haas/spring2026/cprog/projects/ntr0.md
... ...
@@ -1,38 +0,0 @@
1
-# CSCS1320 C/C++ Programming
2
-
3
-# PROJECT: ntr0
4
-
5
-## OBJECTIVE
6
-
7
-To get started in your journey in the course this semester
8
-
9
-## TASK
10
-
11
-By the deadline, please do the following:
12
-
13
- * sign onto the class Discord server with your preferred account
14
- * on Discord, identify yourself and indicate what class(es) you are in
15
- * provide the instructor (haas@corning-cc.edu) with your github username
16
- * provide the instructor (haas@corning-cc.edu) with your SSH public key
17
-
18
-NOTE: if desired, your SSH public key may be the same one you use to
19
-access github.
20
-
21
-Please see [this page](https://docs.github.com/en/authentication/connecting-to-github-with-ssh/generating-a-new-ssh-key-and-adding-it-to-the-ssh-agent) for information on generating an SSH key.
22
-
23
-## SUBMISSION
24
-
25
-```
26
-26:ntr0:final tally of results (26/26)
27
-*:ntr0:signed into and are active on the class DISCORD [6/6]
28
-*:ntr0:identified self and state classes on DISCORD [7/7]
29
-*:ntr0:provided instructor preferred GITHUB USERNAME [6/6]
30
-*:ntr0:provided instructor preferred SSH PUBLIC KEY [7/7]
31
-*:ntr0:
32
-```
33
-
34
-Additionally:
35
- * Solutions not abiding by spirit of project will be subject to a 25% overall deduction
36
- * Solutions not utilizing descriptive why and how comments will be subject to a 25% overall deduction
37
- * Solutions not utilizing indentation to promote scope and clarity will be subject to a 25% overall deduction
38
- * Solutions not organized and easy to read (assume a terminal at least 90 characters wide, 40 characters tall) are subject to a 25% overall deduction
haas/spring2026/cprog/projects/pctX.md
... ...
@@ -1,1756 +0,0 @@
1
-# CSCS1320 C/C++ Programming
2
-# PROJECT: PRACTICING CRITICAL THINKING (pctX)
3
-
4
-## OBJECTIVE
5
-
6
-To cultivate your problem solving, critical thinking, analytical, and
7
-observation skills.
8
-
9
-The aim here is on observation, analysis, and documentation. You are
10
-solving and documenting a problem by hand, thinking your way through to
11
-solution, NOT copying something, NOR writing any sort of program.
12
-
13
-## BACKGROUND
14
-
15
-The true nature of problem solving frequently involves critical thinking,
16
-analytical, and observation skills. Where problems are not solved by
17
-memorizing some pre-defined set of answers and regurgitating them
18
-mindlessly, but in crafting an elaborate solution from subtle cues and
19
-tested, experimental realizations.
20
-
21
-This project puts you in contact with such endeavours. The better
22
-acquainted you become with these skills, the more adept you will become
23
-at a wide-array of tasks and activities.
24
-
25
-### INVESTIGATION/LOGIC METHODS
26
-
27
-These problems will make use of investigative and logical processes to
28
-allow us to experiment and ascertain the identity of the various letters.
29
-This is often done through:
30
-
31
- * observation
32
- * seeing patterns
33
- * analysis
34
- * investigation
35
- * [abduction](https://en.wikipedia.org/wiki/Abductive_reasoning)
36
- * [induction](https://www.analyzemath.com/math_induction/mathematical_induction.html)
37
- * [deduction](http://mathcentral.uregina.ca/QQ/database/QQ.09.99/pax1.html)
38
-
39
-### MATH PREPARATION
40
-
41
-If you find yourself struggling with the concepts of the underlying math:
42
-
43
- * [Basic Math](https://www.ipracticemath.com/learn/basicmath)
44
- * [Long Division](https://www.mathsisfun.com/long_division.html)
45
-
46
-The pctX problems are just your standard “long division with
47
-remainder” style problems, only given to you worked out, with the
48
-numbers replaced with letters, so instead of going at it beginning to
49
-end, we investigate it end to start.
50
-
51
-### LONG DIVISION
52
-
53
-A letter division is a category of logic problem where you would take an
54
-ordinary math equation (in long form), and substitute all the numbers for
55
-letters, thereby in a direct sense masking the numeric values present
56
-that correctly enable the problem to work from start to completion. It is
57
-your task, through exploring, experimenting, and playing, to ascertain
58
-the numeric value of each letter (as many as 10, one for each numeric
59
-value 0-9).
60
-
61
-We will be focusing on long division, something you learned (and perhaps
62
-last experienced, before becoming mindlessly addicted to pressing buttons
63
-on a calculator), in grade school. It entails a whole number (integer)
64
-division, involving aspects addition (through borrowing), and subtraction
65
-(primarily) to arrive at a quotient and a remainder, and if applicable:
66
-multiplication.
67
-
68
-There is also a logical/relational aspect to these puzzles, which may
69
-well be less familiar territory to some. But so incredibly important when
70
-exploring a process and communicating such notions to the computer.
71
-
72
-Division is unique in that it produces two 'answers', each serving
73
-particular uses in various applications.
74
-
75
-Here is an example (using numbers):
76
-
77
-First up, we're going to divide 87654321 (the dividend) by 1224 (the
78
-divisor). Commonly, especially if punching into a calculator, we might
79
-express that equation as:
80
-
81
-```
82
-87654321/1224
83
-```
84
-
85
-Or in a language like C, assigning the quotient to the variable **x** (an
86
-**int**eger):
87
-
88
-```
89
- x = 87654321 / 1224;
90
-```
91
-
92
-But, we're not specifically interested in the 'answer' (quotient or
93
-remainder); we are interested in the PROCESS. You know, the stuff the
94
-calculator does for you, which in order to perform this project and
95
-better explore the aspects of critical thinking, we need to take and
96
-encounter every step of the way:
97
-
98
-```
99
- 71613
100
- +---------
101
-1224 | 87654321
102
- -8568
103
- ====
104
- 1974
105
- -1224
106
- ====
107
- 7503
108
- -7344
109
- ====
110
- 1592
111
- -1224
112
- ====
113
- 3681
114
- -3672
115
- ====
116
- 9
117
-```
118
-
119
-Here we obtain the results (focusing on the quotient up top; as the
120
-remainder quite literally is what remains once we're done- we're
121
-specifically NOT delving into decimal points, but instead doing integer
122
-division, which as previously stated has MANY important applications in
123
-computing) through a step by step process of seeing how many times our
124
-divisor (1224) best and in the smallest fashion fits into some current
125
-value of the dividend (or intermediate result thereof).
126
-
127
-For instance, seeking the smallest "best fit" of 1224 into 87654321, we
128
-find that 1224 fits best SEVEN times (1224 * 7 = 8568, which is the
129
-CLOSEST we can get to 8765... 1224 * 8 = 9792, which would be too big
130
-(and way too small for 87654). Clearly, we are seeking those values that
131
-best fit within a multiple of 0-9, staying away from double digits of
132
-multiplication (although, we COULD do it that way and still arrive at the
133
-same end result).
134
-
135
-So: 8765-8568 = 197.
136
-
137
-We have our first result, yet: there's still values in the dividend
138
-(87654321) remaining to process, specifically the 4321, so we take them
139
-one digit at a time.
140
-
141
-The next available, unprocessed digit in 4321 is '4', so we 'drop that
142
-down' and append it to our previous result (197), giving us: 1974.
143
-
144
-We now see how many times (via single digit multiplication), our divisor
145
-(1224) can fit into 1974. As it turns out, just once.
146
-
147
-So: 1974-1224 = 750.
148
-
149
-And we keep repeating the process until there are no more digits from the
150
-dividend to drop down; at which point, we are left with a remainder (in
151
-the above problem, the lone '9' at the very bottom; THAT is the
152
-remainder).
153
-
154
-Clearly it is important to have a handle on and understanding of the
155
-basic long division process before attempting a letter division problem.
156
-So, be sure to try your hand at a few practice problems before
157
-proceeding.
158
-
159
-## LETTER DIVISION: an example
160
-
161
-Following will be a sample letter division problem, and a documented
162
-solution of it, much as you will be doing for this project (and to be
163
-sure: the aim here is not merely to solve it, but to DOCUMENT HOW YOU
164
-SOLVED IT. You might want to keep notes as you go along to save you time
165
-and sanity).
166
-
167
-Here goes:
168
-
169
-```
170
- GLJK
171
- +---------
172
- KJKK | GLMBRVLR
173
- -VKOKL
174
- =====
175
- LJBGV
176
- -OKVKG
177
- =====
178
- JJGKL
179
- -LKBKV
180
- =====
181
- KVRMR
182
- -JKRKB
183
- =====
184
- VKMK
185
-
186
-letters: BGJKLMOPRV
187
-```
188
-
189
-First off, note how this is NO DIFFERENT from the numeric problem above:
190
-just instead of numbers, which we've associated some concepts with, here
191
-we have letters (each letter maps to a unique number, 0-9). The trick
192
-will be to figure out which letter maps to which number.
193
-
194
-So, let us begin.
195
-
196
-One aim is to obtain the key to the puzzle, the mapping of the letters to
197
-numbers, so I will typically set up an answer key as follows:
198
-
199
-```
200
-| 0 | |
201
-| 1 | |
202
-| 2 | |
203
-| 3 | |
204
-| 4 | |
205
-| 5 | |
206
-| 6 | |
207
-| 7 | |
208
-| 8 | |
209
-| 9 | |
210
-```
211
-
212
-Another thing I like to do is set up a more visual representation of what
213
-each letter COULD be. I do so in the following form (I call this a "Range
214
-Table"):
215
-
216
-```
217
-B = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
218
-G = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
219
-J = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
220
-K = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
221
-L = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
222
-M = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
223
-O = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
224
-P = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
225
-R = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
226
-V = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
227
-```
228
-
229
-Then, as I figure things out (either what certain are, but mostly, which
230
-ones they are NOT), I can mark it up accordingly.
231
-
232
-Right from the start, we can already make some important connections;
233
-looking at EACH of the subtractions taking place, in the left-most
234
-position, we see an interesting phenomenon taking place- G-V=0, L-O=0,
235
-J-L=0, and K-J=0.
236
-
237
-Now, since EACH letter is its own unique numeric value, subtracting one
238
-letter from another on its own won't result in a value of 0, but being
239
-borrowed from will.
240
-
241
-That is: 7-6=1, but (7-1)-6=0. THAT is what is going on here.
242
-
243
-So what we can infer from this, is some very important connections:
244
-
245
- * V is one less than G (I'll write it as: V < G)
246
- * O is one less than L (O < L)
247
- * L is one less than J (L < J)
248
- * J is one less than K (J < K)
249
-
250
-Does that make sense? From looking at the puzzle, those four relations
251
-can be made.
252
-
253
-Now, FURTHERMORE, some of those connections are thereby connected. Look
254
-at the 'L' and 'J' connections:
255
-
256
- * O < L, but also: L < J
257
- * L < J, but also: J < K
258
-
259
-That implies a further connection, so we can chain them together:
260
-
261
- * O < L < J < K
262
-
263
-So from that initial observation and connection, we now have two
264
-disconnected relationships:
265
-
266
- * V < G
267
- * O < L < J < K
268
-
269
-From what we've done so far, we do not know where V,G fall in respect to
270
-O,L,J,K. They might be less than, OR greater than. We won't know without
271
-further information.
272
-
273
-Yet, even WITH this information, we can update our letter ranges:
274
-
275
- * since V is less than G, we know V can NOT be 9.
276
- * similarly, G can NOT be 0.
277
- * O cannot be 9, 8, 7, because we know O is 3 less than K. So even though we don't know what K actually is, because K COULD be 9, we know what O, L, and J can NOT be.
278
- * L cannot be 9 or 8
279
- * J cannot be 9
280
- * on the other side, K cannot be 0, 1, or 2
281
- * J cannot be 0 or 1
282
- * L cannot be 0.
283
-
284
-So, if we update our range chart accordingly:
285
-
286
-```
287
-B = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }
288
-G = { 1, 2, 3, 4, 5, 6, 7, 8, 9 }
289
-J = { 2, 3, 4, 5, 6, 7, 8, }
290
-K = { 3, 4, 5, 6, 7, 8, 9 }
291
-L = { 1, 2, 3, 4, 5, 6, 7, }
292
-M = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
293
-O = { 0, 1, 2, 3, 4, 5, 6, }
294
-P = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
295
-R = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
296
-V = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
297
-```
298
-
299
-Moving on, dealing with details of discovering those one-off relations,
300
-that tells us something about the NEXT subtractions: that they borrow
301
-(which means they are LESS THAN the thing being subtracted from them):
302
-
303
- * L is less than K (which we actually know to be 2 less than K), so L - K needs to BORROW
304
- * J is less than K (which we know is 1 less than K), so J - K needs to BORROW
305
- * V is apparently also less than K (which we didn't previously know), so V - K needs to BORROW
306
- * now knowing than V << K, we can connect our other relational fragment in (I use the double '<<' to denote "less than" by an unknown amount, because while we know V is less than K, we don't know by how much).
307
-
308
-So: V < G << O < L < J < K
309
-
310
-This allows us some further whittling of our ranges:
311
-
312
- * V cannot be 9, 8, 7, 6, or 5
313
- * G cannot be 9, 8, 7, or 6
314
- * O cannot be 0, or 1
315
- * L cannot be 0, 1, or 2
316
- * J cannot be 0, 1, 2, or 3
317
- * K cannot be 0, 1, 2, 3, or 4
318
-
319
-```
320
-B = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }
321
-G = { 1, 2, 3, 4, 5, }
322
-J = { 4, 5, 6, 7, 8, }
323
-K = { 5, 6, 7, 8, 9 }
324
-L = { 3, 4, 5, 6, 7, }
325
-M = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
326
-O = { 2, 3, 4, 5, 6, }
327
-P = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
328
-R = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
329
-V = { 0, 1, 2, 3, 4, }
330
-```
331
-
332
-Already we can see that V and G are likely lower numbers, and O, L, J,
333
-and K are likely higher numbers.
334
-
335
-What else do we have? Let's keep going:
336
-
337
-We cannot instantly proceed to the next subtraction in as obvious a
338
-progression, as we'll need more information on the various letters
339
-involved.
340
-
341
-### Finding K (and J and L and O as well)
342
-
343
-However, looking at the puzzle, I'm interested in seeing if we can find
344
-any obvious examples of 0. You know, letter minus same letter sort of
345
-things. Because they will typically end up equalling 0 (or 9).
346
-
347
-Why 9? Because of a borrow!
348
-
349
-```
350
-((5-1)+10)-5 = (4+10)-5 = 14 - 5 = 9
351
-```
352
-
353
-... that can be quite revealing too!
354
-
355
-And it would appear we have one wonderful candidate in the bottom-most
356
-subtraction:
357
-
358
-```
359
- KVRMR
360
- -JKRKB
361
- =====
362
- VKMK
363
-```
364
-
365
-Lookie there: R-R = K.
366
-
367
-Usually, that would result in a 0. BUT, we also know that K can NOT be 0
368
-(looking at our range table above).
369
-
370
-So, that means it is being borrowed from, and it itself has to borrow, so
371
-we now also know that M is less than K: M << K
372
-
373
-And, as indicated above:
374
-
375
-```
376
-((R-1)+10)-R = 9!
377
-```
378
-
379
-We now know that K = 9!
380
-
381
-That suddenly reveals a whole lot to us, due to our relational chains
382
-we've built. Let's update:
383
-
384
-```
385
-| 0 | |
386
-| 1 | |
387
-| 2 | |
388
-| 3 | |
389
-| 4 | |
390
-| 5 | |
391
-| 6 | O |
392
-| 7 | L |
393
-| 8 | J |
394
-| 9 | K |
395
-```
396
-
397
-Also, with the new introduction of M being less than K:
398
-
399
-```
400
-B = { 0, 1, 2, 3, 4, 5, }
401
-G = { 1, 2, 3, 4, 5, }
402
-J = { 8 }
403
-K = { 9 }
404
-L = { 7 }
405
-M = { 0, 1, 2, 3, 4, 5, }
406
-O = { 6 }
407
-P = { 0, 1, 2, 3, 4, 5, }
408
-R = { 0, 1, 2, 3, 4, 5, }
409
-V = { 0, 1, 2, 3, 4, }
410
-```
411
-
412
-And, our relational chains:
413
-
414
- * V < G << O < L < J < K
415
- * M << O < L < J < K
416
-
417
-Because we don't yet know any relation of M compared to V or G, we have
418
-to keep them separate for now.
419
-
420
-We also have a second disqualifier for K being 0... the ones place
421
-subtraction in that bottom-most subtraction:
422
-
423
-```
424
-R - B = K
425
-```
426
-
427
-There's nothing further to the right that could borrow from this problem,
428
-so it can only exist in two states:
429
-
430
- * R is greater than B
431
- * R is less than B
432
-
433
-Since we know that K is 9, there's NO OTHER pair of single digit numbers
434
-we can subtract to get 9, which tells us that:
435
-
436
- * R is less than B (R << B)
437
-
438
-Currently both R and B can be 0-5 (although now, B is 1-5, and R is 0-4).
439
-We'd need to find a combination where (R+10)-B is 9:
440
-
441
-```
442
-| R: 0 | R: 1 | R: 2 | R: 3 | R: 4 |
443
-| (0+10) | (1+10) | (2+10) | (3+10) | (4+10) |
444
-| 10 | 11 | 12 | 13 | 14 |
445
-```
446
-
447
-And from that, we're subtracting B, which is 1, 2, 3, 4, or 5. The answer
448
-has to be 9.
449
-
450
-So:
451
-
452
-10-1=9, 11-2=9, 12-3=9, 13-4=9, and 14-5=9
453
-
454
-Hey, look at that... B is one greater than R (not just R << B, BUT: R <
455
-B)
456
-
457
-Our relational chains:
458
-
459
- * V < G << O < L < J < K
460
- * M << O < L < J < K
461
- * R < B << O < L < J < K
462
-
463
-And our range table:
464
-
465
-```
466
-B = { 1, 2, 3, 4, 5, }
467
-G = { 1, 2, 3, 4, 5, }
468
-J = { 8 }
469
-K = { 9 }
470
-L = { 7 }
471
-M = { 0, 1, 2, 3, 4, 5, }
472
-O = { 6 }
473
-P = { 0, 1, 2, 3, 4, 5, }
474
-R = { 0, 1, 2, 3, 4, }
475
-V = { 0, 1, 2, 3, 4, }
476
-```
477
-
478
-If you look, the only letter we've not yet directly interacted with yet
479
-is 'P', although we already know enough about it (that it is 0-5, less
480
-than O, L, J, and K). And if you look closely, you'll notice that 'P'
481
-isn't even present in the letter division problem! So its identity will
482
-rely entirely on the proving of the other values.
483
-
484
-Let's continue on:
485
-
486
-M-K=M, BECAUSE we know M << K, AND BECAUSE we know the subtraction to the
487
-right is borrowing from it (because R < B), we have something like this:
488
-(M-1+10)-K=M
489
-
490
-Can't really do much more with it at this point, but it is important to
491
-know to help us identify the borrows needing to happen.
492
-
493
-### Finding our zero value (R and B)
494
-
495
-Why don't we go ahead and find 0? If you look in the subtraction above
496
-the bottom one, we have another "letter minus same letter" scenario, and
497
-it doesn't equal K!
498
-
499
-```
500
- JJGKL
501
- -LKBKV
502
- =====
503
- KVRM
504
-```
505
-
506
-We KNOW that V << L, so no borrow is happening there.
507
-
508
-Therefore, K-K, or 9-9, equals 0. So R is 0!
509
-
510
-... and B is 1! Because of our identified relationship.
511
-
512
-Updating things!
513
-
514
-```
515
-| 0 | R |
516
-| 1 | B |
517
-| 2 | |
518
-| 3 | |
519
-| 4 | |
520
-| 5 | |
521
-| 6 | O |
522
-| 7 | L |
523
-| 8 | J |
524
-| 9 | K |
525
-```
526
-
527
-Also, with the new introduction of M being less than K:
528
-
529
-```
530
-B = { 1 }
531
-G = { 3, 4, 5, }
532
-J = { 8 }
533
-K = { 9 }
534
-L = { 7 }
535
-M = { 2, 3, 4, 5, }
536
-O = { 6 }
537
-P = { 2, 3, 4, 5, }
538
-R = { 0 }
539
-V = { 2, 3, 4, }
540
-```
541
-
542
-NOTE: G is NOT 2, because G is greater than V (one greater, in fact), so
543
-we can similarly whittle that off.
544
-
545
-Relational chains can look as follows now:
546
-
547
- * R < B << V < G << O < L < J < K
548
- * R < B << M << O < L < J < K
549
- * R < B << P << O < L < J < K
550
-
551
-Basically just down to V, G, P, and M.
552
-
553
-### Finding V and G
554
-
555
-And I think we have the means to find V: notice the second to last
556
-subtraction, the "LKBKV". You know where we get that from? Multiplying
557
-the divisor (KJKK) by J (since it is the third subtraction taking place).
558
-
559
-We KNOW the numeric values of K and J, in fact we know the values of L,
560
-K, and B. The only thing we don't know is 'V', and since V is in the
561
-one's place, that makes things super easy for us.
562
-
563
-KJKK = 9899
564
-J = 8
565
-
566
-So: 9899 x 8 = 79192 = LKBKV!
567
-
568
-V is 2!
569
-
570
-Which means, because V < G, that G is 3!
571
-
572
-Updating our records:
573
-
574
-```
575
-| 0 | R |
576
-| 1 | B |
577
-| 2 | V |
578
-| 3 | G |
579
-| 4 | |
580
-| 5 | |
581
-| 6 | O |
582
-| 7 | L |
583
-| 8 | J |
584
-| 9 | K |
585
-```
586
-
587
-Also, with the new introduction of M being less than K:
588
-
589
-```
590
-B = { 1 }
591
-G = { 3 }
592
-J = { 8 }
593
-K = { 9 }
594
-L = { 7 }
595
-M = { 4, 5, }
596
-O = { 6 }
597
-P = { 4, 5, }
598
-R = { 0 }
599
-V = { 2 }
600
-```
601
-
602
-Relational chains can look as follows now:
603
-
604
- * R < B < V < G << M << O < L < J < K
605
- * R < B < V < G << P << O < L < J < K
606
-
607
-### Finding M and discovering P
608
-
609
-And then there were 2. We really just need to find M, or P, and we're
610
-done. And since there are no 'P' values in the puzzle, we need to target
611
-M. So let's look for some candidates:
612
-
613
-Hey, how about this:
614
-
615
-```
616
- JJGKL
617
- -LKBKV
618
- =====
619
- KVRM
620
-```
621
-
622
-One's place subtraction: L - V = M.
623
-
624
-We KNOW L (7) is greater than V (2), so no borrow is happening.
625
-
626
-L-V=M
627
-7-2=5
628
-
629
-M is 5. That means P is 4 by process of elimination.
630
-
631
-Puzzle completed:
632
-
633
-```
634
-| 0 | R |
635
-| 1 | B |
636
-| 2 | V |
637
-| 3 | G |
638
-| 4 | P |
639
-| 5 | M |
640
-| 6 | O |
641
-| 7 | L |
642
-| 8 | J |
643
-| 9 | K |
644
-```
645
-
646
-Also, with the new introduction of M being less than K:
647
-
648
-```
649
-B = { 1 }
650
-G = { 3 }
651
-J = { 8 }
652
-K = { 9 }
653
-L = { 7 }
654
-M = { 5 }
655
-O = { 6 }
656
-P = { 4 }
657
-R = { 0 }
658
-V = { 2 }
659
-```
660
-
661
-Relational chains can look as follows now:
662
-
663
- * R < B < V < G < P < M < O < L < J < K
664
-
665
-I wasn't able to show it as well in text on the wiki, but I also made a
666
-point to mark up each subtraction to show whether a borrow occurred or
667
-not:
668
-
669
-{{ :undefined:borrows.jpg?400 |}}
670
-
671
-To be sure, there are likely MANY, MANY ways to arrive at these
672
-conclusions. What is important is being observant, performing little
673
-experiments, seeing if there can be any insights to have, even if
674
-whittling away knowing what things can NOT be.
675
-
676
-Your performance on this project will be directly tied to being able to
677
-document your process through the puzzle; I have provided this writeup in
678
-order to show you an example of what that process may look like.
679
-
680
-## GETTING STARTED
681
-
682
-In the **pctX/** sub-directory of your class Public Directory, under a
683
-directory by the name of your username, you will find the following
684
-file(s):
685
-
686
- * **puzzle**
687
- * possibly also a file called **table**
688
- * if desired, you can use **worksheet** as a base for your solution file, or for generating text-based representations for using on discord when asking for help.
689
-
690
-Copy this file into your local project directory. For most classes, a
691
-**grabit** is available. For others, you'll have to manually copy the
692
-file on your own.
693
-
694
-There is also a **MANIFEST** file in the parent directory (the **pctX/**
695
-sub-directory), which will contain MD5sums of the various puzzle keys,
696
-provided to help you in verifying your puzzle key.
697
-
698
-For this project, you have to solve, DOCUMENT, AND VERIFY the provided
699
-puzzle in order to be eligible for full credit will be the one contained
700
-in the **puzzle** file.
701
-
702
-To obtain your puzzle, you can utilize the 'grabit' tool on lab46.
703
-
704
-## PROCESS
705
-
706
-Solve, document, and verify the puzzle.
707
-
708
-On your own.
709
-
710
-Seek to discover and explore and understand, NOT to just come up with an
711
-answer.
712
-
713
-It is recommended you do this by hand, ON PAPER. Furthermore, using graph
714
-paper may help in greatly reducing mistakes, as is using two different
715
-coloured writing implements (green, purple; or blue, black)... write up
716
-the puzzle in one colour, then use the other to mark up borrows and the
717
-like.
718
-
719
-## A NOTE ON NUMBER BASES
720
-
721
-Some of the puzzles you may be presented with may be in different number
722
-bases.
723
-
724
-You are likely acclimated to the **base 10** number system, where we have
725
-ten unique counting digits (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)
726
-
727
-Different number bases simply have less or more digits.
