Table of Contents

Data Structures Journal

8-28-13

in class today we discussed reviewed memory and data types in class. we also reviewed how to allocate memory. we went over the opus and then discussed the first project for the class which is to either do free cell, forty thieves or eight off.

aug 29, 2013

  1 #include<stdio.h>
  2 #include<stdlib.h>
  3
  4 int main()
  5 {
  6
  7     int a, *b;
  8     a=12;
  9     b=&a;
 10     fprintf(stdout, "[a] address is: 0x%X\n", &a);
 11     fprintf(stdout, "[a] contains: %d\n", a);
 12 //  fprintf(stdout, "[a] dereferences to: %d\n", a);
 13
 14     fprintf(stdout, "[b] address is: 0x%X\n", &b);
 15     fprintf(stdout, "[b] contains: 0x%X\n", b);
 16     fprintf(stdout, "[b] dereferences to: %d\n",*b);
 17
 18     a=137;
 19
 20     fprintf(stdout, "[a] address is: 0x%X\n", &a);
 21     fprintf(stdout, "[a] contains: %d\n", a);
 22 //  fprintf(stdout, "[a] dereferences to: %d\n", a);
 23
 24     fprintf(stdout, "[b] address is: 0x%X\n", &b);
 25     fprintf(stdout, "[b] contains: 0x%X\n", b);
 26     fprintf(stdout, "[b] dereferences to: %d\n",*b);
 27
 28     *b=2600;
 29
 30     fprintf(stdout, "[a] address is: 0x%X\n", &a);
 31     fprintf(stdout, "[a] contains: %d\n", a);
 32 //  fprintf(stdout, "[a] dereferences to: %d\n", a);
 33
 34     fprintf(stdout, "[b] address is: 0x%X\n", &b);
 35     fprintf(stdout, "[b] contains: 0x%X\n", b);
 36     fprintf(stdout, "[b] dereferences to: %d\n",*b);
 37 return(0);
 38 }

aug 30, 2013

  1 #include<stdio.h>
  2 #include<stdlib.h>
  3
  4 int main()
  5 {
  6     signed char sc=0;
  7     unsigned char uc=0;
  8
  9     printf("a signed char is %hhu bytes\n", sizeof(sc));
 10     printf("lower bound is: %hhd\n", ((unsigned char)(sc-1)/2)+1);
 11     printf("Upper bound is: %hhd\n", ((unsigned char)(sc-1)/2));
 12     printf("--------\n");
 13     printf("an unsigned char is %hhu bytes \n", sizeof(uc));
 14     printf("lower bound is: %hhu\n", uc);
 15     printf("Upper bound is: %hhu\n", uc-1);
 16     printf("--------\n");
 17     return(0);
 18 }

Sept 5, 2013

on this day we continued with data tpyes

  1 #include<stdio.h>
  2 #include<stdlib.h>
  3
  4 int main()
  5 {
  6     signed char sc=0;
  7     unsigned char uc=0;
  8     signed short ssi=0;
  9     unsigned short usi=0;
 10     signed int si=0;
 11     unsigned int ui=0;
 12     signed long sl=0;
 13     unsigned long ul=0;
 14     signed long long sll=0;
 15     unsigned long long ull=0;
 16     float f=0;
 17
 18
 19     printf("                   ");
 20     printf("a signed char is %hhd bytes\n", sizeof(sc));
 21     printf("lower bound is: %hhd\n", ((unsigned char)(sc-1)/2)+1);
 22     printf("Upper bound is: %hhd\n", ((unsigned char)(sc-1)/2));
 23     printf("--------\n");
 24     printf("an unsigned char is %hhu bytes \n", sizeof(uc));
 25     printf("lower bound is: %hhu\n", uc);
 26     printf("Upper bound is: %hhu\n", uc-1);
 27     printf("--------\n");
 28     printf("a signed short int is %hd bytes\n", sizeof(ssi));
 29     printf("lower bound is: %hd\n", ((unsigned short)(ssi-1)/2)+1);
 30     printf("Upper bound is: %hd\n", ((unsigned short)(ssi-1)/2));
 31     printf("--------\n");
 32     printf("an unsigned short int is %hu bytes \n", sizeof(usi));
 33     printf("lower bound is: %hu\n", usi);
 34     printf("Upper bound is: %hu\n", usi-1);
 35     printf("--------\n");
 36     printf("a signed int is %d bytes\n", sizeof(si));
 37     printf("lower bound is: %d\n", ((unsigned int)(si-1)/2)+1);
 38     printf("Upper bound is: %d\n", ((unsigned int)(si-1)/2));
 39     printf("--------\n");
 40     printf("an unsigned int is %u bytes \n", sizeof(ui));
 41     printf("lower bound is: %u\n", ui);
 42     printf("Upper bound is: %u\n", ui-1);
 43     printf("--------\n");
 44     printf("a signed long int is %ld bytes\n", sizeof(sl));
 45     printf("lower bound is: %ld\n", ((unsigned long int)(sl-1)/2)+1);
 46     printf("Upper bound is: %ld\n", ((unsigned long int)(sl-1)/2));
 47     printf("--------\n");
 48     printf("an unsigned long int is %lu bytes \n", sizeof(ul));
 49     printf("lower bound is: %lu\n", ul);
 50     printf("Upper bound is: %lu\n", ul-1);
 51     printf("--------\n");
 52     printf("a signed float is %f bytes\n", sizeof(f));
 53     printf("lower bound is: %f\n", (( float)(f-1)/2)+1);
 54     printf("Upper bound is: %f\n", ((float)(f-1)/2));
 55     printf("--------\n");
 56     printf("an unsigned float is %f bytes \n", sizeof(f));
 57     printf("lower bound is: %f\n", f);
 58     printf("Upper bound is: %f\n", f-1);
 59     printf("--------\n");
 60
 61     return(0);
 62 }

sept 6, 2019

today we built a program that dealt with arrays, structs, and loops as a review

#include <stdio.h>
#include <stdlib.h>

int main()
{
        struct person{
                char *name;
                int age;
                long int id;
        };

        typedef struct person Person;

