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blog:spring2016:dburns12:journal [2016/02/01 21:59] – [January 29, 2016] dburns12 | blog:spring2016:dburns12:journal [2016/05/05 17:04] (current) – [May 3, 2016] dburns12 | ||
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====February 1, 2016==== | ====February 1, 2016==== | ||
This is for project pbx0. The file.txt file appears to be a simple ASCII file. The text inside seems to confirm the fact. It is just plain text, and says "This is a simple text file. It contains ASCII text." After compressing with gzip using the default compression, | This is for project pbx0. The file.txt file appears to be a simple ASCII file. The text inside seems to confirm the fact. It is just plain text, and says "This is a simple text file. It contains ASCII text." After compressing with gzip using the default compression, | ||
+ | ====February 3, 2016==== | ||
+ | I am working on pbx0. I found riddle.html and copied it to my home directory. I then changed its name to riddle.gz and unzipped it. I found a file inside called making.waves, | ||
+ | ====February 9, 2016==== | ||
+ | I have started on pbx1. I am using unzip on pbx1.zip, and getting the text inside of README, a prompt for enigmatic.file, | ||
+ | ====February 10, 2016==== | ||
+ | I finally realized that the octal code 000 in enigmatic.file was the problem with stage2. I changed it to 644, which gave user read and write permissions, | ||
+ | ====February 22, 2016==== | ||
+ | I have been on break since February 16, 2016, so there is not much to tell about the past week. Over break, my goats kidded. Three bucks and a doe. | ||
+ | ====February 23, 2016==== | ||
+ | I have started on the wpa0 project. I am thinking I will do a deciphering game. The homepage is done, and the map is started. The Revolutionary War part is done, as far as I am concerned, and the Civil War part is coming along. | ||
+ | ====February 24, 2016==== | ||
+ | I have only done a little with the WWI section of the game, since I was studying for some tests tomorrow. | ||
+ | ====February 25, 2016==== | ||
+ | WWI is kind of difficult, since I do not know whether to put it in German, and in code, or in English in code. I have it in German right now. | ||
+ | ====February 26, 2016==== | ||
+ | WWI is probably done now. I put the message in English, and encoded it. WWII is coming along. I only have two pages done for it, though. WWII is going to be the main part of my game. | ||
+ | ====February 29, 2016==== | ||
+ | I did not do much for the project over the weekend. I have made a story, and done a considerable portion of the game. | ||
+ | ====March 1, 2016==== | ||
+ | My game is almost done now. I just have to finish up a few things. | ||
+ | ====March 2, 2016==== | ||
+ | I have finished the game and submitted it. After that, I took a peek at the next project, cus0, and started on it. I have figured out how to change .hgrc. | ||
+ | ====March 3, 2016==== | ||
+ | I have looked at cus0 a bit more, and I have figured out how to change .hgrc. | ||
+ | ====March 7 2016==== | ||
+ | I have now made changes to .Xsession, .bashrc, and .viminfo | ||
+ | ====March 8, 2016==== | ||
+ | I made some customization changes to .bashrc which allowed me to run programs at start-up and personalize the welcome page. | ||
+ | ====March 9, 2016==== | ||
+ | I submitted the cus0 project, and got started on the udr0 project. It is slightly confusing right now. I realized that part of the memdump.ram data file is a uuencoded file, so I took that out, and decoded it. It turned out to be a data file. | ||
+ | ====March 10, 2016==== | ||
+ | Still trying to figure out udr0. | ||
+ | ====March 11, 2016==== | ||
+ | So I finally found out that the dectohex.c file can be used by changing a few lines and compiling several times to create hextodec and octodec. These can be used to find the numbers given. After that, I was able to find the various parts of the puzzle. | ||
+ | ====March 14, 2016==== | ||
+ | I finally found the right way and stages to combine the parts. | ||
+ | ====March 15, 2016==== | ||
+ | Getting started on udr1. Got right ahead and obtained the file. However, I did get confused soon. | ||
+ | ====March 16, 2016==== | ||
+ | I found out how to get the four parts out of the disk.image. However, I am hung up on how to put files into F: | ||
+ | |||
+ | ====March 18, 2016==== | ||
+ | Found out that the mcopy is useful for moving files. Cannot figure out how to put part 4 (F:) back into disk.image. | ||
+ | |||
+ | ====March 21, 2016==== | ||
+ | **Holy Week** | ||
+ | I learned that the way I was trying to stick part 4 back in disk.image was not correct. I just needed to use dd with conv=notrunc. | ||
+ | ====March 22, 2016==== | ||
+ | I am starting udr2 now. This is slightly more difficult than udr1. I am still figuring it out. More later | ||
+ | ====March 23, 2016==== | ||
+ | I had to ask Mr. Haas about the project, and have now started on it. The first half seems easy. | ||
+ | ====March 25, 2016==== | ||
+ | Well, easy-ish. I have gotten in a roll, and have done quite a bit. | ||
+ | ====March 31, 2016==== | ||
+ | I have almost finished udr2, I can finish it this week and next. | ||
+ | ====April 6, 2016==== | ||
+ | I forgot about the second half of udr2. I will most likely not have it finished in time. | ||
+ | ====April 8, 2016==== | ||
+ | I finished upr0 now, after having found a way to hack it and not wait the two hours. I wonder if that was part of the test. | ||
+ | ====April 14, 2016==== | ||
+ | I have started on the next project. This is pretty straight-forward, | ||
+ | ====April 15, 2016==== | ||
+ | Well. I will not be finished before this weekend, although I am rather far into it. | ||
+ | ====April 18, 2016==== | ||
+ | After a weekend of thinking, I have started again on the gfo0 project. I have finished the project component, but messed up the other two sections. | ||
+ | ====April 19, 2016==== | ||
+ | I have been working on gfo0, but am no closer to finishing. | ||
+ | ====April 20, 2016==== | ||
+ | I finally realized that for the Journal component, I just needed the outputs of the commands cat thing | grep 1:opus | wc -l, and cat thing | grep :opus | wc -l. | ||
+ | ====April 21, 2016==== | ||
+ | I am starting on the eoce. first part, huh? | ||
+ | ====April 22, 2016==== | ||
+ | I have unraveled the first part of the puzzle-box, still trying to figure out the rest of it. | ||
+ | ====April 25, 2016==== | ||
+ | I started on the next part, leaving the puzzle-box for later. | ||
+ | ====April 26, 2016==== | ||
+ | The next part is the palindrome. I did the first way, and I am trying to figure out a completely different way to do it. | ||
+ | ====April 27, 2016==== | ||
+ | I figured out another way to check for a palindrome. I am now going to start on the pom project. | ||
+ | ====April 28, 2016==== | ||
+ | Pom is giving me trouble. I figured out how to find the next full moon. I am having trouble finding how far to skip after the first full moon. | ||
+ | ====April 29, 2016==== | ||
+ | I finally realized that the I can make a loop to skip through 27 days. This gave me a day cushion to make sure I did not over-step the next full moon. | ||
+ | ====May 2, 2016==== | ||
+ | The counter, apparently cannot use bc. I will have to make counters for binary, octal, and hexadecimal. | ||
+ | The counters were really rather easy. | ||
+ | ====May 3, 2016==== | ||
+ | The last two parts, except for the in person knowledge assessment should be easy, aside from needing to think a bit. | ||
+ | ====May 4, 2016==== | ||
+ | The pom thing apparently does not work for single digit days. I had to fix a few things to make sure it would work for any day numbers. |