728
-
729
-For example, base 8 and 9 both have fewer than ten counting values:
730
-
731
-| base | numbers |
732
-| ---- | ------------------------- |
733
-| 8 | 0, 1, 2, 3, 4, 5, 6, 7 |
734
-| 9 | 0, 1, 2, 3, 4, 5, 6, 7, 8 |
735
-
736
-And then we have bases with MORE counting values than in base 10:
737
-
738
-| base | numbers |
739
-| ---- | ---------------------------------- |
740
-| 11 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A |
741
-| 12 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B |
742
-
743
-Notice the presence of 'A' and 'B'... these are not variables or
744
-algebraic values. These are bonafide **NUMBERS**, just like 1, 2, 3.
745
-
746
-Differences manifest once you exceed the maximum counting value for the base:
747
-
748
- * base 8: 7 + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "eight")
749
- * base 9: 8 + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "nine")
750
- * base 10: 9 + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "ten")
751
- * base 11: A + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "eleven")
752
- * base 12: B + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "twelve")
753
-
754
-You likely have extensively memorized a table of single-digit base 10
755
-values, which at first glance makes this other base stuff unfamiliar. But
756
-it works according to the same properties as base 10 (just, different
757
-symbols representing the quantities involved).
758
-
759
-For any strategies involving the "9" value (in base 10), you will find
760
-that the same strategy works in other bases (so it isn't so much a "9
761
-trick" as it is a "highest counting digit trick").
762
-
763
-Similarly, any of the relational or logical tricks will "just work", it
764
-is only the appearance of mathematical end results that really differs.
765
-So, if you are adept at the logical/relational methods for investigating
766
-a puzzle, you could perhaps minimize the amount of base-related math you
767
-may have to do (certainly on lower difficulty levels of puzzle).
768
-
769
-## YOUR SUBMISSION
770
-
771
-### SUBMISSION FOR STANDARD-STYLE LETTER DIVISION
772
-
773
-If your puzzle was provided with a quotient and remainder (and contains
774
-no question marks in the puzzle proper), you have a regular puzzle.
775
-
776
-The files you will want to submit include:
777
-
778
- * your puzzle key, in a textfile called 'pctX.puzzle.key' containing ONLY the capital letters corresponding in order to the 0-9 values (and a trailing newline).
779
- * your documentation of your solving and exploration of the puzzle. If you did this on paper, will need to transcribe it out into clearly readable, organized, and followable text directions. The file, in text form, should be called 'pctX.puzzle.solution'. Images of your notes will NOT be accepted for submission.
780
- * your verification in a file called 'pctX.puzzle.verify': this is after you've completed the puzzle, and you are resolving parts of the puzzle to ensure that the letter to number mappings are valid.
781
-
782
-Your solution MUST be of a form so that, if given to another person, they
783
-can follow your steps and have an understanding of the decisions made.
784
-
785
-### SUBMISSION FOR SOLVE4-STYLE LETTER DIVISION
786
-
787
-The point behind a "solve4" puzzle is to also determine the `QUOTIENT` and `REMAINDER`, in addition to the key.
788
-
789
- * your puzzle key, in a textfile called 'pctX.puzzle.key' containing ONLY the capital letters corresponding in order to the 0-9 values (and a trailing newline).
790
- * your documentation of your solving and exploration of the puzzle. If you did this on paper, will need to transcribe it out into clearly readable, organized, and followable text directions. The file, in text form, should be called 'pctX.puzzle.solution'. Images of your notes will NOT be accepted for submission.
791
- * your quotient:remainder (in letterized/obfuscated form), in a text file called 'pctX.puzzle.verify'
792
-
793
-Your solution MUST be of a form so that, if given to another person, they
794
-can follow your steps and have an understanding of the decisions made to
795
-get them from start to solution.
796
-
797
-## PUZZLE KEY
798
-
799
-As indicated, you are to place the determined key to your puzzle in a
800
-regular text file called 'pctX.puzzle.key', and will contain ONLY the
801
-capital letters, in order from 0 to the highest counting symbol of the
802
-base, of your puzzle (and a trailing newline).
803
-
804
-For example, using the example puzzle above:
805
-
806
-| 0 | R |
807
-| 1 | B |
808
-| 2 | V |
809
-| 3 | G |
810
-| 4 | P |
811
-| 5 | M |
812
-| 6 | O |
813
-| 7 | L |
814
-| 8 | J |
815
-| 9 | K |
816
-
817
-We'll want to put them, in order, in our key file:
818
-
819
-```
820
-$ echo "RBVGPMOLJK" > pctX.puzzle.key
821
-```
822
-
823
-Want to know what a proper 'key' file should look like? This:
824
-
825
-```
826
-$ cat pctX.puzzle.key
827
-RBVGPMOLJK
828
-```
829
-
830
-JUST the letters (and a trailing newline).
831
-
832
-## PUZZLE SOLUTION
833
-
834
-As stated, a very large part of this project's evaluation will be based
835
-on your clear and detailed documentation of how you determined each
836
-letter's mapping in the solution key of your puzzle.
837
-
838
-Just providing the 'key' will not result in success.
839
-
840
-Your documentation should, while there may be supporting information,
841
-provide some identified path that showed the steps you went through to
842
-identify each letter, be it directly or indirectly.
843
-
844
-You are free to write out your solution with pen on paper (that is how I
845
-usually do these puzzles); but to submit, you MUST transcribe it to text
846
-and submit it in that format. Images will NOT be accepted. Do not look on
847
-this as a reason to avoid doing it by hand: the manual work of the
848
-process is inherently beneficial, you simply need to commit to doing it.
849
-
850
-The aim here is not to dump a bunch of data on me, but instead present me
851
-with connected and pertinent information that documents your process of
852
-progression through the puzzle from start to finish. This is in the same
853
-vein as programming in a language on a computer. A computer program is a
854
-detailed description of a process to solving some problem in a format the
855
-receiver can understand.
856
-
857
-## VERIFICATION
858
-
859
-Depending on the type of puzzle you have (regular or "solve for"
860
-variety), the contents of your verification file will differ.
861
-
862
-What is the difference between a regular puzzle and a solve4 puzzle?
863
-Basically:
864
-
865
- * a regular puzzle comes with quotient and remainder included in your puzzle
866
- * a solve4 puzzle omits the quotient and remainder, and instead replaces them with a series of question marks, indicating that as part of your task in solving the puzzle, you must also figure out the quotient and remainder (this is why the verify for solve4 puzzles is shorter and simpler: you've already done so much of the verification work in solving it).
867
-
868
-### REGULAR PUZZLE
869
-
870
-In this form, your 'pctX.puzzle.verify' file will be similar format to
871
-your writeup (a description of what aspects of the puzzle you are testing
872
-to ensure things work out).
873
-
874
-You are to manually verify your solution by taking the numeric identities
875
-of each letter, plugging them back into the original puzzle, solving it,
876
-and converting the obtained quotient and remainder back into letter form
877
-to compare with those in the puzzle provided to you. If they match, you
878
-have successfully solved the puzzle. If they do not match, some error
879
-exists that should be addressed and corrected.
880
-
881
-An example of a verification text can be found below.
882
-
883
-### EXAMPLE FOR REGULAR PUZZLE
884
-
885
-The best way to verify the puzzle with our key is to convert the dividend
886
-and divisor to its numeric equivalent, perform the division, and
887
-compare the resulting quotient and remainder against those found in the
888
-letterified puzzle:
889
-
890
- * divisor: KJKK --> 9899
891
- * dividend: GLMBRVLR --> 37510270
892
-
893
-And let's do some long division!
894
-
895
-```
896
- +---------
897
- 9899 | 37510270
898
-```
899
-
900
-9899 goes into 37510 three times:
901
-
902
-```
903
- 3
904
- +---------
905
- 9899 | 37510270
906
- -29697
907
- =====
908
- 78132
909
-```
910
-
911
-It might be convenient to have a quick factor reference for 9899 handy:
912
-
913
- * 9899 * 0 = 0
914
- * 9899 * 1 = 9899
915
- * 9899 * 2 = 19798
916
- * 9899 * 3 = 29697
917
- * 9899 * 4 = 39596
918
- * 9899 * 5 = 49495
919
- * 9899 * 6 = 59394
920
- * 9899 * 7 = 69293
921
- * 9899 * 8 = 79192
922
- * 9899 * 9 = 89091
923
-
924
-9899 fits into 78132 seven times (69293):
925
-
926
-```
927
- 37
928
- +---------
929
- 9899 | 37510270
930
- -29697
931
- =====
932
- 78132
933
- -69293
934
- =====
935
- 88397
936
-```
937
-
938
-Once again, looking at the list of factors, we see that the best fit for 9899 into 88397 is 79192 (a factor of 8):
939
-
940
-```
941
- 378
942
- +---------
943
- 9899 | 37510270
944
- -29697
945
- =====
946
- 78132
947
- -69293
948
- =====
949
- 88397
950
- -79192
951
- =====
952
- 92050
953
-```
954
-
955
-Finally, a factor of 9 (89091) fits in best:
956
-
957
-```
958
- 3789 <-- quotient
959
- +---------
960
- 9899 | 37510270
961
- -29697
962
- =====
963
- 78132
964
- -69293
965
- =====
966
- 88397
967
- -79192
968
- =====
969
- 92050
970
- -89091
971
- =====
972
- 2959 <-- remainder
973
-```
974
-
975
-Converting our quotient and remainder back to letters:
976
-
977
- * quotient: 3789 --> GLJK
978
- * remainder: 2959 --> VKMK
979
-
980
-And comparing against the problem we were given:
981
-
982
- * quotient: GLJK <-> GLJK
983
- * remainder: VKMK <-> VKMK
984
-
985
-Success!
986
-
987
-## SOLVE4 PUZZLE
988
-
989
-The verification for these puzzles becomes a bit easier, as you are
990
-merely providing the quotient and remainder.
991
-
992
-Let's say the quotient was "BTXMK" and the remainder was "YYGMX"
993
-
994
-You'd prepare your 'pctX.puzzle.verify' file as follows:
995
-
996
-```
997
-$ echo "BTXMK:YYGMX" > pctX.puzzle.verify
998
-```
999
-
1000
-Basically: quotient followed by remainder, separated by a colon, all on
1001
-the same line.
1002
-
1003
-NOTE: Do not include any leading zeroes.
1004
-
1005
-## WALKTHROUGH VIDEOS
1006
-
1007
-To further aid your letter division efforts, I have recorded some videos
1008
-showing my walkthrough of various letter division puzzles:
1009
-
1010
- * [another take on the puzzle presented on this page](https://youtu.be/8oCoGGspf70)
1011
- * [a base 8 letter division puzzle](https://www.youtube.com/watch?v=2Zoa6iymxpw)
1012
- * [a base 9 letter division puzzle](https://www.youtube.com/watch?v=zil4YjgC6bw)
1013
- * [a base 10 letter division puzzle](https://www.youtube.com/watch?v=b6wv9zXlbJE)
1014
- * [a base 11 letter division puzzle](https://youtu.be/OHrLOVihi_4)
1015
-
1016
-## STRATEGIES
1017
-
1018
-### LEFT EDGE
1019
-
1020
-An advantage of the left-most values, is the top value is greater than
1021
-those beneath it (it doesn't need to borrow; indeed it CANNOT borrow,
1022
-without breaking math). Might be taken from, however...
1023
-
1024
-This can also help establish the state of borrows elsewhere in the
1025
-puzzle, should a similar subtraction (same top-value) be present in more
1026
-than one place.
1027
-
1028
-For example:
1029
-
1030
-```
1031
- WXXY
1032
- -PQRT
1033
- ====
1034
- GCBA
1035
-```
1036
-
1037
- * W-P=G
1038
- * P << W (P is somewhat less than W)
1039
- * G << W (G is somewhat less than W)
1040
-
1041
-NOTE: from this example alone, we do NOT know P's relationship to G.
1042
-
1043
-## DETERMINE BORROWS AND TAKES
1044
-
1045
-Like the range table and your chains of assertions gradually assembled
1046
-during puzzle solving, another activity you should undertake is the
1047
-determination of all the borrows/takes in the puzzle.
1048
-
1049
-And not just IF there is a borrow/take, but also if there isn't one.
1050
-
1051
-Many may remember the idea of borrows from math class, and are confused
1052
-at what a "take" is: this is just our attempt to connect one subtraction
1053
-into the tapestry of the overall problem.
1054
-
1055
-Take the following numeric example:
1056
-
1057
-```
1058
- 545
1059
--347
1060
- ===
1061
- 198
1062
-```
1063
-
1064
-Notice how, looking at the 5-7=8 subtraction (on the far right), we can
1065
-see that the 5 is somewhat less than 7 (and the 8), so that 5 would have
1066
-to borrow.
1067
-
1068
-Being all the way on the right, nothing is able to take from it, so that
1069
-5 is borrowing, but not being taken from.
1070
-
1071
-Onto the 4-4=9… because the 5 to its right is needing to borrow… what
1072
-is it borrowing from? The 4. So our 4 is being "taken from".
1073
-
1074
- * 4-1=3
1075
-
1076
-3 is less than 4 (And 9), so THAT now has to borrow.
1077
-
1078
-So the 4 is being taken from, and as a result, needs to borrow.
1079
-
1080
-Then proceeding left to the 5-3=1... being all the way on the left,
1081
-it can’t borrow from anything, and the universe would explode
1082
-mathematically if the leftmost, top value in a long division term were
1083
-less than what was being subtracted from it. So, the 5 does not have to
1084
-borrow. But we know from the 4-4=9 subtraction, that the 4 borrows, and
1085
-it is borrowing from the 5
1086
-
1087
-So: that left-most 5 is not borrowing, but it IS being taken from.
1088
-
1089
-The state of the borrows/takes greatly enhances our ability to scoop up
1090
-additional clues we can turn into assertions.
1091
-
1092
-## TOP IS KNOWN GREATER THAN
1093
-
1094
-When we know the top letter is greater than at least one of the other two
1095
-numbers in the subtraction, turns out it is also greater than the other:
1096
-
1097
-```
1098
- 8 7 6 5
1099
--5 -1 -4 -2
1100
-== == == ==
1101
- 3 6 2 3
1102
-```
1103
-
1104
-This can also help establish the state of borrows elsewhere in the
1105
-puzzle, should a similar subtraction (same top-value and other letter) be
1106
-present in more than one place.
1107
-
1108
-When the top is known to be greater than the or a number beneath, it
1109
-signifies that NO BORROW is happening.
1110
-
1111
-NOTE: this doesn't tell us anything about the TAKE situation.
1112
-
1113
-## TOP IS KNOWN LESS THAN
1114
-
1115
-When we know the top letter is less than at least one of the other two
1116
-numbers in the subtraction, turns out it is also less than the other:
1117
-
1118
-```
1119
-13 12 16 11
1120
--5 -3 -7 -4
1121
-== == == ==
1122
- 8 9 9 7
1123
-```
1124
-
1125
-This can also help establish the state of borrows elsewhere in the
1126
-puzzle, should a similar subtraction (same top-value and other letter) be
1127
-present in more than one place.
1128
-
1129
-When the top is known to be less than the or a number beneath, it
1130
-signifies that a BORROW is happening.
1131
-
1132
-NOTE: this doesn't tell us anything about the TAKE situation.
1133
-
1134
-## RIGHT EDGE
1135
-
1136
-We know from right-most values, that they are NOT being taken from.
1137
-
1138
-This can also help establish the state of takes elsewhere in the puzzle,
1139
-should an identical subtraction be present in more than one place.
1140
-
1141
-## LOOK FOR ZERO AND GREATEST SYMBOL CANDIDATES
1142
-
1143
-There are two common give-away cases for finding the two extreme digits
1144
-(least/lowest/zero and greatest/highest) in a puzzle, regardless of base:
1145
-
1146
-```
1147
- X
1148
- -X
1149
- =
1150
- Y
1151
-```
1152
-
1153
-and:
1154
-
1155
-```
1156
- X
1157
- -Y
1158
- =
1159
- X
1160
-```
1161
-
1162
-We don't, simply from this display, know if it is 0 or if it is the
1163
-greatest digit. Merely that it can only be 0 or the greatest digit.
1164
-
1165
-Determining the identity of the letter (Y in these examples) depends on
1166
-the state of borrow/takings for the subtraction.
1167
-
1168
-There really are only TWO possibilities here:
1169
-
1170
- * no borrow AND no take (Y would be 0)
1171
- * borrow AND take (Y would be the greatest digit)
1172
-
1173
-The other two scenarios are mathematically impossible given this
1174
-particular pattern (again, ONLY for 0, greatest digit scenario).
1175
-
1176
-## PROCESS OF ELIMINATION
1177
-
1178
-A tactic that sees use in almost any puzzle is that of elimination: or
1179
-using logic to negate possibilities.
1180
-
1181
-For example:
1182
-
1183
-```
1184
- ABCD
1185
--EFGH
1186
- ====
1187
- JKLM
1188
-```
1189
-
1190
-Looking at that right-most subtraction (D-H=M), even if we know NOTHING
1191
-about D, H, or M, we can, however, ascertain that:
1192
-
1193
- * H is NOT zero
1194
- * M is NOT zero
1195
-
1196
-Because none of the zero patterns are manifesting (if we had D-H=D, for
1197
-instance, in that right-most position, we'd KNOW that H was zero), we can
1198
-categorically eliminate zero as a possibility for the two lower letters
1199
-in this subtraction (NOTE: D very well COULD BE zero, but we can't do
1200
-anything about determining yet solely based on this observation).
1201
-
1202
-This strategy would work in other places, too, if sufficient
1203
-borrows/takes were known.
1204
-
1205
-For example, in A-E=J, if we had established that A was NOT being taken
1206
-from, we could apply this same elimination to E and J (not zero).
1207
-
1208
-Or B-F=K, or C-G=L, if we knew we weren't being taken from. But if we
1209
-don't know the take situation, we cannot yet act on this.
1210
-
1211
-## DOUBLING
1212
-
1213
-Sometimes we will be treated to things like:
1214
-
1215
-```
1216
- T
1217
- -P
1218
- =
1219
- P
1220
-```
1221
-
1222
-Which implies T is double the value of P.
1223
-
1224
-This isn't the whole story, as we REALLY need to know the borrow/take
1225
-situation to do anything with this information.
1226
-
1227
-For example, for an even base: if T is being TAKEN FROM, we know that T
1228
-is odd. Likewise, if it is NOT being taken from, T is even.
1229
-
1230
-Also:
1231
-
1232
- * If T does NOT borrow, P+P is some value less than 10.
1233
- * If T DOES borrow, P+P is some value greater than or equal to 10.
1234
-
1235
-In either case of T being odd or even, we can eliminate half the values
1236
-(if T is even, it cannot be any odd values, not in an even base).
1237
-
1238
-## NEXT-TO HINTS
1239
-
1240
-Sometimes you may be treated to left-most clues like this:
1241
-
1242
-```
1243
- JKLM
1244
- -FGHH
1245
- ====
1246
- TWX
1247
-```
1248
-
1249
-Notice how J-F equals nothing? That tells us the following things:
1250
-
1251
- * F is exactly one value less than J (written: F < J)
1252
- * K is LESS THAN G and T (K has to borrow to make J-F=0 versus the 1 it would otherwise be).
1253
-
1254
-## MORE NEXT-TO HINTS
1255
-
1256
-What really pays off is when we have a scenario like this:
1257
-
1258
-```
1259
- JKLJM
1260
- -FGHFH
1261
- =====
1262
- TWUX
1263
-```
1264
-
1265
-See that nestled J-F=U there? Because we had the left-most J-F=NOTHING
1266
-establishing our assertion that F < J, yet NOT knowing the state of being
1267
-taken from (ie not knowing anything about M against H or X):
1268
-
1269
- * U is EITHER 0 or 1, to be immediately determined once we know the state of M against H or X (the subtraction immediately to the right).
1270
-
1271
-## SUBTRACT BY GREATEST DIGIT, GET INCREMENT
1272
-
1273
-If we have identified the greatest value, and we see it elsewhere in the
1274
-puzzle, NOT as the top value, but as the value being subtracted, or the
1275
-result, and we are not being taken from, we know some things.
1276
-
1277
-For example, let's say C is the greatest digit (9 in base 10), and E <<
1278
-T:
1279
-
1280
-```
1281
- PHANT
1282
- - OMME
1283
- =====
1284
- NACE
1285
-```
1286
-
1287
-See the N-M=C ?
1288
-
1289
-Because we know C is 9:
1290
-
1291
- * N << C (everything not C is less than C (9))
1292
- * therefore also: N << M
1293
-
1294
-Watch what happens when we plug in values:
1295
-
1296
- * N = 1: 11-9=2
1297
- * N = 2: 12-9=3
1298
- * N = 3: 13-9=4
1299
- * N = 4: 14-9=5
1300
- * ... through N=7
1301
-
1302
-Notice how when N is 1, M is 2... 2, 3... 3, 4... ?
1303
-
1304
-In this scenario: N is EXACTLY ONE LESS than M: N < M.
1305
-
1306
-But only when we KNOW what the greatest digit in a base is and know the
1307
-state of whether or not we are being taken from.
1308
-
1309
-## SUBTRACT BY KNOWN OFFSET FROM GREATEST DIGIT, GET OFFSET INCREMENT
1310
-
1311
-Related to the above strategy, on "Subtract by greatest digit, get
1312
-increment", it actually applies to more than just the greatest digit: so
1313
-long as you know its distance from the greatest digit, and the take
1314
-situation of the subtraction, you can derive the offset of increment.
1315
-
1316
-A chart of the first few (I typically don't go any further than this out
1317
-of practicality, although the pattern persists beyond this point of
1318
-reporting):
1319
-
1320
-| digit | being taken from | not being taken from |
1321
-| ---------- | ---------------- | -------------------- |
1322
-| greatest | 0 | 1 |
1323
-| greatest-1 | 1 | 2 |
1324
-| greatest-2 | 2 | 3 |
1325
-
1326
-For example, let's say R is the second greatest digit (A in base 12), and
1327
-let's say we know that C << R:
1328
-
1329
-```
1330
- SECOND
1331
- - GRADE
1332
- ======
1333
- MATHS
1334
-```
1335
-
1336
-See the C-R=A? With R being the known second greatest digit, and knowing
1337
-that C is somewhat less than R, that means C is borrowing.
1338
-
1339
-Looking at the table, depending on the take situation, we can determine
1340
-that C is exactly 1 or 2 values less than A, potentially offing up nice
1341
-reduction of possibilities for both C and A.
1342
-
1343
-Should it turn out C is being taken from, then C is exactly 1 less than
1344
-A.
1345
-
1346
-If C is not being taken from, then C is exactly 2 less than A.
1347
-
1348
-## DIVISOR/MULTIPLICATION RELATIONS
1349
-
1350
-Since letter divisions are but a long division, if we were to look at one
1351
-(base 10) as purely numbers:
1352
-
1353
-```
1354
- 2565
1355
- +---------
1356
-27846 | 71447493
1357
- -55692
1358
- =====
1359
- 157554
1360
- -139230
1361
- ======
1362
- 183249
1363
- -167076
1364
- ======
1365
- 161733
1366
- -139230
1367
- ======
1368
- 22503
1369
-```
1370
-
1371
-Do you see that the divisor (27846) x 2 = 55692, divisor x 5 = 139230,
1372
-and divisor x 6 = 167076?
1373
-
1374
-Pay specific attention to the subtrahend of 55692. Notice how it is
1375
-exactly the same length in digits as the divisor (5 digits). This allows
1376
-us to make an important comparison:
1377
-
1378
- * divisor (27846) x 1 = the divisor itself (27846).
1379
- * any similarly-lengthed subtrahend as the divisor is NOT less than the divisor.
1380
- * so we can make a comparison between the first digits of the divisor and that of the subtrahend.
1381
-
1382
-In a fully enlettered puzzle:
1383
-
1384
-```
1385
- TECE
1386
- +---------
1387
-TMGNC | MSNNMNXL
1388
- -EECXT
1389
- =====
1390
- SEMEEN
1391
- -SLXTLR
1392
- ======
1393
- SGLTNX
1394
- -SCMRMC
1395
- ======
1396
- SCSMLL
1397
- -SLXTLR
1398
- ======
1399
- TTERL
1400
-```
1401
-
1402
-In the case of TMGNC (the divisor) and EECXT (that first subtrahend),
1403
-specifically their first letters (T and E), because they are both the
1404
-same length (5 letters), we can establish the following relation:
1405
-
1406
- * T << E (T is somewhat less than E)
1407
- * by extension, the minuend the subtrahend is being subtracted from, has to be at least the same size or larger than the subtrahend. So, similarly, in TMGNC (the divisor) and MSNNM (5 letters), T << M (T is somewhat less than M.
1408
-
1409
-This strategy, making use of multiplication, can only be used on puzzles
1410
-where multiplication has not been restricted.
1411
-
1412
-## INVERTED SUBTRACTION PAIRS
1413
-
1414
-Given the following puzzle:
1415
-
1416
-```
1417
- SETX
1418
- +---------
1419
-EXEXT | XSSEMLMS
1420
- -EXEXT
1421
- =====
1422
- LSECEL
1423
- -TXMXCR
1424
- ======
1425
- SMCXLM
1426
- -SSXSGN
1427
- ======
1428
- EMMELS
1429
- -ELCLTG
1430
- ======
1431
- NSTRL
1432
-
1433
-base: 10
1434
-```
1435
-
1436
-Have you ever noticed patterns like the following:
1437
-
1438
- * M-T=E (1st row, right-most)
1439
- * E-M=M (2nd row, 3rd from left)
1440
-
1441
-or:
1442
-
1443
- * X-E=L (1st row, left-most)
1444
- * E-X=C (1st row, 2nd from right)
1445
-
1446
-Basically, two different subtractions that match the following pattern:
1447
-
1448
- * top letter in one is a middle/bottom letter in the other
1449
- * middle/bottom letter in the first is the top in the other
1450
-
1451
-... as is the case in those two identified examples: M (top), E (bottom)
1452
-and E(top), M (middle/bottom)
1453
-
1454
-or: X (top), E (middle) and then E (top), X (middle).
1455
-
1456
-When you have scenarios such as this we can assume something about the
1457
-sum of the OTHER two letters involved:
1458
-
1459
- * (E,X) C + L
1460
- * (E,M) M + T
1461
-
1462
-There are actually three possible sums, all dependent upon the state of
1463
-the takes:
1464
-
1465
-| no take from either | take from one but not the other | take from both |
1466
-| ------------------- | ------------------------------- | -------------- |
1467
-| the base | the base - 1 | the base - 2 |
1468
-
1469
-So, in the case of M-T=E and E-M=M, because M-T=E is on the right edge,
1470
-we know it cannot be taken from, so then we only need to determine the
1471
-take situation for E-M=M. Therefore, there are TWO potential answers for
1472
-M+T:
1473
-
1474
- * (no takes) M + T = 10
1475
- * (one take) M + T = 9
1476
-
1477
-... since the base of the puzzle is 10, 10 is the sum when there are no
1478
-takes involved on the two subtractions. For other bases, it is still "one
1479
-zero", but obviously the quantity of that base.
