
625
+
626
+L-V=M
627
+7-2=5
628
+
629
+M is 5. That means P is 4 by process of elimination.
630
+
631
+Puzzle completed:
632
+
633
+```
634
+| 0 | R |
635
+| 1 | B |
636
+| 2 | V |
637
+| 3 | G |
638
+| 4 | P |
639
+| 5 | M |
640
+| 6 | O |
641
+| 7 | L |
642
+| 8 | J |
643
+| 9 | K |
644
+```
645
+
646
+Also, with the new introduction of M being less than K:
647
+
648
+```
649
+B = { 1 }
650
+G = { 3 }
651
+J = { 8 }
652
+K = { 9 }
653
+L = { 7 }
654
+M = { 5 }
655
+O = { 6 }
656
+P = { 4 }
657
+R = { 0 }
658
+V = { 2 }
659
+```
660
+
661
+Relational chains can look as follows now:
662
+
663
+ * R < B < V < G < P < M < O < L < J < K
664
+
665
+I wasn't able to show it as well in text on the wiki, but I also made a
666
+point to mark up each subtraction to show whether a borrow occurred or
667
+not:
668
+
669
+{{ :undefined:borrows.jpg?400 |}}
670
+
671
+To be sure, there are likely MANY, MANY ways to arrive at these
672
+conclusions. What is important is being observant, performing little
673
+experiments, seeing if there can be any insights to have, even if
674
+whittling away knowing what things can NOT be.
675
+
676
+Your performance on this project will be directly tied to being able to
677
+document your process through the puzzle; I have provided this writeup in
678
+order to show you an example of what that process may look like.
679
+
680
+## GETTING STARTED
681
+
682
+In the **pctX/** sub-directory of your class Public Directory, under a
683
+directory by the name of your username, you will find the following
684
+file(s):
685
+
686
+ * **puzzle**
687
+ * possibly also a file called **table**
688
+ * if desired, you can use **worksheet** as a base for your solution file, or for generating text-based representations for using on discord when asking for help.
689
+
690
+Copy this file into your local project directory. For most classes, a
691
+**grabit** is available. For others, you'll have to manually copy the
692
+file on your own.
693
+
694
+There is also a **MANIFEST** file in the parent directory (the **pctX/**
695
+sub-directory), which will contain MD5sums of the various puzzle keys,
696
+provided to help you in verifying your puzzle key.
697
+
698
+For this project, you have to solve, DOCUMENT, AND VERIFY the provided
699
+puzzle in order to be eligible for full credit will be the one contained
700
+in the **puzzle** file.
701
+
702
+To obtain your puzzle, you can utilize the 'grabit' tool on lab46.
703
+
704
+## PROCESS
705
+
706
+Solve, document, and verify the puzzle.
707
+
708
+On your own.
709
+
710
+Seek to discover and explore and understand, NOT to just come up with an
711
+answer.
712
+
713
+It is recommended you do this by hand, ON PAPER. Furthermore, using graph
714
+paper may help in greatly reducing mistakes, as is using two different
715
+coloured writing implements (green, purple; or blue, black)... write up
716
+the puzzle in one colour, then use the other to mark up borrows and the
717
+like.
718
+
719
+## A NOTE ON NUMBER BASES
720
+
721
+Some of the puzzles you may be presented with may be in different number
722
+bases.
723
+
724
+You are likely acclimated to the **base 10** number system, where we have
725
+ten unique counting digits (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)
726
+
727
+Different number bases simply have less or more digits.
728
+
729
+For example, base 8 and 9 both have fewer than ten counting values:
730
+
731
+| base | numbers |
732
+| ---- | ------------------------- |
733
+| 8 | 0, 1, 2, 3, 4, 5, 6, 7 |
734
+| 9 | 0, 1, 2, 3, 4, 5, 6, 7, 8 |
735
+
736
+And then we have bases with MORE counting values than in base 10:
737
+
738
+| base | numbers |
739
+| ---- | ---------------------------------- |
740
+| 11 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A |
741
+| 12 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B |
742
+
743
+Notice the presence of 'A' and 'B'... these are not variables or
744
+algebraic values. These are bonafide **NUMBERS**, just like 1, 2, 3.
745
+
746
+Differences manifest once you exceed the maximum counting value for the base:
747
+
748
+ * base 8: 7 + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "eight")
749
+ * base 9: 8 + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "nine")
750
+ * base 10: 9 + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "ten")
751
+ * base 11: A + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "eleven")
752
+ * base 12: B + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "twelve")
753
+
754
+You likely have extensively memorized a table of single-digit base 10
755
+values, which at first glance makes this other base stuff unfamiliar. But
756
+it works according to the same properties as base 10 (just, different
757
+symbols representing the quantities involved).
758
+
759
+For any strategies involving the "9" value (in base 10), you will find
760
+that the same strategy works in other bases (so it isn't so much a "9
761
+trick" as it is a "highest counting digit trick").
762
+
763
+Similarly, any of the relational or logical tricks will "just work", it
764
+is only the appearance of mathematical end results that really differs.
765
+So, if you are adept at the logical/relational methods for investigating
766
+a puzzle, you could perhaps minimize the amount of base-related math you
767
+may have to do (certainly on lower difficulty levels of puzzle).
768
+
769
+## YOUR SUBMISSION
770
+
771
+### SUBMISSION FOR STANDARD-STYLE LETTER DIVISION
772
+
773
+If your puzzle was provided with a quotient and remainder (and contains
774
+no question marks in the puzzle proper), you have a regular puzzle.
775
+
776
+The files you will want to submit include:
777
+
778
+ * your puzzle key, in a textfile called 'pctX.puzzle.key' containing ONLY the capital letters corresponding in order to the 0-9 values (and a trailing newline).
779
+ * your documentation of your solving and exploration of the puzzle. If you did this on paper, will need to transcribe it out into clearly readable, organized, and followable text directions. The file, in text form, should be called 'pctX.puzzle.solution'. Images of your notes will NOT be accepted for submission.
780
+ * your verification in a file called 'pctX.puzzle.verify': this is after you've completed the puzzle, and you are resolving parts of the puzzle to ensure that the letter to number mappings are valid.
781
+
782
+Your solution MUST be of a form so that, if given to another person, they
783
+can follow your steps and have an understanding of the decisions made.
784
+
785
+### SUBMISSION FOR SOLVE4-STYLE LETTER DIVISION
786
+
787
+The point behind a "solve4" puzzle is to also determine the `QUOTIENT` and `REMAINDER`, in addition to the key.
788
+
789
+ * your puzzle key, in a textfile called 'pctX.puzzle.key' containing ONLY the capital letters corresponding in order to the 0-9 values (and a trailing newline).
790
+ * your documentation of your solving and exploration of the puzzle. If you did this on paper, will need to transcribe it out into clearly readable, organized, and followable text directions. The file, in text form, should be called 'pctX.puzzle.solution'. Images of your notes will NOT be accepted for submission.
791
+ * your quotient:remainder (in letterized/obfuscated form), in a text file called 'pctX.puzzle.verify'
792
+
793
+Your solution MUST be of a form so that, if given to another person, they
794
+can follow your steps and have an understanding of the decisions made to
795
+get them from start to solution.
796
+
797
+## PUZZLE KEY
798
+
799
+As indicated, you are to place the determined key to your puzzle in a
800
+regular text file called 'pctX.puzzle.key', and will contain ONLY the
801
+capital letters, in order from 0 to the highest counting symbol of the
802
+base, of your puzzle (and a trailing newline).
803
+
804
+For example, using the example puzzle above:
805
+
806
+| 0 | R |
807
+| 1 | B |
808
+| 2 | V |
809
+| 3 | G |
810
+| 4 | P |
811
+| 5 | M |
812
+| 6 | O |
813
+| 7 | L |
814
+| 8 | J |
815
+| 9 | K |
816
+
817
+We'll want to put them, in order, in our key file:
818
+
819
+```
820
+$ echo "RBVGPMOLJK" > pctX.puzzle.key
821
+```
822
+
823
+Want to know what a proper 'key' file should look like? This:
824
+
825
+```
826
+$ cat pctX.puzzle.key
827
+RBVGPMOLJK
828
+```
829
+
830
+JUST the letters (and a trailing newline).
831
+
832
+## PUZZLE SOLUTION
833
+
834
+As stated, a very large part of this project's evaluation will be based
835
+on your clear and detailed documentation of how you determined each
836
+letter's mapping in the solution key of your puzzle.
837
+
838
+Just providing the 'key' will not result in success.
839
+
840
+Your documentation should, while there may be supporting information,
841
+provide some identified path that showed the steps you went through to
842
+identify each letter, be it directly or indirectly.
843
+
844
+You are free to write out your solution with pen on paper (that is how I
845
+usually do these puzzles); but to submit, you MUST transcribe it to text
846
+and submit it in that format. Images will NOT be accepted. Do not look on
847
+this as a reason to avoid doing it by hand: the manual work of the
848
+process is inherently beneficial, you simply need to commit to doing it.
849
+
850
+The aim here is not to dump a bunch of data on me, but instead present me
851
+with connected and pertinent information that documents your process of
852
+progression through the puzzle from start to finish. This is in the same
853
+vein as programming in a language on a computer. A computer program is a
854
+detailed description of a process to solving some problem in a format the
855
+receiver can understand.
856
+
857
+## VERIFICATION
858
+
859
+Depending on the type of puzzle you have (regular or "solve for"
860
+variety), the contents of your verification file will differ.
861
+
862
+What is the difference between a regular puzzle and a solve4 puzzle?
863
+Basically:
864
+
865
+ * a regular puzzle comes with quotient and remainder included in your puzzle
866
+ * a solve4 puzzle omits the quotient and remainder, and instead replaces them with a series of question marks, indicating that as part of your task in solving the puzzle, you must also figure out the quotient and remainder (this is why the verify for solve4 puzzles is shorter and simpler: you've already done so much of the verification work in solving it).
867
+
868
+### REGULAR PUZZLE
869
+
870
+In this form, your 'pctX.puzzle.verify' file will be similar format to
871
+your writeup (a description of what aspects of the puzzle you are testing
872
+to ensure things work out).
873
+
874
+You are to manually verify your solution by taking the numeric identities
875
+of each letter, plugging them back into the original puzzle, solving it,
876
+and converting the obtained quotient and remainder back into letter form
877
+to compare with those in the puzzle provided to you. If they match, you
878
+have successfully solved the puzzle. If they do not match, some error
879
+exists that should be addressed and corrected.
880
+
881
+An example of a verification text can be found below.
882
+
883
+### EXAMPLE FOR REGULAR PUZZLE
884
+
885
+The best way to verify the puzzle with our key is to convert the dividend
886
+and divisor to its numeric equivalent, perform the division, and
887
+compare the resulting quotient and remainder against those found in the
888
+letterified puzzle:
889
+
890
+ * divisor: KJKK --> 9899
891
+ * dividend: GLMBRVLR --> 37510270
892
+
893
+And let's do some long division!
894
+
895
+```
896
+ +---------
897
+ 9899 | 37510270
898
+```
899
+
900
+9899 goes into 37510 three times:
901
+
902
+```
903
+ 3
904
+ +---------
905
+ 9899 | 37510270
906
+ -29697
907
+ =====
908
+ 78132
909
+```
910
+
911
+It might be convenient to have a quick factor reference for 9899 handy:
912
+
913
+ * 9899 * 0 = 0
914
+ * 9899 * 1 = 9899
915
+ * 9899 * 2 = 19798
916
+ * 9899 * 3 = 29697
917
+ * 9899 * 4 = 39596
918
+ * 9899 * 5 = 49495
919
+ * 9899 * 6 = 59394
920
+ * 9899 * 7 = 69293
921
+ * 9899 * 8 = 79192
922
+ * 9899 * 9 = 89091
923
+
924
+9899 fits into 78132 seven times (69293):
925
+
926
+```
927
+ 37
928
+ +---------
929
+ 9899 | 37510270
930
+ -29697
931
+ =====
932
+ 78132
933
+ -69293
934
+ =====
935
+ 88397
936
+```
937
+
938
+Once again, looking at the list of factors, we see that the best fit for 9899 into 88397 is 79192 (a factor of 8):
939
+
940
+```
941
+ 378
942
+ +---------
943
+ 9899 | 37510270
944
+ -29697
945
+ =====
946
+ 78132
947
+ -69293
948
+ =====
949
+ 88397
950
+ -79192
951
+ =====
952
+ 92050
953
+```
954
+
955
+Finally, a factor of 9 (89091) fits in best:
956
+
957
+```
958
+ 3789 <-- quotient
959
+ +---------
960
+ 9899 | 37510270
961
+ -29697
962
+ =====
963
+ 78132
964
+ -69293
965
+ =====
966
+ 88397
967
+ -79192
968
+ =====
969
+ 92050
970
+ -89091
971
+ =====
972
+ 2959 <-- remainder
973
+```
974
+
975
+Converting our quotient and remainder back to letters:
976
+
977
+ * quotient: 3789 --> GLJK
978
+ * remainder: 2959 --> VKMK
979
+
980
+And comparing against the problem we were given:
981
+
982
+ * quotient: GLJK <-> GLJK
983
+ * remainder: VKMK <-> VKMK
984
+
985
+Success!
986
+
987
+## SOLVE4 PUZZLE
988
+
989
+The verification for these puzzles becomes a bit easier, as you are
990
+merely providing the quotient and remainder.
991
+
992
+Let's say the quotient was "BTXMK" and the remainder was "YYGMX"
993
+
994
+You'd prepare your 'pctX.puzzle.verify' file as follows:
995
+
996
+```
997
+$ echo "BTXMK:YYGMX" > pctX.puzzle.verify
998
+```
999
+
1000
+Basically: quotient followed by remainder, separated by a colon, all on
1001
+the same line.
1002
+
1003
+NOTE: Do not include any leading zeroes.