        Person People[8];
        int i=0;
        for(i=0; i<8; i++)
        {
                fprintf(stdout, "Enter person #%d's name: ", (i+1));
                People[i].name=(char*)malloc(sizeof(char)*20);
                fscanf(stdin, "%s", People[i].name);
                fprintf(stdout, "Enter %'s age: ", People[i].name);
                fscanf(stdin, "%d", &People[i].age);
                fprintf(stdout, "Enter %s's id number: ", People[i].name);
                fscanf(stdin, "%ld", &People[i].id);
        }

        i=-1;
        while(i==-1)
        {
                fprintf(stdout, "Look up date for person #: ");
                fscanf(stdin, "%d", &i);
                if(!((i>=0)&&(i<=7)))
                {
                        fprintf(stdout, "Invalid person #, Try Again!\n");
                        i=-1;
                }
        }

        i--;
        fprintf(stdout, "Name: %s\n", People[i].name);
        fprintf(stdout, "Age: %d\n", People[i].age);
        fprintf(stdout, "ID: %ld\n", People[i].id);

        return(0);
}

sept 7, 2013

 
  1 #include<stdio.h>
  2 #include<stdlib.h>
  3
  4 struct node
  5     {
  6         int value;
  7         struct node *next;
  8     };
  9
 10     typedef struct node Node;
 11
 12 int main()
 13 {
 14     int input;
 15     Node *list, *tmp;
 16     list=tmp=NULL;
 17     while(input!=-1)
 18     {
 19         printf("Enter a value(-1 to end): ");
 20         scanf("%d", &input);
 21         if(input!=-1)
 22         {
 23             if(list==NULL)
 24             {
 25                 list=tmp=(Node*)malloc(sizeof(Node));
 26                 tmp->next=NULL;
 27                 list->value=input;
 28             }
 29             else
 30             {
 31                 tmp->next=(Node*)malloc(sizeof(Node));
 32                 tmp->next->next=NULL;
 33                 tmp->next->value=input;
 34                 tmp=tmp->next;
 35             }
 36         }
 37     }
 38 tmp=list;
 39 input=0;
 40 while(tmp!=NULL)
 41 {
 42 printf("[%d] %d ->", input,tmp->value);
 43 tmp=tmp->next;
 44 input=input+1;
 45 }
 46 printf("NULL\n");
 47 //insert into list
 48 printf("Which node would you like to insert before?");
 49 scanf("%d",&input);
 50 int seeker;
 51 tmp=list;
 52 Node *tmp2=NULL;
 53 for(seeker=0;<=input;seeker++)
 54 {
 55 tmp=tmp->next;
 56 }
 57 printf("Enter a value to insert: ");
 58 scanf("%d", &input);
 59 tmp2=(node*)malloc(sizeof(Node));
 60 tmp2->value=input;
 61 tmp2->next=tmp->next;
 62 tmp->next=tmp2;
 63 return(0);
 64 }

Sept 11, YEAR

today we worked on insert function, we had noticed that if you insert before node 0, it actually puts it after, the following code prevents

if(input==0)
{
    fprintf(stdout, "Enter value for new node: "):
    fscanf(stdin, "%d", &input);
    tmp2=(Node*malloc(sizeof(Node));
    tmp2->value=input;
    tmp2->next=NULL;
    tmp2->next=tmp;
    list=tmp2;
}

sept 12, 2013

today we worked on developing a singly liked list, building a list of nodes and manipulating the list with insert, apeend and remove