1480
-
1481
-The other identified pair in this example; the case of X-E=L and E-X=C,
1482
-both are within a line, so no immediate clues as to certain states on
1483
-take/no take. Therefore:
1484
-
1485
- * (no takes) C + L = 10
1486
- * (one take) C + L = 9
1487
- * (two takes) C + L = 8
1488
-
1489
-This tends to be a nice way of accruing additional clues not revealed
1490
-in more common methods, increasing the chances of increasing letter
1491
-connectivity and deriving an eventual solution.
1492
-
1493
-## INVERTED SUBTRACTION RELATIONAL PAIRS
1494
-
1495
-Similar to the above strategy, what happens if you identify two
1496
-subtraction pairs, but instead of involving the same symbols, involves a
1497
-pair of symbols based on a known relation (off by one, in either
1498
-direction).
1499
-
1500
-The same core logic applies (factoring in the take situation on both).
1501
-
1502
-But we can also add additional influence based on the relation of the
1503
-symbols being modulated.
1504
-
1505
-For instance, if we were to have a known relation of `R < C`, and we had
1506
-the following:
1507
-
1508
-```
1509
- X C
1510
- -P -G
1511
- = =
1512
- R X
1513
-```
1514
-
1515
-Because we know R is one less than C, and the R is the one below the top,
1516
-with the C on the top, the value is INCREASED by 1.
1517
-
1518
-If instead we had:
1519
-
1520
-```
1521
- X R
1522
- -P -G
1523
- = =
1524
- C X
1525
-```
1526
-
1527
-Because we know R is one less than C, and the C is the one below the top,
1528
-with the R on top, the value is DECREASED by 1.
1529
-
1530
-So, rolling out with known borrow-takes:
1531
-
1532
-```
1533
- xXx >Cx because R < C, and the larger of the pair is on the top:
1534
- -P -G P + G = base - takes (no takes), PLUS 1
1535
- = =
1536
- R X
1537
-```
1538
-
1539
-```
1540
- xXx >Rx because R < C, and the smaller of the pair is on the top:
1541
- -P -G P + G = base - takes (no takes), MINUS 1
1542
- = =
1543
- C X
1544
-```
1545
-
1546
-## SINGLE-LETTER SUBTRAHEND DETERMINATION
1547
-
1548
-NOTE: Mostly useful for the "solve4" category of letter division puzzles
1549
-providing a conducive scenario to utilize this strategy.
1550
-
1551
-Let's look at the following puzzle (base 12):
1552
-
1553
-```
1554
- ????????
1555
- +---------
1556
-PTPXQ | NFNXHNXP
1557
- -PTPXQ
1558
- =====
1559
- EHFXEN
1560
- -EQETEF
1561
- ======
1562
- EXTXPX
1563
- - PTPXQ
1564
- ======
1565
- FNJHUP
1566
- -FGHJEP
1567
- ======
1568
- ??????
1569
-
1570
-base: 12
1571
-```
1572
-
1573
-With a current range of:
1574
-
1575
-```
1576
- E = { 1, }
1577
- F = { 2, }
1578
- G = { 4, A, }
1579
- H = { 8, }
1580
- J = { 3, }
1581
- N = { B }
1582
- P = { 9, }
1583
- Q = { 7, }
1584
- R = { 4, A, }
1585
- T = { 6, }
1586
- U = { 5, }
1587
- X = { 0, }
1588
-```
1589
-
1590
-As you can see, we are between G and R for the values of 4 and A. The
1591
-problem here is that R does not appear anywhere in the letter division,
1592
-meaning we have to determine G to determine R. There exists yet another
1593
-problem with G, it only appears as the last subtrahend before an unknown
1594
-remainder; we cannot determine it through natural puzzle-solving means.
1595
-
1596
-There are a few ways to go about this:
1597
-
1598
- * last subtrahend divided by divisor
1599
- * finding largest possible value (with factors of divisor) to subtract last minuend by
1600
- * use the multiplication table and manually carry out the chain of multiplications (propagating carries as generated), building the subtrahend one value at a time (until we reach the letter in question)
1601
-
1602
-Going with the first method is simple, although depending on the values
1603
-known may be impossible or not be as efficient as the second method. We
1604
-start by turning the divisor and last subtrahend into numbers:
1605
-
1606
- * PTPXQ = 96907
1607
- * FGHJEP = 2G8319
1608
-
1609
-Since we do not know G yet, we leave it as-is. Now we can substitute G as
1610
-both 4 and A and try dividing by the divisor to see if we get a whole
1611
-number or not:
1612
-
1613
- * 248319 / 96907 = 3 <- Is clearly correct, therefore G is equal to 4 and R is equal to A.
1614
- * 2A8319 / 96907 = 3.76424...
1615
-
1616
-We are done with the first method. Now let's try the second method, which
1617
-requires more work and is very similar, but may come in handy when
1618
-lacking some numbers. First let's start off by turning the divisor and
1619
-last minuend into numbers:
1620
-
1621
- * PTPXQ = 96907
1622
- * FNJHUP = 2B3859
1623
-
1624
-Now let's make a factor list for PTPXQ:
1625
-
1626
- * 96907 * 1 = 96907
1627
- * 96907 * 2 = 171612
1628
- * 96907 * 3 = 248319
1629
- * 96907 * 4 = 323024
1630
- * 96907 * 5 = 3B992B
1631
- * 96907 * 6 = 494636
1632
- * 96907 * 7 = 56B341
1633
- * 96907 * 8 = 646048
1634
- * 96907 * 9 = 720953
1635
- * 96907 * A = 7B765A
1636
- * 96907 * B = 892365
1637
-
1638
-From this factor list we need to see the highest number we can subtract
1639
-our last minuend (FNJHUP) by. Clearly 248319 from that group is smaller
1640
-than FNJUP and is the highest possible number. So that is the last
1641
-subtrahend used to get the remainder meaning G is equal 4!
1642
-
1643
-If G is equal to 4 then R is equal to A.
1644
-
1645
-## CHECKING YOUR RESULTS
1646
-
1647
-While things like the solution must be qualitatively evaluated, there are
1648
-a number of simple checks that can be done (especially for your key and
1649
-verify files) to determine whether or not you are on the right path.
1650
-
1651
-On lab46, you can run the **pzlchk** tool in the directory where your
1652
-puzzle files reside, and it will perform a number of tests, reporting its
1653
-findings to you in color-coded fashion.
1654
-
1655
-To use it:
1656
-
1657
- * log into lab46
1658
- * change into the directory where your pctX.puzzle files are located (key, solution, verify)
1659
- * run the **pzlchk** tool with the appropriate arguments:
1660
- * first argument is your class DESIG
1661
- * second argument is your pctX project
1662
- * analyze the results:
1663
- * green and cyan indicates a level of acceptable status or success
1664
- * red indicates an error
1665
-
1666
-```
1667
-lab46:~/src/SEMESTER/DESIG/pctX$ pzlchk DESIG pctX
1668
-```
1669
-
1670
-For example, here's what a fully working, submitted output would look like:
1671
-
1672
-```
1673
-lab46:~/src/SEMESTER/DESIG/pctX$ pzlchk DESIG pctX
1674
-Checking DESIG/pctX data files ...
1675
- > checking key file ...
1676
- > key file exists: pctX.puzzle.key
1677
- > key is of correct format
1678
- > key is of correct length
1679
- > key matches an entry in the MANIFEST
1680
- > checking solution file ...
1681
- > solution file exists: pctX.puzzle.solution
1682
- > solution file meets minimum length requirements
1683
- > checking verify file ...
1684
- > verify file exists: pctX.puzzle.verify
1685
- > verify is NOT of incorrect format
1686
-
1687
-Checking DESIG/pctX submission ... submitted on 20210202-211205
1688
-```
1689
-
1690
-## SUBMISSION
1691
-
1692
-By successfully performing this project, you should be submitting files
1693
-that satisfy the following requirements:
1694
-
1695
- * a `pctX.puzzle.key` file formatted as indicated elsewhere in this project document
1696
- * a `pctX.puzzle.solution` file containing organized and informative detailing of your path to solution
1697
- * a `pctX.puzzle.verify` file containing the appropriate verification information
1698
-
1699
-NOTE: Please substitute the actual project number in place of the 'X' in
1700
-pctX.
1701
-
1702
-To submit this project to me using the **submit** tool, run the following
1703
-command at your lab46 prompt:
1704
-
1705
-```
1706
-lab46:~/src/SEMESTER/DESIG/pctX$ submit DESIG pctX pctX.puzzle.key pctX.puzzle.solution pctX.puzzle.verify
1707
-Submitting DESIG project "pctX":
1708
- -> pctX.puzzle.key(OK)
1709
- -> pctX.puzzle.solution(OK)
1710
- -> pctX.puzzle.verify(OK)
1711
-
1712
-SUCCESSFULLY SUBMITTED
1713
-```
1714
-
1715
-NOTE: "DESIG" here is your class designation. It can be something like
1716
-"cprog", "unix", "data", "discrete", "c4eng". You should know what your
1717
-particular class designation is and substitute it into the submit line
1718
-above.
1719
-
1720
-You should get some sort of confirmation indicating successful submission
1721
-if all went according to plan. If not, check for typos and or locational
1722
-mismatches.
1723
-
1724
-I'll be looking for the following:
1725
-
1726
-```
1727
-XX:pctX:final tally of results (XX/XX)
1728
-*:pctX:puzzle.key file submitted with correct values [#/#] (lower half of one-third)
1729
-*:pctX:puzzle.solution documents discovery of each letter [#/#] (two-thirds)
1730
-*:pctX:puzzle.verify provides verification information [#/#] (upper half of one-third)
1731
-```
1732
-
1733
-Additional points of consideration:
1734
-
1735
- * if any restrictions are in force and they are ignored in the solving of the problem, up to 50% of credit can be deducted.
1736
- * if solution is messy and disorganized, up to 50% of credit can be deducted (if I cannot easily tell how you got something).
1737
-
1738
-Point values for the various iterations of pctX projects:
1739
-
1740
-| pct0 | 13 pts | bonus |
1741
-| pct1 | 13 pts | bonus |
1742
-| pct2 | 26 pts | |
1743
-| pct3 | 26 pts | bonus |
1744
-| pct4 | 26 pts | |
1745
-| pct5 | 39 pts | bonus |
1746
-| pct6 | 39 pts | |
1747
-| pct7 | 39 pts | bonus |
1748
-| pct8 | 39 pts | |
1749
-| pct9 | 52 pts | bonus |
1750
-| pctA | 52 pts | |
1751
-| pctB | 52 pts | bonus |
1752
-| pctC | 52 pts | |
1753
-| pctD | 52 pts | bonus |
1754
-| pctE | 52 pts | bonus |
1755
-| bwp1 | 39 pts | bonus |
1756
-| bwp2 | 52 pts | bonus |
haas/spring2026/cprog/projects/wcpX.md
... ...
@@ -1,153 +0,0 @@
1
-# WEEKLY CLASS PARTICIPATION (WCPX)
2
-
3
-## OVERVIEW
4
-
5
-Each week, you have the ability to earn class participation credit by
6
-performing any of the available activities (for some amount of points)
7
-per week within the stated constraints, in order to attain a given point
8
-threshold (varying from week to week or as a general progression
9
-throughout the semester).
10
-
11
-## BACKGROUND
12
-
13
-Measuring participation fulfills a vital role of gauging individual
14
-involvement and interactivity in on-going class activities, not just
15
-their ability to perform assigned projects.
16
-
17
-Being exposed to and interacting with the subject matter helps to improve
18
-understanding, and eventually fluency, yet the trends these days seem to
19
-involve more and more people only putting forth effort for a class DURING
20
-said class (often at the expense of the actual in-class activity going
21
-on).
22
-
23
-Some may think it is time well spent, but when I find myself constantly
24
-repeating myself days, weeks, even months later, it is clear that
25
-something needs to be done in order to improve individual participation
26
-in the course.
27
-
28
-## PARTICIPATION ACTIVITIES
29
-
30
-The following are a list of available activities, along with current
31
-weekly claim caps, and point values that you can perform for
32
-participation credit in a given week.
33
-
34
-Watch this space, as new activities may be added, or old ones obsoleted
35
-(either conditionally or entirely), along with tweaks to claim caps and
36
-point values.
37
-
38
-| attribute | description | cap | points per | week available |
39
-| --------- | --------------------------- | --- | ---------- | -------------- |
40
-| discord# | active on class discord | 6 | 2pts | 1+ |
41
-| early | early submission (3+ days) | 1 | 2pts | 1+ |
42
-| repo | 4+ commits to repository | 1 | 2pts | 1+ |
43
-| present# | physically present | 2 | 1pts | 7+ |
44
-
45
-You will see that, in a normal week a TOTAL of 16-18 points are possible
46
-(depending on particular attribute criteria)
47
-
48
-Each week I will require some subset of the above-stated activities to be
49
-done for participation, giving you choices on how you'd like to earn this
50
-credit. Depending on the combination, I may consider participation
51
-activities done in excess of the weekly cap as some form of bonus
52
-(applied to the participation component).
53
-
54
-NOTE: The eligibility for claiming a `discord#` attribute is based on
55
-on-topic, on-going interactions on the class discord channels. Direct
56
-Messages in Discord do NOT count.
57
-
58
-E-mails do NOT count toward participation.
59
-
60
-Part of your responsibility in the class is to participate in the
61
-learning environment with others.
62
-
63
-During week 1, since we are just getting started, `#generalchat` messages
64
-will be included in the list of acceptable participation sources (but
65
-will only be included for consideration in the first week).
66
-
67
-Pertinent interactions on `#puzzl-y-tastic` will also count towards
68
-acceptable participation sources.
69
-
70
-Cap on bonus points: one can only earn AT MOST HALF the stated weekly
71
-points in bonus form (or 2, if the halfway value is less than 2).
72
-
73
-For `#discord`, the time threshold between earnable points starts at 192
74
-minutes, and will increment by 192 with each passing earned attribute
75
-throughout the given week.
76
-
77
-Only posts (or accumulations of posts) of at least 32 words will be
78
-considered eligible. Accumulated triggers will only come to fruition once
79
-the necessary time lapse has transpired.
80
-
81
-wcp activity analysis is automated: the **wcp** tool will show you a
82
-daily report of what you've currently accumulated (updated once per day,
83
-sometime around midnight).
84
-
85
-## WCPX REPORTS
86
-
87
-Each week there will be a `wcp#` report started for you to view your
88
-accumulated participation credit, which can be viewed using the `wcp`
89
-tool (on lab46).
90
-
91
-Failure to adequately participate under the terms of the available
92
-attributes by the deadline will result in lost credit: remembering and
93
-time management are important skills as well!
94
-
95
-The report will start on Thursday, and close by the end of that week
96
-Wednesday. You have between the open and close of a reporting period to
97
-perform your recognized participation activities.
98
-
99
-## WEEKLY POINT REQUIREMENTS
100
-
101
-Following will be a list of participation point tallies you will need to
102
-accumulate in a given week to get full credit:
103
-
104
-| week | report | opens on | closes | total points needed |
105
-| NUM | NAME | | on | |
106
-| ---- | ------ | -------- | -------- | ------------------- |
107
-| 1 | wcp1 | 20260122 | 20260128 | 2 |
108
-| 2 | wcp2 | 20260129 | 20260204 | 2 |
109
-| 3 | wcp3 | 20260205 | 20260211 | 4 |
110
-| 4 | wcp4 | 20260212 | 20260218 | 4 |
111
-| 5 | wcp5 | 20260219 | 20260225 | 4 |
112
-| 6 | wcp6 | 20260226 | 20260304 | 4 |
113
-| 7 | wcp7 | 20260305 | 20260311 | 8 |
114
-| 8 | wcp8 | 20260312 | 20260325 | 8 |
115
-| 9 | wcp9 | 20260326 | 20260401 | 8 |
116
-| A | wcpA | 20260402 | 20260408 | 8 |
117
-| B | wcpB | 20260409 | 20260415 | 8 |
118
-| C | wcpC | 20260416 | 20260422 | 8 |
119
-| D | wcpD | 20260423 | 20260429 | 8 |
120
-| E | wcpE | 20260430 | 20260506 | 8 |
121
-
122
-There are no make-ups. If you miss performing an activity, you can either
123
-make up the credit by other participation activities, or even make up for
124
-lost credit with bonus points in other weeks.
125
-
126
-## VIEWING YOUR CURRENT WEEK PARTICIPATION REPORT
127
-
128
-The sanctioned participation activities, when performed, leave a digital
129
-trail, which I capture.
130
-
131
-The spirit of this activity is that you are making genuine and honest
132
-contributions to participation each and every week.
133
-
134
-### USING WCP
135
-
136
-If you are within the report window for a particular week (say, week1, so
137
-the `wcp1` participation report is active), you can view your report
138
-using the `wcp` tool.
139
-
140
-It takes 2 arguments:
141
-
142
- * the class DESIG you are checking the report on (eg: c4eng, cprog, unix)
143
- * the wcpNUM report name (where NUM is `1` for wcp1/week1)
144
-
145
-And you can do so as follows (replace 'DESIG' with your lowercase class
146
-designation, for the appropriate week):
147
-
148
-```
149
-lab46:~$ wcp DESIG wcpNUM
150
-```
151
-
152
-This should bring up the current report, displayed to STDOUT in your
153
-lab46 terminal.
haas/spring2026/sysprog/projects/ntr0.md
... ...
@@ -1,38 +0,0 @@
1
-# CSCS2730 Systems Programing
2
-
3
-# PROJECT: ntr0
4
-
5
-## OBJECTIVE
6
-
7
-To get started in your journey in the course this semester
8
-
9
-## TASK
10
-
11
-By the deadline, please do the following:
12
-
13
- * sign onto the class Discord server with your preferred account
14
- * on Discord, identify yourself and indicate what class(es) you are in
15
- * provide the instructor (haas@corning-cc.edu) with your github username
16
- * provide the instructor (haas@corning-cc.edu) with your SSH public key
17
-
18
-NOTE: if desired, your SSH public key may be the same one you use to
19
-access github.
20
-
21
-Please see [this page](https://docs.github.com/en/authentication/connecting-to-github-with-ssh/generating-a-new-ssh-key-and-adding-it-to-the-ssh-agent) for information on generating an SSH key.
22
-
23
-## SUBMISSION
24
-
25
-```
26
-26:ntr0:final tally of results (26/26)
27
-*:ntr0:signed into and are active on the class DISCORD [6/6]
28
-*:ntr0:identified self and state classes on DISCORD [7/7]
29
-*:ntr0:provided instructor preferred GITHUB USERNAME [6/6]
30
-*:ntr0:provided instructor preferred SSH PUBLIC KEY [7/7]
31
-*:ntr0:
32
-```
33
-
34
-Additionally:
35
- * Solutions not abiding by spirit of project will be subject to a 25% overall deduction
36
- * Solutions not utilizing descriptive why and how comments will be subject to a 25% overall deduction
37
- * Solutions not utilizing indentation to promote scope and clarity will be subject to a 25% overall deduction
38
- * Solutions not organized and easy to read (assume a terminal at least 90 characters wide, 40 characters tall) are subject to a 25% overall deduction
haas/spring2026/sysprog/projects/pctX.md
... ...
@@ -1,1756 +0,0 @@
1
-# CSCS2730 Systems Programing
2
-# PROJECT: PRACTICING CRITICAL THINKING (pctX)
3
-
4
-## OBJECTIVE
5
-
6
-To cultivate your problem solving, critical thinking, analytical, and
7
-observation skills.
8
-
9
-The aim here is on observation, analysis, and documentation. You are
10
-solving and documenting a problem by hand, thinking your way through to
11
-solution, NOT copying something, NOR writing any sort of program.
12
-
13
-## BACKGROUND
14
-
15
-The true nature of problem solving frequently involves critical thinking,
16
-analytical, and observation skills. Where problems are not solved by
17
-memorizing some pre-defined set of answers and regurgitating them
18
-mindlessly, but in crafting an elaborate solution from subtle cues and
19
-tested, experimental realizations.
20
-
21
-This project puts you in contact with such endeavours. The better
22
-acquainted you become with these skills, the more adept you will become
23
-at a wide-array of tasks and activities.
24
-
25
-### INVESTIGATION/LOGIC METHODS
26
-
27
-These problems will make use of investigative and logical processes to
28
-allow us to experiment and ascertain the identity of the various letters.
29
-This is often done through:
30
-
31
- * observation
32
- * seeing patterns
33
- * analysis
34
- * investigation
35
- * [abduction](https://en.wikipedia.org/wiki/Abductive_reasoning)
36
- * [induction](https://www.analyzemath.com/math_induction/mathematical_induction.html)
37
- * [deduction](http://mathcentral.uregina.ca/QQ/database/QQ.09.99/pax1.html)
38
-
39
-### MATH PREPARATION
40
-
41
-If you find yourself struggling with the concepts of the underlying math:
42
-
43
- * [Basic Math](https://www.ipracticemath.com/learn/basicmath)
44
- * [Long Division](https://www.mathsisfun.com/long_division.html)
45
-
46
-The pctX problems are just your standard “long division with
47
-remainder” style problems, only given to you worked out, with the
48
-numbers replaced with letters, so instead of going at it beginning to
49
-end, we investigate it end to start.
50
-
51
-### LONG DIVISION
52
-
53
-A letter division is a category of logic problem where you would take an
54
-ordinary math equation (in long form), and substitute all the numbers for
55
-letters, thereby in a direct sense masking the numeric values present
56
-that correctly enable the problem to work from start to completion. It is
57
-your task, through exploring, experimenting, and playing, to ascertain
58
-the numeric value of each letter (as many as 10, one for each numeric
59
-value 0-9).
60
-
61
-We will be focusing on long division, something you learned (and perhaps
62
-last experienced, before becoming mindlessly addicted to pressing buttons
63
-on a calculator), in grade school. It entails a whole number (integer)
64
-division, involving aspects addition (through borrowing), and subtraction
65
-(primarily) to arrive at a quotient and a remainder, and if applicable:
66
-multiplication.
67
-
68
-There is also a logical/relational aspect to these puzzles, which may
69
-well be less familiar territory to some. But so incredibly important when
70
-exploring a process and communicating such notions to the computer.
71
-
72
-Division is unique in that it produces two 'answers', each serving
73
-particular uses in various applications.
74
-
75
-Here is an example (using numbers):
76
-
77
-First up, we're going to divide 87654321 (the dividend) by 1224 (the
78
-divisor). Commonly, especially if punching into a calculator, we might
79
-express that equation as:
80
-
81
-```
82
-87654321/1224
83
-```
84
-
85
-Or in a language like C, assigning the quotient to the variable **x** (an
86
-**int**eger):
87
-
88
-```
89
- x = 87654321 / 1224;
90
-```
91
-
92
-But, we're not specifically interested in the 'answer' (quotient or
93
-remainder); we are interested in the PROCESS. You know, the stuff the
94
-calculator does for you, which in order to perform this project and
95
-better explore the aspects of critical thinking, we need to take and
96
-encounter every step of the way:
97
-
98
-```
99
- 71613
100
- +---------
101
-1224 | 87654321
102
- -8568
103
- ====
104
- 1974
105
- -1224
106
- ====
107
- 7503
108
- -7344
109
- ====
110
- 1592
111
- -1224
112
- ====
113
- 3681
114
- -3672
115
- ====
116
- 9
117
-```
118
-
119
-Here we obtain the results (focusing on the quotient up top; as the
120
-remainder quite literally is what remains once we're done- we're
121
-specifically NOT delving into decimal points, but instead doing integer
122
-division, which as previously stated has MANY important applications in
123
-computing) through a step by step process of seeing how many times our
124
-divisor (1224) best and in the smallest fashion fits into some current
125
-value of the dividend (or intermediate result thereof).
126
-
127
-For instance, seeking the smallest "best fit" of 1224 into 87654321, we
128
-find that 1224 fits best SEVEN times (1224 * 7 = 8568, which is the
129
-CLOSEST we can get to 8765... 1224 * 8 = 9792, which would be too big
130
-(and way too small for 87654). Clearly, we are seeking those values that
131
-best fit within a multiple of 0-9, staying away from double digits of
132
-multiplication (although, we COULD do it that way and still arrive at the
133
-same end result).
134
-
135
-So: 8765-8568 = 197.
136
-
137
-We have our first result, yet: there's still values in the dividend
138
-(87654321) remaining to process, specifically the 4321, so we take them
139
-one digit at a time.
140
-
141
-The next available, unprocessed digit in 4321 is '4', so we 'drop that
142
-down' and append it to our previous result (197), giving us: 1974.
143
-
144
-We now see how many times (via single digit multiplication), our divisor
145
-(1224) can fit into 1974. As it turns out, just once.
146
-
147
-So: 1974-1224 = 750.
148
-
149
-And we keep repeating the process until there are no more digits from the
150
-dividend to drop down; at which point, we are left with a remainder (in
151
-the above problem, the lone '9' at the very bottom; THAT is the
152
-remainder).
153
-
154
-Clearly it is important to have a handle on and understanding of the
155
-basic long division process before attempting a letter division problem.
156
-So, be sure to try your hand at a few practice problems before
157
-proceeding.
158
-
159
-## LETTER DIVISION: an example
160
-
161
-Following will be a sample letter division problem, and a documented
162
-solution of it, much as you will be doing for this project (and to be
163
-sure: the aim here is not merely to solve it, but to DOCUMENT HOW YOU
164
-SOLVED IT. You might want to keep notes as you go along to save you time
165
-and sanity).
166
-
167
-Here goes:
168
-
169
-```
170
- GLJK
171
- +---------
172
- KJKK | GLMBRVLR
173
- -VKOKL
174
- =====
175
- LJBGV
176
- -OKVKG
177
- =====
178
- JJGKL
179
- -LKBKV
180
- =====
181
- KVRMR
182
- -JKRKB
183
- =====
184
- VKMK
185
-
186
-letters: BGJKLMOPRV
187
-```
188
-
189
-First off, note how this is NO DIFFERENT from the numeric problem above:
190
-just instead of numbers, which we've associated some concepts with, here
191
-we have letters (each letter maps to a unique number, 0-9). The trick
192
-will be to figure out which letter maps to which number.