1004
+
1005
+## WALKTHROUGH VIDEOS
1006
+
1007
+To further aid your letter division efforts, I have recorded some videos
1008
+showing my walkthrough of various letter division puzzles:
1009
+
1010
+ * [another take on the puzzle presented on this page](https://youtu.be/8oCoGGspf70)
1011
+ * [a base 8 letter division puzzle](https://www.youtube.com/watch?v=2Zoa6iymxpw)
1012
+ * [a base 9 letter division puzzle](https://www.youtube.com/watch?v=zil4YjgC6bw)
1013
+ * [a base 10 letter division puzzle](https://www.youtube.com/watch?v=b6wv9zXlbJE)
1014
+ * [a base 11 letter division puzzle](https://youtu.be/OHrLOVihi_4)
1015
+
1016
+## STRATEGIES
1017
+
1018
+### LEFT EDGE
1019
+
1020
+An advantage of the left-most values, is the top value is greater than
1021
+those beneath it (it doesn't need to borrow; indeed it CANNOT borrow,
1022
+without breaking math). Might be taken from, however...
1023
+
1024
+This can also help establish the state of borrows elsewhere in the
1025
+puzzle, should a similar subtraction (same top-value) be present in more
1026
+than one place.
1027
+
1028
+For example:
1029
+
1030
+```
1031
+ WXXY
1032
+ -PQRT
1033
+ ====
1034
+ GCBA
1035
+```
1036
+
1037
+ * W-P=G
1038
+ * P << W (P is somewhat less than W)
1039
+ * G << W (G is somewhat less than W)
1040
+
1041
+NOTE: from this example alone, we do NOT know P's relationship to G.
1042
+
1043
+## DETERMINE BORROWS AND TAKES
1044
+
1045
+Like the range table and your chains of assertions gradually assembled
1046
+during puzzle solving, another activity you should undertake is the
1047
+determination of all the borrows/takes in the puzzle.
1048
+
1049
+And not just IF there is a borrow/take, but also if there isn't one.
1050
+
1051
+Many may remember the idea of borrows from math class, and are confused
1052
+at what a "take" is: this is just our attempt to connect one subtraction
1053
+into the tapestry of the overall problem.
1054
+
1055
+Take the following numeric example:
1056
+
1057
+```
1058
+ 545
1059
+-347
1060
+ ===
1061
+ 198
1062
+```
1063
+
1064
+Notice how, looking at the 5-7=8 subtraction (on the far right), we can
1065
+see that the 5 is somewhat less than 7 (and the 8), so that 5 would have
1066
+to borrow.
1067
+
1068
+Being all the way on the right, nothing is able to take from it, so that
1069
+5 is borrowing, but not being taken from.
1070
+
1071
+Onto the 4-4=9… because the 5 to its right is needing to borrow… what
1072
+is it borrowing from? The 4. So our 4 is being "taken from".
1073
+
1074
+ * 4-1=3
1075
+
1076
+3 is less than 4 (And 9), so THAT now has to borrow.
1077
+
1078
+So the 4 is being taken from, and as a result, needs to borrow.
1079
+
1080
+Then proceeding left to the 5-3=1... being all the way on the left,
1081
+it can’t borrow from anything, and the universe would explode
1082
+mathematically if the leftmost, top value in a long division term were
1083
+less than what was being subtracted from it. So, the 5 does not have to
1084
+borrow. But we know from the 4-4=9 subtraction, that the 4 borrows, and
1085
+it is borrowing from the 5
1086
+
1087
+So: that left-most 5 is not borrowing, but it IS being taken from.
1088
+
1089
+The state of the borrows/takes greatly enhances our ability to scoop up
1090
+additional clues we can turn into assertions.
1091
+
1092
+## TOP IS KNOWN GREATER THAN
1093
+
1094
+When we know the top letter is greater than at least one of the other two
1095
+numbers in the subtraction, turns out it is also greater than the other:
1096
+
1097
+```
1098
+ 8 7 6 5
1099
+-5 -1 -4 -2
1100
+== == == ==
1101
+ 3 6 2 3
1102
+```
1103
+
1104
+This can also help establish the state of borrows elsewhere in the
1105
+puzzle, should a similar subtraction (same top-value and other letter) be
1106
+present in more than one place.
1107
+
1108
+When the top is known to be greater than the or a number beneath, it
1109
+signifies that NO BORROW is happening.
1110
+
1111
+NOTE: this doesn't tell us anything about the TAKE situation.
1112
+
1113
+## TOP IS KNOWN LESS THAN
1114
+
1115
+When we know the top letter is less than at least one of the other two
1116
+numbers in the subtraction, turns out it is also less than the other:
1117
+
1118
+```
1119
+13 12 16 11
1120
+-5 -3 -7 -4
1121
+== == == ==
1122
+ 8 9 9 7
1123
+```
1124
+
1125
+This can also help establish the state of borrows elsewhere in the
1126
+puzzle, should a similar subtraction (same top-value and other letter) be
1127
+present in more than one place.
1128
+
1129
+When the top is known to be less than the or a number beneath, it
1130
+signifies that a BORROW is happening.
1131
+
1132
+NOTE: this doesn't tell us anything about the TAKE situation.
1133
+
1134
+## RIGHT EDGE
1135
+
1136
+We know from right-most values, that they are NOT being taken from.
1137
+
1138
+This can also help establish the state of takes elsewhere in the puzzle,
1139
+should an identical subtraction be present in more than one place.
1140
+
1141
+## LOOK FOR ZERO AND GREATEST SYMBOL CANDIDATES
1142
+
1143
+There are two common give-away cases for finding the two extreme digits
1144
+(least/lowest/zero and greatest/highest) in a puzzle, regardless of base:
1145
+
1146
+```
1147
+ X
1148
+ -X
1149
+ =
1150
+ Y
1151
+```
1152
+
1153
+and:
1154
+
1155
+```
1156
+ X
1157
+ -Y
1158
+ =
1159
+ X
1160
+```
1161
+
1162
+We don't, simply from this display, know if it is 0 or if it is the
1163
+greatest digit. Merely that it can only be 0 or the greatest digit.
1164
+
1165
+Determining the identity of the letter (Y in these examples) depends on
1166
+the state of borrow/takings for the subtraction.
1167
+
1168
+There really are only TWO possibilities here:
1169
+
1170
+ * no borrow AND no take (Y would be 0)
1171
+ * borrow AND take (Y would be the greatest digit)
1172
+
1173
+The other two scenarios are mathematically impossible given this
1174
+particular pattern (again, ONLY for 0, greatest digit scenario).
1175
+
1176
+## PROCESS OF ELIMINATION
1177
+
1178
+A tactic that sees use in almost any puzzle is that of elimination: or
1179
+using logic to negate possibilities.
1180
+
1181
+For example:
1182
+
1183
+```
1184
+ ABCD
1185
+-EFGH
1186
+ ====
1187
+ JKLM
1188
+```
1189
+
1190
+Looking at that right-most subtraction (D-H=M), even if we know NOTHING
1191
+about D, H, or M, we can, however, ascertain that:
1192
+
1193
+ * H is NOT zero
1194
+ * M is NOT zero
1195
+
1196
+Because none of the zero patterns are manifesting (if we had D-H=D, for
1197
+instance, in that right-most position, we'd KNOW that H was zero), we can
1198
+categorically eliminate zero as a possibility for the two lower letters
1199
+in this subtraction (NOTE: D very well COULD BE zero, but we can't do
1200
+anything about determining yet solely based on this observation).
1201
+
1202
+This strategy would work in other places, too, if sufficient
1203
+borrows/takes were known.
1204
+
1205
+For example, in A-E=J, if we had established that A was NOT being taken
1206
+from, we could apply this same elimination to E and J (not zero).
1207
+
1208
+Or B-F=K, or C-G=L, if we knew we weren't being taken from. But if we
1209
+don't know the take situation, we cannot yet act on this.
1210
+
1211
+## DOUBLING
1212
+
1213
+Sometimes we will be treated to things like:
1214
+
1215
+```
1216
+ T
1217
+ -P
1218
+ =
1219
+ P
1220
+```
1221
+
1222
+Which implies T is double the value of P.
1223
+
1224
+This isn't the whole story, as we REALLY need to know the borrow/take
1225
+situation to do anything with this information.
1226
+
1227
+For example, for an even base: if T is being TAKEN FROM, we know that T
1228
+is odd. Likewise, if it is NOT being taken from, T is even.
1229
+
1230
+Also:
1231
+
1232
+ * If T does NOT borrow, P+P is some value less than 10.
1233
+ * If T DOES borrow, P+P is some value greater than or equal to 10.
1234
+
1235
+In either case of T being odd or even, we can eliminate half the values
1236
+(if T is even, it cannot be any odd values, not in an even base).
1237
+
1238
+## NEXT-TO HINTS
1239
+
1240
+Sometimes you may be treated to left-most clues like this:
1241
+
1242
+```
1243
+ JKLM
1244
+ -FGHH
1245
+ ====
1246
+ TWX
1247
+```
1248
+
1249
+Notice how J-F equals nothing? That tells us the following things:
1250
+
1251
+ * F is exactly one value less than J (written: F < J)
1252
+ * K is LESS THAN G and T (K has to borrow to make J-F=0 versus the 1 it would otherwise be).
1253
+
1254
+## MORE NEXT-TO HINTS
1255
+
1256
+What really pays off is when we have a scenario like this:
1257
+
1258
+```
1259
+ JKLJM
1260
+ -FGHFH
1261
+ =====
1262
+ TWUX
1263
+```
1264
+
1265
+See that nestled J-F=U there? Because we had the left-most J-F=NOTHING
1266
+establishing our assertion that F < J, yet NOT knowing the state of being
1267
+taken from (ie not knowing anything about M against H or X):
1268
+
1269
+ * U is EITHER 0 or 1, to be immediately determined once we know the state of M against H or X (the subtraction immediately to the right).
1270
+
1271
+## SUBTRACT BY GREATEST DIGIT, GET INCREMENT
1272
+
1273
+If we have identified the greatest value, and we see it elsewhere in the
1274
+puzzle, NOT as the top value, but as the value being subtracted, or the
1275
+result, and we are not being taken from, we know some things.
1276
+
1277
+For example, let's say C is the greatest digit (9 in base 10), and E <<
1278
+T:
1279
+
1280
+```
1281
+ PHANT
1282
+ - OMME
1283
+ =====
1284
+ NACE
1285
+```
1286
+
1287
+See the N-M=C ?
1288
+
1289
+Because we know C is 9:
1290
+
1291
+ * N << C (everything not C is less than C (9))
1292
+ * therefore also: N << M
1293
+
1294
+Watch what happens when we plug in values:
1295
+
1296
+ * N = 1: 11-9=2
1297
+ * N = 2: 12-9=3
1298
+ * N = 3: 13-9=4
1299
+ * N = 4: 14-9=5
1300
+ * ... through N=7
1301
+
1302
+Notice how when N is 1, M is 2... 2, 3... 3, 4... ?
1303
+
1304
+In this scenario: N is EXACTLY ONE LESS than M: N < M.
1305
+
1306
+But only when we KNOW what the greatest digit in a base is and know the
1307
+state of whether or not we are being taken from.
1308
+
1309
+## SUBTRACT BY KNOWN OFFSET FROM GREATEST DIGIT, GET OFFSET INCREMENT
1310
+
1311
+Related to the above strategy, on "Subtract by greatest digit, get
1312
+increment", it actually applies to more than just the greatest digit: so
1313
+long as you know its distance from the greatest digit, and the take
1314
+situation of the subtraction, you can derive the offset of increment.
1315
+
1316
+A chart of the first few (I typically don't go any further than this out
1317
+of practicality, although the pattern persists beyond this point of
1318
+reporting):
1319
+
1320
+| digit | being taken from | not being taken from |
1321
+| ---------- | ---------------- | -------------------- |
1322
+| greatest | 0 | 1 |
1323
+| greatest-1 | 1 | 2 |
1324
+| greatest-2 | 2 | 3 |
1325
+
1326
+For example, let's say R is the second greatest digit (A in base 12), and
1327
+let's say we know that C << R:
1328
+
1329
+```
1330
+ SECOND
1331
+ - GRADE
1332
+ ======
1333
+ MATHS
1334
+```
1335
+
1336
+See the C-R=A? With R being the known second greatest digit, and knowing
1337
+that C is somewhat less than R, that means C is borrowing.
1338
+
1339
+Looking at the table, depending on the take situation, we can determine
1340
+that C is exactly 1 or 2 values less than A, potentially offing up nice
1341
+reduction of possibilities for both C and A.
1342
+
1343
+Should it turn out C is being taken from, then C is exactly 1 less than
1344
+A.
1345
+
1346
+If C is not being taken from, then C is exactly 2 less than A.
1347
+
1348
+## DIVISOR/MULTIPLICATION RELATIONS
1349
+
1350
+Since letter divisions are but a long division, if we were to look at one
1351
+(base 10) as purely numbers:
1352
+
1353
+```
1354
+ 2565
1355
+ +---------
1356
+27846 | 71447493
1357
+ -55692
1358
+ =====
1359
+ 157554
1360
+ -139230
1361
+ ======
1362
+ 183249
1363
+ -167076
1364
+ ======
1365
+ 161733
1366
+ -139230
1367
+ ======
1368
+ 22503
1369
+```
1370
+
1371
+Do you see that the divisor (27846) x 2 = 55692, divisor x 5 = 139230,
1372
+and divisor x 6 = 167076?
1373
+
1374
+Pay specific attention to the subtrahend of 55692. Notice how it is
1375
+exactly the same length in digits as the divisor (5 digits). This allows
1376
+us to make an important comparison:
1377
+
1378
+ * divisor (27846) x 1 = the divisor itself (27846).
1379
+ * any similarly-lengthed subtrahend as the divisor is NOT less than the divisor.
1380
+ * so we can make a comparison between the first digits of the divisor and that of the subtrahend.
1381
+
1382
+In a fully enlettered puzzle:
1383
+
1384
+```
1385
+ TECE
1386
+ +---------
1387
+TMGNC | MSNNMNXL
1388
+ -EECXT
1389
+ =====
1390
+ SEMEEN
1391
+ -SLXTLR
1392
+ ======
1393
+ SGLTNX
1394
+ -SCMRMC
1395
+ ======
1396
+ SCSMLL
1397
+ -SLXTLR
1398
+ ======
1399
+ TTERL
1400
+```
1401
+
1402
+In the case of TMGNC (the divisor) and EECXT (that first subtrahend),
1403
+specifically their first letters (T and E), because they are both the
1404
+same length (5 letters), we can establish the following relation:
1405
+
1406
+ * T << E (T is somewhat less than E)
1407
+ * by extension, the minuend the subtrahend is being subtracted from, has to be at least the same size or larger than the subtrahend. So, similarly, in TMGNC (the divisor) and MSNNM (5 letters), T << M (T is somewhat less than M.