      1 #include<stdio.h>
      2 #include<stdlib.h>
      3 
      4 struct node {
      5     int value;
      6     struct node *next;
      7 };
      8 
      9 typedef struct node Node;
     10 
     11 int main()
     12 {
     13     int input;
     14     Node *list, *tmp;
     15 
     16     list = tmp = NULL;
     17     while (input != -1)
     18     {
     19         printf("Enter a value(-1 to end): ");
     20         scanf("%d", &input);
     21         if (input != -1)
     22         {
     23             if (list == NULL)
     24             {
     25                 list = tmp = (Node *) malloc(sizeof(Node));
     26                 tmp->next = NULL;
     27                 list->value = input;
     28             }
     29             else
     30             {
     31                 tmp->next = (Node *) malloc(sizeof(Node));
     32                 tmp->next->next = NULL;
     33                 tmp->next->value = input;
     34                 tmp = tmp->next;
     35             }
     36         }
     37     }
     38     tmp = list;
     39     input = 0;
     40     while (tmp != NULL)
     41     {
     42         printf("[%d] %d ->", input, tmp->value);
     43         tmp = tmp->next;
     44         input = input + 1;
     45     }
     46     printf("NULL\n");
     47     //insert into list
     48     printf("Which node would you like to insert before?");
     49     scanf("%d", &input);
     50     tmp = list;
     51     int seeker;
     52 
     53     tmp = list;
     54     Node *tmp2 = NULL;
     55 
     56     for (seeker = 0; seeker < input - 1; seeker++)
     57     {
     58         tmp = tmp->next;
     59     }
     60 
     61     if (input == 0)
     62     {
     63         printf(" enter value for new node ");
     64         scanf("%d", &input);
     65         tmp2 = (Node *) malloc(sizeof(Node));
     66         tmp2->value = input;
     67         tmp2->next = NULL;
     68         tmp2->next = tmp;
     69         list = tmp2;
     70     }
     71     else
     72     {
     73         printf("Enter a value to insert: ");
     74         scanf("%d", &input);
     75         tmp2 = (Node *) malloc(sizeof(Node));
     76         tmp2->value = input;
     77         tmp2->next = tmp->next;
     78         tmp->next = tmp2;
     79     }
     80     tmp = list;
     81     input = 0;
     82 
     83     while (tmp != NULL)
     84     {
     85         printf("[%d] %d ->", input, tmp->value);
     86         tmp = tmp->next;
     87         input = input + 1;
     88     }
     89     printf("NULL\n");
     90     return (0);
     91 }

sept 12, 2013

1
#include<stdio.h>
#include<stdlib.h>
 
struct node {
    int value;
    struct node *next;
};
 
typedef struct node Node;
 
int main()
{
    int input;
    Node *list, *tmp;
 
    list = tmp = NULL;
    while (input != -1)
    {
        printf("Enter a value(-1 to end): ");
        scanf("%d", &input);
        if (input != -1)
        {
            if (list == NULL)
            {
                list = tmp = (Node *) malloc(sizeof(Node));
                tmp->next = NULL;
                list->value = input;
            }
            else
            {
                tmp->next = (Node *) malloc(sizeof(Node));
                tmp->next->next = NULL;
                tmp->next->value = input;
                tmp = tmp->next;
            }
        }
    }
    tmp = list;
    input = 0;
    while (tmp != NULL)
    {
        printf("[%d] %d ->", input, tmp->value);
        tmp = tmp->next;
        input = input + 1;
    }
    printf("NULL\n");
    //insert into list
    printf("Which node would you like to insert before?");
    scanf("%d", &input);
    tmp = list;
    int seeker;
 
    tmp = list;
    Node *tmp2 = NULL;
 
    for (seeker = 0; seeker < input - 1; seeker++)
    {
        tmp = tmp->next;
    }
 
    if (input == 0)
    {
        printf(" enter value for new node ");
        scanf("%d", &input);
        tmp2 = (Node *) malloc(sizeof(Node));
        tmp2->value = input;
        tmp2->next = NULL;
        tmp2->next = tmp;
        list = tmp2;
    }
    else                                                                                                                                                                                                                                                                                                                                                                                                                             
    {
        printf("Enter a value to insert: ");
        scanf("%d", &input);
        tmp2 = (Node *) malloc(sizeof(Node));
        tmp2->value = input;
        tmp2->next = tmp->next;
        tmp->next = tmp2;
    }
    tmp = list;
    input = 0;
 
        tmp = list;
 
      printf("Which node would you like to insert after?");
      scanf("%d", &input);
      tmp = list;
       seeker;
 
      tmp = list;
 
     Node *tmp3 = NULL;
 
      for (seeker = 0; seeker < input; seeker++)
     {
          tmp = tmp->next;
      }
 
      if (input == 0)
      {
          printf(" enter value for new node ");
          scanf("%d", &input);
          tmp3 = (Node *) malloc(sizeof(Node));
          tmp3->value = input;
          tmp3->next = NULL;
          tmp3->next = tmp;
          list = tmp3;
      }
      else
      {
          printf("Enter a value to insert: ");
          scanf("%d", &input);
          tmp3 = (Node *) malloc(sizeof(Node));
              tmp3->value = input;
          tmp3->next = tmp->next;
          tmp->next = tmp3;
      }
      tmp = list;
      input = 0;
 
 
    while (tmp != NULL)
    {
        printf("[%d] %d ->", input, tmp->value);
        tmp = tmp->next;
        input = input + 1;
    }
    printf("NULL\n");
    return (0);
}

Sept 13, 2013

Today we started the doubly linked list and apparently we have to make it print forward and backward. we did accomplish the display forward

 1#include<stdio.h>                                                                                                                      
  2 #include <stdlib.h>\
  3 
  4 struct node {
  5 
  6     int value;
  7     struct node *next;
  8     struct node *prev;
  9 
 10 };
 11 
 12 typedef stuct node Node;
 13 
 14 struct list {
 15     struct node *start;
 16     struct node *end;
 17 };
 18 
 19 typedef struct list List;
 20 
 21 List *build();
 22 void displayf( list * );
 23 void displayf( list * );
 24 int main()
 25 {
 26 
 27     myList = build()
 28     displayf( myList);
 29     displayb( myList);
 30     return 0; 
 31 }
 32 
 33 List *build()
 34 
 35 {
 36     Node *tmp = NULL;
 37     List *myList = (List *)malloc(sizeof(list));
 38     myList -> start = myList -> end = NULL;
 39     int input = 0;
 40     printf( "enter a value ( -1 to quit ): ");
 41     scanf( "%d", &input);
 42         while( input != -1 )
 43         {
 44             if( myList -> start == NULL) 
 45             {
 46                 myList -> start = myList -> end = (Node *)malloc(sizeof(Node));
 47                 mylist -> start -> value = input;
 48                 myList -> end -> prev -> myList -> start -> next = NULL;
 49             }
                                                                                                                                        else
 51             }
 52 
 53                 myList -> end -> next = (Node*)malloc(sizeof(Node);
 54                 myList -> end -> next -> next = NULL;
 55                 myList -> end -> next -> prev = mylist -> end;
 56                 myList -> end -> myList -> end -> next;
 57                 printf( "enter another value ( -1 to quit ): ");
 58                 scanf( "%d", &input); 