193
-
194
-So, let us begin.
195
-
196
-One aim is to obtain the key to the puzzle, the mapping of the letters to
197
-numbers, so I will typically set up an answer key as follows:
198
-
199
-```
200
-| 0 | |
201
-| 1 | |
202
-| 2 | |
203
-| 3 | |
204
-| 4 | |
205
-| 5 | |
206
-| 6 | |
207
-| 7 | |
208
-| 8 | |
209
-| 9 | |
210
-```
211
-
212
-Another thing I like to do is set up a more visual representation of what
213
-each letter COULD be. I do so in the following form (I call this a "Range
214
-Table"):
215
-
216
-```
217
-B = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
218
-G = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
219
-J = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
220
-K = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
221
-L = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
222
-M = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
223
-O = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
224
-P = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
225
-R = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
226
-V = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
227
-```
228
-
229
-Then, as I figure things out (either what certain are, but mostly, which
230
-ones they are NOT), I can mark it up accordingly.
231
-
232
-Right from the start, we can already make some important connections;
233
-looking at EACH of the subtractions taking place, in the left-most
234
-position, we see an interesting phenomenon taking place- G-V=0, L-O=0,
235
-J-L=0, and K-J=0.
236
-
237
-Now, since EACH letter is its own unique numeric value, subtracting one
238
-letter from another on its own won't result in a value of 0, but being
239
-borrowed from will.
240
-
241
-That is: 7-6=1, but (7-1)-6=0. THAT is what is going on here.
242
-
243
-So what we can infer from this, is some very important connections:
244
-
245
- * V is one less than G (I'll write it as: V < G)
246
- * O is one less than L (O < L)
247
- * L is one less than J (L < J)
248
- * J is one less than K (J < K)
249
-
250
-Does that make sense? From looking at the puzzle, those four relations
251
-can be made.
252
-
253
-Now, FURTHERMORE, some of those connections are thereby connected. Look
254
-at the 'L' and 'J' connections:
255
-
256
- * O < L, but also: L < J
257
- * L < J, but also: J < K
258
-
259
-That implies a further connection, so we can chain them together:
260
-
261
- * O < L < J < K
262
-
263
-So from that initial observation and connection, we now have two
264
-disconnected relationships:
265
-
266
- * V < G
267
- * O < L < J < K
268
-
269
-From what we've done so far, we do not know where V,G fall in respect to
270
-O,L,J,K. They might be less than, OR greater than. We won't know without
271
-further information.
272
-
273
-Yet, even WITH this information, we can update our letter ranges:
274
-
275
- * since V is less than G, we know V can NOT be 9.
276
- * similarly, G can NOT be 0.
277
- * O cannot be 9, 8, 7, because we know O is 3 less than K. So even though we don't know what K actually is, because K COULD be 9, we know what O, L, and J can NOT be.
278
- * L cannot be 9 or 8
279
- * J cannot be 9
280
- * on the other side, K cannot be 0, 1, or 2
281
- * J cannot be 0 or 1
282
- * L cannot be 0.
283
-
284
-So, if we update our range chart accordingly:
285
-
286
-```
287
-B = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }
288
-G = { 1, 2, 3, 4, 5, 6, 7, 8, 9 }
289
-J = { 2, 3, 4, 5, 6, 7, 8, }
290
-K = { 3, 4, 5, 6, 7, 8, 9 }
291
-L = { 1, 2, 3, 4, 5, 6, 7, }
292
-M = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
293
-O = { 0, 1, 2, 3, 4, 5, 6, }
294
-P = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
295
-R = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
296
-V = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
297
-```
298
-
299
-Moving on, dealing with details of discovering those one-off relations,
300
-that tells us something about the NEXT subtractions: that they borrow
301
-(which means they are LESS THAN the thing being subtracted from them):
302
-
303
- * L is less than K (which we actually know to be 2 less than K), so L - K needs to BORROW
304
- * J is less than K (which we know is 1 less than K), so J - K needs to BORROW
305
- * V is apparently also less than K (which we didn't previously know), so V - K needs to BORROW
306
- * now knowing than V << K, we can connect our other relational fragment in (I use the double '<<' to denote "less than" by an unknown amount, because while we know V is less than K, we don't know by how much).
307
-
308
-So: V < G << O < L < J < K
309
-
310
-This allows us some further whittling of our ranges:
311
-
312
- * V cannot be 9, 8, 7, 6, or 5
313
- * G cannot be 9, 8, 7, or 6
314
- * O cannot be 0, or 1
315
- * L cannot be 0, 1, or 2
316
- * J cannot be 0, 1, 2, or 3
317
- * K cannot be 0, 1, 2, 3, or 4
318
-
319
-```
320
-B = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }
321
-G = { 1, 2, 3, 4, 5, }
322
-J = { 4, 5, 6, 7, 8, }
323
-K = { 5, 6, 7, 8, 9 }
324
-L = { 3, 4, 5, 6, 7, }
325
-M = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
326
-O = { 2, 3, 4, 5, 6, }
327
-P = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
328
-R = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
329
-V = { 0, 1, 2, 3, 4, }
330
-```
331
-
332
-Already we can see that V and G are likely lower numbers, and O, L, J,
333
-and K are likely higher numbers.
334
-
335
-What else do we have? Let's keep going:
336
-
337
-We cannot instantly proceed to the next subtraction in as obvious a
338
-progression, as we'll need more information on the various letters
339
-involved.
340
-
341
-### Finding K (and J and L and O as well)
342
-
343
-However, looking at the puzzle, I'm interested in seeing if we can find
344
-any obvious examples of 0. You know, letter minus same letter sort of
345
-things. Because they will typically end up equalling 0 (or 9).
346
-
347
-Why 9? Because of a borrow!
348
-
349
-```
350
-((5-1)+10)-5 = (4+10)-5 = 14 - 5 = 9
351
-```
352
-
353
-... that can be quite revealing too!
354
-
355
-And it would appear we have one wonderful candidate in the bottom-most
356
-subtraction:
357
-
358
-```
359
- KVRMR
360
- -JKRKB
361
- =====
362
- VKMK
363
-```
364
-
365
-Lookie there: R-R = K.
366
-
367
-Usually, that would result in a 0. BUT, we also know that K can NOT be 0
368
-(looking at our range table above).
369
-
370
-So, that means it is being borrowed from, and it itself has to borrow, so
371
-we now also know that M is less than K: M << K
372
-
373
-And, as indicated above:
374
-
375
-```
376
-((R-1)+10)-R = 9!
377
-```
378
-
379
-We now know that K = 9!
380
-
381
-That suddenly reveals a whole lot to us, due to our relational chains
382
-we've built. Let's update:
383
-
384
-```
385
-| 0 | |
386
-| 1 | |
387
-| 2 | |
388
-| 3 | |
389
-| 4 | |
390
-| 5 | |
391
-| 6 | O |
392
-| 7 | L |
393
-| 8 | J |
394
-| 9 | K |
395
-```
396
-
397
-Also, with the new introduction of M being less than K:
398
-
399
-```
400
-B = { 0, 1, 2, 3, 4, 5, }
401
-G = { 1, 2, 3, 4, 5, }
402
-J = { 8 }
403
-K = { 9 }
404
-L = { 7 }
405
-M = { 0, 1, 2, 3, 4, 5, }
406
-O = { 6 }
407
-P = { 0, 1, 2, 3, 4, 5, }
408
-R = { 0, 1, 2, 3, 4, 5, }
409
-V = { 0, 1, 2, 3, 4, }
410
-```
411
-
412
-And, our relational chains:
413
-
414
- * V < G << O < L < J < K
415
- * M << O < L < J < K
416
-
417
-Because we don't yet know any relation of M compared to V or G, we have
418
-to keep them separate for now.
419
-
420
-We also have a second disqualifier for K being 0... the ones place
421
-subtraction in that bottom-most subtraction:
422
-
423
-```
424
-R - B = K
425
-```
426
-
427
-There's nothing further to the right that could borrow from this problem,
428
-so it can only exist in two states:
429
-
430
- * R is greater than B
431
- * R is less than B
432
-
433
-Since we know that K is 9, there's NO OTHER pair of single digit numbers
434
-we can subtract to get 9, which tells us that:
435
-
436
- * R is less than B (R << B)
437
-
438
-Currently both R and B can be 0-5 (although now, B is 1-5, and R is 0-4).
439
-We'd need to find a combination where (R+10)-B is 9:
440
-
441
-```
442
-| R: 0 | R: 1 | R: 2 | R: 3 | R: 4 |
443
-| (0+10) | (1+10) | (2+10) | (3+10) | (4+10) |
444
-| 10 | 11 | 12 | 13 | 14 |
445
-```
446
-
447
-And from that, we're subtracting B, which is 1, 2, 3, 4, or 5. The answer
448
-has to be 9.
449
-
450
-So:
451
-
452
-10-1=9, 11-2=9, 12-3=9, 13-4=9, and 14-5=9
453
-
454
-Hey, look at that... B is one greater than R (not just R << B, BUT: R <
455
-B)
456
-
457
-Our relational chains:
458
-
459
- * V < G << O < L < J < K
460
- * M << O < L < J < K
461
- * R < B << O < L < J < K
462
-
463
-And our range table:
464
-
465
-```
466
-B = { 1, 2, 3, 4, 5, }
467
-G = { 1, 2, 3, 4, 5, }
468
-J = { 8 }
469
-K = { 9 }
470
-L = { 7 }
471
-M = { 0, 1, 2, 3, 4, 5, }
472
-O = { 6 }
473
-P = { 0, 1, 2, 3, 4, 5, }
474
-R = { 0, 1, 2, 3, 4, }
475
-V = { 0, 1, 2, 3, 4, }
476
-```
477
-
478
-If you look, the only letter we've not yet directly interacted with yet
479
-is 'P', although we already know enough about it (that it is 0-5, less
480
-than O, L, J, and K). And if you look closely, you'll notice that 'P'
481
-isn't even present in the letter division problem! So its identity will
482
-rely entirely on the proving of the other values.
483
-
484
-Let's continue on:
485
-
486
-M-K=M, BECAUSE we know M << K, AND BECAUSE we know the subtraction to the
487
-right is borrowing from it (because R < B), we have something like this:
488
-(M-1+10)-K=M
489
-
490
-Can't really do much more with it at this point, but it is important to
491
-know to help us identify the borrows needing to happen.
492
-
493
-### Finding our zero value (R and B)
494
-
495
-Why don't we go ahead and find 0? If you look in the subtraction above
496
-the bottom one, we have another "letter minus same letter" scenario, and
497
-it doesn't equal K!
498
-
499
-```
500
- JJGKL
501
- -LKBKV
502
- =====
503
- KVRM
504
-```
505
-
506
-We KNOW that V << L, so no borrow is happening there.
507
-
508
-Therefore, K-K, or 9-9, equals 0. So R is 0!
509
-
510
-... and B is 1! Because of our identified relationship.
511
-
512
-Updating things!
513
-
514
-```
515
-| 0 | R |
516
-| 1 | B |
517
-| 2 | |
518
-| 3 | |
519
-| 4 | |
520
-| 5 | |
521
-| 6 | O |
522
-| 7 | L |
523
-| 8 | J |
524
-| 9 | K |
525
-```
526
-
527
-Also, with the new introduction of M being less than K:
528
-
529
-```
530
-B = { 1 }
531
-G = { 3, 4, 5, }
532
-J = { 8 }
533
-K = { 9 }
534
-L = { 7 }
535
-M = { 2, 3, 4, 5, }
536
-O = { 6 }
537
-P = { 2, 3, 4, 5, }
538
-R = { 0 }
539
-V = { 2, 3, 4, }
540
-```
541
-
542
-NOTE: G is NOT 2, because G is greater than V (one greater, in fact), so
543
-we can similarly whittle that off.
544
-
545
-Relational chains can look as follows now:
546
-
547
- * R < B << V < G << O < L < J < K
548
- * R < B << M << O < L < J < K
549
- * R < B << P << O < L < J < K
550
-
551
-Basically just down to V, G, P, and M.
552
-
553
-### Finding V and G
554
-
555
-And I think we have the means to find V: notice the second to last
556
-subtraction, the "LKBKV". You know where we get that from? Multiplying
557
-the divisor (KJKK) by J (since it is the third subtraction taking place).
558
-
559
-We KNOW the numeric values of K and J, in fact we know the values of L,
560
-K, and B. The only thing we don't know is 'V', and since V is in the
561
-one's place, that makes things super easy for us.
562
-
563
-KJKK = 9899
564
-J = 8
565
-
566
-So: 9899 x 8 = 79192 = LKBKV!
567
-
568
-V is 2!
569
-
570
-Which means, because V < G, that G is 3!
571
-
572
-Updating our records:
573
-
574
-```
575
-| 0 | R |
576
-| 1 | B |
577
-| 2 | V |
578
-| 3 | G |
579
-| 4 | |
580
-| 5 | |
581
-| 6 | O |
582
-| 7 | L |
583
-| 8 | J |
584
-| 9 | K |
585
-```
586
-
587
-Also, with the new introduction of M being less than K:
588
-
589
-```
590
-B = { 1 }
591
-G = { 3 }
592
-J = { 8 }
593
-K = { 9 }
594
-L = { 7 }
595
-M = { 4, 5, }
596
-O = { 6 }
597
-P = { 4, 5, }
598
-R = { 0 }
599
-V = { 2 }
600
-```
601
-
602
-Relational chains can look as follows now:
603
-
604
- * R < B < V < G << M << O < L < J < K
605
- * R < B < V < G << P << O < L < J < K
606
-
607
-### Finding M and discovering P
608
-
609
-And then there were 2. We really just need to find M, or P, and we're
610
-done. And since there are no 'P' values in the puzzle, we need to target
611
-M. So let's look for some candidates:
612
-
613
-Hey, how about this:
614
-
615
-```
616
- JJGKL
617
- -LKBKV
618
- =====
619
- KVRM
620
-```
621
-
622
-One's place subtraction: L - V = M.
623
-
624
-We KNOW L (7) is greater than V (2), so no borrow is happening.
625
-
626
-L-V=M
627
-7-2=5
628
-
629
-M is 5. That means P is 4 by process of elimination.
630
-
631
-Puzzle completed:
632
-
633
-```
634
-| 0 | R |
635
-| 1 | B |
636
-| 2 | V |
637
-| 3 | G |
638
-| 4 | P |
639
-| 5 | M |
640
-| 6 | O |
641
-| 7 | L |
642
-| 8 | J |
643
-| 9 | K |
644
-```
645
-
646
-Also, with the new introduction of M being less than K:
647
-
648
-```
649
-B = { 1 }
650
-G = { 3 }
651
-J = { 8 }
652
-K = { 9 }
653
-L = { 7 }
654
-M = { 5 }
655
-O = { 6 }
656
-P = { 4 }
657
-R = { 0 }
658
-V = { 2 }
659
-```
660
-
661
-Relational chains can look as follows now:
662
-
663
- * R < B < V < G < P < M < O < L < J < K
664
-
665
-I wasn't able to show it as well in text on the wiki, but I also made a
666
-point to mark up each subtraction to show whether a borrow occurred or
667
-not:
668
-
669
-{{ :undefined:borrows.jpg?400 |}}
670
-
671
-To be sure, there are likely MANY, MANY ways to arrive at these
672
-conclusions. What is important is being observant, performing little
673
-experiments, seeing if there can be any insights to have, even if
674
-whittling away knowing what things can NOT be.
675
-
676
-Your performance on this project will be directly tied to being able to
677
-document your process through the puzzle; I have provided this writeup in
678
-order to show you an example of what that process may look like.
679
-
680
-## GETTING STARTED
681
-
682
-In the **pctX/** sub-directory of your class Public Directory, under a
683
-directory by the name of your username, you will find the following
684
-file(s):
685
-
686
- * **puzzle**
687
- * possibly also a file called **table**
688
- * if desired, you can use **worksheet** as a base for your solution file, or for generating text-based representations for using on discord when asking for help.
689
-
690
-Copy this file into your local project directory. For most classes, a
691
-**grabit** is available. For others, you'll have to manually copy the
692
-file on your own.
693
-
694
-There is also a **MANIFEST** file in the parent directory (the **pctX/**
695
-sub-directory), which will contain MD5sums of the various puzzle keys,
696
-provided to help you in verifying your puzzle key.
697
-
698
-For this project, you have to solve, DOCUMENT, AND VERIFY the provided
699
-puzzle in order to be eligible for full credit will be the one contained
700
-in the **puzzle** file.
701
-
702
-To obtain your puzzle, you can utilize the 'grabit' tool on lab46.
703
-
704
-## PROCESS
705
-
706
-Solve, document, and verify the puzzle.
707
-
708
-On your own.
709
-
710
-Seek to discover and explore and understand, NOT to just come up with an
711
-answer.
712
-
713
-It is recommended you do this by hand, ON PAPER. Furthermore, using graph
714
-paper may help in greatly reducing mistakes, as is using two different
715
-coloured writing implements (green, purple; or blue, black)... write up
716
-the puzzle in one colour, then use the other to mark up borrows and the
717
-like.
718
-
719
-## A NOTE ON NUMBER BASES
720
-
721
-Some of the puzzles you may be presented with may be in different number
722
-bases.
723
-
724
-You are likely acclimated to the **base 10** number system, where we have
725
-ten unique counting digits (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)
726
-
727
-Different number bases simply have less or more digits.
728
-
729
-For example, base 8 and 9 both have fewer than ten counting values:
730
-
731
-| base | numbers |
732
-| ---- | ------------------------- |
733
-| 8 | 0, 1, 2, 3, 4, 5, 6, 7 |
734
-| 9 | 0, 1, 2, 3, 4, 5, 6, 7, 8 |
735
-
736
-And then we have bases with MORE counting values than in base 10:
737
-
738
-| base | numbers |
739
-| ---- | ---------------------------------- |
740
-| 11 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A |
741
-| 12 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B |
742
-
743
-Notice the presence of 'A' and 'B'... these are not variables or
744
-algebraic values. These are bonafide **NUMBERS**, just like 1, 2, 3.
745
-
746
-Differences manifest once you exceed the maximum counting value for the base:
747
-
748
- * base 8: 7 + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "eight")
749
- * base 9: 8 + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "nine")
750
- * base 10: 9 + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "ten")
751
- * base 11: A + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "eleven")
752
- * base 12: B + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "twelve")
753
-
754
-You likely have extensively memorized a table of single-digit base 10
755
-values, which at first glance makes this other base stuff unfamiliar. But
756
-it works according to the same properties as base 10 (just, different
757
-symbols representing the quantities involved).
758
-
759
-For any strategies involving the "9" value (in base 10), you will find
760
-that the same strategy works in other bases (so it isn't so much a "9
761
-trick" as it is a "highest counting digit trick").
762
-
763
-Similarly, any of the relational or logical tricks will "just work", it
764
-is only the appearance of mathematical end results that really differs.
765
-So, if you are adept at the logical/relational methods for investigating
766
-a puzzle, you could perhaps minimize the amount of base-related math you
767
-may have to do (certainly on lower difficulty levels of puzzle).
768
-
769
-## YOUR SUBMISSION
770
-
771
-### SUBMISSION FOR STANDARD-STYLE LETTER DIVISION
772
-
773
-If your puzzle was provided with a quotient and remainder (and contains
774
-no question marks in the puzzle proper), you have a regular puzzle.
775
-
776
-The files you will want to submit include:
777
-
778
- * your puzzle key, in a textfile called 'pctX.puzzle.key' containing ONLY the capital letters corresponding in order to the 0-9 values (and a trailing newline).
779
- * your documentation of your solving and exploration of the puzzle. If you did this on paper, will need to transcribe it out into clearly readable, organized, and followable text directions. The file, in text form, should be called 'pctX.puzzle.solution'. Images of your notes will NOT be accepted for submission.
780
- * your verification in a file called 'pctX.puzzle.verify': this is after you've completed the puzzle, and you are resolving parts of the puzzle to ensure that the letter to number mappings are valid.
781
-
782
-Your solution MUST be of a form so that, if given to another person, they
783
-can follow your steps and have an understanding of the decisions made.
784
-
785
-### SUBMISSION FOR SOLVE4-STYLE LETTER DIVISION
786
-
787
-The point behind a "solve4" puzzle is to also determine the `QUOTIENT` and `REMAINDER`, in addition to the key.
788
-
789
- * your puzzle key, in a textfile called 'pctX.puzzle.key' containing ONLY the capital letters corresponding in order to the 0-9 values (and a trailing newline).
790
- * your documentation of your solving and exploration of the puzzle. If you did this on paper, will need to transcribe it out into clearly readable, organized, and followable text directions. The file, in text form, should be called 'pctX.puzzle.solution'. Images of your notes will NOT be accepted for submission.
791
- * your quotient:remainder (in letterized/obfuscated form), in a text file called 'pctX.puzzle.verify'
792
-
793
-Your solution MUST be of a form so that, if given to another person, they
794
-can follow your steps and have an understanding of the decisions made to
795
-get them from start to solution.
796
-
797
-## PUZZLE KEY
798
-
799
-As indicated, you are to place the determined key to your puzzle in a
800
-regular text file called 'pctX.puzzle.key', and will contain ONLY the
801
-capital letters, in order from 0 to the highest counting symbol of the
802
-base, of your puzzle (and a trailing newline).
803
-
804
-For example, using the example puzzle above:
805
-
806
-| 0 | R |
807
-| 1 | B |
808
-| 2 | V |
809
-| 3 | G |
810
-| 4 | P |
811
-| 5 | M |
812
-| 6 | O |
813
-| 7 | L |
814
-| 8 | J |
815
-| 9 | K |
816
-
817
-We'll want to put them, in order, in our key file:
818
-
819
-```
820
-$ echo "RBVGPMOLJK" > pctX.puzzle.key
821
-```
822
-
823
-Want to know what a proper 'key' file should look like? This:
824
-
825
-```
826
-$ cat pctX.puzzle.key
827
-RBVGPMOLJK
828
-```
829
-
830
-JUST the letters (and a trailing newline).
831
-
832
-## PUZZLE SOLUTION
833
-
834
-As stated, a very large part of this project's evaluation will be based
835
-on your clear and detailed documentation of how you determined each
836
-letter's mapping in the solution key of your puzzle.
837
-
838
-Just providing the 'key' will not result in success.
839
-
840
-Your documentation should, while there may be supporting information,
841
-provide some identified path that showed the steps you went through to
842
-identify each letter, be it directly or indirectly.
843
-
844
-You are free to write out your solution with pen on paper (that is how I
845
-usually do these puzzles); but to submit, you MUST transcribe it to text
846
-and submit it in that format. Images will NOT be accepted. Do not look on
847
-this as a reason to avoid doing it by hand: the manual work of the
848
-process is inherently beneficial, you simply need to commit to doing it.
849
-
850
-The aim here is not to dump a bunch of data on me, but instead present me
851
-with connected and pertinent information that documents your process of
852
-progression through the puzzle from start to finish. This is in the same
853
-vein as programming in a language on a computer. A computer program is a
854
-detailed description of a process to solving some problem in a format the
855
-receiver can understand.
856
-
857
-## VERIFICATION
858
-
859
-Depending on the type of puzzle you have (regular or "solve for"
860
-variety), the contents of your verification file will differ.
861
-
862
-What is the difference between a regular puzzle and a solve4 puzzle?
863
-Basically:
864
-
865
- * a regular puzzle comes with quotient and remainder included in your puzzle
866
- * a solve4 puzzle omits the quotient and remainder, and instead replaces them with a series of question marks, indicating that as part of your task in solving the puzzle, you must also figure out the quotient and remainder (this is why the verify for solve4 puzzles is shorter and simpler: you've already done so much of the verification work in solving it).
867
-
868
-### REGULAR PUZZLE
869
-
870
-In this form, your 'pctX.puzzle.verify' file will be similar format to
871
-your writeup (a description of what aspects of the puzzle you are testing
872
-to ensure things work out).
873
-
874
-You are to manually verify your solution by taking the numeric identities
875
-of each letter, plugging them back into the original puzzle, solving it,
876
-and converting the obtained quotient and remainder back into letter form
877
-to compare with those in the puzzle provided to you. If they match, you
878
-have successfully solved the puzzle. If they do not match, some error
879
-exists that should be addressed and corrected.
880
-
881
-An example of a verification text can be found below.
882
-
883
-### EXAMPLE FOR REGULAR PUZZLE
884
-
885
-The best way to verify the puzzle with our key is to convert the dividend
886
-and divisor to its numeric equivalent, perform the division, and
887
-compare the resulting quotient and remainder against those found in the
888
-letterified puzzle:
889
-
890
- * divisor: KJKK --> 9899
891
- * dividend: GLMBRVLR --> 37510270
892
-
893
-And let's do some long division!
894
-
895
-```
896
- +---------
897
- 9899 | 37510270
898
-```
899
-
900
-9899 goes into 37510 three times:
901
-
902
-```
903
- 3
904
- +---------
905
- 9899 | 37510270
906
- -29697
907
- =====
908
- 78132
909
-```
910
-
911
-It might be convenient to have a quick factor reference for 9899 handy:
912
-
913
- * 9899 * 0 = 0
914
- * 9899 * 1 = 9899
915
- * 9899 * 2 = 19798
916
- * 9899 * 3 = 29697
917
- * 9899 * 4 = 39596
918
- * 9899 * 5 = 49495
919
- * 9899 * 6 = 59394
920
- * 9899 * 7 = 69293
921
- * 9899 * 8 = 79192
922
- * 9899 * 9 = 89091
923
-
924
-9899 fits into 78132 seven times (69293):
925
-
926
-```
927
- 37
928
- +---------
929
- 9899 | 37510270
930
- -29697
931
- =====
932
- 78132
933
- -69293
934
- =====
935
- 88397
936
-```
937
-
938
-Once again, looking at the list of factors, we see that the best fit for 9899 into 88397 is 79192 (a factor of 8):
939
-
940
-```
941
- 378
942
- +---------
943
- 9899 | 37510270
944
- -29697
945
- =====
946
- 78132
947
- -69293
948
- =====
949
- 88397
950
- -79192
951
- =====
952
- 92050
953
-```
954
-
955
-Finally, a factor of 9 (89091) fits in best:
956
-
957
-```
958
- 3789 <-- quotient
959
- +---------
960
- 9899 | 37510270
961
- -29697
962
- =====
963
- 78132
964
- -69293
965
- =====
966
- 88397
967
- -79192
968
- =====
969
- 92050
970
- -89091
971
- =====
972
- 2959 <-- remainder
973
-```
974
-
975
-Converting our quotient and remainder back to letters:
976
-
977
- * quotient: 3789 --> GLJK
978
- * remainder: 2959 --> VKMK
979
-
980
-And comparing against the problem we were given:
981
-
982
- * quotient: GLJK <-> GLJK
983
- * remainder: VKMK <-> VKMK
984
-
985
-Success!