1408
+
1409
+This strategy, making use of multiplication, can only be used on puzzles
1410
+where multiplication has not been restricted.
1411
+
1412
+## INVERTED SUBTRACTION PAIRS
1413
+
1414
+Given the following puzzle:
1415
+
1416
+```
1417
+ SETX
1418
+ +---------
1419
+EXEXT | XSSEMLMS
1420
+ -EXEXT
1421
+ =====
1422
+ LSECEL
1423
+ -TXMXCR
1424
+ ======
1425
+ SMCXLM
1426
+ -SSXSGN
1427
+ ======
1428
+ EMMELS
1429
+ -ELCLTG
1430
+ ======
1431
+ NSTRL
1432
+
1433
+base: 10
1434
+```
1435
+
1436
+Have you ever noticed patterns like the following:
1437
+
1438
+ * M-T=E (1st row, right-most)
1439
+ * E-M=M (2nd row, 3rd from left)
1440
+
1441
+or:
1442
+
1443
+ * X-E=L (1st row, left-most)
1444
+ * E-X=C (1st row, 2nd from right)
1445
+
1446
+Basically, two different subtractions that match the following pattern:
1447
+
1448
+ * top letter in one is a middle/bottom letter in the other
1449
+ * middle/bottom letter in the first is the top in the other
1450
+
1451
+... as is the case in those two identified examples: M (top), E (bottom)
1452
+and E(top), M (middle/bottom)
1453
+
1454
+or: X (top), E (middle) and then E (top), X (middle).
1455
+
1456
+When you have scenarios such as this we can assume something about the
1457
+sum of the OTHER two letters involved:
1458
+
1459
+ * (E,X) C + L
1460
+ * (E,M) M + T
1461
+
1462
+There are actually three possible sums, all dependent upon the state of
1463
+the takes:
1464
+
1465
+| no take from either | take from one but not the other | take from both |
1466
+| ------------------- | ------------------------------- | -------------- |
1467
+| the base | the base - 1 | the base - 2 |
1468
+
1469
+So, in the case of M-T=E and E-M=M, because M-T=E is on the right edge,
1470
+we know it cannot be taken from, so then we only need to determine the
1471
+take situation for E-M=M. Therefore, there are TWO potential answers for
1472
+M+T:
1473
+
1474
+ * (no takes) M + T = 10
1475
+ * (one take) M + T = 9
1476
+
1477
+... since the base of the puzzle is 10, 10 is the sum when there are no
1478
+takes involved on the two subtractions. For other bases, it is still "one
1479
+zero", but obviously the quantity of that base.
1480
+
1481
+The other identified pair in this example; the case of X-E=L and E-X=C,
1482
+both are within a line, so no immediate clues as to certain states on
1483
+take/no take. Therefore:
1484
+
1485
+ * (no takes) C + L = 10
1486
+ * (one take) C + L = 9
1487
+ * (two takes) C + L = 8
1488
+
1489
+This tends to be a nice way of accruing additional clues not revealed
1490
+in more common methods, increasing the chances of increasing letter
1491
+connectivity and deriving an eventual solution.
1492
+
1493
+## INVERTED SUBTRACTION RELATIONAL PAIRS
1494
+
1495
+Similar to the above strategy, what happens if you identify two
1496
+subtraction pairs, but instead of involving the same symbols, involves a
1497
+pair of symbols based on a known relation (off by one, in either
1498
+direction).
1499
+
1500
+The same core logic applies (factoring in the take situation on both).
1501
+
1502
+But we can also add additional influence based on the relation of the
1503
+symbols being modulated.
1504
+
1505
+For instance, if we were to have a known relation of `R < C`, and we had
1506
+the following:
1507
+
1508
+```
1509
+ X C
1510
+ -P -G
1511
+ = =
1512
+ R X
1513
+```
1514
+
1515
+Because we know R is one less than C, and the R is the one below the top,
1516
+with the C on the top, the value is INCREASED by 1.
1517
+
1518
+If instead we had:
1519
+
1520
+```
1521
+ X R
1522
+ -P -G
1523
+ = =
1524
+ C X
1525
+```
1526
+
1527
+Because we know R is one less than C, and the C is the one below the top,
1528
+with the R on top, the value is DECREASED by 1.
1529
+
1530
+So, rolling out with known borrow-takes:
1531
+
1532
+```
1533
+ xXx >Cx because R < C, and the larger of the pair is on the top:
1534
+ -P -G P + G = base - takes (no takes), PLUS 1
1535
+ = =
1536
+ R X
1537
+```
1538
+
1539
+```
1540
+ xXx >Rx because R < C, and the smaller of the pair is on the top:
1541
+ -P -G P + G = base - takes (no takes), MINUS 1
1542
+ = =
1543
+ C X
1544
+```
1545
+
1546
+## SINGLE-LETTER SUBTRAHEND DETERMINATION
1547
+
1548
+NOTE: Mostly useful for the "solve4" category of letter division puzzles
1549
+providing a conducive scenario to utilize this strategy.
1550
+
1551
+Let's look at the following puzzle (base 12):
1552
+
1553
+```
1554
+ ????????
1555
+ +---------
1556
+PTPXQ | NFNXHNXP
1557
+ -PTPXQ
1558
+ =====
1559
+ EHFXEN
1560
+ -EQETEF
1561
+ ======
1562
+ EXTXPX
1563
+ - PTPXQ
1564
+ ======
1565
+ FNJHUP
1566
+ -FGHJEP
1567
+ ======
1568
+ ??????
1569
+
1570
+base: 12
1571
+```
1572
+
1573
+With a current range of:
1574
+
1575
+```
1576
+ E = { 1, }
1577
+ F = { 2, }
1578
+ G = { 4, A, }
1579
+ H = { 8, }
1580
+ J = { 3, }
1581
+ N = { B }
1582
+ P = { 9, }
1583
+ Q = { 7, }
1584
+ R = { 4, A, }
1585
+ T = { 6, }
1586
+ U = { 5, }
1587
+ X = { 0, }
1588
+```
1589
+
1590
+As you can see, we are between G and R for the values of 4 and A. The
1591
+problem here is that R does not appear anywhere in the letter division,
1592
+meaning we have to determine G to determine R. There exists yet another
1593
+problem with G, it only appears as the last subtrahend before an unknown
1594
+remainder; we cannot determine it through natural puzzle-solving means.
1595
+
1596
+There are a few ways to go about this:
1597
+
1598
+ * last subtrahend divided by divisor
1599
+ * finding largest possible value (with factors of divisor) to subtract last minuend by
1600
+ * use the multiplication table and manually carry out the chain of multiplications (propagating carries as generated), building the subtrahend one value at a time (until we reach the letter in question)
1601
+
1602
+Going with the first method is simple, although depending on the values
1603
+known may be impossible or not be as efficient as the second method. We
1604
+start by turning the divisor and last subtrahend into numbers:
1605
+
1606
+ * PTPXQ = 96907
1607
+ * FGHJEP = 2G8319
1608
+
1609
+Since we do not know G yet, we leave it as-is. Now we can substitute G as
1610
+both 4 and A and try dividing by the divisor to see if we get a whole
1611
+number or not:
1612
+
1613
+ * 248319 / 96907 = 3 <- Is clearly correct, therefore G is equal to 4 and R is equal to A.
1614
+ * 2A8319 / 96907 = 3.76424...
1615
+
1616
+We are done with the first method. Now let's try the second method, which
1617
+requires more work and is very similar, but may come in handy when
1618
+lacking some numbers. First let's start off by turning the divisor and
1619
+last minuend into numbers:
1620
+
1621
+ * PTPXQ = 96907
1622
+ * FNJHUP = 2B3859
1623
+
1624
+Now let's make a factor list for PTPXQ:
1625
+
1626
+ * 96907 * 1 = 96907
1627
+ * 96907 * 2 = 171612
1628
+ * 96907 * 3 = 248319
1629
+ * 96907 * 4 = 323024
1630
+ * 96907 * 5 = 3B992B
1631
+ * 96907 * 6 = 494636
1632
+ * 96907 * 7 = 56B341
1633
+ * 96907 * 8 = 646048
1634
+ * 96907 * 9 = 720953
1635
+ * 96907 * A = 7B765A
1636
+ * 96907 * B = 892365
1637
+
1638
+From this factor list we need to see the highest number we can subtract
1639
+our last minuend (FNJHUP) by. Clearly 248319 from that group is smaller
1640
+than FNJUP and is the highest possible number. So that is the last
1641
+subtrahend used to get the remainder meaning G is equal 4!
1642
+
1643
+If G is equal to 4 then R is equal to A.
1644
+
1645
+## CHECKING YOUR RESULTS
1646
+
1647
+While things like the solution must be qualitatively evaluated, there are
1648
+a number of simple checks that can be done (especially for your key and
1649
+verify files) to determine whether or not you are on the right path.
1650
+
1651
+On lab46, you can run the **pzlchk** tool in the directory where your
1652
+puzzle files reside, and it will perform a number of tests, reporting its
1653
+findings to you in color-coded fashion.
1654
+
1655
+To use it:
1656
+
1657
+ * log into lab46
1658
+ * change into the directory where your pctX.puzzle files are located (key, solution, verify)
1659
+ * run the **pzlchk** tool with the appropriate arguments:
1660
+ * first argument is your class DESIG
1661
+ * second argument is your pctX project
1662
+ * analyze the results:
1663
+ * green and cyan indicates a level of acceptable status or success
1664
+ * red indicates an error
1665
+
1666
+```
1667
+lab46:~/src/SEMESTER/DESIG/pctX$ pzlchk DESIG pctX
1668
+```
1669
+
1670
+For example, here's what a fully working, submitted output would look like:
1671
+
1672
+```
1673
+lab46:~/src/SEMESTER/DESIG/pctX$ pzlchk DESIG pctX
1674
+Checking DESIG/pctX data files ...
1675
+ > checking key file ...
1676
+ > key file exists: pctX.puzzle.key
1677
+ > key is of correct format
1678
+ > key is of correct length
1679
+ > key matches an entry in the MANIFEST
1680
+ > checking solution file ...
1681
+ > solution file exists: pctX.puzzle.solution
1682
+ > solution file meets minimum length requirements
1683
+ > checking verify file ...
1684
+ > verify file exists: pctX.puzzle.verify
1685
+ > verify is NOT of incorrect format
1686
+
1687
+Checking DESIG/pctX submission ... submitted on 20210202-211205
1688
+```
1689
+
1690
+## SUBMISSION
1691
+
1692
+By successfully performing this project, you should be submitting files
1693
+that satisfy the following requirements:
1694
+
1695
+ * a `pctX.puzzle.key` file formatted as indicated elsewhere in this project document
1696
+ * a `pctX.puzzle.solution` file containing organized and informative detailing of your path to solution
1697
+ * a `pctX.puzzle.verify` file containing the appropriate verification information
1698
+
1699
+NOTE: Please substitute the actual project number in place of the 'X' in
1700
+pctX.
1701
+
1702
+To submit this project to me using the **submit** tool, run the following
1703
+command at your lab46 prompt:
1704
+
1705
+```
1706
+lab46:~/src/SEMESTER/DESIG/pctX$ submit DESIG pctX pctX.puzzle.key pctX.puzzle.solution pctX.puzzle.verify
1707
+Submitting DESIG project "pctX":
1708
+ -> pctX.puzzle.key(OK)
1709
+ -> pctX.puzzle.solution(OK)
1710
+ -> pctX.puzzle.verify(OK)
1711
+
1712
+SUCCESSFULLY SUBMITTED
1713
+```
1714
+
1715
+NOTE: "DESIG" here is your class designation. It can be something like
1716
+"cprog", "unix", "data", "discrete", "c4eng". You should know what your
1717
+particular class designation is and substitute it into the submit line
1718
+above.
1719
+
1720
+You should get some sort of confirmation indicating successful submission
1721
+if all went according to plan. If not, check for typos and or locational
1722
+mismatches.
1723
+
1724
+I'll be looking for the following:
1725
+
1726
+```
1727
+XX:pctX:final tally of results (XX/XX)
1728
+*:pctX:puzzle.key file submitted with correct values [#/#] (lower half of one-third)
1729
+*:pctX:puzzle.solution documents discovery of each letter [#/#] (two-thirds)
1730
+*:pctX:puzzle.verify provides verification information [#/#] (upper half of one-third)
1731
+```
1732
+
1733
+Additional points of consideration:
1734
+
1735
+ * if any restrictions are in force and they are ignored in the solving of the problem, up to 50% of credit can be deducted.
1736
+ * if solution is messy and disorganized, up to 50% of credit can be deducted (if I cannot easily tell how you got something).
1737
+
1738
+Point values for the various iterations of pctX projects:
1739
+
1740
+| pct0 | 13 pts | bonus |
1741
+| pct1 | 13 pts | bonus |
1742
+| pct2 | 26 pts | |
1743
+| pct3 | 26 pts | bonus |
1744
+| pct4 | 26 pts | |
1745
+| pct5 | 39 pts | bonus |
1746
+| pct6 | 39 pts | |
1747
+| pct7 | 39 pts | bonus |
1748
+| pct8 | 39 pts | |
1749
+| pct9 | 52 pts | bonus |
1750
+| pctA | 52 pts | |
1751
+| pctB | 52 pts | bonus |
1752
+| pctC | 52 pts | |
1753
+| pctD | 52 pts | bonus |
1754
+| pctE | 52 pts | bonus |
1755
+| bwp1 | 39 pts | bonus |
1756
+| bwp2 | 52 pts | bonus |
haas/spring2026/sysprog/projects/pctx.md
... ...
@@ -1,1574 +0,0 @@
1
-# CSCS2730 Systems Programing
2
-# PROJECT: PRACTICING CRITICAL THINKING (pctX)
3
-
4
-## OBJECTIVE
5
-
6
-To cultivate your problem solving, critical thinking, analytical, and
7
-observation skills.