Sept 18, 2013

today we continued on the doubly linked list and built the display back function

  1 #include <stdio.h>
  2 #include <stdlib.h>\
  3 
  4 struct node {
  5 
  6     int value;
  7     struct node *next;
  8     struct node *prev;
  9 
 10 };
 11 
 12 typedef stuct node Node;
 13 
 14 struct list {
 15     struct node *start;
 16     struct node *end;
 17 };
 18 
 19 typedef struct list List;
 20 
 21 void displayf( List * )
 22 {
 23 Node *tmp = NULL;
 24 tmp = List -> start;
 25 int input = 0;
 26 
 27  while (tmp != NULL)
 28     {
 29         printf("[%d] %d ->", input, tmp->value);
 30         tmp = tmp->next;
 31         input = input + 1;
 32     }
 33     printf("NULL\n");
 34  }
 35 
 36 void displayb ( List * )
 37 {
 38 Node *tmp = NULL;
 39 tmp = List -> end;
 40 int input = 0;
 41 
 42     while( tmp != NULL )
 43 
 44     {
 45         
 46 
 47  while (tmp != NULL)                                                         
 48     {
 49         printf("[%d] %d ->", input, tmp->value);
 50         tmp = tmp <- prev;
 51         input = input - 1;
 52     }
 53     printf("NULL\n");
 54  }

Sept 19, 2013

today we continued on the doubly linked list and built the display back function

  
  1 #include <stdio.h>
  2 #include <stdlib.h>\
  3 
  4 struct node {
  5 
  6     int value;
  7     struct node *next;
  8     struct node *prev;
  9 
 10 };
 11 
 12 typedef stuct node Node;
 13 
 14 struct list {
 15     struct node *start;
 16     struct node *end;
 17 };
 18 
 19 typedef struct list List;
 20 
 21 void displayf( List * )
 22 {
 23 Node *tmp = NULL;
 24 tmp = List -> start;
 25 int input = 0;
 26 
 27  while (tmp != NULL)
 28     {
 29         printf("[%d] %d ->", input, tmp->value);
 30         tmp = tmp->next;
 31         input = input + 1;
 32     }
 33     printf("NULL\n");
 34  }
 35 
 36 void displayb ( List * )
 37 {
 38 Node *tmp = NULL;
 39 tmp = List -> end;
 40 int input = 0;
 41 
 42     while( tmp != NULL )
 43 
 44     {
 45         
 46 
 47  while (tmp != NULL)                                                         
 48     {
 49         printf("[%d] %d ->", input, tmp->value);
 50         tmp = tmp <- prev;
 51         input = input - 1;
 52     }
 53     printf("NULL\n");
 54  }

sept 20, 2013

today we accomplished completing the insert function

List *insert(List *myList, Node *place, Node *newNode)
{
        if(place==myList->start)
        {
                newNode->next=place;
                place->prev=newNode;
                newNode->prev=NULL;
                myList->start=newNode;
        }
        else
        {
                newNode->next=place;
                place->prev->next=newNode;
                newNode->prev=place->prev;
                place->prev=newNode;
        }

        return(myList);
}

Sept 21, 2013

today we worked on the getNode function or remove

List *getNode(List *myList, Node **place)
{
        if(myList->start->next==NULL)
        {
                myList->start=NULL;
        }

        else if(*place==myList->start)
        {
                myList->start=myList->start->next;
                myList->start->prev=NULL;
                (*place)->next=NULL;
        }
        else if(*place==myList->end)
        {
                myList->end=myList->end->prev;
                myList->end->next=NULL;
                (*place)->prev=NULL;
        }
        else
        {
                (*place)->prev->next=(*place)->next;
                (*place)->next->prev=(*place)->prev;
                (*place)->prev=(*place)->next=NULL;
        }

        return(myList);
}

sept 25, 2013

today we made a header file for the doubly linked list

#ifndef _DLL_H
#define _DLL_H

#include <stdio.h>
#include <stdlib.h>

struct node {
        int value;
        struct node *next;
        struct node *prev;
};

typedef struct node Node;

struct list {
        struct node *start;
        struct node *end;
};

typedef struct list List;

List *build();
void displayf(List*);
void displayb(List*);
List *insert(List *, Node *, Node *);
List *append(List *, Node *, Node *);
List *getNode(List *, Node **);

#endif

Sept 26, 2013

today I started to work on the menu for the singly linked list will paste code when finished with it all

oct 2, 2013

today we did the knowledge assessment, ouch did that hurt, I need to get a clue!!!

