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blog:fall2015:pgrant3:journal [2015/12/08 02:57] – [November 16, 2015 UNIX] pgrant3blog:fall2015:pgrant3:journal [2015/12/08 03:56] (current) – [November 16, 2015 C Prog] pgrant3
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 For the project that is due this week, as usual I feel like it should be working, but it seems not to be.  I think that I need to learn the functions that I am attempting to use.  Once I get clarification on them, I am certain that the logic and code, for the most part, will be correct as is.  It has been interesting learning how to look at programs with regards to handling bytes that make it up, rather than the ASCII content that makes it up. This introduced me to several new ways of thinking in regards to solving problems when dealing with files. For the project that is due this week, as usual I feel like it should be working, but it seems not to be.  I think that I need to learn the functions that I am attempting to use.  Once I get clarification on them, I am certain that the logic and code, for the most part, will be correct as is.  It has been interesting learning how to look at programs with regards to handling bytes that make it up, rather than the ASCII content that makes it up. This introduced me to several new ways of thinking in regards to solving problems when dealing with files.
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 +====December 7, 2015 C Prog====
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 +I have done a lot with respect to programming in C and C++ over the past two weeks, especially over the break week.  I find the projects that we have for this class almost easily do-able, and I am really happy with where I stand, at least as far as C goes.  Over the break I resumed recreating the game CaveStory in C++.  This time though, I actually understood, for the most part what was going on.  At this point I am just going through a guided tutorial of sorts, as I do not know the least in structuring a major project, especially a game that renders images the screen.  As of now, I can get a character from the sprite sheet I have to run around fluidly on the screen, with a refresh rate established in the window I have created.  I am working through getting the background and levels rendered behind the character.  The biggest thing I have learned aside from the programming knowledge, is that even the most simple ideas, can take a long time to flesh out, and be multitudes more complex than they originally seem.
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 +As far as the end of course experience goes, I am more than confident that I can complete the projects without too much hassle.  That includes the in class portion where we can not use outside resources.  I guess all of the time I put into this course throughout the semester has paid off.  I feel that I actually understand and can apply what I have learned in this course much more so than others due to my passion for learning and being completely interested in the material.
blog/fall2015/pgrant3/journal.1449543446.txt.gz · Last modified: 2015/12/08 02:57 by pgrant3