8
-
9
-The aim here is on observation, analysis, and documentation. You are
10
-solving and documenting a problem by hand, thinking your way through to
11
-solution, NOT copying something, NOR writing any sort of program.
12
-
13
-=====Note=====
14
-
15
-This is a generic project page that may be used for many different pct#
16
-projects, as a result, you will see mention of 'pctX' throughout this
17
-document. Substitute the project number in place of the X when it comes
18
-to file-naming and project submission.
19
-
20
-For example, if you are working on pct1, when you see an a project
21
-reference of "pctX", instead use "pct1".
22
-
23
-I've made some alterations to administration/evaluation/performance of
24
-the puzzles for whatever credit there is to be earned. Those changes are:
25
-
26
- * your solution must be NO fewer than puzzle base number of lines (ie if the puzzle base is 10, your solution can NOT be shorter than 10 lines)
27
- * your solution must routinely show your progress, the WHY and HOW of your process, that leads you from start to completion
28
- * I will no longer confirm puzzle keys: giving them out deprives you of cultivating necessary debugging skills to ascertain that on your own
29
- * I will no longer work through your current given puzzle when you require assistance. I am more than happy to work through a DIFFERENT puzzle.
30
-
31
-Pertaining to bonus/for-credit puzzles (pct1-pctC):
32
- * all odd-numbered pctX projects will be bonus
33
- * all even-numbered pctX puzzles will be for credit
34
-
35
-## Background
36
-
37
-The true nature of problem solving frequently involves critical thinking,
38
-analytical, and observation skills. Where problems are not solved by
39
-memorizing some pre-defined set of answers and regurgitating them
40
-mindlessly, but in crafting an elaborate solution from subtle cues and
41
-tested, experimental realizations.
42
-
43
-This project puts you in contact with such endeavours. The better
44
-acquainted you become with these skills, the more adept you will become
45
-at a wide-array of tasks and activities.
46
-
47
-### Investigation/Logic Methods
48
-
49
-These problems will make use of investigative and logical processes to
50
-allow us to experiment and ascertain the identity of the various letters.
51
-This is often done through:
52
-
53
-* observation
54
-* seeing patterns
55
-* analysis
56
-* investigation
57
-* *duction: https://en.wikipedia.org/wiki/Abductive_reasoning
58
-* induction: https://www.analyzemath.com/math_induction/mathematical_induction.html
59
-* deduction: http://mathcentral.uregina.ca/QQ/database/QQ.09.99/pax1.html
60
-
61
-### Math Preparation
62
-
63
-If you find yourself struggling with the concepts of the underlying math:
64
-
65
-=> https://www.ipracticemath.com/learn/basicmath Basic Math
66
-=> https://www.mathsisfun.com/long_division.html Long Division
67
-
68
-The pctX problems are just your standard “long division with
69
-remainder” style problems, only given to you worked out, with the
70
-numbers replaced with letters, so instead of going at it beginning to
71
-end, we investigate it end to start.
72
-
73
-### Long Division
74
-
75
-Letter division is a category of logic problem where you would take an
76
-ordinary math equation (in long form), and substitute all the numbers for
77
-letters, thereby in a direct sense masking the numeric values present
78
-that correctly enable the problem to work from start to completion. It is
79
-your task, through exploring, experimenting, and playing, to ascertain
80
-the numeric value of each letter (as many as 10, one for each numeric
81
-value 0-9).
82
-
83
-We will be focusing on long division, something you learned (and perhaps
84
-last experienced, before becoming mindlessly addicted to pressing buttons
85
-on a calculator), in grade school. It entails a whole number (integer)
86
-division, involving aspects addition (through borrowing), and subtraction
87
-(primarily) to arrive at a quotient and a remainder, and if applicable:
88
-multiplication.
89
-
90
-There is also a logical/relational aspect to these puzzles, which may
91
-well be less familiar territory to some. But so incredibly important when
92
-exploring a process and communicating such notions to the computer.
93
-
94
-Division is unique in that it produces two 'answers', each serving
95
-particular uses in various applications.
96
-
97
-Here is an example (using numbers):
98
-
99
-First up, we're going to divide 87654321 (the dividend) by 1224 (the
100
-divisor). Commonly, especially if punching into a calculator, we might
101
-express that equation as:
102
-
103
-```
104
-87654321/1224
105
-```
106
-
107
-Or in a language like C, assigning the quotient to the variable **x** (an
108
-**int**eger):
109
-
110
-```
111
- x = 87654321 / 1224;
112
-```
113
-
114
-But, we're not specifically interested in the 'answer' (quotient or
115
-remainder); we are interested in the PROCESS. You know, the stuff the
116
-calculator does for you, which in order to perform this project and
117
-better explore the aspects of critical thinking, we need to take and
118
-encounter every step of the way:
119
-
120
-```
121
- 71613
122
- +---------
123
-1224 | 87654321
124
- -8568
125
- ====
126
- 1974
127
- -1224
128
- ====
129
- 7503
130
- -7344
131
- ====
132
- 1592
133
- -1224
134
- ====
135
- 3681
136
- -3672
137
- ====
138
- 9
139
-```
140
-
141
-Here we obtain the results (focusing on the quotient up top; as the
142
-remainder quite literally is what remains once we're done- we're
143
-specifically NOT delving into decimal points, but instead doing integer
144
-division, which as previously stated has MANY important applications in
145
-computing) through a step by step process of seeing how many times our
146
-divisor (1224) best and in the smallest fashion fits into some current
147
-value of the dividend (or intermediate result thereof).
148
-
149
-For instance, seeking the smallest "best fit" of 1224 into 87654321, we
150
-find that 1224 fits best SEVEN times (1224 * 7 = 8568, which is the
151
-CLOSEST we can get to 8765... 1224 * 8 = 9792, which would be too big
152
-(and way too small for 87654). Clearly, we are seeking those values that
153
-best fit within a multiple of 0-9, staying away from double digits of
154
-multiplication (although, we COULD do it that way and still arrive at the
155
-same end result).
156
-
157
-So: 8765-8568 = 197.
158
-
159
-We have our first result, yet: there's still values in the dividend
160
-(87654321) remaining to process, specifically the 4321, so we take them
161
-one digit at a time.
162
-
163
-The next available, unprocessed digit in 4321 is '4', so we 'drop that
164
-down' and append it to our previous result (197), giving us: 1974.
165
-
166
-We now see how many times (via single digit multiplication), our divisor
167
-(1224) can fit into 1974. As it turns out, just once.
168
-
169
-So: 1974-1224 = 750.
170
-
171
-And we keep repeating the process until there are no more digits from the
172
-dividend to drop down; at which point, we are left with a remainder (in
173
-the above problem, the lone '9' at the very bottom; THAT is the
174
-remainder).
175
-
176
-Clearly it is important to have a handle on and understanding of the
177
-basic long division process before attempting a letter division problem.
178
-So, be sure to try your hand at a few practice problems before
179
-proceeding.
180
-
181
-## Letter Division: an example
182
-
183
-Following will be a sample letter division problem, and a documented
184
-solution of it, much as you will be doing for this project (and to be
185
-sure: the aim here is not merely to solve it, but to DOCUMENT HOW YOU
186
-SOLVED IT. You might want to keep notes as you go along to save you time
187
-and sanity).
188
-
189
-Here goes:
190
-
191
-```
192
- GLJK
193
- +---------
194
- KJKK | GLMBRVLR
195
- -VKOKL
196
- =====
197
- LJBGV
198
- -OKVKG
199
- =====
200
- JJGKL
201
- -LKBKV
202
- =====
203
- KVRMR
204
- -JKRKB
205
- =====
206
- VKMK
207
-
208
-letters: BGJKLMOPRV
209
-```
210
-
211
-First off, note how this is NO DIFFERENT from the numeric problem above:
212
-just instead of numbers, which we've associated some concepts with, here
213
-we have letters (each letter maps to a unique number, 0-9). The trick
214
-will be to figure out which letter maps to which number.
215
-
216
-So, let us begin.
217
-
218
-One aim is to obtain the key to the puzzle, the mapping of the letters to
219
-numbers, so I will typically set up an answer key as follows:
220
-
221
-```
222
-| 0 | |
223
-| 1 | |
224
-| 2 | |
225
-| 3 | |
226
-| 4 | |
227
-| 5 | |
228
-| 6 | |
229
-| 7 | |
230
-| 8 | |
231
-| 9 | |
232
-```
233
-
234
-Another thing I like to do is set up a more visual representation of what
235
-each letter COULD be. I do so in the following form (I call this a "Range
236
-Table"):
237
-
238
-```
239
-B = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
240
-G = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
241
-J = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
242
-K = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
243
-L = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
244
-M = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
245
-O = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
246
-P = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
247
-R = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
248
-V = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
249
-```
250
-
251
-Then, as I figure things out (either what certain are, but mostly, which
252
-ones they are NOT), I can mark it up accordingly.
253
-
254
-Right from the start, we can already make some important connections;
255
-looking at EACH of the subtractions taking place, in the left-most
256
-position, we see an interesting phenomenon taking place- G-V=0, L-O=0,
257
-J-L=0, and K-J=0.
258
-
259
-Now, since EACH letter is its own unique numeric value, subtracting one
260
-letter from another on its own won't result in a value of 0, but being
261
-borrowed from will.
262
-
263
-That is: 7-6=1, but (7-1)-6=0. THAT is what is going on here.
264
-
265
-So what we can infer from this, is some very important connections:
266
-
267
-* V is one less than G (I'll write it as: V < G)
268
-* O is one less than L (O < L)
269
-* L is one less than J (L < J)
270
-* J is one less than K (J < K)
271
-
272
-Does that make sense? From looking at the puzzle, those four relations
273
-can be made.
274
-
275
-Now, FURTHERMORE, some of those connections are thereby connected. Look
276
-at the 'L' and 'J' connections:
277
-
278
-* O < L, but also: L < J
279
-* L < J, but also: J < K
280
-
281
-That implies a further connection, so we can chain them together:
282
-
283
-* O < L < J < K
284
-
285
-So from that initial observation and connection, we now have two
286
-disconnected relationships:
287
-
288
-* V < G
289
-* O < L < J < K
290
-
291
-From what we've done so far, we do not know where V,G fall in respect to
292
-O,L,J,K. They might be less than, OR greater than. We won't know without
293
-further information.
294
-
295
-Yet, even WITH this information, we can update our letter ranges:
296
-
297
-* since V is less than G, we know V can NOT be 9.
298
-* similarly, G can NOT be 0.
299
-* O cannot be 9, 8, 7, because we know O is 3 less than K. So even though we don't know what K actually is, because K COULD be 9, we know what O, L, and J can NOT be.
300
-* L cannot be 9 or 8
301
-* J cannot be 9
302
-* on the other side, K cannot be 0, 1, or 2
303
-* J cannot be 0 or 1
304
-* L cannot be 0.
305
-
306
-So, if we update our range chart accordingly:
307
-
308
-```
309
-B = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }
310
-G = { 1, 2, 3, 4, 5, 6, 7, 8, 9 }
311
-J = { 2, 3, 4, 5, 6, 7, 8, }
312
-K = { 3, 4, 5, 6, 7, 8, 9 }
313
-L = { 1, 2, 3, 4, 5, 6, 7, }
314
-M = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
315
-O = { 0, 1, 2, 3, 4, 5, 6, }
316
-P = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
317
-R = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
318
-V = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
319
-```
320
-
321
-Moving on, dealing with details of discovering those one-off relations,
322
-that tells us something about the NEXT subtractions: that they borrow
323
-(which means they are LESS THAN the thing being subtracted from them):
324
-
325
-* L is less than K (which we actually know to be 2 less than K), so L - K needs to BORROW
326
-* J is less than K (which we know is 1 less than K), so J - K needs to BORROW
327
-* V is apparently also less than K (which we didn't previously know), so V - K needs to BORROW
328
-* now knowing than V << K, we can connect our other relational fragment in (I use the double '<<' to denote "less than" by an unknown amount, because while we know V is less than K, we don't know by how much).
329
-
330
-So: V < G << O < L < J < K
331
-
332
-This allows us some further whittling of our ranges:
333
-
334
-* V cannot be 9, 8, 7, 6, or 5
335
-* G cannot be 9, 8, 7, or 6
336
-* O cannot be 0, or 1
337
-* L cannot be 0, 1, or 2
338
-* J cannot be 0, 1, 2, or 3
339
-* K cannot be 0, 1, 2, 3, or 4
340
-
341
-```
342
-B = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }
343
-G = { 1, 2, 3, 4, 5, }
344
-J = { 4, 5, 6, 7, 8, }
345
-K = { 5, 6, 7, 8, 9 }
346
-L = { 3, 4, 5, 6, 7, }
347
-M = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
348
-O = { 2, 3, 4, 5, 6, }
349
-P = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
350
-R = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
351
-V = { 0, 1, 2, 3, 4, }
352
-```
353
-
354
-Already we can see that V and G are likely lower numbers, and O, L, J,
355
-and K are likely higher numbers.
356
-
357
-What else do we have? Let's keep going:
358
-
359
-We cannot instantly proceed to the next subtraction in as obvious a
360
-progression, as we'll need more information on the various letters
361
-involved.
362
-
363
-### Finding K (and J and L and O as well)
364
-
365
-However, looking at the puzzle, I'm interested in seeing if we can find
366
-any obvious examples of 0. You know, letter minus same letter sort of
367
-things. Because they will typically end up equalling 0 (or 9).
368
-
369
-Why 9? Because of a borrow!
370
-
371
-```
372
-((5-1)+10)-5 = (4+10)-5 = 14 - 5 = 9
373
-```
374
-
375
-... that can be quite revealing too!
376
-
377
-And it would appear we have one wonderful candidate in the bottom-most
378
-subtraction:
379
-
380
-```
381
- KVRMR
382
- -JKRKB
383
- =====
384
- VKMK
385
-```
386
-
387
-Lookie there: R-R = K.
388
-
389
-Usually, that would result in a 0. BUT, we also know that K can NOT be 0
390
-(looking at our range table above).
391
-
392
-So, that means it is being borrowed from, and it itself has to borrow, so
393
-we now also know that M is less than K: M << K
394
-
395
-And, as indicated above:
396
-
397
-```
398
-((R-1)+10)-R = 9!