oct 3, 2013

on this day we continued to work on the knowledge assessment, still not good

oct 4, 2013

on this day we took the second part of the knowledge assessment, I really am not good at this stuff

oct 9, 2013

back to the grind, today we talked about stacks,

pop() - takes the item off the stack
push() - puts the item on the top of the stack
peek() - shows us the top of the stack
top - pointer always located at the top of the stack
mkstack() - creates new stack

oct 10, 2013

today we worked on creating the push and pop functions

#include "stack.h"

Stack * push(Stack *myStack, Node *newNode)
{
        if((*myStack->size <= 0) || (myStack->data->qty < myStack->size))
        {
                (*myStack)->data = append((*myStack)->data, (*myStack)->data->e$
                (*myStack)->top = (*myStack)->data->end;
        }
        return(myStack);
#include "stack.h"

Node *pop(Stack **myStack)
{
        Node *tmp = NULL;
        if(myStack != NULL)
        {
                tmp = getNode(&(*myStack)->data,(*myStack)->data->data->end);
                (*myStack)->top = (*myStack)->data->end;
        }
        return(tmp);
}

oct 11, 2013

today we did a stack test program in class

nclude <stdio.h>
#include "stack.h"

int main()
{
        Node *tmp;
        Stack *myStack;
        myStack = mkstack(0);
        tmp = create();
        tmp->value = fgetc(stdin);
        fgetc(stdin);

        while(tmp->value != '\n')
        {
                myStack = push(myStack, tmp);
                tmp = create();
                tmp->value = fgetc(stdin);
                fgetc(stdin);
        }

        fprintf(stdout, "linked list has %d nodes\n", myStack->data->qty);
        fprintf(stdout, "String is: ");
        do {
                tmp = pop(&myStack);
                if(tmp != NULL)
                {
                        fprintf(stdout, "%c", tmp->value);
                }
        }
        while(tmp != NULL);

        fprintf(stdout, "\n");
        return(0);
}

oct 13,2013

today I defeated the clear command for the singly linked list

Node *clear(Node *list) {

      Node *tmp = list;
      Node *tmp2;
      int count;
      while(tmp!=NULL)
      {
              tmp=tmp->next;
              count++;
      }
      tmp=list;
      for(; count>0 ; count--)
      {
              tmp2=tmp->next;
              tmp->next=NULL;
              free(tmp);
              tmp=tmp2;
      }
      return(NULL);

}

oct 16, 2013

today I worked on the having trouble with the parameters for thmenu for the singly linked list, it is coming along pretty good, but I am trouble with the parameters for the function calls in the case statements

oct 25, 2013

completed my singly link list menu today!!! well minus the sort command though


 

#include <stdio.h>
#include <stdlib.h>

struct node {
	int value;
	struct node *next;
};
typedef struct node Node;

Node *build(Node *);
Node *display(Node *);
Node *clear(Node *);
Node *insertNode(Node *);
Node *appendNode(Node *);
Node *removeNode(Node *);
Node *sort(Node *);

int main()
{

	Node *list = NULL;
	int input = 0;

	while(input != 8)
	{
	printf("This is a Singley Linked List.\n");
	printf("What would you like to do?\n");
	printf("1. Build List.\n");
	printf("2. Display List.\n");
	printf("3. Clear List.\n");
	printf("4. Insert Value.\n");
	printf("5. Append Value.\n");
	printf("6. Remove Value.\n");
	printf("7. Sort List\n");
	printf("8. Quit.\n");
	printf("Selection: ");
	scanf("%d", &input);

	
	switch(input) {
		
		case 1:
			list = build(list);
			break;

		
		case 2:
			list = display(list);
			break;

		
		case 3:
			list = clear(list);
			break;

		
		case 4:
			list = insertNode(list);
			break;

		case 5:
			list = appendNode(list);
			break;

		case 6:
			list = removeNode(list);
			break;

		case 7:
			list = sort(list);
			break;

		default:
			printf("Invalid choice. Please choose again.");
			break;
		}
	}


return(0);
}


Node *build(Node *list)
{
	int input = 0;
	
	Node *tmp = NULL;

	while (input != -1)
	{
		printf("Enter a value (-1 to end): ");
		scanf("%d", &input);

		if (input != -1)
		{
			
			if (list == NULL)
			{
				list = tmp = (Node *) malloc(sizeof(Node));
				tmp->next = NULL;
				list->value = input;
			}
			else
			{
				tmp->next = (Node *)malloc(sizeof(Node));
				tmp->next->next = NULL;
				tmp->next->value = input;
			
				tmp = tmp->next;
			}
		}
	}
display(list);
return(list);

}

Node *display(Node *list)
{
	int input = 0;

	Node *tmp = NULL;
	tmp = list;
	while (tmp != NULL)
	{
		printf("[%d] %d -> ", input, tmp->value);
		tmp = tmp->next;
		input = input + 1;
	}

	printf("NULL\n");

return(list);
}



Node *clear(Node *list)
{
        Node *tmp = list;
        Node *tmp2;
        int count;

        while(tmp!=NULL)
        {
                tmp=tmp->next;
                count++;
        }

        tmp=list;

        for(; count>0 ; count--)
        {
		printf( "%d/n", &count );
                tmp2=tmp->next;
                tmp->next=NULL;
                free(tmp);
				tmp=tmp2;
				
		printf( "%d/n", &count );
        }

        return(NULL);
}


// Insert into List.
Node *insertNode(Node *list)
{
	int input = 0;
	// Allows the "seeking" of nodes. Also need to reset tmp.
	int seeker;
	Node *tmp = NULL;
	// Placeholder for Node number.
	Node *tmp2 = NULL;
	tmp = list;
	printf("Which node would you like to insert before?: ");
	scanf("%d", &input);
	tmp = list;

