A project for SysProg by Brett during the 2013 semester.
This project was begun at the beginning of the semester and is anticipated to take X AMOUNT OF TIME. (Upon completion you can correct this with the actual length).
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Upon completion of the project, if there is an applicable collection of created code, place a copy of your finished code within <code> </code> blocks here.
//The headers #include "SDL/SDL.h" #include "SDL/SDL_image.h" #include <stdlib.h> #include <string> //Screen attributes const int SCREEN_WIDTH = 1300; const int SCREEN_HEIGHT = 650; const int SCREEN_BPP = 32; //The frame rate const int FRAMES_PER_SECOND = 20; //The attributes of the square const int SQUARE_WIDTH = 10; const int SQUARE_HEIGHT = 10; //attributes of the first paddle const int Paddle_width = 50; const int Paddle_height = 100; // attributes of the second paddle const int Paddle2_width = 50; const int Paddle2_height = 100; //The surfaces SDL_Surface *square = NULL; SDL_Surface *screen = NULL; SDL_Surface *paddle = NULL; SDL_Surface *paddle2 = NULL; //The event structure SDL_Event event; //The square class Square { private: //The collision box of the square SDL_Rect box; //The velocity of the square int xVel, yVel; public: //Initializes the variables Square(); //Takes key presses and adjusts the square's velocity void handle_input(); //Moves the square void move(); //Shows the square on the screen void show(); }; //First Paddle class Paddle { private: // SDL_Rect CP; int aVel, bVel; public: Paddle(); SDL_Rect CP; void handle_input_p(); void move_p(); void show_p(); }; //The Second Paddle class Paddle2 { private: //collisionbox SDL_Rect CP2; //Velocity int a2Vel, b2Vel; public: //initalize Paddle2(); void handle_input_p2(); void move_p2(); void show_p2(); }; //The timer class Timer { private: //The clock time when the timer started int startTicks; //The ticks stored when the timer was paused int pausedTicks; //The timer status bool paused; bool started; public: //Initializes variables Timer(); //The various clock actions void start(); void stop(); void pause(); void unpause(); //Gets the timer's time int get_ticks(); //Checks the status of the timer bool is_started(); bool is_paused(); }; SDL_Surface *load_image( std::string filename ) { //The image that's loaded SDL_Surface* loadedImage = NULL; //The optimized surface that will be used SDL_Surface* optimizedImage = NULL; //Load the image loadedImage = IMG_Load( filename.c_str() ); //If the image loaded if( loadedImage != NULL ) { //Create an optimized surface optimizedImage = SDL_DisplayFormat( loadedImage ); //Free the old surface SDL_FreeSurface( loadedImage ); //If the surface was optimized if( optimizedImage != NULL ) { //Color key surface SDL_SetColorKey( optimizedImage, SDL_SRCCOLORKEY, SDL_MapRGB( optimizedImage->format, 0, 0xFF, 0xFF ) ); } } //Return the optimized surface return optimizedImage; } void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip = NULL ) { //Holds offsets SDL_Rect offset; //Get offsets offset.x = x; offset.y = y; //Blit SDL_BlitSurface( source, clip, destination, &offset ); } bool check_collision( SDL_Rect A, SDL_Rect B ) { //The sides of the rectangles int leftA, leftB; int rightA, rightB; int topA, topB; int bottomA, bottomB; //Calculate the sides of rect A leftA = A.x; rightA = A.x + A.w; topA = A.y; bottomA = A.y + A.h; //Calculate the sides of rect B leftB = B.x; rightB = B.x + B.w; topB = B.y; bottomB = B.y + B.h; //If any of the sides from A are outside of B if( bottomA <= topB ) { return false; } if( topA >= bottomB ) { return