399
-```
400
-
401
-We now know that K = 9!
402
-
403
-That suddenly reveals a whole lot to us, due to our relational chains
404
-we've built. Let's update:
405
-
406
-```
407
-| 0 | |
408
-| 1 | |
409
-| 2 | |
410
-| 3 | |
411
-| 4 | |
412
-| 5 | |
413
-| 6 | O |
414
-| 7 | L |
415
-| 8 | J |
416
-| 9 | K |
417
-```
418
-
419
-Also, with the new introduction of M being less than K:
420
-
421
-```
422
-B = { 0, 1, 2, 3, 4, 5, }
423
-G = { 1, 2, 3, 4, 5, }
424
-J = { 8 }
425
-K = { 9 }
426
-L = { 7 }
427
-M = { 0, 1, 2, 3, 4, 5, }
428
-O = { 6 }
429
-P = { 0, 1, 2, 3, 4, 5, }
430
-R = { 0, 1, 2, 3, 4, 5, }
431
-V = { 0, 1, 2, 3, 4, }
432
-```
433
-
434
-And, our relational chains:
435
-
436
-* V < G << O < L < J < K
437
-* M << O < L < J < K
438
-
439
-Because we don't yet know any relation of M compared to V or G, we have
440
-to keep them separate for now.
441
-
442
-We also have a second disqualifier for K being 0... the ones place
443
-subtraction in that bottom-most subtraction:
444
-
445
-```
446
-R - B = K
447
-```
448
-
449
-There's nothing further to the right that could borrow from this problem,
450
-so it can only exist in two states:
451
-
452
-* R is greater than B
453
-* R is less than B
454
-
455
-Since we know that K is 9, there's NO OTHER pair of single digit numbers
456
-we can subtract to get 9, which tells us that:
457
-
458
-* R is less than B (R << B)
459
-
460
-Currently both R and B can be 0-5 (although now, B is 1-5, and R is 0-4).
461
-We'd need to find a combination where (R+10)-B is 9:
462
-
463
-```
464
-| R: 0 | R: 1 | R: 2 | R: 3 | R: 4 |
465
-| (0+10) | (1+10) | (2+10) | (3+10) | (4+10) |
466
-| 10 | 11 | 12 | 13 | 14 |
467
-```
468
-
469
-And from that, we're subtracting B, which is 1, 2, 3, 4, or 5. The answer
470
-has to be 9.
471
-
472
-So:
473
-
474
-10-1=9, 11-2=9, 12-3=9, 13-4=9, and 14-5=9
475
-
476
-Hey, look at that... B is one greater than R (not just R << B, BUT: R <
477
-B)
478
-
479
-Our relational chains:
480
-
481
-* V < G << O < L < J < K
482
-* M << O < L < J < K
483
-* R < B << O < L < J < K
484
-
485
-And our range table:
486
-
487
-```
488
-B = { 1, 2, 3, 4, 5, }
489
-G = { 1, 2, 3, 4, 5, }
490
-J = { 8 }
491
-K = { 9 }
492
-L = { 7 }
493
-M = { 0, 1, 2, 3, 4, 5, }
494
-O = { 6 }
495
-P = { 0, 1, 2, 3, 4, 5, }
496
-R = { 0, 1, 2, 3, 4, }
497
-V = { 0, 1, 2, 3, 4, }
498
-```
499
-
500
-If you look, the only letter we've not yet directly interacted with yet
501
-is 'P', although we already know enough about it (that it is 0-5, less
502
-than O, L, J, and K). And if you look closely, you'll notice that 'P'
503
-isn't even present in the letter division problem! So its identity will
504
-rely entirely on the proving of the other values.
505
-
506
-Let's continue on:
507
-
508
-M-K=M, BECAUSE we know M << K, AND BECAUSE we know the subtraction to the
509
-right is borrowing from it (because R < B), we have something like this:
510
-(M-1+10)-K=M
511
-
512
-Can't really do much more with it at this point, but it is important to
513
-know to help us identify the borrows needing to happen.
514
-
515
-### Finding our zero value (R and B)
516
-
517
-Why don't we go ahead and find 0? If you look in the subtraction above
518
-the bottom one, we have another "letter minus same letter" scenario, and
519
-it doesn't equal K!
520
-
521
-```
522
- JJGKL
523
- -LKBKV
524
- =====
525
- KVRM
526
-```
527
-
528
-We KNOW that V << L, so no borrow is happening there.
529
-
530
-Therefore, K-K, or 9-9, equals 0. So R is 0!
531
-
532
-... and B is 1! Because of our identified relationship.
533
-
534
-Updating things!
535
-
536
-```
537
-| 0 | R |
538
-| 1 | B |
539
-| 2 | |
540
-| 3 | |
541
-| 4 | |
542
-| 5 | |
543
-| 6 | O |
544
-| 7 | L |
545
-| 8 | J |
546
-| 9 | K |
547
-```
548
-
549
-Also, with the new introduction of M being less than K:
550
-
551
-```
552
-B = { 1 }
553
-G = { 3, 4, 5, }
554
-J = { 8 }
555
-K = { 9 }
556
-L = { 7 }
557
-M = { 2, 3, 4, 5, }
558
-O = { 6 }
559
-P = { 2, 3, 4, 5, }
560
-R = { 0 }
561
-V = { 2, 3, 4, }
562
-```
563
-
564
-NOTE: G is NOT 2, because G is greater than V (one greater, in fact), so
565
-we can similarly whittle that off.
566
-
567
-Relational chains can look as follows now:
568
-
569
-* R < B << V < G << O < L < J < K
570
-* R < B << M << O < L < J < K
571
-* R < B << P << O < L < J < K
572
-
573
-Basically just down to V, G, P, and M.
574
-
575
-### Finding V and G
576
-
577
-And I think we have the means to find V: notice the second to last
578
-subtraction, the "LKBKV". You know where we get that from? Multiplying
579
-the divisor (KJKK) by J (since it is the third subtraction taking place).
580
-
581
-We KNOW the numeric values of K and J, in fact we know the values of L,
582
-K, and B. The only thing we don't know is 'V', and since V is in the
583
-one's place, that makes things super easy for us.
584
-
585
-KJKK = 9899
586
-J = 8
587
-
588
-So: 9899 x 8 = 79192 = LKBKV!
589
-
590
-V is 2!
591
-
592
-Which means, because V < G, that G is 3!
593
-
594
-Updating our records:
595
-
596
-```
597
-| 0 | R |
598
-| 1 | B |
599
-| 2 | V |
600
-| 3 | G |
601
-| 4 | |
602
-| 5 | |
603
-| 6 | O |
604
-| 7 | L |
605
-| 8 | J |
606
-| 9 | K |
607
-```
608
-
609
-Also, with the new introduction of M being less than K:
610
-
611
-```
612
-B = { 1 }
613
-G = { 3 }
614
-J = { 8 }
615
-K = { 9 }
616
-L = { 7 }
617
-M = { 4, 5, }
618
-O = { 6 }
619
-P = { 4, 5, }
620
-R = { 0 }
621
-V = { 2 }
622
-```
623
-
624
-Relational chains can look as follows now:
625
-
626
-* R < B < V < G << M << O < L < J < K
627
-* R < B < V < G << P << O < L < J < K
628
-
629
-### Finding M and discovering P
630
-
631
-And then there were 2. We really just need to find M, or P, and we're
632
-done. And since there are no 'P' values in the puzzle, we need to target
633
-M. So let's look for some candidates:
634
-
635
-Hey, how about this:
636
-
637
-```
638
- JJGKL
639
- -LKBKV
640
- =====
641
- KVRM
642
-```
643
-
644
-One's place subtraction: L - V = M.
645
-
646
-We KNOW L (7) is greater than V (2), so no borrow is happening.
647
-
648
-L-V=M
649
-7-2=5
650
-
651
-M is 5. That means P is 4 by process of elimination.
652
-
653
-Puzzle completed:
654
-
655
-```
656
-| 0 | R |
657
-| 1 | B |
658
-| 2 | V |
659
-| 3 | G |
660
-| 4 | P |
661
-| 5 | M |
662
-| 6 | O |
663
-| 7 | L |
664
-| 8 | J |
665
-| 9 | K |
666
-```
667
-
668
-Also, with the new introduction of M being less than K:
669
-
670
-```
671
-B = { 1 }
672
-G = { 3 }
673
-J = { 8 }
674
-K = { 9 }
675
-L = { 7 }
676
-M = { 5 }
677
-O = { 6 }
678
-P = { 4 }
679
-R = { 0 }
680
-V = { 2 }
681
-```
682
-
683
-Relational chains can look as follows now:
684
-
685
-* R < B < V < G < P < M < O < L < J < K
686
-
687
-I wasn't able to show it as well in text on the wiki, but I also made a
688
-point to mark up each subtraction to show whether a borrow occurred or
689
-not:
690
-
691
-{{ :undefined:borrows.jpg?400 |}}
692
-
693
-To be sure, there are likely MANY, MANY ways to arrive at these
694
-conclusions. What is important is being observant, performing little
695
-experiments, seeing if there can be any insights to have, even if
696
-whittling away knowing what things can NOT be.
697
-
698
-Your performance on this project will be directly tied to being able to
699
-document your process through the puzzle; I have provided this writeup in
700
-order to show you an example of what that process may look like.
701
-
702
-=====Getting started=====
703
-In the **pctX/** sub-directory of your class Public Directory, under a directory by the name of your username, you will find the following file(s):
704
-
705
- * **puzzle**
706
- * possibly also a file called **table**
707
- * if desired, you can use **worksheet** as a base for your solution file, or for generating text-based representations for using on discord when asking for help.
708
-
709
-Copy this file into your local project directory. For some classes, a **grabit** is available. For others, you'll have to manually copy the file on your own.
710
-
711
-There is also a **MANIFEST** file in the parent directory (the **pctX/** sub-directory), which will contain MD5sums of the various puzzle keys, provided to help you in verifying your puzzle key.
712
-
713
-For this project, you have to solve, DOCUMENT, AND VERIFY the provided puzzle in order to be eligible for full credit will be the one contained in the **puzzle** file.
714
-
715
-To obtain your puzzle, you can utilize the 'grabit' tool on lab46.
716
-
717
-Here's another take on how to get started:
718
-
719
- * [[/haas/fall2025/common/helpances/startingpctx|a helpance on starting pctX]]
720
-
721
-=====Process=====
722
-Solve, document, and verify the puzzle.
723
-
724
-On your own.
725
-
726
-Seek to discover and explore and understand, NOT to just come up with an answer.
727
-
728
-It is recommended you do this by hand, ON PAPER. Furthermore, using graph paper may help in greatly reducing mistakes, as is using two different coloured writing implements (green, purple; or blue, black)... write up the puzzle in one colour, then use the other to mark up borrows and the like.
729
-
730
-=====A Note on Number Bases=====
731
-Some of the puzzles you may be presented with may be in different number bases.
732
-
733
-You are likely acclimated to the **base 10** number system, where we have ten unique counting digits (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)
734
-
735
-Different number bases simply have less or more digits.
736
-
737
-For example, base 8 and 9 both have fewer than ten counting values:
738
-
739
-^ base ^ numbers |
740
-| 8 | 0, 1, 2, 3, 4, 5, 6, 7 |
741
-| 9 | 0, 1, 2, 3, 4, 5, 6, 7, 8 |
742
-
743
-And then we have bases with MORE counting values than in base 10:
744
-
745
-^ base ^ numbers |
746
-| 11 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A |
747
-| 12 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B |
748
-
749
-Notice the presence of 'A' and 'B'... these are not variables or algebraic values. These are bonafide **NUMBERS**, just like 1, 2, 3.
750
-
751
-Differences manifest once you exceed the maximum counting value for the base:
752
-
753
- * base 8: 7 + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "eight")
754
- * base 9: 8 + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "nine")
755
- * base 10: 9 + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "ten")
756
- * base 11: A + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "eleven")
757
- * base 12: B + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "twelve")
758
-
759
-You likely have extensively memorized a table of single-digit base 10 values, which at first glance makes this other base stuff unfamiliar. But it works according to the same properties as base 10 (just, different symbols representing the quantities involved).
760
-
761
-For any strategies involving the "9" value (in base 10), you will find that the same strategy works in other bases (so it isn't so much a "9 trick" as it is a "highest counting digit trick").
762
-
763
-Similarly, any of the relational or logical tricks will "just work", it is only the appearance of mathematical end results that really differs. So, if you are adept at the logical/relational methods for investigating a puzzle, you could perhaps minimize the amount of base-related math you may have to do (certainly on lower difficulty levels of puzzle).
764
-
765
-=====Your Submission=====
766
-As this project focuses more on the critical thinking process than being specifically about coming up with an answer, your submission will be in multiple parts.
767
-
768
-====Regular/normal letter division====
769
-If your puzzle was provided with a quotient and remainder (and contains no question marks in the puzzle proper), you have a regular puzzle.
770
-
771
-The files you will want to submit include:
772
-
773
- * your puzzle key, in a textfile called 'pctX.puzzle.key' containing ONLY the capital letters corresponding in order to the 0-9 values (and a trailing newline).
774
- * your documentation of your solving and exploration of the puzzle. If you did this on paper, will need to transcribe it out into clearly readable, organized, and followable text directions. The file, in text form, should be called 'pctX.puzzle.solution'. Images of your notes will NOT be accepted for submission.
775
- * your verification in a file called 'pctX.puzzle.verify': this is after you've completed the puzzle, and you are resolving parts of the puzzle to ensure that the letter to number mappings are valid.
776
-
777
-Your solution MUST be of a form so that, if given to another person, they can follow your steps and have an understanding of the decisions made.
778
-
779
-===="Solve for" Quotient/Remainder letter division====
780
-
781
- * your puzzle key, in a textfile called 'pctX.puzzle.key' containing ONLY the capital letters corresponding in order to the 0-9 values (and a trailing newline).
782
- * your documentation of your solving and exploration of the puzzle. If you did this on paper, will need to transcribe it out into clearly readable, organized, and followable text directions. The file, in text form, should be called 'pctX.puzzle.solution'. Images of your notes will NOT be accepted for submission.