	// So seeker is at correct node.
	for (seeker = 0; seeker < (input - 1); seeker++)
	{
		tmp = tmp->next;
	}

	// Fix for n-1 case.
	if (input == 0)
	{
		printf("Enter a value to insert: ");
		scanf("%d", &input);
		tmp2 = (Node *) malloc(sizeof(Node));
		tmp2->value = input;
		tmp2->next = NULL;
		tmp2->next = tmp;
		list = tmp2;
	}
	else
	{
		printf("Enter a value to insert: ");
		scanf("%d", &input);

		// Works for n-1 cases.
		tmp2 = (Node *) malloc(sizeof(Node));
		tmp2->value = input;
		tmp2->next = NULL;
		tmp2->next = tmp->next;
		tmp->next = tmp2;
		display(list);
	}
return(list);
}


// Append to List. Same as insert; but inserts before not after.
Node *appendNode(Node *list)
{
	int input = 0;
	int seeker = 0;
	// Need to reset to NULL.
	Node *tmp = NULL;
	Node *tmp2 = NULL;
	tmp = list;
	printf("Which node would you like to append after?: ");
	scanf("%d", &input);
	tmp = list;

		// So seeker is at correct node.
		for (seeker = 0; seeker < (input); seeker++)
		{
			tmp = tmp->next;
		}

	printf("Enter a value to append: ");
	scanf("%d", &input);
	tmp2 = (Node *) malloc(sizeof(Node));
	// Insert the input into tmp2.
	tmp2 -> value = input;
	// tmp2's next becomes tmp's next.
	tmp2 -> next = tmp -> next;
	// tmp's next becomes tmp2.
	tmp -> next = tmp2;
display(list);
return(list);
}


// Remove from List.
Node *removeNode(Node *list)
{
	int input = 0;
	int seeker = 0;
	// Need to reset to NULL.
	Node *tmp = NULL;
	Node *tmp2 = NULL;
	tmp = list;

	// Input is the node number to remove.
	printf("Which node would you like to remove?: ");
	scanf("%d", &input);
	for(seeker=0; seeker<(input-1);seeker++)
	{
		tmp = tmp -> next;
	}

	// tmp2 becomes tmp's next.
	tmp2 = tmp -> next;
	// tmp's next becomes tmp2's next.
	tmp -> next = tmp2 -> next;
	// tmp2's next becomes null.
	tmp2 -> next = NULL;
display(list);
return(list);
}


	
Node *sort(Node *list)
{
        Node*tmp;
        Node*tmp2;
        tmp=list;
        Node *max;
        int back;
        int count = 0;
        while(tmp!=NULL)
        {
                tmp=tmp->next;
                count++;
        }
        int first=count;
        for(; first>1; first--)
        {
                tmp=list;
                tmp2=list;
                max=tmp;
                count=first;
                for(; count>0; count--)
                {
                        if(max -> value < tmp2 -> value)
                        {
                                max=tmp2;
                        }
                        tmp2 = tmp2 -> next;
                }

                list=removeNode(list);

                tmp = list;
                for(back=0; back<(first-2); back++)
                {
                        tmp=tmp->next;
                }
                list=appendNode(list);
        }
		display(list);
        return(list);
}

oct 26, 2013

today I started working on my doubly liked list menu, I wanted to try something a little different with the case statements, will paste code when done.

oct 30, 2013

on this day I worked on my DLL menu and its coming along good, need to start my sort and clear functions soon

Nov 1, 2013

on this day I worked on my sort function for my doubly linked list, its a pain in the ass!! but I am slowly getting it done

Nov 6, 2013

today I continued on the sort function for the DLL, I keep getting seg faults and I cannot figure out why

Nov 7, 2013

continued the sort function today and making some headway, fixed one seg fault but now getting another later down the road, tried the fix for the one before but it didn't work…

Nov 8, 2013

today I finished the sort command for my DLL!!

List *sort(List *myList)
{
        Node *tmp;
        Node *tmp2;
        tmp = myList->start;
        Node *max;
        int back;
        int count = 0;
        while(tmp != NULL)
        {
                tmp = tmp->next;
                count++;
        }
        int first = count;
        for(; first>1; first--)
        {
                tmp = myList->start;
                tmp2 = myList->start;
                max = tmp;
                for(; count>0; count--)
                {
                        if(max->value < tmp2->value)
                        {
                                max = tmp2;
                        }
                        tmp2 = tmp2->next;
                }
                myList = getNode(myList, &max);

                tmp = myList->start;
                for(back = 0; back<(first-2); back++)
                {
                        tmp = tmp->next;
                }
                myList = append(myList, tmp, max);
        }
        return(myList);
}

Nov 13, 2013

Now time to work on the clear function, I was able to get a good portion of it done, will continue tommmorow

Nov 14, 2013

continued on the clear function and completed the code just trying to clean up some errors

Nov 15, 2013

finished the clear function,

 