986
-
987
-## SOLVE4 PUZZLE
988
-
989
-The verification for these puzzles becomes a bit easier, as you are
990
-merely providing the quotient and remainder.
991
-
992
-Let's say the quotient was "BTXMK" and the remainder was "YYGMX"
993
-
994
-You'd prepare your 'pctX.puzzle.verify' file as follows:
995
-
996
-```
997
-$ echo "BTXMK:YYGMX" > pctX.puzzle.verify
998
-```
999
-
1000
-Basically: quotient followed by remainder, separated by a colon, all on
1001
-the same line.
1002
-
1003
-NOTE: Do not include any leading zeroes.
1004
-
1005
-## WALKTHROUGH VIDEOS
1006
-
1007
-To further aid your letter division efforts, I have recorded some videos
1008
-showing my walkthrough of various letter division puzzles:
1009
-
1010
- * [another take on the puzzle presented on this page](https://youtu.be/8oCoGGspf70)
1011
- * [a base 8 letter division puzzle](https://www.youtube.com/watch?v=2Zoa6iymxpw)
1012
- * [a base 9 letter division puzzle](https://www.youtube.com/watch?v=zil4YjgC6bw)
1013
- * [a base 10 letter division puzzle](https://www.youtube.com/watch?v=b6wv9zXlbJE)
1014
- * [a base 11 letter division puzzle](https://youtu.be/OHrLOVihi_4)
1015
-
1016
-## STRATEGIES
1017
-
1018
-### LEFT EDGE
1019
-
1020
-An advantage of the left-most values, is the top value is greater than
1021
-those beneath it (it doesn't need to borrow; indeed it CANNOT borrow,
1022
-without breaking math). Might be taken from, however...
1023
-
1024
-This can also help establish the state of borrows elsewhere in the
1025
-puzzle, should a similar subtraction (same top-value) be present in more
1026
-than one place.
1027
-
1028
-For example:
1029
-
1030
-```
1031
- WXXY
1032
- -PQRT
1033
- ====
1034
- GCBA
1035
-```
1036
-
1037
- * W-P=G
1038
- * P << W (P is somewhat less than W)
1039
- * G << W (G is somewhat less than W)
1040
-
1041
-NOTE: from this example alone, we do NOT know P's relationship to G.
1042
-
1043
-## DETERMINE BORROWS AND TAKES
1044
-
1045
-Like the range table and your chains of assertions gradually assembled
1046
-during puzzle solving, another activity you should undertake is the
1047
-determination of all the borrows/takes in the puzzle.
1048
-
1049
-And not just IF there is a borrow/take, but also if there isn't one.
1050
-
1051
-Many may remember the idea of borrows from math class, and are confused
1052
-at what a "take" is: this is just our attempt to connect one subtraction
1053
-into the tapestry of the overall problem.
1054
-
1055
-Take the following numeric example:
1056
-
1057
-```
1058
- 545
1059
--347
1060
- ===
1061
- 198
1062
-```
1063
-
1064
-Notice how, looking at the 5-7=8 subtraction (on the far right), we can
1065
-see that the 5 is somewhat less than 7 (and the 8), so that 5 would have
1066
-to borrow.
1067
-
1068
-Being all the way on the right, nothing is able to take from it, so that
1069
-5 is borrowing, but not being taken from.
1070
-
1071
-Onto the 4-4=9… because the 5 to its right is needing to borrow… what
1072
-is it borrowing from? The 4. So our 4 is being "taken from".
1073
-
1074
- * 4-1=3
1075
-
1076
-3 is less than 4 (And 9), so THAT now has to borrow.
1077
-
1078
-So the 4 is being taken from, and as a result, needs to borrow.
1079
-
1080
-Then proceeding left to the 5-3=1... being all the way on the left,
1081
-it can’t borrow from anything, and the universe would explode
1082
-mathematically if the leftmost, top value in a long division term were
1083
-less than what was being subtracted from it. So, the 5 does not have to
1084
-borrow. But we know from the 4-4=9 subtraction, that the 4 borrows, and
1085
-it is borrowing from the 5
1086
-
1087
-So: that left-most 5 is not borrowing, but it IS being taken from.
1088
-
1089
-The state of the borrows/takes greatly enhances our ability to scoop up
1090
-additional clues we can turn into assertions.
1091
-
1092
-## TOP IS KNOWN GREATER THAN
1093
-
1094
-When we know the top letter is greater than at least one of the other two
1095
-numbers in the subtraction, turns out it is also greater than the other:
1096
-
1097
-```
1098
- 8 7 6 5
1099
--5 -1 -4 -2
1100
-== == == ==
1101
- 3 6 2 3
1102
-```
1103
-
1104
-This can also help establish the state of borrows elsewhere in the
1105
-puzzle, should a similar subtraction (same top-value and other letter) be
1106
-present in more than one place.
1107
-
1108
-When the top is known to be greater than the or a number beneath, it
1109
-signifies that NO BORROW is happening.
1110
-
1111
-NOTE: this doesn't tell us anything about the TAKE situation.
1112
-
1113
-## TOP IS KNOWN LESS THAN
1114
-
1115
-When we know the top letter is less than at least one of the other two
1116
-numbers in the subtraction, turns out it is also less than the other:
1117
-
1118
-```
1119
-13 12 16 11
1120
--5 -3 -7 -4
1121
-== == == ==
1122
- 8 9 9 7
1123
-```
1124
-
1125
-This can also help establish the state of borrows elsewhere in the
1126
-puzzle, should a similar subtraction (same top-value and other letter) be
1127
-present in more than one place.
1128
-
1129
-When the top is known to be less than the or a number beneath, it
1130
-signifies that a BORROW is happening.
1131
-
1132
-NOTE: this doesn't tell us anything about the TAKE situation.
1133
-
1134
-## RIGHT EDGE
1135
-
1136
-We know from right-most values, that they are NOT being taken from.
1137
-
1138
-This can also help establish the state of takes elsewhere in the puzzle,
1139
-should an identical subtraction be present in more than one place.
1140
-
1141
-## LOOK FOR ZERO AND GREATEST SYMBOL CANDIDATES
1142
-
1143
-There are two common give-away cases for finding the two extreme digits
1144
-(least/lowest/zero and greatest/highest) in a puzzle, regardless of base:
1145
-
1146
-```
1147
- X
1148
- -X
1149
- =
1150
- Y
1151
-```
1152
-
1153
-and:
1154
-
1155
-```
1156
- X
1157
- -Y
1158
- =
1159
- X
1160
-```
1161
-
1162
-We don't, simply from this display, know if it is 0 or if it is the
1163
-greatest digit. Merely that it can only be 0 or the greatest digit.
1164
-
1165
-Determining the identity of the letter (Y in these examples) depends on
1166
-the state of borrow/takings for the subtraction.
1167
-
1168
-There really are only TWO possibilities here:
1169
-
1170
- * no borrow AND no take (Y would be 0)
1171
- * borrow AND take (Y would be the greatest digit)
1172
-
1173
-The other two scenarios are mathematically impossible given this
1174
-particular pattern (again, ONLY for 0, greatest digit scenario).
1175
-
1176
-## PROCESS OF ELIMINATION
1177
-
1178
-A tactic that sees use in almost any puzzle is that of elimination: or
1179
-using logic to negate possibilities.
1180
-
1181
-For example:
1182
-
1183
-```
1184
- ABCD
1185
--EFGH
1186
- ====
1187
- JKLM
1188
-```
1189
-
1190
-Looking at that right-most subtraction (D-H=M), even if we know NOTHING
1191
-about D, H, or M, we can, however, ascertain that:
1192
-
1193
- * H is NOT zero
1194
- * M is NOT zero
1195
-
1196
-Because none of the zero patterns are manifesting (if we had D-H=D, for
1197
-instance, in that right-most position, we'd KNOW that H was zero), we can
1198
-categorically eliminate zero as a possibility for the two lower letters
1199
-in this subtraction (NOTE: D very well COULD BE zero, but we can't do
1200
-anything about determining yet solely based on this observation).
1201
-
1202
-This strategy would work in other places, too, if sufficient
1203
-borrows/takes were known.
1204
-
1205
-For example, in A-E=J, if we had established that A was NOT being taken
1206
-from, we could apply this same elimination to E and J (not zero).
1207
-
1208
-Or B-F=K, or C-G=L, if we knew we weren't being taken from. But if we
1209
-don't know the take situation, we cannot yet act on this.
1210
-
1211
-## DOUBLING
1212
-
1213
-Sometimes we will be treated to things like:
1214
-
1215
-```
1216
- T
1217
- -P
1218
- =
1219
- P
1220
-```
1221
-
1222
-Which implies T is double the value of P.
1223
-
1224
-This isn't the whole story, as we REALLY need to know the borrow/take
1225
-situation to do anything with this information.
1226
-
1227
-For example, for an even base: if T is being TAKEN FROM, we know that T
1228
-is odd. Likewise, if it is NOT being taken from, T is even.
1229
-
1230
-Also:
1231
-
1232
- * If T does NOT borrow, P+P is some value less than 10.
1233
- * If T DOES borrow, P+P is some value greater than or equal to 10.
1234
-
1235
-In either case of T being odd or even, we can eliminate half the values
1236
-(if T is even, it cannot be any odd values, not in an even base).
1237
-
1238
-## NEXT-TO HINTS
1239
-
1240
-Sometimes you may be treated to left-most clues like this:
1241
-
1242
-```
1243
- JKLM
1244
- -FGHH
1245
- ====
1246
- TWX
1247
-```
1248
-
1249
-Notice how J-F equals nothing? That tells us the following things:
1250
-
1251
- * F is exactly one value less than J (written: F < J)
1252
- * K is LESS THAN G and T (K has to borrow to make J-F=0 versus the 1 it would otherwise be).
1253
-
1254
-## MORE NEXT-TO HINTS
1255
-
1256
-What really pays off is when we have a scenario like this:
1257
-
1258
-```
1259
- JKLJM
1260
- -FGHFH
1261
- =====
1262
- TWUX
1263
-```
1264
-
1265
-See that nestled J-F=U there? Because we had the left-most J-F=NOTHING
1266
-establishing our assertion that F < J, yet NOT knowing the state of being
1267
-taken from (ie not knowing anything about M against H or X):
1268
-
1269
- * U is EITHER 0 or 1, to be immediately determined once we know the state of M against H or X (the subtraction immediately to the right).
1270
-
1271
-## SUBTRACT BY GREATEST DIGIT, GET INCREMENT
1272
-
1273
-If we have identified the greatest value, and we see it elsewhere in the
1274
-puzzle, NOT as the top value, but as the value being subtracted, or the
1275
-result, and we are not being taken from, we know some things.
1276
-
1277
-For example, let's say C is the greatest digit (9 in base 10), and E <<
1278
-T:
1279
-
1280
-```
1281
- PHANT
1282
- - OMME
1283
- =====
1284
- NACE
1285
-```
1286
-
1287
-See the N-M=C ?
1288
-
1289
-Because we know C is 9:
1290
-
1291
- * N << C (everything not C is less than C (9))
1292
- * therefore also: N << M
1293
-
1294
-Watch what happens when we plug in values:
1295
-
1296
- * N = 1: 11-9=2
1297
- * N = 2: 12-9=3
1298
- * N = 3: 13-9=4
1299
- * N = 4: 14-9=5
1300
- * ... through N=7
1301
-
1302
-Notice how when N is 1, M is 2... 2, 3... 3, 4... ?
1303
-
1304
-In this scenario: N is EXACTLY ONE LESS than M: N < M.
1305
-
1306
-But only when we KNOW what the greatest digit in a base is and know the
1307
-state of whether or not we are being taken from.
1308
-
1309
-## SUBTRACT BY KNOWN OFFSET FROM GREATEST DIGIT, GET OFFSET INCREMENT
1310
-
1311
-Related to the above strategy, on "Subtract by greatest digit, get
1312
-increment", it actually applies to more than just the greatest digit: so
1313
-long as you know its distance from the greatest digit, and the take
1314
-situation of the subtraction, you can derive the offset of increment.
1315
-
1316
-A chart of the first few (I typically don't go any further than this out
1317
-of practicality, although the pattern persists beyond this point of
1318
-reporting):
1319
-
1320
-| digit | being taken from | not being taken from |
1321
-| ---------- | ---------------- | -------------------- |
1322
-| greatest | 0 | 1 |
1323
-| greatest-1 | 1 | 2 |
1324
-| greatest-2 | 2 | 3 |
1325
-
1326
-For example, let's say R is the second greatest digit (A in base 12), and
1327
-let's say we know that C << R:
1328
-
1329
-```
1330
- SECOND
1331
- - GRADE
1332
- ======
1333
- MATHS
1334
-```
1335
-
1336
-See the C-R=A? With R being the known second greatest digit, and knowing
1337
-that C is somewhat less than R, that means C is borrowing.
1338
-
1339
-Looking at the table, depending on the take situation, we can determine
1340
-that C is exactly 1 or 2 values less than A, potentially offing up nice
1341
-reduction of possibilities for both C and A.
1342
-
1343
-Should it turn out C is being taken from, then C is exactly 1 less than
1344
-A.
1345
-
1346
-If C is not being taken from, then C is exactly 2 less than A.
1347
-
1348
-## DIVISOR/MULTIPLICATION RELATIONS
1349
-
1350
-Since letter divisions are but a long division, if we were to look at one
1351
-(base 10) as purely numbers:
1352
-
1353
-```
1354
- 2565
1355
- +---------
1356
-27846 | 71447493
1357
- -55692
1358
- =====
1359
- 157554
1360
- -139230
1361
- ======
1362
- 183249
1363
- -167076
1364
- ======
1365
- 161733
1366
- -139230
1367
- ======
1368
- 22503
1369
-```
1370
-
1371
-Do you see that the divisor (27846) x 2 = 55692, divisor x 5 = 139230,
1372
-and divisor x 6 = 167076?
1373
-
1374
-Pay specific attention to the subtrahend of 55692. Notice how it is
1375
-exactly the same length in digits as the divisor (5 digits). This allows
1376
-us to make an important comparison:
1377
-
1378
- * divisor (27846) x 1 = the divisor itself (27846).
1379
- * any similarly-lengthed subtrahend as the divisor is NOT less than the divisor.
1380
- * so we can make a comparison between the first digits of the divisor and that of the subtrahend.
1381
-
1382
-In a fully enlettered puzzle:
1383
-
1384
-```
1385
- TECE
1386
- +---------
1387
-TMGNC | MSNNMNXL
1388
- -EECXT
1389
- =====
1390
- SEMEEN
1391
- -SLXTLR
1392
- ======
1393
- SGLTNX
1394
- -SCMRMC
1395
- ======
1396
- SCSMLL
1397
- -SLXTLR
1398
- ======
1399
- TTERL
1400
-```
1401
-
1402
-In the case of TMGNC (the divisor) and EECXT (that first subtrahend),
1403
-specifically their first letters (T and E), because they are both the
1404
-same length (5 letters), we can establish the following relation:
1405
-
1406
- * T << E (T is somewhat less than E)
1407
- * by extension, the minuend the subtrahend is being subtracted from, has to be at least the same size or larger than the subtrahend. So, similarly, in TMGNC (the divisor) and MSNNM (5 letters), T << M (T is somewhat less than M.
1408
-
1409
-This strategy, making use of multiplication, can only be used on puzzles
1410
-where multiplication has not been restricted.
1411
-
1412
-## INVERTED SUBTRACTION PAIRS
1413
-
1414
-Given the following puzzle:
1415
-
1416
-```
1417
- SETX
1418
- +---------
1419
-EXEXT | XSSEMLMS
1420
- -EXEXT
1421
- =====
1422
- LSECEL
1423
- -TXMXCR
1424
- ======
1425
- SMCXLM
1426
- -SSXSGN
1427
- ======
1428
- EMMELS
1429
- -ELCLTG
1430
- ======
1431
- NSTRL
1432
-
1433
-base: 10
1434
-```
1435
-
1436
-Have you ever noticed patterns like the following:
1437
-
1438
- * M-T=E (1st row, right-most)
1439
- * E-M=M (2nd row, 3rd from left)
1440
-
1441
-or:
1442
-
1443
- * X-E=L (1st row, left-most)
1444
- * E-X=C (1st row, 2nd from right)
1445
-
1446
-Basically, two different subtractions that match the following pattern:
1447
-
1448
- * top letter in one is a middle/bottom letter in the other
1449
- * middle/bottom letter in the first is the top in the other
1450
-
1451
-... as is the case in those two identified examples: M (top), E (bottom)
1452
-and E(top), M (middle/bottom)
1453
-
1454
-or: X (top), E (middle) and then E (top), X (middle).
1455
-
1456
-When you have scenarios such as this we can assume something about the
1457
-sum of the OTHER two letters involved:
1458
-
1459
- * (E,X) C + L
1460
- * (E,M) M + T
1461
-
1462
-There are actually three possible sums, all dependent upon the state of
1463
-the takes:
1464
-
1465
-| no take from either | take from one but not the other | take from both |
1466
-| ------------------- | ------------------------------- | -------------- |
1467
-| the base | the base - 1 | the base - 2 |
1468
-
1469
-So, in the case of M-T=E and E-M=M, because M-T=E is on the right edge,
1470
-we know it cannot be taken from, so then we only need to determine the
1471
-take situation for E-M=M. Therefore, there are TWO potential answers for
1472
-M+T:
1473
-
1474
- * (no takes) M + T = 10
1475
- * (one take) M + T = 9
1476
-
1477
-... since the base of the puzzle is 10, 10 is the sum when there are no
1478
-takes involved on the two subtractions. For other bases, it is still "one
1479
-zero", but obviously the quantity of that base.
1480
-
1481
-The other identified pair in this example; the case of X-E=L and E-X=C,
1482
-both are within a line, so no immediate clues as to certain states on
1483
-take/no take. Therefore:
1484
-
1485
- * (no takes) C + L = 10
1486
- * (one take) C + L = 9
1487
- * (two takes) C + L = 8
1488
-
1489
-This tends to be a nice way of accruing additional clues not revealed
1490
-in more common methods, increasing the chances of increasing letter
1491
-connectivity and deriving an eventual solution.
1492
-
1493
-## INVERTED SUBTRACTION RELATIONAL PAIRS
1494
-
1495
-Similar to the above strategy, what happens if you identify two
1496
-subtraction pairs, but instead of involving the same symbols, involves a
1497
-pair of symbols based on a known relation (off by one, in either
1498
-direction).
1499
-
1500
-The same core logic applies (factoring in the take situation on both).
1501
-
1502
-But we can also add additional influence based on the relation of the
1503
-symbols being modulated.
1504
-
1505
-For instance, if we were to have a known relation of `R < C`, and we had
1506
-the following:
1507
-
1508
-```
1509
- X C
1510
- -P -G
1511
- = =
1512
- R X
1513
-```
1514
-
1515
-Because we know R is one less than C, and the R is the one below the top,
1516
-with the C on the top, the value is INCREASED by 1.
1517
-
1518
-If instead we had:
1519
-
1520
-```
1521
- X R
1522
- -P -G
1523
- = =
1524
- C X
1525
-```
1526
-
1527
-Because we know R is one less than C, and the C is the one below the top,
1528
-with the R on top, the value is DECREASED by 1.
1529
-
1530
-So, rolling out with known borrow-takes:
1531
-
1532
-```
1533
- xXx >Cx because R < C, and the larger of the pair is on the top:
1534
- -P -G P + G = base - takes (no takes), PLUS 1
1535
- = =
1536
- R X
1537
-```
1538
-
1539
-```
1540
- xXx >Rx because R < C, and the smaller of the pair is on the top:
1541
- -P -G P + G = base - takes (no takes), MINUS 1
1542
- = =
1543
- C X
1544
-```
1545
-
1546
-## SINGLE-LETTER SUBTRAHEND DETERMINATION
1547
-
1548
-NOTE: Mostly useful for the "solve4" category of letter division puzzles
1549
-providing a conducive scenario to utilize this strategy.
1550
-
1551
-Let's look at the following puzzle (base 12):
1552
-
1553
-```
1554
- ????????
1555
- +---------
1556
-PTPXQ | NFNXHNXP
1557
- -PTPXQ
1558
- =====
1559
- EHFXEN
1560
- -EQETEF
1561
- ======
1562
- EXTXPX
1563
- - PTPXQ
1564
- ======
1565
- FNJHUP
1566
- -FGHJEP
1567
- ======
1568
- ??????
1569
-
1570
-base: 12
1571
-```
1572
-
1573
-With a current range of:
1574
-
1575
-```
1576
- E = { 1, }
1577
- F = { 2, }
1578
- G = { 4, A, }
1579
- H = { 8, }
1580
- J = { 3, }
1581
- N = { B }
1582
- P = { 9, }
1583
- Q = { 7, }
1584
- R = { 4, A, }
1585
- T = { 6, }
1586
- U = { 5, }
1587
- X = { 0, }
1588
-```
1589
-
1590
-As you can see, we are between G and R for the values of 4 and A. The
1591
-problem here is that R does not appear anywhere in the letter division,
1592
-meaning we have to determine G to determine R. There exists yet another
1593
-problem with G, it only appears as the last subtrahend before an unknown
1594
-remainder; we cannot determine it through natural puzzle-solving means.
1595
-
1596
-There are a few ways to go about this:
1597
-
1598
- * last subtrahend divided by divisor
1599
- * finding largest possible value (with factors of divisor) to subtract last minuend by
1600
- * use the multiplication table and manually carry out the chain of multiplications (propagating carries as generated), building the subtrahend one value at a time (until we reach the letter in question)
1601
-
1602
-Going with the first method is simple, although depending on the values
1603
-known may be impossible or not be as efficient as the second method. We
1604
-start by turning the divisor and last subtrahend into numbers:
1605
-
1606
- * PTPXQ = 96907
1607
- * FGHJEP = 2G8319
1608
-
1609
-Since we do not know G yet, we leave it as-is. Now we can substitute G as
1610
-both 4 and A and try dividing by the divisor to see if we get a whole
1611
-number or not:
1612
-
1613
- * 248319 / 96907 = 3 <- Is clearly correct, therefore G is equal to 4 and R is equal to A.
1614
- * 2A8319 / 96907 = 3.76424...
1615
-
1616
-We are done with the first method. Now let's try the second method, which
1617
-requires more work and is very similar, but may come in handy when
1618
-lacking some numbers. First let's start off by turning the divisor and
1619
-last minuend into numbers:
1620
-
1621
- * PTPXQ = 96907
1622
- * FNJHUP = 2B3859
1623
-
1624
-Now let's make a factor list for PTPXQ:
1625
-
1626
- * 96907 * 1 = 96907
1627
- * 96907 * 2 = 171612
1628
- * 96907 * 3 = 248319
1629
- * 96907 * 4 = 323024
1630
- * 96907 * 5 = 3B992B
1631
- * 96907 * 6 = 494636
1632
- * 96907 * 7 = 56B341
1633
- * 96907 * 8 = 646048
1634
- * 96907 * 9 = 720953
1635
- * 96907 * A = 7B765A
1636
- * 96907 * B = 892365
1637
-
1638
-From this factor list we need to see the highest number we can subtract
1639
-our last minuend (FNJHUP) by. Clearly 248319 from that group is smaller
1640
-than FNJUP and is the highest possible number. So that is the last
1641
-subtrahend used to get the remainder meaning G is equal 4!
1642
-
1643
-If G is equal to 4 then R is equal to A.
1644
-
1645
-## CHECKING YOUR RESULTS
1646
-
1647
-While things like the solution must be qualitatively evaluated, there are
1648
-a number of simple checks that can be done (especially for your key and
1649
-verify files) to determine whether or not you are on the right path.
1650
-
1651
-On lab46, you can run the **pzlchk** tool in the directory where your
1652
-puzzle files reside, and it will perform a number of tests, reporting its
1653
-findings to you in color-coded fashion.
1654
-
1655
-To use it:
1656
-
1657
- * log into lab46
1658
- * change into the directory where your pctX.puzzle files are located (key, solution, verify)
1659
- * run the **pzlchk** tool with the appropriate arguments:
1660
- * first argument is your class DESIG
1661
- * second argument is your pctX project
1662
- * analyze the results:
1663
- * green and cyan indicates a level of acceptable status or success
1664
- * red indicates an error
1665
-
1666
-```
1667
-lab46:~/src/SEMESTER/DESIG/pctX$ pzlchk DESIG pctX
1668
-```
1669
-
1670
-For example, here's what a fully working, submitted output would look like:
1671
-
1672
-```
1673
-lab46:~/src/SEMESTER/DESIG/pctX$ pzlchk DESIG pctX
1674
-Checking DESIG/pctX data files ...
1675
- > checking key file ...
1676
- > key file exists: pctX.puzzle.key
1677
- > key is of correct format
1678
- > key is of correct length
1679
- > key matches an entry in the MANIFEST
1680
- > checking solution file ...
1681
- > solution file exists: pctX.puzzle.solution
1682
- > solution file meets minimum length requirements
1683
- > checking verify file ...
1684
- > verify file exists: pctX.puzzle.verify
1685
- > verify is NOT of incorrect format
1686
-
1687
-Checking DESIG/pctX submission ... submitted on 20210202-211205
1688
-```
1689
-
1690
-## SUBMISSION
1691
-
1692
-By successfully performing this project, you should be submitting files
1693
-that satisfy the following requirements:
1694
-
1695
- * a `pctX.puzzle.key` file formatted as indicated elsewhere in this project document
1696
- * a `pctX.puzzle.solution` file containing organized and informative detailing of your path to solution
1697
- * a `pctX.puzzle.verify` file containing the appropriate verification information
1698
-
1699
-NOTE: Please substitute the actual project number in place of the 'X' in
1700
-pctX.