783
- * your quotient:remainder (in letterized/obfuscated form), in a text file called 'pctX.puzzle.verify'
784
-
785
-Your solution MUST be of a form so that, if given to another person, they can follow your steps and have an understanding of the decisions made to get them from start to solution.
786
-
787
-====puzzle key====
788
-As indicated, you are to place the determined key to your puzzle in a regular text file called 'pctX.puzzle.key', and will contain ONLY the capital letters, in order from 0 to the highest counting symbol of the base, of your puzzle (and a trailing newline).
789
-
790
-For example, using the example puzzle above:
791
-
792
-| 0 | R |
793
-| 1 | B |
794
-| 2 | V |
795
-| 3 | G |
796
-| 4 | P |
797
-| 5 | M |
798
-| 6 | O |
799
-| 7 | L |
800
-| 8 | J |
801
-| 9 | K |
802
-
803
-We'll want to put them, in order, in our key file:
804
-
805
-<cli>
806
-$ echo "RBVGPMOLJK" > pctX.puzzle.key
807
-</cli>
808
-
809
-Want to know what a proper 'key' file should look like? This:
810
-
811
-<cli>
812
-$ cat pctX.puzzle.key
813
-RBVGPMOLJK
814
-</cli>
815
-
816
-JUST the letters (and a trailing newline).
817
-
818
-====solution documentation====
819
-As stated, a very large part of this project's evaluation will be based on your clear and detailed documentation of how you determined each letter's mapping in the solution key of your puzzle.
820
-
821
-Just providing the 'key' will not result in success.
822
-
823
-Your documentation should, while there may be supporting information, provide some identified path that showed the steps you went through to identify each letter, be it directly or indirectly.
824
-
825
-You are free to write out your solution with pen on paper (that is how I usually do these puzzles); but to submit, you MUST transcribe it to text and submit it in that format. Images will NOT be accepted. Do not look on this as a reason to avoid doing it by hand: the manual work of the process is inherently beneficial, you simply need to commit to doing it.
826
-
827
-The aim here is not to dump a bunch of data on me, but instead present me with connected and pertinent information that documents your process of progression through the puzzle from start to finish. This is in the same vein as programming in a language on a computer. A computer program is a detailed description of a process to solving some problem in a format the receiver can understand.
828
-
829
-====verification====
830
-Depending on the type of puzzle you have (regular or "solve for" variety), the contents of your verification file will differ.
831
-
832
-What is the difference between a regular puzzle and a solve4 puzzle? Basically:
833
-
834
- * a regular puzzle comes with quotient and remainder included in your puzzle
835
- * a solve4 puzzle omits the quotient and remainder, and instead replaces them with a series of question marks, indicating that as part of your task in solving the puzzle, you must also figure out the quotient and remainder (this is why the verify for solve4 puzzles is shorter and simpler: you've already done so much of the verification work in solving it).
836
-
837
-===Regular puzzle===
838
-In this form, your 'pctX.puzzle.verify' file will be similar format to your writeup (a description of what aspects of the puzzle you are testing to ensure things work out).
839
-
840
-You are to manually verify your solution by taking the numeric identities of each letter, plugging them back into the original puzzle, solving it, and converting the obtained quotient and remainder back into letter form to compare with those in the puzzle provided to you. If they match, you have successfully solved the puzzle. If they do not match, some error exists that should be addressed and corrected.
841
-
842
-An example of a verification text can be found below.
843
-
844
-==Regular Puzzle Verification Example==
845
-The best way to verify the puzzle with our key is to convert the dividend and divisor to its numeric equivalent, perform the division, and compare the resulting quotient and remainder against those found in the letterified puzzle:
846
-
847
- * divisor: KJKK --> 9899
848
- * dividend: GLMBRVLR --> 37510270
849
-
850
-And let's do some long division!
851
-
852
-<code>
853
- +---------
854
- 9899 | 37510270
855
-</code>
856
-
857
-9899 goes into 37510 three times:
858
-
859
-<code>
860
- 3
861
- +---------
862
- 9899 | 37510270
863
- -29697
864
- =====
865
- 78132
866
-</code>
867
-
868
-It might be convenient to have a quick factor reference for 9899 handy:
869
-
870
- * 9899 * 0 = 0
871
- * 9899 * 1 = 9899
872
- * 9899 * 2 = 19798
873
- * 9899 * 3 = 29697
874
- * 9899 * 4 = 39596
875
- * 9899 * 5 = 49495
876
- * 9899 * 6 = 59394
877
- * 9899 * 7 = 69293
878
- * 9899 * 8 = 79192
879
- * 9899 * 9 = 89091
880
-
881
-9899 fits into 78132 seven times (69293):
882
-
883
-<code>
884
- 37
885
- +---------
886
- 9899 | 37510270
887
- -29697
888
- =====
889
- 78132
890
- -69293
891
- =====
892
- 88397
893
-</code>
894
-
895
-Once again, looking at the list of factors, we see that the best fit for 9899 into 88397 is 79192 (a factor of 8):
896
-
897
-<code>
898
- 378
899
- +---------
900
- 9899 | 37510270
901
- -29697
902
- =====
903
- 78132
904
- -69293
905
- =====
906
- 88397
907
- -79192
908
- =====
909
- 92050
910
-</code>
911
-
912
-Finally, a factor of 9 (89091) fits in best:
913
-
914
-<code>
915
- 3789 <-- quotient
916
- +---------
917
- 9899 | 37510270
918
- -29697
919
- =====
920
- 78132
921
- -69293
922
- =====
923
- 88397
924
- -79192
925
- =====
926
- 92050
927
- -89091
928
- =====
929
- 2959 <-- remainder
930
-</code>
931
-
932
-Converting our quotient and remainder back to letters:
933
-
934
- * quotient: 3789 --> GLJK
935
- * remainder: 2959 --> VKMK
936
-
937
-And comparing against the problem we were given:
938
-
939
- * quotient: GLJK <-> GLJK
940
- * remainder: VKMK <-> VKMK
941
-
942
-Success!
943
-
944
-==="Solve for"/SOLVE4 puzzle===
945
-The verification for these puzzles becomes a bit easier, as you are merely providing the quotient and remainder.
946
-
947
-Let's say the quotient was "BTXMK" and the remainder was "YYGMX"
948
-
949
-You'd prepare your 'pctX.puzzle.verify' file as follows:
950
-
951
-<cli>
952
-$ echo "BTXMK:YYGMX" > pctX.puzzle.verify
953
-</cli>
954
-
955
-Basically: quotient followed by remainder, separated by a colon, all on the same line.
956
-
957
-NOTE: Do not include any leading zeroes.
958
-
959
-=====Walkthrough Videos=====
960
-To further aid your letter division efforts, I have recorded some videos showing my walkthrough of various letter division puzzles:
961
-
962
- * another take on the puzzle presented on this page: https://youtu.be/8oCoGGspf70
963
- * a base 8 letter division puzzle: https://www.youtube.com/watch?v=2Zoa6iymxpw
964
- * a base 9 letter division puzzle: https://www.youtube.com/watch?v=zil4YjgC6bw
965
- * a base 10 letter division puzzle: https://www.youtube.com/watch?v=b6wv9zXlbJE
966
- * a base 11 letter division puzzle: https://youtu.be/OHrLOVihi_4
967
-
968
-NOTE: these videos cover just the "regular" letter division puzzles.
969
-
970
-=====Strategies=====
971
-
972
-====Left-Edge====
973
-An advantage of the left-most values, is the top value is greater than those beneath it (it doesn't need to borrow; indeed it CANNOT borrow, without breaking math). Might be taken from, however...
974
-
975
-This can also help establish the state of borrows elsewhere in the puzzle, should a similar subtraction (same top-value) be present in more than one place.
976
-
977
-For example:
978
-
979
-<code>
980
- WXXY
981
- -PQRT
982
- ====
983
- GCBA
984
-</code>
985
-
986
- * W-P=G
987
- * P << W (P is somewhat less than W)
988
- * G << W (G is somewhat less than W)
989
- * NOTE: from this example alone, we do NOT know P's relationship to G.
990
-
991
-====Determine Borrows/Takes====
992
-Like the range table and your chains of assertions gradually assembled during puzzle solving, another activity you should undertake is the determination of all the borrows/takes in the puzzle.
993
-
994
-And not just IF there is a borrow/take, but also if there isn't one.
995
-
996
-Many may remember the idea of borrows from math class, and are confused at what a "take" is: this is just our attempt to connect one subtraction into the tapestry of the overall problem.
997
-
998
-Take the following numeric example:
999
-
1000
-<code>
1001
- 545
1002
--347
1003
- ===
1004
- 198
1005
-</code>
1006
-
1007
-Notice how, looking at the 5-7=8 subtraction (on the far right), we can see that the 5 is somewhat less than 7 (and the 8), so that 5 would have to borrow.
1008
-
1009
-Being all the way on the right, nothing is able to take from it, so that 5 is borrowing, but not being taken from.
1010
-
1011
-Onto the 4-4=9… because the 5 to its right is needing to borrow… what is it borrowing from? The 4. So our 4 is being "taken from".
1012
-
1013
- * 4-1=3
1014
-
1015
-3 is less than 4 (And 9), so THAT now has to borrow.
1016
-
1017
-So the 4 is being taken from, and as a result, needs to borrow.
1018
-
1019
-Then proceeding left to the 5-3=1... being all the way on the left, it can’t borrow from anything, and the universe would explode mathematically if the leftmost, top value in a long division term were less than what was being subtracted from it. So, the 5 does not have to borrow. But we know from the 4-4=9 subtraction, that the 4 borrows, and it is borrowing from the 5
1020
-
1021
-So: that left-most 5 is not borrowing, but it IS being taken from.
1022
-
1023
-The state of the borrows/takes greatly enhances our ability to scoop up additional clues we can turn into assertions.
1024
-====Top is Known greater than====
1025
-When we know the top letter is greater than at least one of the other two numbers in the subtraction, turns out it is also greater than the other:
1026
-
1027
-<code>
1028
- 8 7 6 5
1029
--5 -1 -4 -2
1030
-== == == ==
1031
- 3 6 2 3
1032
-</code>
1033
-
1034
-This can also help establish the state of borrows elsewhere in the puzzle, should a similar subtraction (same top-value and other letter) be present in more than one place.
1035
-
1036
-When the top is known to be greater than the or a number beneath, it signifies that NO BORROW is happening.
1037
-
1038
-NOTE: this doesn't tell us anything about the TAKE situation.
1039
-====Top is Known less than====
1040
-When we know the top letter is less than at least one of the other two numbers in the subtraction, turns out it is also less than the other:
1041
-
1042
-<code>
1043
-13 12 16 11
1044
--5 -3 -7 -4
1045
-== == == ==
1046
- 8 9 9 7
1047
-</code>
1048
-
1049
-This can also help establish the state of borrows elsewhere in the puzzle, should a similar subtraction (same top-value and other letter) be present in more than one place.
1050
-
1051
-When the top is known to be less than the or a number beneath, it signifies that a BORROW is happening.
1052
-
1053
-NOTE: this doesn't tell us anything about the TAKE situation.
1054
-====Right-Edge====
1055
-We know from right-most values, that they are NOT being taken from.
1056
-
1057
-This can also help establish the state of takes elsewhere in the puzzle, should an identical subtraction be present in more than one place.
1058
-
1059
-====Look for Zero/Greatest digit Candidates====
1060
-There are two common give-away cases for finding the two extreme digits (least/lowest/zero and greatest/highest) in a puzzle, regardless of base:
1061
-
1062
-<code>
1063
- X
1064
- -X
1065
- =
1066
- Y
1067
-</code>
1068
-
1069
-and:
1070
-
1071
-<code>
1072
- X
1073
- -Y
1074
- =
1075
- X
1076
-</code>
1077
-
1078
-We don't, simply from this display, know if it is 0 or if it is the greatest digit. Merely that it can only be 0 or the greatest digit.
1079
-
1080
-Determining the identity of the letter (Y in these examples) depends on the state of borrow/takings for the subtraction.
1081
-
1082
-There really are only TWO possibilities here:
1083
-
1084
- * no borrow AND no take (Y would be 0)
1085
- * borrow AND take (Y would be the greatest digit)
1086
-
1087
-The other two scenarios are mathematically impossible given this particular pattern (again, ONLY for 0, greatest digit scenario).
1088
-
1089
-====Process of elimination====
1090
-A tactic that sees use in almost any puzzle is that of elimination: or using logic to negate possibilities.
1091
-
1092
-For example:
1093
-
1094
-<code>
1095
- ABCD
1096
--EFGH
1097
- ====
1098
- JKLM
1099
-</code>
1100
-
1101
-Looking at that right-most subtraction (D-H=M), even if we know NOTHING about D, H, or M, we can, however, ascertain that:
1102
-
1103
- * H is NOT zero
1104
- * M is NOT zero
1105
-
1106
-Because none of the zero patterns are manifesting (if we had D-H=D, for instance, in that right-most position, we'd KNOW that H was zero), we can categorically eliminate zero as a possibility for the two lower letters in this subtraction (NOTE: D very well COULD BE zero, but we can't do anything about determining yet solely based on this observation).
1107
-
1108
-This strategy would work in other places, too, if sufficient borrows/takes were known.
1109
-
1110
-For example, in A-E=J, if we had established that A was NOT being taken from, we could apply this same elimination to E and J (not zero).
1111
-
1112
-Or B-F=K, or C-G=L, if we knew we weren't being taken from. But if we don't know the take situation, we cannot yet act on this.
1113
-
1114
-====Doubling====
1115
-Sometimes we will be treated to things like:
1116
-
1117
-<code>
1118
- T
1119
- -P
1120
- =
1121
- P
1122
-</code>
1123
-
1124
-Which implies T is double the value of P.
1125
-
1126
-This isn't the whole story, as we REALLY need to know the borrow/take situation to do anything with this information.
1127
-
1128
-For example, if T is being TAKEN FROM, we know that T is odd. Likewise, if it is NOT being taken from, T is even.
1129
-
1130
-Also:
1131
-
1132
- * If T does NOT borrow, P+P is some value less than 10.
1133
- * If T DOES borrow, P+P is some value greater than or equal to 10.
1134
-
1135
-In either case of T being odd or even, we can eliminate half the values (if T is even, it cannot be any odd values, not in an even base).