List *clear(List *mylist)
 60 {
 61         Node *tmp = mylist->start;
 62         Node *tmp2;
 63         int count;
 64 
 65         while(tmp != NULL)
 66         {
 67                 tmp = tmp->next;
 68         }
 69 
 70         tmp = mylist->start;
 71 
 72         for(; count>0; count--)
 73         {
 74                 if(tmp == mylist->end)
 75                 {
 76                         mylist->end = NULL;
 77                         mylist->start = NULL;
 78                         free(tmp);
 79                 }
 80                 else
 81                 {
 82                         tmp2 = tmp->next;
 83                         tmp->next = NULL;
 84                         tmp->prev = NULL;
 85                         tmp2->prev = NULL;
 86                         mylist->start = tmp2;
 87                         free(tmp);
 88                         tmp = tmp2;
 89                 }
 90         }
 91        mylist->start = 0;
 92        mylist->end = 0;
 93 
 94         return(mylist);
 95 }

Nov 20, 2013

on this day I put all my functions into a listops file for the DLL

 #include "DLL.h"                                                                                                                                                               
  2 
  3 
  4 List *insert(List * mylist, Node * place, Node * newNode)
  5 {
  6     if (place == mylist->start)
  7     {
  8       newNode->next = place;
  9             if( place != NULL )
 10             {
 11                 place->prev = newNode;
 12             }   
 13       newNode->prev = NULL;
 14       mylist->start = newNode;
 15     }
 16     else
 17     {
 18         if( newNode == NULL)
 19         {
 20           newNode->next = place;
 21         
 22             if( place != NULL )
 23             {
 24                 place->prev->next = newNode;
 25             }
 26         }
 27         newNode->prev = place->prev;
 28         place->prev = newNode;
 29     }
 30 
 31 
 32     return (mylist);
 33 }
 34 
 35  List  * getNode( List * mylist,  Node **place )
 36         {
 37             if( *place == mylist -> start )
 38             {
 39                 mylist -> start = mylist -> start -> next;
 40                 mylist -> start -> prev = NULL;
 41                ( *place ) -> next = NULL;
 42             }
 43             else if( *place == mylist -> end )
 44             {
 45                 mylist -> end = mylist -> end -> prev; 
 46                 mylist -> end -> next = NULL;
 47                 ( *place ) -> prev = NULL;
 48 
 49             }
 50             else
 51             {
 52                 ( *place ) -> prev -> next = ( *place ) -> next;
 53                 ( *place ) -> next -> prev = ( *place ) -> prev;
 54    
 55             }
 56             return(mylist);
 57         }
 58 
 59 List *clear(List *mylist)
 60 {
 61         Node *tmp = mylist->start;
 62         Node *tmp2;
 63         int count;
 64 
 65         while(tmp != NULL)
 66         {
 67                 tmp = tmp->next;
 68         }
 69 
 70         tmp = mylist->start;
 71 
 72         for(; count>0; count--)
 73         {
 74                 if(tmp == mylist->end)
 75                 {
 76                         mylist->end = NULL;
 77                         mylist->start = NULL;
 78                         free(tmp);
 79                 }
 80                 else
 81                 {
 82                         tmp2 = tmp->next;
 83                         tmp->next = NULL;
 84                         tmp->prev = NULL;
 85                         tmp2->prev = NULL;
 86                         mylist->start = tmp2;
 87                         free(tmp);
 88                         tmp = tmp2;
 89                 }
 90         }
 91        mylist->start = 0;
 92        mylist->end = 0;
 93 
 94         return(mylist);
 95 }
 96     
 97 
 98 List *sort(List *mylist)
 99 {
100         Node *tmp;
101         Node *tmp2;
102         tmp = mylist->start;
103         Node *max;
104         int t;
105         int count = 0;
106         while(tmp != NULL)
107         {
108                 tmp = tmp->next;
109                 count++;
110         }                          
111         int i;
112         int a;
113         int b;
114 for(a=count; a>1; a--)
115    {        
116         for(i=count; i>1; i--)
117         {
118                 tmp = mylist->start;
119                 tmp2 = mylist->start;
120                 max = tmp;
121                 for(b=count; b>0; b--)
122                 {
123                         if(max->value < tmp2->value)
124                         {
125                                 max = tmp2;
126                         }
127                         tmp2 = tmp2->next;
128                 }
129                 mylist = getNode(mylist, &max);
130 
131                 tmp = mylist->start;
132                 for(t = 0; t<(i-2); t++)
133                 {
134                         tmp = tmp->next;
135                 }
136                 mylist = append(mylist, tmp, max);
137         }
138         return(mylist);
139     }
140 }
141 
142 
143 List *build()
144 {
145      Node *tmp=NULL;
146      List *mylist=(List*)malloc(sizeof(List));
147      mylist->start=mylist->end=NULL;
148      int input = 0;
149      printf("Enter a value (-1 to quit): ");
150      scanf( "%d", &input);
151 
152      while(input !=-1)
153      {
154           if(mylist->start==NULL)
155           {
156                mylist->start=mylist->end=(Node*)malloc(sizeof(Node));
157                mylist->start->value=input;
158                mylist->end->prev=mylist->start->next=NULL;
159           }
160           else
161           {
162                mylist->end->next=(Node*)malloc(sizeof(Node));
163                mylist->end->next->value=input;
164                mylist->end->next->next=NULL;
165                mylist->end->next->prev=mylist->end; 
166                mylist->end=mylist->end->next;
167           }
168           printf("Enter another value(-1 to quit): ");
169           scanf( "%d", &input);
170      }
171     displayf(mylist);
172     displayb(mylist);
173      return(mylist);
174 }
175 
176 List *append(List *mylist, Node *place, Node *newNode)
177 {
178     if( place == NULL )
179     {
180       place = mylist->start;
181       mylist->start = newNode;
182       mylist->end = newNode; 
183     
184      }       
185     else if(place==mylist->end)
186             {
187                 newNode->prev=place;
188                 place->next=newNode;
189                 newNode->next=NULL;
190                 mylist->end=newNode;
191             }
192             else
193             {
194                 newNode->prev=place;
195                 place->next->prev=newNode;
196                 newNode->next=place->next;
197                 place->next=newNode;
198             }
199    
200   return(mylist);
201 }
202 
203 