false; } if( rightA <= leftB ) { return false; } if( leftA >= rightB ) { return false; } //If none of the sides from A are outside B return true; } bool init() { //Initialize all SDL subsystems if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 ) { return false; } //Set up the screen screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE ); //If there was an error in setting up the screen if( screen == NULL ) { return false; } //Set the window caption SDL_WM_SetCaption( "8-bit Pong", NULL ); //If everything initialized fine return true; } bool load_files() { //Load the square image square = load_image( "square.bmp" ); paddle = load_image( "paddle.bmp" ); paddle2 = load_image( "paddle.bmp" ); //If there was a problem in loading the square if( square == NULL ) { return false; } //If everything loaded fine return true; } void clean_up() { //Free the surface SDL_FreeSurface( square ); SDL_FreeSurface( paddle ); SDL_FreeSurface( paddle2 ); //Quit SDL SDL_Quit(); } Square::Square() { //Initialize the offsets box.x = 60; box.y = 0; //Set the square's dimentions box.w = SQUARE_WIDTH; box.h = SQUARE_HEIGHT; //Initialize the velocity xVel = 8; yVel = 4; } Paddle::Paddle() { CP.x = 0; CP.y = 0; CP.w = Paddle_width; CP.h = Paddle_height; aVel = 0; bVel = 0; } Paddle2::Paddle2() { CP2.x = 1250; CP2.y = 0; CP2.w = Paddle2_width; CP2.h = Paddle2_height; a2Vel = 0; b2Vel = 0; } void Square::handle_input() { //If a key was pressed if( event.type == SDL_KEYDOWN ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: yVel -= SQUARE_HEIGHT / 2; break; case SDLK_DOWN: yVel += SQUARE_HEIGHT / 2; break; case SDLK_LEFT: xVel -= SQUARE_WIDTH / 2; break; case SDLK_RIGHT: xVel += SQUARE_WIDTH / 2; break; } } //If a key was released else if( event.type == SDL_KEYUP ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: yVel += SQUARE_HEIGHT / 2; break; case SDLK_DOWN: yVel -= SQUARE_HEIGHT / 2; break; case SDLK_LEFT: xVel += SQUARE_WIDTH / 2; break; case SDLK_RIGHT: xVel -= SQUARE_WIDTH / 2; break; } } } void Paddle::handle_input_p() { if( event.type == SDL_KEYDOWN ) { switch( event.key.keysym.sym ) { case SDLK_UP: bVel -= Paddle_height / 2; break; case SDLK_DOWN: bVel += Paddle_height / 2; break; } } else if( event.type == SDL_KEYUP ) { switch( event.key.keysym.sym ) { case SDLK_UP: bVel += Paddle_height / 2; break; case SDLK_DOWN: bVel -= Paddle_height / 2; break; } } } void Paddle2::handle_input_p2() { if( event.type == SDL_KEYDOWN ) { switch( event.key.keysym.sym ) { case SDLK_LEFT: b2Vel -= Paddle2_height / 2; break; case SDLK_RIGHT: b2Vel += Paddle2_height / 2; break; } } else if( event.type == SDL_KEYUP ) { switch( event.key.keysym.sym ) { case SDLK_LEFT: b2Vel += Paddle2_height / 2; break; case SDLK_RIGHT: b2Vel -= Paddle2_height / 2; break; } } } void Square::move() { /* bool quit; //If the user has Xed out the window if( event.type == SDL_QUIT ) { //Quit the program quit = true; } while( quit == false ) { int u; u = rand() % 5; xVel = xVel + u; if( xVel >= 5 ) { xVel = 1; } } */ srand( time(NULL)); //Move the square left or right box.x += xVel; //Move the square up or down box.y += yVel; //Square //If the square went too far to the left if( ( box.x < 0 ) ) { xVel = rand() % 5 + 3; } //If the square went too far to the right if( ( box.x + 20 > SCREEN_WIDTH ) ) { //Move back int u; u = rand() % 5 + 3; xVel = -u; } //If the square went too far up if( ( box.y < 0 ) ) { //Move back yVel = rand() % 5 + 3; } //If the square went too far down if( ( box.y + 20 > 650 ) ) { int w; w = rand() % 5 + 3; yVel = -w; } //Paddle1 //Collision with paddle on left // if( ( box.x == CP.x ) ) // { // xVel = 8; // } //Paddle2 } void Paddle::move_p() { //Move the paddle up down CP.y += bVel; if( ( CP.y < 0 ) || ( CP.y + Paddle_height > SCREEN_HEIGHT ) ) { CP.y -= bVel; } } void Paddle2::move_p2() { CP2.y += b2Vel; if( ( CP2.y < 0 ) || ( CP2.y + Paddle2_height > SCREEN_HEIGHT ) ) { CP2.y -= b2Vel; } } void Square::show() { //Show the square apply_surface( box.x, box.y, square, screen ); } void Paddle::show_p() { apply_surface( CP.x, CP.y, paddle, screen ); } void Paddle2::show_p2() { apply_surface( CP2.x, CP2.y, paddle2, screen ); } Timer::Timer() { //Initialize the variables startTicks = 0; pausedTicks = 0; paused = false; started = false; } void Timer::start() { //Start the timer started = true; //Unpause the timer paused = false; //Get the current clock time startTicks = SDL_GetTicks(); } void Timer::stop() { //Stop the timer started = false; //Unpause the timer paused = false; } void Timer::pause() { //If the timer is running and isn't already paused if( ( started == true ) && ( paused == false ) ) { //Pause the timer paused = true; //Calculate the paused ticks pausedTicks = SDL_GetTicks() - startTicks; } } void Timer::unpause() { //If the timer is paused if( paused == true ) { //Unpause the timer paused = false; //Reset the starting ticks startTicks = SDL_GetTicks() - pausedTicks; //Reset the paused ticks pausedTicks = 0; } } int Timer::get_ticks() { //If the timer is running if( started == true ) { //If the timer is paused if( paused == true ) { //Return the number of ticks when the timer was paused return pausedTicks; } else { //Return the current time minus the start time return SDL_GetTicks() - startTicks; } } //If the timer isn't running return 0; } bool Timer::is_started() { return started; } bool Timer::is_paused() { return paused; } int main( int argc, char* args[] ) { // SDL_Rect VP; // VP.x = CP.x; //Quit flag bool quit = false; //The square Square mySquare; Paddle paddle; Paddle2 paddle2; //The frame rate regulator Timer fps; //Initialize if( init() == false ) { return 1; } //Load the files if( load_files() == false ) { return 1; } //While the user hasn't quit while( quit == false ) { //Start the frame timer fps.start(); //While there's events to handle while( SDL_PollEvent( &event ) ) { //Handle events for the square //mySquare.handle_input(); paddle.handle_input_p(); paddle2.handle_input_p2(); //If the user has Xed out the window if( event.type == SDL_QUIT ) { //Quit the program quit = true; } } //Move the square mySquare.move(); paddle.move_p(); paddle2.move_p2(); //Fill the screen white SDL_FillRect( screen, &screen->clip_rect, SDL_MapRGB( screen->format, 0xFF, 0xFF, 0xFF ) ); //Show the square on the screen mySquare.show(); paddle.show_p(); paddle2.show_p2(); //Update the screen if( SDL_Flip( screen ) == -1 ) { return 1; } //Cap the frame rate if( fps.get_ticks() < 1000 / FRAMES_PER_SECOND ) { SDL_Delay( ( 1000 / FRAMES_PER_SECOND ) - fps.get_ticks() ); } } //Clean up clean_up(); return 0; }
Again, if there is associated code with the project, and you haven't already indicated how to run it, provide a sample run of your code:
lab46:~/src/cprog$ ./hello Hello, World! lab46:~/src/cprog$
Comments/thoughts generated through performing the project, observations made, analysis rendered, conclusions wrought. What did you learn from doing this project?
In performing this project, the following resources were referenced:
Generally, state where you got informative and useful information to help you accomplish this project when you originally worked on it (from Google, other wiki documents on the Lab46 wiki, etc.)