1136
-
1137
-====Next-to hints====
1138
-Sometimes you may be treated to left-most clues like this:
1139
-
1140
-<code>
1141
- JKLM
1142
- -FGHH
1143
- ====
1144
- TWX
1145
-</code>
1146
-
1147
-Notice how J-F equals nothing? That tells us the following things:
1148
-
1149
- * F is exactly one value less than J (written: F < J)
1150
- * K is LESS THAN G and T (K has to borrow to make J-F=0 versus the 1 it would otherwise be).
1151
-
1152
-====Next-to hints, moar====
1153
-What really pays off is when we have a scenario like this:
1154
-
1155
-<code>
1156
- JKLJM
1157
- -FGHFH
1158
- =====
1159
- TWUX
1160
-</code>
1161
-
1162
-See that nestled J-F=U there? Because we had the left-most J-F=NOTHING establishing our assertion that F < J, yet NOT knowing the state of being taken from (ie not knowing anything about M against H or X):
1163
-
1164
- * U is EITHER 0 or 1, to be immediately determined once we know the state of M against H or X (the subtraction immediately to the right).
1165
-
1166
-====Subtract by greatest digit, get increment====
1167
-If we have identified the greatest value, and we see it elsewhere in the puzzle, NOT as the top value, but as the value being subtracted, or the result, and we are not being taken from, we know some things.
1168
-
1169
-For example, let's say C is the greatest digit (9 in base 10), and E << T:
1170
-
1171
-<code>
1172
- PHANT
1173
- - OMME
1174
- =====
1175
- NACE
1176
-</code>
1177
-
1178
-See the N-M=C ?
1179
-
1180
-Because we know C is 9:
1181
-
1182
- * N << C (everything not C is less than C (9))
1183
- * therefore also: N << M
1184
-
1185
-Watch what happens when we plug in values:
1186
-
1187
- * N = 1: 11-9=2
1188
- * N = 2: 12-9=3
1189
- * N = 3: 13-9=4
1190
- * N = 4: 14-9=5
1191
- * ... through N=7
1192
-
1193
-Notice how when N is 1, M is 2... 2, 3... 3, 4... ?
1194
-
1195
-In this scenario: N is EXACTLY ONE LESS than M: N < M.
1196
-
1197
-But only when we KNOW what the greatest digit in a base is and know the state of whether or not we are being taken from.
1198
-
1199
-====Subtract by known offset from greatest digit, get offset increment====
1200
-Related to the above strategy, on "Subtract by greatest digit, get increment", it actually applies to more than just the greatest digit: so long as you know its distance from the greatest digit, and the take situation of the subtraction, you can derive the offset of increment.
1201
-
1202
-A chart of the first few (I typically don't go any further than this out of practicality, although the pattern persists beyond this point of reporting):
1203
-
1204
-^ digit ^ being taken from ^ not being taken from |
1205
-| greatest | 0 | 1 |
1206
-| greatest-1 | 1 | 2 |
1207
-| greatest-2 | 2 | 3 |
1208
-
1209
-For example, let's say R is the second greatest digit (A in base 12), and let's say we know that C << R:
1210
-
1211
-<code>
1212
- SECOND
1213
- - GRADE
1214
- ======
1215
- MATHS
1216
-</code>
1217
-
1218
-See the C-R=A? With R being the known second greatest digit, and knowing that C is somewhat less than R, that means C is borrowing.
1219
-
1220
-Looking at the table, depending on the take situation, we can determine that C is exactly 1 or 2 values less than A, potentially offing up nice reduction of possibilities for both C and A.
1221
-
1222
-Should it turn out C is being taken from, then C is exactly 1 less than A.
1223
-
1224
-If C is not being taken from, then C is exactly 2 less than A.
1225
-
1226
-====Divisor/Multiplication relations====
1227
-Since letter divisions are but a long division, if we were to look at one (base 10) as purely numbers:
1228
-
1229
-<code>
1230
- 2565
1231
- +---------
1232
-27846 | 71447493
1233
- -55692
1234
- =====
1235
- 157554
1236
- -139230
1237
- ======
1238
- 183249
1239
- -167076
1240
- ======
1241
- 161733
1242
- -139230
1243
- ======
1244
- 22503
1245
-</code>
1246
-
1247
-Do you see that the divisor (27846) x 2 = 55692, divisor x 5 = 139230, and divisor x 6 = 167076?
1248
-
1249
-Pay specific attention to the subtrahend of 55692. Notice how it is exactly the same length in digits as the divisor (5 digits). This allows us to make an important comparison:
1250
-
1251
- * divisor (27846) x 1 = the divisor itself (27846).
1252
- * any similarly-lengthed subtrahend as the divisor is NOT less than the divisor.
1253
- * so we can make a comparison between the first digits of the divisor and that of the subtrahend.
1254
-
1255
-In a fully enlettered puzzle:
1256
-
1257
-<code>
1258
- TECE
1259
- +---------
1260
-TMGNC | MSNNMNXL
1261
- -EECXT
1262
- =====
1263
- SEMEEN
1264
- -SLXTLR
1265
- ======
1266
- SGLTNX
1267
- -SCMRMC
1268
- ======
1269
- SCSMLL
1270
- -SLXTLR
1271
- ======
1272
- TTERL
1273
-</code>
1274
-
1275
-In the case of TMGNC (the divisor) and EECXT (that first subtrahend), specifically their first letters (T and E), because they are both the same length (5 letters), we can establish the following relation:
1276
-
1277
- * T << E (T is somewhat less than E)
1278
- * by extension, the minuend the subtrahend is being subtracted from, has to be at least the same size or larger than the subtrahend. So, similarly, in TMGNC (the divisor) and MSNNM (5 letters), T << M (T is somewhat less than M.
1279
-
1280
-This strategy, making use of multiplication, can only be used on puzzles where multiplication has not been restricted.
1281
-
1282
-====Inverted Subtraction Pairs====
1283
-
1284
-Given the following puzzle:
1285
-
1286
-<code>
1287
- SETX
1288
- +---------
1289
-EXEXT | XSSEMLMS
1290
- -EXEXT
1291
- =====
1292
- LSECEL
1293
- -TXMXCR
1294
- ======
1295
- SMCXLM
1296
- -SSXSGN
1297
- ======
1298
- EMMELS
1299
- -ELCLTG
1300
- ======
1301
- NSTRL
1302
-
1303
-base: 10
1304
-</code>
1305
-
1306
-Have you ever noticed patterns like the following:
1307
-
1308
- * M-T=E (1st row, right-most)
1309
- * E-M=M (2nd row, 3rd from left)
1310
-
1311
-or:
1312
-
1313
- * X-E=L (1st row, left-most)
1314
- * E-X=C (1st row, 2nd from right)
1315
-
1316
-Basically, two different subtractions that match the following pattern:
1317
-
1318
- * top letter in one is a middle/bottom letter in the other
1319
- * middle/bottom letter in the first is the top in the other
1320
-
1321
-... as is the case in those two identified examples: M (top), E (bottom) and E(top), M (middle/bottom)
1322
-or: X (top), E (middle) and then E (top), X (middle).
1323
-
1324
-When you have scenarios such as this we can assume something about the sum of the OTHER two letters involved:
1325
-
1326
- * (E,X) C + L
1327
- * (E,M) M + T
1328
-
1329
-There are actually three possible sums, all dependent upon the state of the takes:
1330
-
1331
-^ no take from either ^ take from one but not the other ^ take from both |
1332
-| the base | the base - 1 | the base - 2 |
1333
-
1334
-So, in the case of M-T=E and E-M=M, because M-T=E is on the right edge, we know it cannot be taken from, so then we only need to determine the take situation for E-M=M. Therefore, there are TWO potential answers for M+T:
1335
-
1336
- * (no takes) M + T = 10
1337
- * (one take) M + T = 9
1338
-
1339
-... since the base of the puzzle is 10, 10 is the sum when there are no takes involved on the two subtractions. For other bases, it is still "one zero", but obviously the quantity of that base.
1340
-
1341
-The other identified pair in this example; the case of X-E=L and E-X=C, both are within a line, so no immediate clues as to certain states on take/no take. Therefore:
1342
-
1343
- * (no takes) C + L = 10
1344
- * (one take) C + L = 9
1345
- * (two takes) C + L = 8
1346
-
1347
-This tends to be a nice way of accruing additional clues not revealed in more common methods, increasing the chances of increasing letter connectivity and deriving an eventual solution.
1348
-
1349
-====Inverted Subtraction Relational Pairs====
1350
-Similar to the above strategy, what happens if you identify two subtraction pairs, but instead of involving the same symbols, involves a pair of symbols based on a known relation (off by one, in either direction).
1351
-
1352
-The same core logic applies (factoring in the take situation on both).
1353
-
1354
-But we can also add additional influence based on the relation of the symbols being modulated.
1355
-
1356
-For instance, if we were to have a known relation of **<nowiki>R < C</nowiki>**, and we had the following:
1357
-
1358
-<code>
1359
- X C
1360
- -P -G
1361
- = =
1362
- R X
1363
-</code>
1364
-
1365
-Because we know R is one less than C, and the R is the one below the top, with the C on the top, the value is INCREASED by 1.
1366
-
1367
-If instead we had:
1368
-
1369
-<code>
1370
- X R
1371
- -P -G
1372
- = =
1373
- C X
1374
-</code>
1375
-
1376
-
1377
-Because we know R is one less than C, and the C is the one below the top, with the R on top, the value is DECREASED by 1.
1378
-
1379
-So, rolling out with known borrow-takes:
1380
-
1381
-<code>
1382
- xXx >Cx because R < C, and the larger of the pair is on the top:
1383
- -P -G P + G = base - takes (no takes), PLUS 1
1384
- = =
1385
- R X
1386
-</code>
1387
-
1388
-<code>
1389
- xXx >Rx because R < C, and the smaller of the pair is on the top:
1390
- -P -G P + G = base - takes (no takes), MINUS 1
1391
- = =
1392
- C X
1393
-</code>
1394
-
1395
-====Single-Letter Subtrahend Determination====
1396
-NOTE: Mostly useful for the "solve4" category of letter division puzzles providing a conducive scenario to utilize this strategy.
1397
-
1398
-Let's look at the following puzzle (base 12):
1399
-<code>
1400
- ????????
1401
- +---------
1402
-PTPXQ | NFNXHNXP
1403
- -PTPXQ
1404
- =====
1405
- EHFXEN
1406
- -EQETEF
1407
- ======
1408
- EXTXPX
1409
- - PTPXQ
1410
- ======
1411
- FNJHUP
1412
- -FGHJEP
1413
- ======
1414
- ??????
1415
-
1416
-base: 12
1417
-</code>
1418
-
1419
-With a current range of:
1420
-<code>
1421
- E = { 1, }
1422
- F = { 2, }
1423
- G = { 4, A, }
1424
- H = { 8, }
1425
- J = { 3, }
1426
- N = { B }
1427
- P = { 9, }
1428
- Q = { 7, }
1429
- R = { 4, A, }
1430
- T = { 6, }
1431
- U = { 5, }
1432
- X = { 0, }
1433
-</code>
1434
-
1435
-As you can see, we are between G and R for the values of 4 and A. The problem here is that R does not appear anywhere in the letter division, meaning we have to determine G to determine R. There exists yet another problem with G, it only appears as the last subtrahend before an unknown remainder; we cannot determine it through natural puzzle-solving means.
1436
-
1437
-There are a few ways to go about this:
1438
- * last subtrahend divided by divisor
1439
- * finding largest possible value (with factors of divisor) to subtract last minuend by
1440
- * use the multiplication table and manually carry out the chain of multiplications (propagating carries as generated), building the subtrahend one value at a time (until we reach the letter in question)
1441
-
1442
-Going with the first method is simple, although depending on the values known may be impossible or not be as efficient as the second method. We start by turning the divisor and last subtrahend into numbers:
1443
-
1444
- * PTPXQ = 96907
1445
- * FGHJEP = 2G8319
1446
-
1447
-Since we do not know G yet, we leave it as-is. Now we can substitute G as both 4 and A and try dividing by the divisor to see if we get a whole number or not:
1448
-
1449
- * 248319 / 96907 = 3 <- Is clearly correct, therefore G is equal to 4 and R is equal to A.
1450
- * 2A8319 / 96907 = 3.76424...
1451
-
1452
-We are done with the first method. Now let's try the second method, which requires more work and is very similar, but may come in handy when lacking some numbers. First let's start off by turning the divisor and last minuend into numbers:
1453
-
1454
- * PTPXQ = 96907
1455
- * FNJHUP = 2B3859
1456
-
1457
-Now let's make a factor list for PTPXQ:
1458
-
1459
- * 96907 * 1 = 96907
1460
- * 96907 * 2 = 171612
1461
- * 96907 * 3 = 248319
1462
- * 96907 * 4 = 323024
1463
- * 96907 * 5 = 3B992B
1464
- * 96907 * 6 = 494636
1465
- * 96907 * 7 = 56B341
1466
- * 96907 * 8 = 646048
1467
- * 96907 * 9 = 720953
1468
- * 96907 * A = 7B765A
1469
- * 96907 * B = 892365
1470
-
1471
-From this factor list we need to see the highest number we can subtract our last minuend (FNJHUP) by. Clearly 248319 from that group is smaller than FNJUP and is the highest possible number. So that is the last subtrahend used to get the remainder meaning G is equal 4!
1472
-
1473
-If G is equal to 4 then R is equal to A.
1474
-
1475
-
1476
-=====Checking your results=====
1477
-While things like the solution must be qualitatively evaluated, there are a number of simple checks that can be done (especially for your key and verify files) to determine whether or not you are on the right path.
1478
-
1479
-On lab46, you can run the **pzlchk** tool in the directory where your puzzle files reside, and it will perform a number of tests, reporting its findings to you in color-coded fashion.