1701
-
1702
-To submit this project to me using the **submit** tool, run the following
1703
-command at your lab46 prompt:
1704
-
1705
-```
1706
-lab46:~/src/SEMESTER/DESIG/pctX$ submit DESIG pctX pctX.puzzle.key pctX.puzzle.solution pctX.puzzle.verify
1707
-Submitting DESIG project "pctX":
1708
- -> pctX.puzzle.key(OK)
1709
- -> pctX.puzzle.solution(OK)
1710
- -> pctX.puzzle.verify(OK)
1711
-
1712
-SUCCESSFULLY SUBMITTED
1713
-```
1714
-
1715
-NOTE: "DESIG" here is your class designation. It can be something like
1716
-"cprog", "unix", "data", "discrete", "c4eng". You should know what your
1717
-particular class designation is and substitute it into the submit line
1718
-above.
1719
-
1720
-You should get some sort of confirmation indicating successful submission
1721
-if all went according to plan. If not, check for typos and or locational
1722
-mismatches.
1723
-
1724
-I'll be looking for the following:
1725
-
1726
-```
1727
-XX:pctX:final tally of results (XX/XX)
1728
-*:pctX:puzzle.key file submitted with correct values [#/#] (lower half of one-third)
1729
-*:pctX:puzzle.solution documents discovery of each letter [#/#] (two-thirds)
1730
-*:pctX:puzzle.verify provides verification information [#/#] (upper half of one-third)
1731
-```
1732
-
1733
-Additional points of consideration:
1734
-
1735
- * if any restrictions are in force and they are ignored in the solving of the problem, up to 50% of credit can be deducted.
1736
- * if solution is messy and disorganized, up to 50% of credit can be deducted (if I cannot easily tell how you got something).
1737
-
1738
-Point values for the various iterations of pctX projects:
1739
-
1740
-| pct0 | 13 pts | bonus |
1741
-| pct1 | 13 pts | bonus |
1742
-| pct2 | 26 pts | |
1743
-| pct3 | 26 pts | bonus |
1744
-| pct4 | 26 pts | |
1745
-| pct5 | 39 pts | bonus |
1746
-| pct6 | 39 pts | |
1747
-| pct7 | 39 pts | bonus |
1748
-| pct8 | 39 pts | |
1749
-| pct9 | 52 pts | bonus |
1750
-| pctA | 52 pts | |
1751
-| pctB | 52 pts | bonus |
1752
-| pctC | 52 pts | |
1753
-| pctD | 52 pts | bonus |
1754
-| pctE | 52 pts | bonus |
1755
-| bwp1 | 39 pts | bonus |
1756
-| bwp2 | 52 pts | bonus |
haas/spring2026/sysprog/projects/wcpX.md
... ...
@@ -1,153 +0,0 @@
1
-# WEEKLY CLASS PARTICIPATION (WCPX)
2
-
3
-## OVERVIEW
4
-
5
-Each week, you have the ability to earn class participation credit by
6
-performing any of the available activities (for some amount of points)
7
-per week within the stated constraints, in order to attain a given point
8
-threshold (varying from week to week or as a general progression
9
-throughout the semester).
10
-
11
-## BACKGROUND
12
-
13
-Measuring participation fulfills a vital role of gauging individual
14
-involvement and interactivity in on-going class activities, not just
15
-their ability to perform assigned projects.
16
-
17
-Being exposed to and interacting with the subject matter helps to improve
18
-understanding, and eventually fluency, yet the trends these days seem to
19
-involve more and more people only putting forth effort for a class DURING
20
-said class (often at the expense of the actual in-class activity going
21
-on).
22
-
23
-Some may think it is time well spent, but when I find myself constantly
24
-repeating myself days, weeks, even months later, it is clear that
25
-something needs to be done in order to improve individual participation
26
-in the course.
27
-
28
-## PARTICIPATION ACTIVITIES
29
-
30
-The following are a list of available activities, along with current
31
-weekly claim caps, and point values that you can perform for
32
-participation credit in a given week.
33
-
34
-Watch this space, as new activities may be added, or old ones obsoleted
35
-(either conditionally or entirely), along with tweaks to claim caps and
36
-point values.
37
-
38
-| attribute | description | cap | points per | week available |
39
-| --------- | --------------------------- | --- | ---------- | -------------- |
40
-| discord# | active on class discord | 6 | 2pts | 1+ |
41
-| early | early submission (3+ days) | 1 | 2pts | 1+ |
42
-| repo | 4+ commits to repository | 1 | 2pts | 1+ |
43
-| present# | physically present | 2 | 1pts | 7+ |
44
-
45
-You will see that, in a normal week a TOTAL of 16-18 points are possible
46
-(depending on particular attribute criteria)
47
-
48
-Each week I will require some subset of the above-stated activities to be
49
-done for participation, giving you choices on how you'd like to earn this
50
-credit. Depending on the combination, I may consider participation
51
-activities done in excess of the weekly cap as some form of bonus
52
-(applied to the participation component).
53
-
54
-NOTE: The eligibility for claiming a `discord#` attribute is based on
55
-on-topic, on-going interactions on the class discord channels. Direct
56
-Messages in Discord do NOT count.
57
-
58
-E-mails do NOT count toward participation.
59
-
60
-Part of your responsibility in the class is to participate in the
61
-learning environment with others.
62
-
63
-During week 1, since we are just getting started, `#generalchat` messages
64
-will be included in the list of acceptable participation sources (but
65
-will only be included for consideration in the first week).
66
-
67
-Pertinent interactions on `#puzzl-y-tastic` will also count towards
68
-acceptable participation sources.
69
-
70
-Cap on bonus points: one can only earn AT MOST HALF the stated weekly
71
-points in bonus form (or 2, if the halfway value is less than 2).
72
-
73
-For `#discord`, the time threshold between earnable points starts at 192
74
-minutes, and will increment by 192 with each passing earned attribute
75
-throughout the given week.
76
-
77
-Only posts (or accumulations of posts) of at least 32 words will be
78
-considered eligible. Accumulated triggers will only come to fruition once
79
-the necessary time lapse has transpired.
80
-
81
-wcp activity analysis is automated: the **wcp** tool will show you a
82
-daily report of what you've currently accumulated (updated once per day,
83
-sometime around midnight).
84
-
85
-## WCPX REPORTS
86
-
87
-Each week there will be a `wcp#` report started for you to view your
88
-accumulated participation credit, which can be viewed using the `wcp`
89
-tool (on lab46).
90
-
91
-Failure to adequately participate under the terms of the available
92
-attributes by the deadline will result in lost credit: remembering and
93
-time management are important skills as well!
94
-
95
-The report will start on Thursday, and close by the end of that week
96
-Wednesday. You have between the open and close of a reporting period to
97
-perform your recognized participation activities.
98
-
99
-## WEEKLY POINT REQUIREMENTS
100
-
101
-Following will be a list of participation point tallies you will need to
102
-accumulate in a given week to get full credit:
103
-
104
-| week | report | opens on | closes | total points needed |
105
-| NUM | NAME | | on | |
106
-| ---- | ------ | -------- | -------- | ------------------- |
107
-| 1 | wcp1 | 20260122 | 20260128 | 2 |
108
-| 2 | wcp2 | 20260129 | 20260204 | 2 |
109
-| 3 | wcp3 | 20260205 | 20260211 | 4 |
110
-| 4 | wcp4 | 20260212 | 20260218 | 4 |
111
-| 5 | wcp5 | 20260219 | 20260225 | 4 |
112
-| 6 | wcp6 | 20260226 | 20260304 | 4 |
113
-| 7 | wcp7 | 20260305 | 20260311 | 8 |
114
-| 8 | wcp8 | 20260312 | 20260325 | 8 |
115
-| 9 | wcp9 | 20260326 | 20260401 | 8 |
116
-| A | wcpA | 20260402 | 20260408 | 8 |
117
-| B | wcpB | 20260409 | 20260415 | 8 |
118
-| C | wcpC | 20260416 | 20260422 | 8 |
119
-| D | wcpD | 20260423 | 20260429 | 8 |
120
-| E | wcpE | 20260430 | 20260506 | 8 |
121
-
122
-There are no make-ups. If you miss performing an activity, you can either
123
-make up the credit by other participation activities, or even make up for
124
-lost credit with bonus points in other weeks.
125
-
126
-## VIEWING YOUR CURRENT WEEK PARTICIPATION REPORT
127
-
128
-The sanctioned participation activities, when performed, leave a digital
129
-trail, which I capture.
130
-
131
-The spirit of this activity is that you are making genuine and honest
132
-contributions to participation each and every week.
133
-
134
-### USING WCP
135
-
136
-If you are within the report window for a particular week (say, week1, so
137
-the `wcp1` participation report is active), you can view your report
138
-using the `wcp` tool.
139
-
140
-It takes 2 arguments:
141
-
142
- * the class DESIG you are checking the report on (eg: c4eng, cprog, unix)
143
- * the wcpNUM report name (where NUM is `1` for wcp1/week1)
144
-
145
-And you can do so as follows (replace 'DESIG' with your lowercase class
146
-designation, for the appropriate week):
147
-
148
-```
149
-lab46:~$ wcp DESIG wcpNUM
150
-```
151
-
152
-This should bring up the current report, displayed to STDOUT in your
153
-lab46 terminal.
haas/spring2026/unix/projects/ntr0.md
... ...
@@ -1,38 +0,0 @@
1
-# CSCS1730 UNIX/Linux Fundamentals
2
-
3
-# PROJECT: ntr0
4
-
5
-## OBJECTIVE
6
-
7
-To get started in your journey in the course this semester
8
-
9
-## TASK
10
-
11
-By the deadline, please do the following:
12
-
13
- * sign onto the class Discord server with your preferred account
14
- * on Discord, identify yourself and indicate what class(es) you are in
15
- * provide the instructor (haas@corning-cc.edu) with your github username
16
- * provide the instructor (haas@corning-cc.edu) with your SSH public key
17
-
18
-NOTE: if desired, your SSH public key may be the same one you use to
19
-access github.
20
-
21
-Please see [this page](https://docs.github.com/en/authentication/connecting-to-github-with-ssh/generating-a-new-ssh-key-and-adding-it-to-the-ssh-agent) for information on generating an SSH key.
22
-
23
-## SUBMISSION
24
-
25
-```
26
-26:ntr0:final tally of results (26/26)
27
-*:ntr0:signed into and are active on the class DISCORD [6/6]
28
-*:ntr0:identified self and state classes on DISCORD [7/7]
29
-*:ntr0:provided instructor preferred GITHUB USERNAME [6/6]
30
-*:ntr0:provided instructor preferred SSH PUBLIC KEY [7/7]
31
-*:ntr0:
32
-```
33
-
34
-Additionally:
35
- * Solutions not abiding by spirit of project will be subject to a 25% overall deduction
36
- * Solutions not utilizing descriptive why and how comments will be subject to a 25% overall deduction
37
- * Solutions not utilizing indentation to promote scope and clarity will be subject to a 25% overall deduction
38
- * Solutions not organized and easy to read (assume a terminal at least 90 characters wide, 40 characters tall) are subject to a 25% overall deduction
haas/spring2026/unix/projects/pctX.md
... ...
@@ -1,1756 +0,0 @@
1
-# CSCS1730 UNIX/Linux Fundamentals
2
-# PROJECT: PRACTICING CRITICAL THINKING (pctX)
3
-
4
-## OBJECTIVE
5
-
6
-To cultivate your problem solving, critical thinking, analytical, and
7
-observation skills.
8
-
9
-The aim here is on observation, analysis, and documentation. You are
10
-solving and documenting a problem by hand, thinking your way through to
11
-solution, NOT copying something, NOR writing any sort of program.
12
-
13
-## BACKGROUND
14
-
15
-The true nature of problem solving frequently involves critical thinking,
16
-analytical, and observation skills. Where problems are not solved by
17
-memorizing some pre-defined set of answers and regurgitating them
18
-mindlessly, but in crafting an elaborate solution from subtle cues and
19
-tested, experimental realizations.
20
-
21
-This project puts you in contact with such endeavours. The better
22
-acquainted you become with these skills, the more adept you will become
23
-at a wide-array of tasks and activities.
24
-
25
-### INVESTIGATION/LOGIC METHODS
26
-
27
-These problems will make use of investigative and logical processes to
28
-allow us to experiment and ascertain the identity of the various letters.
29
-This is often done through:
30
-
31
- * observation
32
- * seeing patterns
33
- * analysis
34
- * investigation
35
- * [abduction](https://en.wikipedia.org/wiki/Abductive_reasoning)
36
- * [induction](https://www.analyzemath.com/math_induction/mathematical_induction.html)
37
- * [deduction](http://mathcentral.uregina.ca/QQ/database/QQ.09.99/pax1.html)
38
-
39
-### MATH PREPARATION
40
-
41
-If you find yourself struggling with the concepts of the underlying math:
42
-
43
- * [Basic Math](https://www.ipracticemath.com/learn/basicmath)
44
- * [Long Division](https://www.mathsisfun.com/long_division.html)
45
-
46
-The pctX problems are just your standard “long division with
47
-remainder” style problems, only given to you worked out, with the
48
-numbers replaced with letters, so instead of going at it beginning to
49
-end, we investigate it end to start.
50
-
51
-### LONG DIVISION
52
-
53
-A letter division is a category of logic problem where you would take an
54
-ordinary math equation (in long form), and substitute all the numbers for
55
-letters, thereby in a direct sense masking the numeric values present
56
-that correctly enable the problem to work from start to completion. It is
57
-your task, through exploring, experimenting, and playing, to ascertain
58
-the numeric value of each letter (as many as 10, one for each numeric
59
-value 0-9).
60
-
61
-We will be focusing on long division, something you learned (and perhaps
62
-last experienced, before becoming mindlessly addicted to pressing buttons
63
-on a calculator), in grade school. It entails a whole number (integer)
64
-division, involving aspects addition (through borrowing), and subtraction
65
-(primarily) to arrive at a quotient and a remainder, and if applicable:
66
-multiplication.
67
-
68
-There is also a logical/relational aspect to these puzzles, which may
69
-well be less familiar territory to some. But so incredibly important when
70
-exploring a process and communicating such notions to the computer.
71
-
72
-Division is unique in that it produces two 'answers', each serving
73
-particular uses in various applications.
74
-
75
-Here is an example (using numbers):
76
-
77
-First up, we're going to divide 87654321 (the dividend) by 1224 (the
78
-divisor). Commonly, especially if punching into a calculator, we might
79
-express that equation as:
80
-
81
-```
82
-87654321/1224
83
-```
84
-
85
-Or in a language like C, assigning the quotient to the variable **x** (an
86
-**int**eger):
87
-
88
-```
89
- x = 87654321 / 1224;
90
-```
91
-
92
-But, we're not specifically interested in the 'answer' (quotient or
93
-remainder); we are interested in the PROCESS. You know, the stuff the
94
-calculator does for you, which in order to perform this project and
95
-better explore the aspects of critical thinking, we need to take and
96
-encounter every step of the way:
97
-
98
-```
99
- 71613
100
- +---------
101
-1224 | 87654321
102
- -8568
103
- ====
104
- 1974
105
- -1224
106
- ====
107
- 7503
108
- -7344
109
- ====
110
- 1592
111
- -1224
112
- ====
113
- 3681
114
- -3672
115
- ====
116
- 9
117
-```
118
-
119
-Here we obtain the results (focusing on the quotient up top; as the
120
-remainder quite literally is what remains once we're done- we're
121
-specifically NOT delving into decimal points, but instead doing integer
122
-division, which as previously stated has MANY important applications in
123
-computing) through a step by step process of seeing how many times our
124
-divisor (1224) best and in the smallest fashion fits into some current
125
-value of the dividend (or intermediate result thereof).
126
-
127
-For instance, seeking the smallest "best fit" of 1224 into 87654321, we
128
-find that 1224 fits best SEVEN times (1224 * 7 = 8568, which is the
129
-CLOSEST we can get to 8765... 1224 * 8 = 9792, which would be too big
130
-(and way too small for 87654). Clearly, we are seeking those values that
131
-best fit within a multiple of 0-9, staying away from double digits of
132
-multiplication (although, we COULD do it that way and still arrive at the
133
-same end result).
134
-
135
-So: 8765-8568 = 197.
136
-
137
-We have our first result, yet: there's still values in the dividend
138
-(87654321) remaining to process, specifically the 4321, so we take them
139
-one digit at a time.
140
-
141
-The next available, unprocessed digit in 4321 is '4', so we 'drop that
142
-down' and append it to our previous result (197), giving us: 1974.
143
-
144
-We now see how many times (via single digit multiplication), our divisor
145
-(1224) can fit into 1974. As it turns out, just once.
146
-
147
-So: 1974-1224 = 750.
148
-
149
-And we keep repeating the process until there are no more digits from the
150
-dividend to drop down; at which point, we are left with a remainder (in
151
-the above problem, the lone '9' at the very bottom; THAT is the
152
-remainder).
153
-
154
-Clearly it is important to have a handle on and understanding of the
155
-basic long division process before attempting a letter division problem.
156
-So, be sure to try your hand at a few practice problems before
157
-proceeding.
158
-
159
-## LETTER DIVISION: an example
160
-
161
-Following will be a sample letter division problem, and a documented
162
-solution of it, much as you will be doing for this project (and to be
163
-sure: the aim here is not merely to solve it, but to DOCUMENT HOW YOU
164
-SOLVED IT. You might want to keep notes as you go along to save you time
165
-and sanity).
166
-
167
-Here goes:
168
-
169
-```
170
- GLJK
171
- +---------
172
- KJKK | GLMBRVLR
173
- -VKOKL
174
- =====
175
- LJBGV
176
- -OKVKG
177
- =====
178
- JJGKL
179
- -LKBKV
180
- =====
181
- KVRMR
182
- -JKRKB
183
- =====
184
- VKMK
185
-
186
-letters: BGJKLMOPRV
187
-```
188
-
189
-First off, note how this is NO DIFFERENT from the numeric problem above:
190
-just instead of numbers, which we've associated some concepts with, here
191
-we have letters (each letter maps to a unique number, 0-9). The trick
192
-will be to figure out which letter maps to which number.
193
-
194
-So, let us begin.
195
-
196
-One aim is to obtain the key to the puzzle, the mapping of the letters to
197
-numbers, so I will typically set up an answer key as follows:
198
-
199
-```
200
-| 0 | |
201
-| 1 | |
202
-| 2 | |
203
-| 3 | |
204
-| 4 | |
205
-| 5 | |
206
-| 6 | |
207
-| 7 | |
208
-| 8 | |
209
-| 9 | |
210
-```
211
-
212
-Another thing I like to do is set up a more visual representation of what
213
-each letter COULD be. I do so in the following form (I call this a "Range
214
-Table"):
215
-
216
-```
217
-B = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
218
-G = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
219
-J = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
220
-K = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
221
-L = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
222
-M = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
223
-O = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
224
-P = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
225
-R = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
226
-V = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
227
-```
228
-
229
-Then, as I figure things out (either what certain are, but mostly, which
230
-ones they are NOT), I can mark it up accordingly.
231
-
232
-Right from the start, we can already make some important connections;
233
-looking at EACH of the subtractions taking place, in the left-most
234
-position, we see an interesting phenomenon taking place- G-V=0, L-O=0,
235
-J-L=0, and K-J=0.
236
-
237
-Now, since EACH letter is its own unique numeric value, subtracting one
238
-letter from another on its own won't result in a value of 0, but being
239
-borrowed from will.
240
-
241
-That is: 7-6=1, but (7-1)-6=0. THAT is what is going on here.
242
-
243
-So what we can infer from this, is some very important connections:
244
-
245
- * V is one less than G (I'll write it as: V < G)
246
- * O is one less than L (O < L)
247
- * L is one less than J (L < J)
248
- * J is one less than K (J < K)
249
-
250
-Does that make sense? From looking at the puzzle, those four relations
251
-can be made.
252
-
253
-Now, FURTHERMORE, some of those connections are thereby connected. Look
254
-at the 'L' and 'J' connections:
255
-
256
- * O < L, but also: L < J
257
- * L < J, but also: J < K
258
-
259
-That implies a further connection, so we can chain them together:
260
-
261
- * O < L < J < K
262
-
263
-So from that initial observation and connection, we now have two
264
-disconnected relationships:
265
-
266
- * V < G
267
- * O < L < J < K
268
-
269
-From what we've done so far, we do not know where V,G fall in respect to
270
-O,L,J,K. They might be less than, OR greater than. We won't know without
271
-further information.
272
-
273
-Yet, even WITH this information, we can update our letter ranges:
274
-
275
- * since V is less than G, we know V can NOT be 9.
276
- * similarly, G can NOT be 0.
277
- * O cannot be 9, 8, 7, because we know O is 3 less than K. So even though we don't know what K actually is, because K COULD be 9, we know what O, L, and J can NOT be.
278
- * L cannot be 9 or 8
279
- * J cannot be 9
280
- * on the other side, K cannot be 0, 1, or 2
281
- * J cannot be 0 or 1
282
- * L cannot be 0.
283
-
284
-So, if we update our range chart accordingly:
285
-
286
-```
287
-B = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }
288
-G = { 1, 2, 3, 4, 5, 6, 7, 8, 9 }
289
-J = { 2, 3, 4, 5, 6, 7, 8, }
290
-K = { 3, 4, 5, 6, 7, 8, 9 }
291
-L = { 1, 2, 3, 4, 5, 6, 7, }
292
-M = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
293
-O = { 0, 1, 2, 3, 4, 5, 6, }
294
-P = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
295
-R = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
296
-V = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
297
-```
298
-
299
-Moving on, dealing with details of discovering those one-off relations,
300
-that tells us something about the NEXT subtractions: that they borrow
301
-(which means they are LESS THAN the thing being subtracted from them):
302
-
303
- * L is less than K (which we actually know to be 2 less than K), so L - K needs to BORROW
304
- * J is less than K (which we know is 1 less than K), so J - K needs to BORROW
305
- * V is apparently also less than K (which we didn't previously know), so V - K needs to BORROW
306
- * now knowing than V << K, we can connect our other relational fragment in (I use the double '<<' to denote "less than" by an unknown amount, because while we know V is less than K, we don't know by how much).
307
-
308
-So: V < G << O < L < J < K
309
-
310
-This allows us some further whittling of our ranges:
311
-
312
- * V cannot be 9, 8, 7, 6, or 5
313
- * G cannot be 9, 8, 7, or 6
314
- * O cannot be 0, or 1
315
- * L cannot be 0, 1, or 2
316
- * J cannot be 0, 1, 2, or 3
317
- * K cannot be 0, 1, 2, 3, or 4
318
-
319
-```
320
-B = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }
321
-G = { 1, 2, 3, 4, 5, }
322
-J = { 4, 5, 6, 7, 8, }
323
-K = { 5, 6, 7, 8, 9 }
324
-L = { 3, 4, 5, 6, 7, }
325
-M = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
326
-O = { 2, 3, 4, 5, 6, }
327
-P = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
328
-R = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }
329
-V = { 0, 1, 2, 3, 4, }
330
-```
331
-
332
-Already we can see that V and G are likely lower numbers, and O, L, J,
333
-and K are likely higher numbers.
334
-
335
-What else do we have? Let's keep going:
336
-
337
-We cannot instantly proceed to the next subtraction in as obvious a
338
-progression, as we'll need more information on the various letters
339
-involved.
340
-
341
-### Finding K (and J and L and O as well)
342
-
343
-However, looking at the puzzle, I'm interested in seeing if we can find
344
-any obvious examples of 0. You know, letter minus same letter sort of
345
-things. Because they will typically end up equalling 0 (or 9).
346
-
347
-Why 9? Because of a borrow!
348
-
349
-```
350
-((5-1)+10)-5 = (4+10)-5 = 14 - 5 = 9
351
-```
352
-
353
-... that can be quite revealing too!
354
-
355
-And it would appear we have one wonderful candidate in the bottom-most
356
-subtraction:
357
-
358
-```
359
- KVRMR
360
- -JKRKB
361
- =====
362
- VKMK
363
-```
364
-
365
-Lookie there: R-R = K.
366
-
367
-Usually, that would result in a 0. BUT, we also know that K can NOT be 0
368
-(looking at our range table above).
369
-
370
-So, that means it is being borrowed from, and it itself has to borrow, so
371
-we now also know that M is less than K: M << K
372
-
373
-And, as indicated above:
374
-
375
-```
376
-((R-1)+10)-R = 9!
377
-```
378
-
379
-We now know that K = 9!
380
-
381
-That suddenly reveals a whole lot to us, due to our relational chains
382
-we've built. Let's update:
383
-
384
-```
385
-| 0 | |
386
-| 1 | |
387
-| 2 | |
388
-| 3 | |
389
-| 4 | |
390
-| 5 | |
391
-| 6 | O |
392
-| 7 | L |
393
-| 8 | J |
394
-| 9 | K |
395
-```
396
-
397
-Also, with the new introduction of M being less than K:
398
-
399
-```
400
-B = { 0, 1, 2, 3, 4, 5, }
401
-G = { 1, 2, 3, 4, 5, }
402
-J = { 8 }
403
-K = { 9 }
404
-L = { 7 }
405
-M = { 0, 1, 2, 3, 4, 5, }
406
-O = { 6 }
407
-P = { 0, 1, 2, 3, 4, 5, }
408
-R = { 0, 1, 2, 3, 4, 5, }
409
-V = { 0, 1, 2, 3, 4, }
410
-```
411
-
412
-And, our relational chains:
413
-
414
- * V < G << O < L < J < K
415
- * M << O < L < J < K
416
-
417
-Because we don't yet know any relation of M compared to V or G, we have
418
-to keep them separate for now.
419
-
420
-We also have a second disqualifier for K being 0... the ones place
421
-subtraction in that bottom-most subtraction:
422
-
423
-```
424
-R - B = K
425
-```
426
-
427
-There's nothing further to the right that could borrow from this problem,
428
-so it can only exist in two states:
429
-
430
- * R is greater than B
431
- * R is less than B
432
-
433
-Since we know that K is 9, there's NO OTHER pair of single digit numbers
434
-we can subtract to get 9, which tells us that:
435
-
436
- * R is less than B (R << B)
437
-
438
-Currently both R and B can be 0-5 (although now, B is 1-5, and R is 0-4).
439
-We'd need to find a combination where (R+10)-B is 9:
440
-
441
-```
442
-| R: 0 | R: 1 | R: 2 | R: 3 | R: 4 |
443
-| (0+10) | (1+10) | (2+10) | (3+10) | (4+10) |
444
-| 10 | 11 | 12 | 13 | 14 |
445
-```
446
-
447
-And from that, we're subtracting B, which is 1, 2, 3, 4, or 5. The answer
448
-has to be 9.
