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haas/spring2026/comporg/projects/mab2.md
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| 1 | +# CSCS2650 Computer Organization |
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| 2 | + |
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| 3 | +# PROJECT: MAKE A BREAKOUT (mab2) |
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| 4 | + |
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| 5 | +## OBJECTIVE |
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| 6 | + |
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| 7 | +Now, take your `PONG` game, and transition it into a `BREAKOUT` game, |
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| 8 | +where in addition to the paddle and ball, there are bricks present on the |
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| 9 | +screen (either in rows or some pattern). The ball when colliding with a |
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| 10 | +brick will rebound off of it (just as if it were a wall or paddle), but |
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| 11 | +cause the brick to disappear. |
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| 12 | + |
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| 13 | +## GRABIT |
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| 14 | + |
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| 15 | +There is a GRABIT available, containing some skeleton code, an XML file, |
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| 16 | +and a Makefile, that will facilitate building the cartridge. |
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| 17 | + |
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| 18 | +## TASK |
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| 19 | + |
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| 20 | +Implemented from scratch, in assembly: |
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| 21 | + |
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| 22 | + * use more than just the BIOS texture for graphics |
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| 23 | + * have texture(s), regions for a paddle, brick(s), and a ball |
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| 24 | + * have the ball rebound, continuing in one direction until it hits a bound |
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| 25 | + * bounds can be the top, bottom, or side of the screen (which it will reflect off of) |
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| 26 | + * bounds can also be the paddle (which it will also reflect off of) |
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| 27 | + * bounds can be any of the bricks (which it will reflect off it, causing the brick to disappear) |
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| 28 | + * paddle bounds are the edges of the screen (prevent it from getting lost off the screen) |
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| 29 | + * if the paddle fails to deflect the ball and the ball moves beyond the screen, reset the ball and start again |
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| 30 | + * display the paddle and ball on the screen, allowing paddle control via the gamepad |
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| 31 | + * two gamepad directions will be necessary for moving the paddle |
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| 32 | + * display the bricks on the screen, allowing for collision with the ball (if present/visible) |
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| 33 | + * implement a simple scoring system and display (hitting and destroying a brick) |
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| 34 | + |
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| 35 | +Feel free to add some frills: |
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| 36 | + |
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| 37 | + * power-ups |
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| 38 | + * different brick colors |
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| 39 | + * sound effects (ball hitting paddle/bricks) |
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| 40 | + |
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| 41 | +## SUBMISSION |
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| 42 | + |
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| 43 | +To be successful in this project, the following criteria (or their |
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| 44 | +equivalent) must be met: |
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| 45 | + |
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| 46 | + * Project must be submit on time, by the deadline. |
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| 47 | + * Late submissions will lose 33% credit per day, with the submission window closing on the 3rd day following the deadline. |
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| 48 | + * Processing must be correct based on input given and output requested |
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| 49 | + * Output, if applicable, must be correct based on values input |
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| 50 | + * Code must be nicely and consistently indented and aligned |
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| 51 | + * Code must be consistently written, to strive for readability from having a consistent style throughout |
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| 52 | + * Code must be commented |
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| 53 | + * Sufficient comments explaining the point of provided logic **MUST** be present |
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| 54 | + * Track/version the source code in your private semester repository |
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| 55 | + * Submit a copy of your source code to me using the **submit** tool by the deadline. |
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| 56 | + |
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| 57 | +## SUBMIT TOOL USAGE |
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| 58 | + |
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| 59 | +Let's say you have completed work on the project, and are ready to |
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| 60 | +submit, you would do the following (once on LAB46, with all your data |
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| 61 | +present): |
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| 62 | + |
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| 63 | +``` |
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| 64 | +lab46:~/src/SEMESTER/DESIG/mab2$ make submit |
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| 65 | +``` |
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| 66 | + |
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| 67 | +You should get some sort of confirmation indicating successful submission |
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| 68 | +if all went according to plan. If not, check for typos and or locational |
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| 69 | +mismatches. |
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| 70 | + |
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| 71 | +### RUBRIC |
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| 72 | + |
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| 73 | +I'll be evaluating the project based on the following criteria: |
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| 74 | + |
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| 75 | +``` |
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| 76 | +130:mab2:final tally of results (130/130) |
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| 77 | +*:mab2:post screenshot or short video of game in class channel [13/13] |
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| 78 | +*:mab2:code assembles cleanly, with no warnings [13/13] |
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| 79 | +*:mab2:submit code, XML file, and v32 cartridge [13/13] |
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| 80 | +*:mab2:paddle displays, position adjusted by gamepad [13/13] |
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| 81 | +*:mab2:paddle is bounded by screen edges [13/13] |
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| 82 | +*:mab2:paddle can deflect ball [13/13] |
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| 83 | +*:mab2:ball moves automatically, resets if it goes off screen [13/13] |
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| 84 | +*:mab2:ball deflects off screen edges, paddle, or bricks [13/13] |
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| 85 | +*:mab2:brick disappears upon collision with ball [13/13] |
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| 86 | +*:mab2:game keeps and displays score [13/13] |
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| 87 | +``` |
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| 88 | + |
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| 89 | +### ADDITIONALLY |
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| 90 | + |
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| 91 | + * Solutions not abiding by spirit of project will be subject to a 50% overall deduction |
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| 92 | + * Solutions not utilizing descriptive why and how comments will be subject to a 25% overall deduction |
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| 93 | + * Solutions not utilizing indentation to promote scope and clarity or otherwise maintaining consistency in code style and presentation will be subject to a 25% overall deduction |
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| 94 | + * Solutions not organized and easy to read (assume a terminal at least 90 characters wide, 40 characters tall) are subject to a 25% overall deduction |