1480
-
1481
-To use it:
1482
-
1483
- * log into lab46
1484
- * change into the directory where your pctX.puzzle files are located (key, solution, verify)
1485
- * run the **pzlchk** tool with the appropriate arguments:
1486
- * first argument is your class DESIG
1487
- * second argument is your pctX project
1488
- * analyze the results:
1489
- * green and cyan indicates a level of acceptable status or success
1490
- * red indicates an error
1491
-
1492
-<cli>
1493
-lab46:~/src/SEMESTER/DESIG/pctX$ pzlchk DESIG pctX
1494
-</cli>
1495
-
1496
-For example, here's what a fully working, submitted output would look like:
1497
-
1498
-<cli>
1499
-lab46:~/src/SEMESTER/DESIG/pctX$ pzlchk DESIG pctX
1500
-Checking DESIG/pctX data files ...
1501
- > checking key file ...
1502
- > key file exists: pctX.puzzle.key
1503
- > key is of correct format
1504
- > key is of correct length
1505
- > key matches an entry in the MANIFEST
1506
- > checking solution file ...
1507
- > solution file exists: pctX.puzzle.solution
1508
- > solution file meets minimum length requirements
1509
- > checking verify file ...
1510
- > verify file exists: pctX.puzzle.verify
1511
- > verify is NOT of incorrect format
1512
-
1513
-Checking DESIG/pctX submission ... submitted on 20210202-211205
1514
-</cli>
1515
-
1516
-=====Submission=====
1517
-By successfully performing this project, you should be submitting files that satisfy the following requirements:
1518
-
1519
- * a 'pctX.puzzle.key' file formatted as indicated elsewhere in this project document
1520
- * a 'pctX.puzzle.solution' file containing organized and informative detailing of your path to solution
1521
- * a 'pctX.puzzle.verify' file containing the appropriate verification information
1522
-
1523
-NOTE: Please substitute the actual project number in place of the 'X' in pctX.
1524
-
1525
-To submit this project to me using the **submit** tool, run the following command at your lab46 prompt:
1526
-
1527
-<cli>
1528
-lab46:~/src/SEMESTER/DESIG/pctX$ submit DESIG pctX pctX.puzzle.key pctX.puzzle.solution pctX.puzzle.verify
1529
-Submitting DESIG project "pctX":
1530
- -> pctX.puzzle.key(OK)
1531
- -> pctX.puzzle.solution(OK)
1532
- -> pctX.puzzle.verify(OK)
1533
-
1534
-SUCCESSFULLY SUBMITTED
1535
-</cli>
1536
-
1537
-NOTE: "DESIG" here is your class designation. It can be something like "cprog", "unix", "data", "discrete", "c4eng". You should know what your particular class designation is and substitute it into the submit line above.
1538
-
1539
-You should get some sort of confirmation indicating successful submission if all went according to plan. If not, check for typos and or locational mismatches.
1540
-
1541
-I'll be looking for the following:
1542
-
1543
-<code>
1544
-XX:pctX:final tally of results (XX/XX)
1545
-*:pctX:puzzle.key file submitted with correct values [#/#] (lower half of one-third)
1546
-*:pctX:puzzle.solution documents discovery of each letter [#/#] (two-thirds)
1547
-*:pctX:puzzle.verify provides verification information [#/#] (upper half of one-third)
1548
-</code>
1549
-
1550
-Additional points of consideration:
1551
-
1552
- * if any restrictions are in force and they are ignored in the solving of the problem, up to 50% of credit can be deducted.
1553
- * if solution is messy and disorganized, up to 50% of credit can be deducted (if I cannot easily tell how you got something).
1554
-
1555
-Point values for the various iterations of pctX projects:
1556
-
1557
-^ pct0 | 13 pts | bonus |
1558
-^ pct1 | 13 pts | bonus |
1559
-^ pct2 | 26 pts | |
1560
-^ pct3 | 26 pts | bonus |
1561
-^ pct4 | 26 pts | |
1562
-^ pct5 | 39 pts | bonus |
1563
-^ pct6 | 39 pts | |
1564
-^ pct7 | 39 pts | bonus |
1565
-^ pct8 | 39 pts | |
1566
-^ pct9 | 52 pts | bonus |
1567
-^ pctA | 52 pts | |
1568
-^ pctB | 52 pts | bonus |
1569
-^ pctC | 52 pts | |
1570
-^ pctD | 52 pts | bonus |
1571
-^ pctE | 52 pts | bonus |
1572
-
1573
-^ bwp1 | 39 pts | bonus |
1574
-^ bwp2 | 52 pts | bonus |
haas/spring2026/sysprog/projects/sppX.md
... ...
@@ -1,8 +1,8 @@
1 1
# CSCS2730 Systems Programming
2 2
3
-## project: sppX
3
+# PROJECT: sppX
4 4
5
-### objective
5
+## OBJECTIVE
6 6
7 7
To immerse yourself in relevant and important aspects of library
8 8
API, documentation, OS facilities, and other systems-level programming
... ...
@@ -10,30 +10,29 @@ functionality, aided by the "Understanding UNIX/Linux Programming: A
10 10
Guide to Theory and Practice" book that we will spend the semester
11 11
exploring.
12 12
13
-### task
13
+## TASK
14 14
15 15
Each week, throughout the semester, the aim will be to focus on a chapter
16 16
in the book:
17 17
18
-* reading the chapter
19
-* discussing the chapter (in the class discord)
20
-* experimenting/playing with the content in your own code
21
-* identifying a UNIX tool or program you'd like to implement, making use of pertinent concepts (announce this in discord; where possible, I'd like each person to do a DIFFERENT thing)
22
-* implementing some UNIX tool or program that incorporates content covered in the given chapter (and where applicable, builds upon previous chapters). While not exclusively limited to programming problems at the end of each chapter, they are a good starting point (clear with me any deviations from that pattern).
23
-* code should include statement of limitations (what functionality does your code implement, what, especially compared to standard system tools, does it not implement)
24
-* no compiler notes, warnings, syntax errors, logical errors, or runtime errors (if there are compiler flags to issue, they should be clearly documented in the code/utilized in Makefile)
25
-* if you are implementing a UNIX tool (even if with only a subset of functionality), if it outputs in a certain way, or takes input in a certain way (as the core value of the tool), your implementation should, as best as possible, seek to conform with that structure of content.
18
+ * reading the chapter
19
+ * discussing the chapter (in the class discord)
20
+ * experimenting/playing with the content in your own code
21
+ * identifying a UNIX tool or program you'd like to implement, making use of pertinent concepts (announce this in discord; where possible, I'd like each person to do a DIFFERENT thing)
22
+ * implementing some UNIX tool or program that incorporates content covered in the given chapter (and where applicable, builds upon previous chapters). While not exclusively limited to programming problems at the end of each chapter, they are a good starting point (clear with me any deviations from that pattern).
23
+ * code should include statement of limitations (what functionality does your code implement, what, especially compared to standard system tools, does it not implement)
24
+ * no compiler notes, warnings, syntax errors, logical errors, or runtime errors (if there are compiler flags to issue, they should be clearly documented in the code/utilized in Makefile)
25
+ * if you are implementing a UNIX tool (even if with only a subset of functionality), if it outputs in a certain way, or takes input in a certain way (as the core value of the tool), your implementation should, as best as possible, seek to conform with that structure of content.
26 26
27 27
The overall aim is to enable you to challenge yourself, explore areas and
28 28
concepts you are not familiar with, and grow as a programmer and problem
29 29
solver. I don't want to see you just doing things the way you are
30 30
familiar with (simply because you've always done them that way).
31 31
32
-### semester progress
32
+## SEMESTER PROGRESS
33 33
34 34
The outline of semester progress:
35 35
36
-```
37 36
| week | project | chapter | points per item (PTS) | TOTAL |
38 37
| ----- | ------- | ------------------- | --------------------- | ----- |
39 38
| 2 | spp2 | Chapters 1 and 2 | 4 | 52 |
... ...
@@ -48,9 +47,8 @@ The outline of semester progress:
48 47
| 11 | sppB | Chapter 11 | 22 | 286 |
49 48
| 12 | sppC | Chapter 12 | 24 | 312 |
50 49
| 13-15 | eoce | Chapters 13, 14, 15 | | |
51
-```
52 50
53
-### submission criteria
51
+### SUBMISSION CRITERIA
54 52
55 53
```
56 54
TOTAL:sppX:final tally of results (TOTAL/TOTAL)
... ...
@@ -70,7 +68,7 @@ TOTAL:sppX:final tally of results (TOTAL/TOTAL)
70 68
```
71 69
72 70
Additionally:
73
-* Solutions not abiding by spirit of project will be subject to a 25% overall deduction
74
-* Solutions not utilizing descriptive why and how comments will be subject to a 25% overall deduction
75
-* Solutions not utilizing indentation to promote scope and clarity will be subject to a 25% overall deduction
76
-* Solutions not organized and easy to read (assume a terminal at least 90 characters wide, 40 characters tall) are subject to a 25% overall deduction
71
+ * Solutions not abiding by spirit of project will be subject to a 25% overall deduction
72
+ * Solutions not utilizing descriptive why and how comments will be subject to a 25% overall deduction
73
+ * Solutions not utilizing indentation to promote scope and clarity will be subject to a 25% overall deduction
74
+ * Solutions not organized and easy to read (assume a terminal at least 90 characters wide, 40 characters tall) are subject to a 25% overall deduction
haas/spring2026/sysprog/projects/wcpX.md
... ...
@@ -35,14 +35,12 @@ Watch this space, as new activities may be added, or old ones obsoleted
35 35
(either conditionally or entirely), along with tweaks to claim caps and
36 36
point values.
37 37
38
-```
39 38
| attribute | description | cap | points per | week available |
40 39
| --------- | --------------------------- | --- | ---------- | -------------- |
41 40
| discord# | active on class discord | 6 | 2pts | 1+ |
42 41
| early | early submission (3+ days) | 1 | 2pts | 1+ |
43 42
| repo | 4+ commits to repository | 1 | 2pts | 1+ |
44 43
| present# | physically present | 2 | 1pts | 7+ |
45
-```
46 44
47 45
You will see that, in a normal week a TOTAL of 16-18 points are possible
48 46
(depending on particular attribute criteria)
... ...
@@ -84,7 +82,7 @@ wcp activity analysis is automated: the **wcp** tool will show you a
84 82
daily report of what you've currently accumulated (updated once per day,
85 83
sometime around midnight).
86 84
87
-## wcpX reports
85
+## WCPX REPORTS
88 86
89 87
Each week there will be a `wcp#` report started for you to view your
90 88
accumulated participation credit, which can be viewed using the `wcp`
... ...
@@ -98,36 +96,34 @@ The report will start on Thursday, and close by the end of that week
98 96
Wednesday. You have between the open and close of a reporting period to
99 97
perform your recognized participation activities.
100 98
101
-## Weekly Point Requirements
99
+## WEEKLY POINT REQUIREMENTS
102 100
103 101
Following will be a list of participation point tallies you will need to
104 102
accumulate in a given week to get full credit:
105 103
106
-```
107 104
| week | report | opens on | closes | total points needed |
108 105
| NUM | NAME | | on | |
109 106
| ---- | ------ | -------- | -------- | ------------------- |
110
-| 1 | wcp1 | 20240118 | 20240124 | 2 |
111
-| 2 | wcp2 | 20240125 | 20240131 | 2 |
112
-| 3 | wcp3 | 20240201 | 20240207 | 4 |
113
-| 4 | wcp4 | 20240208 | 20240214 | 4 |
114
-| 5 | wcp5 | 20240215 | 20240228 | 4 |
115
-| 6 | wcp6 | 20240229 | 20240306 | 4 |
116
-| 7 | wcp7 | 20240307 | 20240313 | 8 |
117
-| 8 | wcp8 | 20240314 | 20240320 | 8 |
118
-| 9 | wcp9 | 20240321 | 20240327 | 8 |
119
-| A | wcpA | 20240328 | 20240410 | 8 |
120
-| B | wcpB | 20240411 | 20240417 | 8 |
121
-| C | wcpC | 20240418 | 20240424 | 8 |
122
-| D | wcpD | 20240425 | 20240501 | 8 |
123
-| E | wcpE | 20240502 | 20240508 | 8 |
124
-```
107
+| 1 | wcp1 | 20260122 | 20260128 | 2 |
108
+| 2 | wcp2 | 20260129 | 20260204 | 2 |
109
+| 3 | wcp3 | 20260205 | 20260211 | 4 |
110
+| 4 | wcp4 | 20260212 | 20260218 | 4 |
111
+| 5 | wcp5 | 20260219 | 20260225 | 4 |
112
+| 6 | wcp6 | 20260226 | 20260304 | 4 |
113
+| 7 | wcp7 | 20260305 | 20260311 | 8 |
114
+| 8 | wcp8 | 20260312 | 20260325 | 8 |
115
+| 9 | wcp9 | 20260326 | 20260401 | 8 |
116
+| A | wcpA | 20260402 | 20260408 | 8 |
117
+| B | wcpB | 20260409 | 20260415 | 8 |
118
+| C | wcpC | 20260416 | 20260422 | 8 |
119
+| D | wcpD | 20260423 | 20260429 | 8 |
120
+| E | wcpE | 20260430 | 20260506 | 8 |
125 121
126 122
There are no make-ups. If you miss performing an activity, you can either
127 123
make up the credit by other participation activities, or even make up for
128 124
lost credit with bonus points in other weeks.
129 125
130
-## Viewing your current week participation report
126
+## VIEWING YOUR CURRENT WEEK PARTICIPATION REPORT
131 127
132 128
The sanctioned participation activities, when performed, leave a digital
133 129
trail, which I capture.
... ...
@@ -135,7 +131,7 @@ trail, which I capture.
135 131
The spirit of this activity is that you are making genuine and honest
136 132
contributions to participation each and every week.
137 133
138
-### Using wcp
134
+### USING WCP
139 135
140 136
If you are within the report window for a particular week (say, week1, so
141 137
the `wcp1` participation report is active), you can view your report
... ...
@@ -143,8 +139,8 @@ using the `wcp` tool.
143 139
144 140
It takes 2 arguments:
145 141
146
-* the class DESIG you are checking the report on (eg: c4eng, cprog, unix)
147
-* the wcpNUM report name (where NUM is `1` for wcp1/week1)
142
+ * the class DESIG you are checking the report on (eg: c4eng, cprog, unix)
143
+ * the wcpNUM report name (where NUM is `1` for wcp1/week1)
148 144
149 145
And you can do so as follows (replace 'DESIG' with your lowercase class
150 146
designation, for the appropriate week):