449
-
450
-So:
451
-
452
-10-1=9, 11-2=9, 12-3=9, 13-4=9, and 14-5=9
453
-
454
-Hey, look at that... B is one greater than R (not just R << B, BUT: R <
455
-B)
456
-
457
-Our relational chains:
458
-
459
- * V < G << O < L < J < K
460
- * M << O < L < J < K
461
- * R < B << O < L < J < K
462
-
463
-And our range table:
464
-
465
-```
466
-B = { 1, 2, 3, 4, 5, }
467
-G = { 1, 2, 3, 4, 5, }
468
-J = { 8 }
469
-K = { 9 }
470
-L = { 7 }
471
-M = { 0, 1, 2, 3, 4, 5, }
472
-O = { 6 }
473
-P = { 0, 1, 2, 3, 4, 5, }
474
-R = { 0, 1, 2, 3, 4, }
475
-V = { 0, 1, 2, 3, 4, }
476
-```
477
-
478
-If you look, the only letter we've not yet directly interacted with yet
479
-is 'P', although we already know enough about it (that it is 0-5, less
480
-than O, L, J, and K). And if you look closely, you'll notice that 'P'
481
-isn't even present in the letter division problem! So its identity will
482
-rely entirely on the proving of the other values.
483
-
484
-Let's continue on:
485
-
486
-M-K=M, BECAUSE we know M << K, AND BECAUSE we know the subtraction to the
487
-right is borrowing from it (because R < B), we have something like this:
488
-(M-1+10)-K=M
489
-
490
-Can't really do much more with it at this point, but it is important to
491
-know to help us identify the borrows needing to happen.
492
-
493
-### Finding our zero value (R and B)
494
-
495
-Why don't we go ahead and find 0? If you look in the subtraction above
496
-the bottom one, we have another "letter minus same letter" scenario, and
497
-it doesn't equal K!
498
-
499
-```
500
- JJGKL
501
- -LKBKV
502
- =====
503
- KVRM
504
-```
505
-
506
-We KNOW that V << L, so no borrow is happening there.
507
-
508
-Therefore, K-K, or 9-9, equals 0. So R is 0!
509
-
510
-... and B is 1! Because of our identified relationship.
511
-
512
-Updating things!
513
-
514
-```
515
-| 0 | R |
516
-| 1 | B |
517
-| 2 | |
518
-| 3 | |
519
-| 4 | |
520
-| 5 | |
521
-| 6 | O |
522
-| 7 | L |
523
-| 8 | J |
524
-| 9 | K |
525
-```
526
-
527
-Also, with the new introduction of M being less than K:
528
-
529
-```
530
-B = { 1 }
531
-G = { 3, 4, 5, }
532
-J = { 8 }
533
-K = { 9 }
534
-L = { 7 }
535
-M = { 2, 3, 4, 5, }
536
-O = { 6 }
537
-P = { 2, 3, 4, 5, }
538
-R = { 0 }
539
-V = { 2, 3, 4, }
540
-```
541
-
542
-NOTE: G is NOT 2, because G is greater than V (one greater, in fact), so
543
-we can similarly whittle that off.
544
-
545
-Relational chains can look as follows now:
546
-
547
- * R < B << V < G << O < L < J < K
548
- * R < B << M << O < L < J < K
549
- * R < B << P << O < L < J < K
550
-
551
-Basically just down to V, G, P, and M.
552
-
553
-### Finding V and G
554
-
555
-And I think we have the means to find V: notice the second to last
556
-subtraction, the "LKBKV". You know where we get that from? Multiplying
557
-the divisor (KJKK) by J (since it is the third subtraction taking place).
558
-
559
-We KNOW the numeric values of K and J, in fact we know the values of L,
560
-K, and B. The only thing we don't know is 'V', and since V is in the
561
-one's place, that makes things super easy for us.
562
-
563
-KJKK = 9899
564
-J = 8
565
-
566
-So: 9899 x 8 = 79192 = LKBKV!
567
-
568
-V is 2!
569
-
570
-Which means, because V < G, that G is 3!
571
-
572
-Updating our records:
573
-
574
-```
575
-| 0 | R |
576
-| 1 | B |
577
-| 2 | V |
578
-| 3 | G |
579
-| 4 | |
580
-| 5 | |
581
-| 6 | O |
582
-| 7 | L |
583
-| 8 | J |
584
-| 9 | K |
585
-```
586
-
587
-Also, with the new introduction of M being less than K:
588
-
589
-```
590
-B = { 1 }
591
-G = { 3 }
592
-J = { 8 }
593
-K = { 9 }
594
-L = { 7 }
595
-M = { 4, 5, }
596
-O = { 6 }
597
-P = { 4, 5, }
598
-R = { 0 }
599
-V = { 2 }
600
-```
601
-
602
-Relational chains can look as follows now:
603
-
604
- * R < B < V < G << M << O < L < J < K
605
- * R < B < V < G << P << O < L < J < K
606
-
607
-### Finding M and discovering P
608
-
609
-And then there were 2. We really just need to find M, or P, and we're
610
-done. And since there are no 'P' values in the puzzle, we need to target
611
-M. So let's look for some candidates:
612
-
613
-Hey, how about this:
614
-
615
-```
616
- JJGKL
617
- -LKBKV
618
- =====
619
- KVRM
620
-```
621
-
622
-One's place subtraction: L - V = M.
623
-
624
-We KNOW L (7) is greater than V (2), so no borrow is happening.
625
-
626
-L-V=M
627
-7-2=5
628
-
629
-M is 5. That means P is 4 by process of elimination.
630
-
631
-Puzzle completed:
632
-
633
-```
634
-| 0 | R |
635
-| 1 | B |
636
-| 2 | V |
637
-| 3 | G |
638
-| 4 | P |
639
-| 5 | M |
640
-| 6 | O |
641
-| 7 | L |
642
-| 8 | J |
643
-| 9 | K |
644
-```
645
-
646
-Also, with the new introduction of M being less than K:
647
-
648
-```
649
-B = { 1 }
650
-G = { 3 }
651
-J = { 8 }
652
-K = { 9 }
653
-L = { 7 }
654
-M = { 5 }
655
-O = { 6 }
656
-P = { 4 }
657
-R = { 0 }
658
-V = { 2 }
659
-```
660
-
661
-Relational chains can look as follows now:
662
-
663
- * R < B < V < G < P < M < O < L < J < K
664
-
665
-I wasn't able to show it as well in text on the wiki, but I also made a
666
-point to mark up each subtraction to show whether a borrow occurred or
667
-not:
668
-
669
-{{ :undefined:borrows.jpg?400 |}}
670
-
671
-To be sure, there are likely MANY, MANY ways to arrive at these
672
-conclusions. What is important is being observant, performing little
673
-experiments, seeing if there can be any insights to have, even if
674
-whittling away knowing what things can NOT be.
675
-
676
-Your performance on this project will be directly tied to being able to
677
-document your process through the puzzle; I have provided this writeup in
678
-order to show you an example of what that process may look like.
679
-
680
-## GETTING STARTED
681
-
682
-In the **pctX/** sub-directory of your class Public Directory, under a
683
-directory by the name of your username, you will find the following
684
-file(s):
685
-
686
- * **puzzle**
687
- * possibly also a file called **table**
688
- * if desired, you can use **worksheet** as a base for your solution file, or for generating text-based representations for using on discord when asking for help.
689
-
690
-Copy this file into your local project directory. For most classes, a
691
-**grabit** is available. For others, you'll have to manually copy the
692
-file on your own.
693
-
694
-There is also a **MANIFEST** file in the parent directory (the **pctX/**
695
-sub-directory), which will contain MD5sums of the various puzzle keys,
696
-provided to help you in verifying your puzzle key.
697
-
698
-For this project, you have to solve, DOCUMENT, AND VERIFY the provided
699
-puzzle in order to be eligible for full credit will be the one contained
700
-in the **puzzle** file.
701
-
702
-To obtain your puzzle, you can utilize the 'grabit' tool on lab46.
703
-
704
-## PROCESS
705
-
706
-Solve, document, and verify the puzzle.
707
-
708
-On your own.
709
-
710
-Seek to discover and explore and understand, NOT to just come up with an
711
-answer.
712
-
713
-It is recommended you do this by hand, ON PAPER. Furthermore, using graph
714
-paper may help in greatly reducing mistakes, as is using two different
715
-coloured writing implements (green, purple; or blue, black)... write up
716
-the puzzle in one colour, then use the other to mark up borrows and the
717
-like.
718
-
719
-## A NOTE ON NUMBER BASES
720
-
721
-Some of the puzzles you may be presented with may be in different number
722
-bases.
723
-
724
-You are likely acclimated to the **base 10** number system, where we have
725
-ten unique counting digits (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)
726
-
727
-Different number bases simply have less or more digits.
728
-
729
-For example, base 8 and 9 both have fewer than ten counting values:
730
-
731
-| base | numbers |
732
-| ---- | ------------------------- |
733
-| 8 | 0, 1, 2, 3, 4, 5, 6, 7 |
734
-| 9 | 0, 1, 2, 3, 4, 5, 6, 7, 8 |
735
-
736
-And then we have bases with MORE counting values than in base 10:
737
-
738
-| base | numbers |
739
-| ---- | ---------------------------------- |
740
-| 11 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A |
741
-| 12 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B |
742
-
743
-Notice the presence of 'A' and 'B'... these are not variables or
744
-algebraic values. These are bonafide **NUMBERS**, just like 1, 2, 3.
745
-
746
-Differences manifest once you exceed the maximum counting value for the base:
747
-
748
- * base 8: 7 + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "eight")
749
- * base 9: 8 + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "nine")
750
- * base 10: 9 + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "ten")
751
- * base 11: A + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "eleven")
752
- * base 12: B + 1 = 10 (pronounced "one-zero", the quantity we know of in base 10 as "twelve")
753
-
754
-You likely have extensively memorized a table of single-digit base 10
755
-values, which at first glance makes this other base stuff unfamiliar. But
756
-it works according to the same properties as base 10 (just, different
757
-symbols representing the quantities involved).
758
-
759
-For any strategies involving the "9" value (in base 10), you will find
760
-that the same strategy works in other bases (so it isn't so much a "9
761
-trick" as it is a "highest counting digit trick").
762
-
763
-Similarly, any of the relational or logical tricks will "just work", it
764
-is only the appearance of mathematical end results that really differs.
765
-So, if you are adept at the logical/relational methods for investigating
766
-a puzzle, you could perhaps minimize the amount of base-related math you
767
-may have to do (certainly on lower difficulty levels of puzzle).
768
-
769
-## YOUR SUBMISSION
770
-
771
-### SUBMISSION FOR STANDARD-STYLE LETTER DIVISION
772
-
773
-If your puzzle was provided with a quotient and remainder (and contains
774
-no question marks in the puzzle proper), you have a regular puzzle.
775
-
776
-The files you will want to submit include:
777
-
778
- * your puzzle key, in a textfile called 'pctX.puzzle.key' containing ONLY the capital letters corresponding in order to the 0-9 values (and a trailing newline).
779
- * your documentation of your solving and exploration of the puzzle. If you did this on paper, will need to transcribe it out into clearly readable, organized, and followable text directions. The file, in text form, should be called 'pctX.puzzle.solution'. Images of your notes will NOT be accepted for submission.
780
- * your verification in a file called 'pctX.puzzle.verify': this is after you've completed the puzzle, and you are resolving parts of the puzzle to ensure that the letter to number mappings are valid.
781
-
782
-Your solution MUST be of a form so that, if given to another person, they
783
-can follow your steps and have an understanding of the decisions made.
784
-
785
-### SUBMISSION FOR SOLVE4-STYLE LETTER DIVISION
786
-
787
-The point behind a "solve4" puzzle is to also determine the `QUOTIENT` and `REMAINDER`, in addition to the key.
788
-
789
- * your puzzle key, in a textfile called 'pctX.puzzle.key' containing ONLY the capital letters corresponding in order to the 0-9 values (and a trailing newline).
790
- * your documentation of your solving and exploration of the puzzle. If you did this on paper, will need to transcribe it out into clearly readable, organized, and followable text directions. The file, in text form, should be called 'pctX.puzzle.solution'. Images of your notes will NOT be accepted for submission.
791
- * your quotient:remainder (in letterized/obfuscated form), in a text file called 'pctX.puzzle.verify'
792
-
793
-Your solution MUST be of a form so that, if given to another person, they
794
-can follow your steps and have an understanding of the decisions made to
795
-get them from start to solution.
796
-
797
-## PUZZLE KEY
798
-
799
-As indicated, you are to place the determined key to your puzzle in a
800
-regular text file called 'pctX.puzzle.key', and will contain ONLY the
801
-capital letters, in order from 0 to the highest counting symbol of the
802
-base, of your puzzle (and a trailing newline).
803
-
804
-For example, using the example puzzle above:
805
-
806
-| 0 | R |
807
-| 1 | B |
808
-| 2 | V |
809
-| 3 | G |
810
-| 4 | P |
811
-| 5 | M |
812
-| 6 | O |
813
-| 7 | L |
814
-| 8 | J |
815
-| 9 | K |
816
-
817
-We'll want to put them, in order, in our key file:
818
-
819
-```
820
-$ echo "RBVGPMOLJK" > pctX.puzzle.key
821
-```
822
-
823
-Want to know what a proper 'key' file should look like? This:
824
-
825
-```
826
-$ cat pctX.puzzle.key
827
-RBVGPMOLJK
828
-```
829
-
830
-JUST the letters (and a trailing newline).
831
-
832
-## PUZZLE SOLUTION
833
-
834
-As stated, a very large part of this project's evaluation will be based
835
-on your clear and detailed documentation of how you determined each
836
-letter's mapping in the solution key of your puzzle.
837
-
838
-Just providing the 'key' will not result in success.
839
-
840
-Your documentation should, while there may be supporting information,
841
-provide some identified path that showed the steps you went through to
842
-identify each letter, be it directly or indirectly.
843
-
844
-You are free to write out your solution with pen on paper (that is how I
845
-usually do these puzzles); but to submit, you MUST transcribe it to text
846
-and submit it in that format. Images will NOT be accepted. Do not look on
847
-this as a reason to avoid doing it by hand: the manual work of the
848
-process is inherently beneficial, you simply need to commit to doing it.
849
-
850
-The aim here is not to dump a bunch of data on me, but instead present me
851
-with connected and pertinent information that documents your process of
852
-progression through the puzzle from start to finish. This is in the same
853
-vein as programming in a language on a computer. A computer program is a
854
-detailed description of a process to solving some problem in a format the
855
-receiver can understand.
856
-
857
-## VERIFICATION
858
-
859
-Depending on the type of puzzle you have (regular or "solve for"
860
-variety), the contents of your verification file will differ.
861
-
862
-What is the difference between a regular puzzle and a solve4 puzzle?
863
-Basically:
864
-
865
- * a regular puzzle comes with quotient and remainder included in your puzzle
866
- * a solve4 puzzle omits the quotient and remainder, and instead replaces them with a series of question marks, indicating that as part of your task in solving the puzzle, you must also figure out the quotient and remainder (this is why the verify for solve4 puzzles is shorter and simpler: you've already done so much of the verification work in solving it).
867
-
868
-### REGULAR PUZZLE
869
-
870
-In this form, your 'pctX.puzzle.verify' file will be similar format to
871
-your writeup (a description of what aspects of the puzzle you are testing
872
-to ensure things work out).
873
-
874
-You are to manually verify your solution by taking the numeric identities
875
-of each letter, plugging them back into the original puzzle, solving it,
876
-and converting the obtained quotient and remainder back into letter form
877
-to compare with those in the puzzle provided to you. If they match, you
878
-have successfully solved the puzzle. If they do not match, some error
879
-exists that should be addressed and corrected.
880
-
881
-An example of a verification text can be found below.
882
-
883
-### EXAMPLE FOR REGULAR PUZZLE
884
-
885
-The best way to verify the puzzle with our key is to convert the dividend
886
-and divisor to its numeric equivalent, perform the division, and
887
-compare the resulting quotient and remainder against those found in the
888
-letterified puzzle:
889
-
890
- * divisor: KJKK --> 9899
891
- * dividend: GLMBRVLR --> 37510270
892
-
893
-And let's do some long division!
894
-
895
-```
896
- +---------
897
- 9899 | 37510270
898
-```
899
-
900
-9899 goes into 37510 three times:
901
-
902
-```
903
- 3
904
- +---------
905
- 9899 | 37510270
906
- -29697
907
- =====
908
- 78132
909
-```
910
-
911
-It might be convenient to have a quick factor reference for 9899 handy:
912
-
913
- * 9899 * 0 = 0
914
- * 9899 * 1 = 9899
915
- * 9899 * 2 = 19798
916
- * 9899 * 3 = 29697
917
- * 9899 * 4 = 39596
918
- * 9899 * 5 = 49495
919
- * 9899 * 6 = 59394
920
- * 9899 * 7 = 69293
921
- * 9899 * 8 = 79192
922
- * 9899 * 9 = 89091
923
-
924
-9899 fits into 78132 seven times (69293):
925
-
926
-```
927
- 37
928
- +---------
929
- 9899 | 37510270
930
- -29697
931
- =====
932
- 78132
933
- -69293
934
- =====
935
- 88397
936
-```
937
-
938
-Once again, looking at the list of factors, we see that the best fit for 9899 into 88397 is 79192 (a factor of 8):
939
-
940
-```
941
- 378
942
- +---------
943
- 9899 | 37510270
944
- -29697
945
- =====
946
- 78132
947
- -69293
948
- =====
949
- 88397
950
- -79192
951
- =====
952
- 92050
953
-```
954
-
955
-Finally, a factor of 9 (89091) fits in best:
956
-
957
-```
958
- 3789 <-- quotient
959
- +---------
960
- 9899 | 37510270
961
- -29697
962
- =====
963
- 78132
964
- -69293
965
- =====
966
- 88397
967
- -79192
968
- =====
969
- 92050
970
- -89091
971
- =====
972
- 2959 <-- remainder
973
-```
974
-
975
-Converting our quotient and remainder back to letters:
976
-
977
- * quotient: 3789 --> GLJK
978
- * remainder: 2959 --> VKMK
979
-
980
-And comparing against the problem we were given:
981
-
982
- * quotient: GLJK <-> GLJK
983
- * remainder: VKMK <-> VKMK
984
-
985
-Success!
986
-
987
-## SOLVE4 PUZZLE
988
-
989
-The verification for these puzzles becomes a bit easier, as you are
990
-merely providing the quotient and remainder.
991
-
992
-Let's say the quotient was "BTXMK" and the remainder was "YYGMX"
993
-
994
-You'd prepare your 'pctX.puzzle.verify' file as follows:
995
-
996
-```
997
-$ echo "BTXMK:YYGMX" > pctX.puzzle.verify
998
-```
999
-
1000
-Basically: quotient followed by remainder, separated by a colon, all on
1001
-the same line.
1002
-
1003
-NOTE: Do not include any leading zeroes.
1004
-
1005
-## WALKTHROUGH VIDEOS
1006
-
1007
-To further aid your letter division efforts, I have recorded some videos
1008
-showing my walkthrough of various letter division puzzles:
1009
-
1010
- * [another take on the puzzle presented on this page](https://youtu.be/8oCoGGspf70)
1011
- * [a base 8 letter division puzzle](https://www.youtube.com/watch?v=2Zoa6iymxpw)
1012
- * [a base 9 letter division puzzle](https://www.youtube.com/watch?v=zil4YjgC6bw)
1013
- * [a base 10 letter division puzzle](https://www.youtube.com/watch?v=b6wv9zXlbJE)
1014
- * [a base 11 letter division puzzle](https://youtu.be/OHrLOVihi_4)
1015
-
1016
-## STRATEGIES
1017
-
1018
-### LEFT EDGE
1019
-
1020
-An advantage of the left-most values, is the top value is greater than
1021
-those beneath it (it doesn't need to borrow; indeed it CANNOT borrow,
1022
-without breaking math). Might be taken from, however...
1023
-
1024
-This can also help establish the state of borrows elsewhere in the
1025
-puzzle, should a similar subtraction (same top-value) be present in more
1026
-than one place.
1027
-
1028
-For example:
1029
-
1030
-```
1031
- WXXY
1032
- -PQRT
1033
- ====
1034
- GCBA
1035
-```
1036
-
1037
- * W-P=G
1038
- * P << W (P is somewhat less than W)
1039
- * G << W (G is somewhat less than W)
1040
-
1041
-NOTE: from this example alone, we do NOT know P's relationship to G.
1042
-
1043
-## DETERMINE BORROWS AND TAKES
1044
-
1045
-Like the range table and your chains of assertions gradually assembled
1046
-during puzzle solving, another activity you should undertake is the
1047
-determination of all the borrows/takes in the puzzle.
1048
-
1049
-And not just IF there is a borrow/take, but also if there isn't one.
1050
-
1051
-Many may remember the idea of borrows from math class, and are confused
1052
-at what a "take" is: this is just our attempt to connect one subtraction
1053
-into the tapestry of the overall problem.
1054
-
1055
-Take the following numeric example:
1056
-
1057
-```
1058
- 545
1059
--347
1060
- ===
1061
- 198
1062
-```
1063
-
1064
-Notice how, looking at the 5-7=8 subtraction (on the far right), we can
1065
-see that the 5 is somewhat less than 7 (and the 8), so that 5 would have
1066
-to borrow.
1067
-
1068
-Being all the way on the right, nothing is able to take from it, so that
1069
-5 is borrowing, but not being taken from.
1070
-
1071
-Onto the 4-4=9… because the 5 to its right is needing to borrow… what
1072
-is it borrowing from? The 4. So our 4 is being "taken from".
1073
-
1074
- * 4-1=3
1075
-
1076
-3 is less than 4 (And 9), so THAT now has to borrow.
1077
-
1078
-So the 4 is being taken from, and as a result, needs to borrow.
1079
-
1080
-Then proceeding left to the 5-3=1... being all the way on the left,
1081
-it can’t borrow from anything, and the universe would explode
1082
-mathematically if the leftmost, top value in a long division term were
1083
-less than what was being subtracted from it. So, the 5 does not have to
1084
-borrow. But we know from the 4-4=9 subtraction, that the 4 borrows, and
1085
-it is borrowing from the 5
1086
-
1087
-So: that left-most 5 is not borrowing, but it IS being taken from.
1088
-
1089
-The state of the borrows/takes greatly enhances our ability to scoop up
1090
-additional clues we can turn into assertions.
1091
-
1092
-## TOP IS KNOWN GREATER THAN
1093
-
1094
-When we know the top letter is greater than at least one of the other two
1095
-numbers in the subtraction, turns out it is also greater than the other:
1096
-
1097
-```
1098
- 8 7 6 5
1099
--5 -1 -4 -2
1100
-== == == ==
1101
- 3 6 2 3
1102
-```
1103
-
1104
-This can also help establish the state of borrows elsewhere in the
1105
-puzzle, should a similar subtraction (same top-value and other letter) be
1106
-present in more than one place.
1107
-
1108
-When the top is known to be greater than the or a number beneath, it
1109
-signifies that NO BORROW is happening.
1110
-
1111
-NOTE: this doesn't tell us anything about the TAKE situation.
1112
-
1113
-## TOP IS KNOWN LESS THAN
1114
-
1115
-When we know the top letter is less than at least one of the other two
1116
-numbers in the subtraction, turns out it is also less than the other:
1117
-
1118
-```
1119
-13 12 16 11
1120
--5 -3 -7 -4
1121
-== == == ==
1122
- 8 9 9 7
1123
-```
1124
-
1125
-This can also help establish the state of borrows elsewhere in the
1126
-puzzle, should a similar subtraction (same top-value and other letter) be
1127
-present in more than one place.
1128
-
1129
-When the top is known to be less than the or a number beneath, it
1130
-signifies that a BORROW is happening.
1131
-
1132
-NOTE: this doesn't tell us anything about the TAKE situation.
1133
-
1134
-## RIGHT EDGE
1135
-
1136
-We know from right-most values, that they are NOT being taken from.
1137
-
1138
-This can also help establish the state of takes elsewhere in the puzzle,
1139
-should an identical subtraction be present in more than one place.
1140
-
1141
-## LOOK FOR ZERO AND GREATEST SYMBOL CANDIDATES
1142
-
1143
-There are two common give-away cases for finding the two extreme digits
1144
-(least/lowest/zero and greatest/highest) in a puzzle, regardless of base:
1145
-
1146
-```
1147
- X
1148
- -X
1149
- =
1150
- Y
1151
-```
1152
-
1153
-and:
1154
-
1155
-```
1156
- X
1157
- -Y
1158
- =
1159
- X
1160
-```
1161
-
1162
-We don't, simply from this display, know if it is 0 or if it is the
1163
-greatest digit. Merely that it can only be 0 or the greatest digit.
1164
-
1165
-Determining the identity of the letter (Y in these examples) depends on
1166
-the state of borrow/takings for the subtraction.
1167
-
1168
-There really are only TWO possibilities here:
1169
-
1170
- * no borrow AND no take (Y would be 0)
1171
- * borrow AND take (Y would be the greatest digit)
1172
-
1173
-The other two scenarios are mathematically impossible given this
1174
-particular pattern (again, ONLY for 0, greatest digit scenario).
1175
-
1176
-## PROCESS OF ELIMINATION
1177
-
1178
-A tactic that sees use in almost any puzzle is that of elimination: or
1179
-using logic to negate possibilities.
1180
-
1181
-For example:
1182
-
1183
-```
1184
- ABCD
1185
--EFGH
1186
- ====
1187
- JKLM
1188
-```
1189
-
1190
-Looking at that right-most subtraction (D-H=M), even if we know NOTHING
1191
-about D, H, or M, we can, however, ascertain that:
1192
-
1193
- * H is NOT zero
1194
- * M is NOT zero
1195
-
1196
-Because none of the zero patterns are manifesting (if we had D-H=D, for
1197
-instance, in that right-most position, we'd KNOW that H was zero), we can
1198
-categorically eliminate zero as a possibility for the two lower letters
1199
-in this subtraction (NOTE: D very well COULD BE zero, but we can't do
1200
-anything about determining yet solely based on this observation).
1201
-
1202
-This strategy would work in other places, too, if sufficient
1203
-borrows/takes were known.
1204
-
1205
-For example, in A-E=J, if we had established that A was NOT being taken
1206
-from, we could apply this same elimination to E and J (not zero).
1207
-
1208
-Or B-F=K, or C-G=L, if we knew we weren't being taken from. But if we
1209
-don't know the take situation, we cannot yet act on this.
1210
-
1211
-## DOUBLING
1212
-
1213
-Sometimes we will be treated to things like:
1214
-
1215
-```
1216
- T
1217
- -P
1218
- =
1219
- P
1220
-```
1221
-
1222
-Which implies T is double the value of P.
1223
-
1224
-This isn't the whole story, as we REALLY need to know the borrow/take
1225
-situation to do anything with this information.
1226
-
1227
-For example, for an even base: if T is being TAKEN FROM, we know that T
1228
-is odd. Likewise, if it is NOT being taken from, T is even.
1229
-
1230
-Also:
1231
-
1232
- * If T does NOT borrow, P+P is some value less than 10.
1233
- * If T DOES borrow, P+P is some value greater than or equal to 10.
1234
-
1235
-In either case of T being odd or even, we can eliminate half the values
1236
-(if T is even, it cannot be any odd values, not in an even base).
1237
-
1238
-## NEXT-TO HINTS
1239
-
1240
-Sometimes you may be treated to left-most clues like this:
1241
-
1242
-```
1243
- JKLM
1244
- -FGHH
1245
- ====
1246
- TWX
1247
-```
1248
-
1249
-Notice how J-F equals nothing? That tells us the following things:
1250
-
1251
- * F is exactly one value less than J (written: F < J)
1252
- * K is LESS THAN G and T (K has to borrow to make J-F=0 versus the 1 it would otherwise be).
1253
-
1254
-## MORE NEXT-TO HINTS
1255
-
1256
-What really pays off is when we have a scenario like this:
1257
-
1258
-```
1259
- JKLJM
1260
- -FGHFH
1261
- =====
1262
- TWUX
1263
-```
1264
-
1265
-See that nestled J-F=U there? Because we had the left-most J-F=NOTHING
1266
-establishing our assertion that F < J, yet NOT knowing the state of being
1267
-taken from (ie not knowing anything about M against H or X):
1268
-
1269
- * U is EITHER 0 or 1, to be immediately determined once we know the state of M against H or X (the subtraction immediately to the right).
1270
-
1271
-## SUBTRACT BY GREATEST DIGIT, GET INCREMENT
1272
-
1273
-If we have identified the greatest value, and we see it elsewhere in the
1274
-puzzle, NOT as the top value, but as the value being subtracted, or the
1275
-result, and we are not being taken from, we know some things.
1276
-
1277
-For example, let's say C is the greatest digit (9 in base 10), and E <<
1278
-T:
1279
-
1280
-```
1281
- PHANT
1282
- - OMME
1283
- =====
1284
- NACE
1285
-```
1286
-
1287
-See the N-M=C ?
1288
-
1289
-Because we know C is 9:
1290
-
1291
- * N << C (everything not C is less than C (9))
1292
- * therefore also: N << M
1293
-
1294
-Watch what happens when we plug in values:
1295
-
1296
- * N = 1: 11-9=2
1297
- * N = 2: 12-9=3
1298
- * N = 3: 13-9=4
1299
- * N = 4: 14-9=5
1300
- * ... through N=7
1301
-
1302
-Notice how when N is 1, M is 2... 2, 3... 3, 4... ?
1303
-
1304
-In this scenario: N is EXACTLY ONE LESS than M: N < M.
1305
-
1306
-But only when we KNOW what the greatest digit in a base is and know the
1307
-state of whether or not we are being taken from.
1308
-
1309
-## SUBTRACT BY KNOWN OFFSET FROM GREATEST DIGIT, GET OFFSET INCREMENT
1310
-
1311
-Related to the above strategy, on "Subtract by greatest digit, get
1312
-increment", it actually applies to more than just the greatest digit: so
1313
-long as you know its distance from the greatest digit, and the take
1314
-situation of the subtraction, you can derive the offset of increment.
1315
-
1316
-A chart of the first few (I typically don't go any further than this out
1317
-of practicality, although the pattern persists beyond this point of
1318
-reporting):
1319
-
1320
-| digit | being taken from | not being taken from |
1321
-| ---------- | ---------------- | -------------------- |
1322
-| greatest | 0 | 1 |
1323
-| greatest-1 | 1 | 2 |
1324
-| greatest-2 | 2 | 3 |
1325
-
1326
-For example, let's say R is the second greatest digit (A in base 12), and
1327
-let's say we know that C << R:
1328
-
1329
-```
1330
- SECOND
1331
- - GRADE
1332
- ======
1333
- MATHS
1334
-```
1335
-
1336
-See the C-R=A? With R being the known second greatest digit, and knowing
1337
-that C is somewhat less than R, that means C is borrowing.
1338
-
1339
-Looking at the table, depending on the take situation, we can determine
1340
-that C is exactly 1 or 2 values less than A, potentially offing up nice
1341
-reduction of possibilities for both C and A.
1342
-
1343
-Should it turn out C is being taken from, then C is exactly 1 less than
1344
-A.
1345
-
1346
-If C is not being taken from, then C is exactly 2 less than A.
1347
-
1348
-## DIVISOR/MULTIPLICATION RELATIONS
1349
-
1350
-Since letter divisions are but a long division, if we were to look at one
1351
-(base 10) as purely numbers:
1352
-
1353
-```
1354
- 2565
1355
- +---------
1356
-27846 | 71447493
1357
- -55692
1358
- =====
1359
- 157554
1360
- -139230
1361
- ======
1362
- 183249
1363
- -167076
1364
- ======
1365
- 161733
1366
- -139230
1367
- ======
1368
- 22503
1369
-```
1370
-
1371
-Do you see that the divisor (27846) x 2 = 55692, divisor x 5 = 139230,
1372
-and divisor x 6 = 167076?
1373
-
1374
-Pay specific attention to the subtrahend of 55692. Notice how it is
1375
-exactly the same length in digits as the divisor (5 digits). This allows
1376
-us to make an important comparison:
1377
-
1378
- * divisor (27846) x 1 = the divisor itself (27846).
1379
- * any similarly-lengthed subtrahend as the divisor is NOT less than the divisor.
1380
- * so we can make a comparison between the first digits of the divisor and that of the subtrahend.
1381
-
1382
-In a fully enlettered puzzle:
1383
-
1384
-```
1385
- TECE
1386
- +---------
1387
-TMGNC | MSNNMNXL
1388
- -EECXT
1389
- =====
1390
- SEMEEN
1391
- -SLXTLR
1392
- ======
1393
- SGLTNX
1394
- -SCMRMC
1395
- ======
1396
- SCSMLL
1397
- -SLXTLR
1398
- ======
1399
- TTERL
1400
-```
1401
-
1402
-In the case of TMGNC (the divisor) and EECXT (that first subtrahend),
1403
-specifically their first letters (T and E), because they are both the
1404
-same length (5 letters), we can establish the following relation:
1405
-
1406
- * T << E (T is somewhat less than E)
1407
- * by extension, the minuend the subtrahend is being subtracted from, has to be at least the same size or larger than the subtrahend. So, similarly, in TMGNC (the divisor) and MSNNM (5 letters), T << M (T is somewhat less than M.
1408
-
1409
-This strategy, making use of multiplication, can only be used on puzzles
1410
-where multiplication has not been restricted.
1411
-
1412
-## INVERTED SUBTRACTION PAIRS
1413
-
1414
-Given the following puzzle:
1415
-
1416
-```
1417
- SETX
1418
- +---------
1419
-EXEXT | XSSEMLMS
1420
- -EXEXT
1421
- =====
1422
- LSECEL
1423
- -TXMXCR
1424
- ======
1425
- SMCXLM
1426
- -SSXSGN
1427
- ======
1428
- EMMELS
1429
- -ELCLTG
1430
- ======
1431
- NSTRL
1432
-
1433
-base: 10
1434
-```
1435
-
1436
-Have you ever noticed patterns like the following:
1437
-
1438
- * M-T=E (1st row, right-most)
1439
- * E-M=M (2nd row, 3rd from left)
1440
-
1441
-or:
1442
-
1443
- * X-E=L (1st row, left-most)
1444
- * E-X=C (1st row, 2nd from right)
1445
-
1446
-Basically, two different subtractions that match the following pattern:
1447
-
1448
- * top letter in one is a middle/bottom letter in the other
1449
- * middle/bottom letter in the first is the top in the other
1450
-
1451
-... as is the case in those two identified examples: M (top), E (bottom)
1452
-and E(top), M (middle/bottom)
1453
-
1454
-or: X (top), E (middle) and then E (top), X (middle).
1455
-
1456
-When you have scenarios such as this we can assume something about the
1457
-sum of the OTHER two letters involved:
1458
-
1459
- * (E,X) C + L
1460
- * (E,M) M + T
1461
-
1462
-There are actually three possible sums, all dependent upon the state of
1463
-the takes:
1464
-
1465
-| no take from either | take from one but not the other | take from both |
1466
-| ------------------- | ------------------------------- | -------------- |
1467
-| the base | the base - 1 | the base - 2 |
1468
-
1469
-So, in the case of M-T=E and E-M=M, because M-T=E is on the right edge,
1470
-we know it cannot be taken from, so then we only need to determine the
1471
-take situation for E-M=M. Therefore, there are TWO potential answers for
1472
-M+T:
1473
-
1474
- * (no takes) M + T = 10
1475
- * (one take) M + T = 9
1476
-
1477
-... since the base of the puzzle is 10, 10 is the sum when there are no
1478
-takes involved on the two subtractions. For other bases, it is still "one
1479
-zero", but obviously the quantity of that base.
1480
-
1481
-The other identified pair in this example; the case of X-E=L and E-X=C,
1482
-both are within a line, so no immediate clues as to certain states on
1483
-take/no take. Therefore:
1484
-
1485
- * (no takes) C + L = 10
1486
- * (one take) C + L = 9
1487
- * (two takes) C + L = 8
1488
-
1489
-This tends to be a nice way of accruing additional clues not revealed
1490
-in more common methods, increasing the chances of increasing letter
1491
-connectivity and deriving an eventual solution.
1492
-
1493
-## INVERTED SUBTRACTION RELATIONAL PAIRS
1494
-
1495
-Similar to the above strategy, what happens if you identify two
1496
-subtraction pairs, but instead of involving the same symbols, involves a
1497
-pair of symbols based on a known relation (off by one, in either
1498
-direction).
1499
-
1500
-The same core logic applies (factoring in the take situation on both).
1501
-
1502
-But we can also add additional influence based on the relation of the
1503
-symbols being modulated.
1504
-
1505
-For instance, if we were to have a known relation of `R < C`, and we had
1506
-the following:
1507
-
1508
-```
1509
- X C
1510
- -P -G
1511
- = =
1512
- R X
1513
-```
1514
-
1515
-Because we know R is one less than C, and the R is the one below the top,
1516
-with the C on the top, the value is INCREASED by 1.
1517
-
1518
-If instead we had:
1519
-
1520
-```
1521
- X R
1522
- -P -G
1523
- = =
1524
- C X
1525
-```
1526
-
1527
-Because we know R is one less than C, and the C is the one below the top,
1528
-with the R on top, the value is DECREASED by 1.
1529
-
1530
-So, rolling out with known borrow-takes:
1531
-
1532
-```
1533
- xXx >Cx because R < C, and the larger of the pair is on the top:
1534
- -P -G P + G = base - takes (no takes), PLUS 1
1535
- = =
1536
- R X
1537
-```
1538
-
1539
-```
1540
- xXx >Rx because R < C, and the smaller of the pair is on the top:
1541
- -P -G P + G = base - takes (no takes), MINUS 1
1542
- = =
1543
- C X
1544
-```
1545
-
1546
-## SINGLE-LETTER SUBTRAHEND DETERMINATION
1547
-
1548
-NOTE: Mostly useful for the "solve4" category of letter division puzzles
1549
-providing a conducive scenario to utilize this strategy.
1550
-
1551
-Let's look at the following puzzle (base 12):
1552
-
1553
-```
1554
- ????????
1555
- +---------
1556
-PTPXQ | NFNXHNXP
1557
- -PTPXQ
1558
- =====
1559
- EHFXEN
1560
- -EQETEF
1561
- ======
1562
- EXTXPX
1563
- - PTPXQ
1564
- ======
1565
- FNJHUP
1566
- -FGHJEP
1567
- ======
1568
- ??????
1569
-
1570
-base: 12
1571
-```
1572
-
1573
-With a current range of:
1574
-
1575
-```
1576
- E = { 1, }
1577
- F = { 2, }
1578
- G = { 4, A, }
1579
- H = { 8, }
1580
- J = { 3, }
1581
- N = { B }
1582
- P = { 9, }
1583
- Q = { 7, }
1584
- R = { 4, A, }
1585
- T = { 6, }
1586
- U = { 5, }
1587
- X = { 0, }
1588
-```
1589
-
1590
-As you can see, we are between G and R for the values of 4 and A. The
1591
-problem here is that R does not appear anywhere in the letter division,
1592
-meaning we have to determine G to determine R. There exists yet another
1593
-problem with G, it only appears as the last subtrahend before an unknown
1594
-remainder; we cannot determine it through natural puzzle-solving means.
1595
-
1596
-There are a few ways to go about this:
1597
-
1598
- * last subtrahend divided by divisor
1599
- * finding largest possible value (with factors of divisor) to subtract last minuend by
1600
- * use the multiplication table and manually carry out the chain of multiplications (propagating carries as generated), building the subtrahend one value at a time (until we reach the letter in question)
1601
-
1602
-Going with the first method is simple, although depending on the values
1603
-known may be impossible or not be as efficient as the second method. We
1604
-start by turning the divisor and last subtrahend into numbers:
1605
-
1606
- * PTPXQ = 96907
1607
- * FGHJEP = 2G8319
1608
-
1609
-Since we do not know G yet, we leave it as-is. Now we can substitute G as
1610
-both 4 and A and try dividing by the divisor to see if we get a whole
1611
-number or not:
1612
-
1613
- * 248319 / 96907 = 3 <- Is clearly correct, therefore G is equal to 4 and R is equal to A.
1614
- * 2A8319 / 96907 = 3.76424...
1615
-
1616
-We are done with the first method. Now let's try the second method, which
1617
-requires more work and is very similar, but may come in handy when
1618
-lacking some numbers. First let's start off by turning the divisor and
1619
-last minuend into numbers:
1620
-
1621
- * PTPXQ = 96907
1622
- * FNJHUP = 2B3859
1623
-
1624
-Now let's make a factor list for PTPXQ:
1625
-
1626
- * 96907 * 1 = 96907
1627
- * 96907 * 2 = 171612
1628
- * 96907 * 3 = 248319
1629
- * 96907 * 4 = 323024
1630
- * 96907 * 5 = 3B992B
1631
- * 96907 * 6 = 494636
1632
- * 96907 * 7 = 56B341
1633
- * 96907 * 8 = 646048
1634
- * 96907 * 9 = 720953
1635
- * 96907 * A = 7B765A
1636
- * 96907 * B = 892365
1637
-
1638
-From this factor list we need to see the highest number we can subtract
1639
-our last minuend (FNJHUP) by. Clearly 248319 from that group is smaller
1640
-than FNJUP and is the highest possible number. So that is the last
1641
-subtrahend used to get the remainder meaning G is equal 4!
1642
-
1643
-If G is equal to 4 then R is equal to A.
1644
-
1645
-## CHECKING YOUR RESULTS
1646
-
1647
-While things like the solution must be qualitatively evaluated, there are
1648
-a number of simple checks that can be done (especially for your key and
1649
-verify files) to determine whether or not you are on the right path.
1650
-
1651
-On lab46, you can run the **pzlchk** tool in the directory where your
1652
-puzzle files reside, and it will perform a number of tests, reporting its
1653
-findings to you in color-coded fashion.
1654
-
1655
-To use it:
1656
-
1657
- * log into lab46
1658
- * change into the directory where your pctX.puzzle files are located (key, solution, verify)
1659
- * run the **pzlchk** tool with the appropriate arguments:
1660
- * first argument is your class DESIG
1661
- * second argument is your pctX project
1662
- * analyze the results:
1663
- * green and cyan indicates a level of acceptable status or success
1664
- * red indicates an error
1665
-
1666
-```
1667
-lab46:~/src/SEMESTER/DESIG/pctX$ pzlchk DESIG pctX
1668
-```
1669
-
1670
-For example, here's what a fully working, submitted output would look like:
1671
-
1672
-```
1673
-lab46:~/src/SEMESTER/DESIG/pctX$ pzlchk DESIG pctX
1674
-Checking DESIG/pctX data files ...
1675
- > checking key file ...
1676
- > key file exists: pctX.puzzle.key
1677
- > key is of correct format
1678
- > key is of correct length
1679
- > key matches an entry in the MANIFEST
1680
- > checking solution file ...
1681
- > solution file exists: pctX.puzzle.solution
1682
- > solution file meets minimum length requirements
1683
- > checking verify file ...
1684
- > verify file exists: pctX.puzzle.verify
1685
- > verify is NOT of incorrect format
1686
-
1687
-Checking DESIG/pctX submission ... submitted on 20210202-211205
1688
-```
1689
-
1690
-## SUBMISSION
1691
-
1692
-By successfully performing this project, you should be submitting files
1693
-that satisfy the following requirements:
1694
-
1695
- * a `pctX.puzzle.key` file formatted as indicated elsewhere in this project document
1696
- * a `pctX.puzzle.solution` file containing organized and informative detailing of your path to solution
1697
- * a `pctX.puzzle.verify` file containing the appropriate verification information
1698
-
1699
-NOTE: Please substitute the actual project number in place of the 'X' in
1700
-pctX.
1701
-
1702
-To submit this project to me using the **submit** tool, run the following
1703
-command at your lab46 prompt:
1704
-
1705
-```
1706
-lab46:~/src/SEMESTER/DESIG/pctX$ submit DESIG pctX pctX.puzzle.key pctX.puzzle.solution pctX.puzzle.verify
1707
-Submitting DESIG project "pctX":
1708
- -> pctX.puzzle.key(OK)
1709
- -> pctX.puzzle.solution(OK)
1710
- -> pctX.puzzle.verify(OK)
1711
-
1712
-SUCCESSFULLY SUBMITTED
1713
-```
1714
-
1715
-NOTE: "DESIG" here is your class designation. It can be something like
1716
-"cprog", "unix", "data", "discrete", "c4eng". You should know what your
1717
-particular class designation is and substitute it into the submit line
1718
-above.
1719
-
1720
-You should get some sort of confirmation indicating successful submission
1721
-if all went according to plan. If not, check for typos and or locational
1722
-mismatches.
1723
-
1724
-I'll be looking for the following:
1725
-
1726
-```
1727
-XX:pctX:final tally of results (XX/XX)
1728
-*:pctX:puzzle.key file submitted with correct values [#/#] (lower half of one-third)
1729
-*:pctX:puzzle.solution documents discovery of each letter [#/#] (two-thirds)
1730
-*:pctX:puzzle.verify provides verification information [#/#] (upper half of one-third)
1731
-```
1732
-
1733
-Additional points of consideration:
1734
-
1735
- * if any restrictions are in force and they are ignored in the solving of the problem, up to 50% of credit can be deducted.
1736
- * if solution is messy and disorganized, up to 50% of credit can be deducted (if I cannot easily tell how you got something).
1737
-
1738
-Point values for the various iterations of pctX projects:
1739
-
1740
-| pct0 | 13 pts | bonus |
1741
-| pct1 | 13 pts | bonus |
1742
-| pct2 | 26 pts | |
1743
-| pct3 | 26 pts | bonus |
1744
-| pct4 | 26 pts | |
1745
-| pct5 | 39 pts | bonus |
1746
-| pct6 | 39 pts | |
1747
-| pct7 | 39 pts | bonus |
1748
-| pct8 | 39 pts | |
1749
-| pct9 | 52 pts | bonus |
1750
-| pctA | 52 pts | |
1751
-| pctB | 52 pts | bonus |
1752
-| pctC | 52 pts | |
1753
-| pctD | 52 pts | bonus |
1754
-| pctE | 52 pts | bonus |
1755
-| bwp1 | 39 pts | bonus |
1756
-| bwp2 | 52 pts | bonus |
haas/spring2026/unix/projects/wcpX.md
... ...
@@ -1,153 +0,0 @@
1
-# WEEKLY CLASS PARTICIPATION (WCPX)
2
-
3
-## OVERVIEW
4
-
5
-Each week, you have the ability to earn class participation credit by
6
-performing any of the available activities (for some amount of points)
7
-per week within the stated constraints, in order to attain a given point
8
-threshold (varying from week to week or as a general progression
9
-throughout the semester).
10
-
11
-## BACKGROUND
12
-
13
-Measuring participation fulfills a vital role of gauging individual
14
-involvement and interactivity in on-going class activities, not just
15
-their ability to perform assigned projects.
16
-
17
-Being exposed to and interacting with the subject matter helps to improve
18
-understanding, and eventually fluency, yet the trends these days seem to
19
-involve more and more people only putting forth effort for a class DURING
20
-said class (often at the expense of the actual in-class activity going
21
-on).
22
-
23
-Some may think it is time well spent, but when I find myself constantly
24
-repeating myself days, weeks, even months later, it is clear that
25
-something needs to be done in order to improve individual participation
26
-in the course.
27
-
28
-## PARTICIPATION ACTIVITIES
29
-
30
-The following are a list of available activities, along with current
31
-weekly claim caps, and point values that you can perform for
32
-participation credit in a given week.
33
-
34
-Watch this space, as new activities may be added, or old ones obsoleted
35
-(either conditionally or entirely), along with tweaks to claim caps and
36
-point values.
37
-
38
-| attribute | description | cap | points per | week available |
39
-| --------- | --------------------------- | --- | ---------- | -------------- |
40
-| discord# | active on class discord | 6 | 2pts | 1+ |
41
-| early | early submission (3+ days) | 1 | 2pts | 1+ |
42
-| repo | 4+ commits to repository | 1 | 2pts | 1+ |
43
-| present# | physically present | 2 | 1pts | 7+ |
44
-
45
-You will see that, in a normal week a TOTAL of 16-18 points are possible
46
-(depending on particular attribute criteria)
47
-
48
-Each week I will require some subset of the above-stated activities to be
49
-done for participation, giving you choices on how you'd like to earn this
50
-credit. Depending on the combination, I may consider participation
51
-activities done in excess of the weekly cap as some form of bonus
52
-(applied to the participation component).
53
-
54
-NOTE: The eligibility for claiming a `discord#` attribute is based on
55
-on-topic, on-going interactions on the class discord channels. Direct
56
-Messages in Discord do NOT count.
57
-
58
-E-mails do NOT count toward participation.
59
-
60
-Part of your responsibility in the class is to participate in the
61
-learning environment with others.
62
-
63
-During week 1, since we are just getting started, `#generalchat` messages
64
-will be included in the list of acceptable participation sources (but
65
-will only be included for consideration in the first week).
66
-
67
-Pertinent interactions on `#puzzl-y-tastic` will also count towards
68
-acceptable participation sources.
69
-
70
-Cap on bonus points: one can only earn AT MOST HALF the stated weekly
71
-points in bonus form (or 2, if the halfway value is less than 2).
72
-
73
-For `#discord`, the time threshold between earnable points starts at 192
74
-minutes, and will increment by 192 with each passing earned attribute
75
-throughout the given week.
76
-
77
-Only posts (or accumulations of posts) of at least 32 words will be
78
-considered eligible. Accumulated triggers will only come to fruition once
79
-the necessary time lapse has transpired.
80
-
81
-wcp activity analysis is automated: the **wcp** tool will show you a
82
-daily report of what you've currently accumulated (updated once per day,
83
-sometime around midnight).
84
-
85
-## WCPX REPORTS
86
-
87
-Each week there will be a `wcp#` report started for you to view your
88
-accumulated participation credit, which can be viewed using the `wcp`
89
-tool (on lab46).
90
-
91
-Failure to adequately participate under the terms of the available
92
-attributes by the deadline will result in lost credit: remembering and
93
-time management are important skills as well!
94
-
95
-The report will start on Thursday, and close by the end of that week
96
-Wednesday. You have between the open and close of a reporting period to
97
-perform your recognized participation activities.
98
-
99
-## WEEKLY POINT REQUIREMENTS
100
-
101
-Following will be a list of participation point tallies you will need to
102
-accumulate in a given week to get full credit:
103
-
104
-| week | report | opens on | closes | total points needed |
105
-| NUM | NAME | | on | |
106
-| ---- | ------ | -------- | -------- | ------------------- |
107
-| 1 | wcp1 | 20260122 | 20260128 | 2 |
108
-| 2 | wcp2 | 20260129 | 20260204 | 2 |
109
-| 3 | wcp3 | 20260205 | 20260211 | 4 |
110
-| 4 | wcp4 | 20260212 | 20260218 | 4 |
111
-| 5 | wcp5 | 20260219 | 20260225 | 4 |
112
-| 6 | wcp6 | 20260226 | 20260304 | 4 |
113
-| 7 | wcp7 | 20260305 | 20260311 | 8 |
114
-| 8 | wcp8 | 20260312 | 20260325 | 8 |
115
-| 9 | wcp9 | 20260326 | 20260401 | 8 |
116
-| A | wcpA | 20260402 | 20260408 | 8 |
117
-| B | wcpB | 20260409 | 20260415 | 8 |
118
-| C | wcpC | 20260416 | 20260422 | 8 |
119
-| D | wcpD | 20260423 | 20260429 | 8 |
120
-| E | wcpE | 20260430 | 20260506 | 8 |
121
-
122
-There are no make-ups. If you miss performing an activity, you can either
123
-make up the credit by other participation activities, or even make up for
124
-lost credit with bonus points in other weeks.
125
-
126
-## VIEWING YOUR CURRENT WEEK PARTICIPATION REPORT
127
-
128
-The sanctioned participation activities, when performed, leave a digital
129
-trail, which I capture.
130
-
131
-The spirit of this activity is that you are making genuine and honest
132
-contributions to participation each and every week.
133
-
134
-### USING WCP
135
-
136
-If you are within the report window for a particular week (say, week1, so
137
-the `wcp1` participation report is active), you can view your report
138
-using the `wcp` tool.
139
-
140
-It takes 2 arguments:
141
-
142
- * the class DESIG you are checking the report on (eg: c4eng, cprog, unix)
143
- * the wcpNUM report name (where NUM is `1` for wcp1/week1)
144
-
145
-And you can do so as follows (replace 'DESIG' with your lowercase class
146
-designation, for the appropriate week):
147
-
148
-```
149
-lab46:~$ wcp DESIG wcpNUM
150
-```
151
-
152
-This should bring up the current report, displayed to STDOUT in your
153
-lab46 terminal.