Nov 22, 2013

on this day I made a quantity function and put it in my listops

204 void qty(List * mylist)
205 {
206   int i = 1;
207   Node *tmp = NULL;
208   tmp = mylist->start;
209  
210     while (tmp->next != NULL)
211     {
212         tmp = tmp->next;
213         i++;
214     }
215  
216   printf( "%d\n", i );
217 
218 }                                    

Nov 23, 2013

on this day I worked more on my listops option menu. I have been getting seg faults and was unsure why. apparently it has been the parameters that I have been passing into the insert function. matt helped me with setting it up, upon him leaving, I was getting another segfault that I have not seen before fscanf.c: No such file or directory

I had never seen this before, so I googled the message and found out that it was an ampersand that I was forgetting, but through this I learned about the backtrace and list commands within gdb so that was very helpful!!!

Nov 30, 2013

I was getting seg faults for one program bc my build function was not returning anything and was causing my list pointer to be NULL, but that only fixed one.

Dec 1, 2013

on this day I made a display file that houses my display function

   1 #include "DLL.h"
  2 
  3 void displayf( List *mylist)
  4 {
  5      Node *tmp=mylist->start;
  6      int input=0;
  7 
  8      while(tmp !=NULL) 
  9      {
 10           fprintf(stdout, "[%d] %d -> ", input, tmp->value);
 11           tmp=tmp->next;
 12           input=input++;
 13      }
 14      fprintf(stdout, "NULL\n");
 15 }
 16 
 17 
 18 void displayb( List *mylist)
 19 {
 20         Node *tmp=mylist->end;
 21         int input=0;
 22 
 23         while(tmp !=NULL)
 24         {
 25                 fprintf(stdout, "[%d] %d -> ", input, tmp->value);
 26                 tmp=tmp->prev;
 27                 input=input++;
 28         }
 29         fprintf(stdout, "NULL\n");
 30 }

Dec 2, 2013

finished the menu program for my DLL

#include "DLL.h"
  4 int main()
  5 { 
  6 
  7 Node * Value = ( Node *)malloc(sizeof(Node));
  8 Node * position; 
  9     int choice, input, i;
 10     
 11 
 12     printf( "1: insert:\n") ;
 13     printf( "2: append:\n") ;
 14     printf( "3: remove:\n") ;
 15     printf( "4: sort\n") ;
 16     printf( "5: clear\n") ;
 17     printf( "6: displayf\n") ;
 18     printf( "7: displayb\n") ;
 19     printf( "8: qty\n") ;
 20     List *mylist = build();
 21 
 22     printf( " Pick your Poison:  ");
 23     scanf( "%d", &choice );
 24 
 25     while(choice != '#')
 26     {
 27 
 28         if( choice == 1 )
 29         {
 30             printf( " where would you like to insert before?:  ");
 31             scanf("%d", &input);
 32             position = mylist->start;
 33             for( i = 0; i < input; i++ )
 34                 {
 35                     position = position -> next;
 36                 }
 37             printf( "enter a Value:  ");
 38             scanf( "%d", &Value->value );
 39             insert( mylist, position, Value );
 40         }
 41 
 42         else if( choice == 2 )
 43         {
 44             printf( " where would you like to insert after?:  ");                                                                          
 45             scanf("%d", &input);
 46             position = mylist->start;
 47             for( i = 0; i < input; i++ )
 48                 {   
 49                     position = position -> next;
 50                 }   
 51             printf( "enter a Value:  "); 
 52             scanf( "%d", &Value->value );
 53             append( mylist, position, Value);
 54         }
 55         
 56         else if( choice == 3 )
  {
 58 
 59             position = mylist -> start;
 60             printf("Which node would you like to remove: ");
 61             scanf( "%d", &input);
 62 
 63                         for(i = 0; i < input; i++)
 64                         {
 65                                 position = position->next;
 66                         }
 67             getNode( mylist, &position );
 68         }
 69 
 70         else if( choice == 4 )
 71         {
 72             sort( mylist);
 73         }
 74 
 75         else if( choice == 5 )  
 76         {
 77 
 78             clear( mylist);
 79         }
 80         
 81          else if( choice == 6 )
 82         {
 83             displayf( mylist);
 84         }
 85 
 86          else if( choice == 7 )
 87         {
 88             displayb( mylist);
 89         }
 90 
 91          else if( choice == 8 )
 92         {
 93             qty(mylist);
 94         }
 95 
 96 
 97         printf( " Pick your Poison:  ");
 98         scanf( "%d", &choice );
 99 
100     }
101 
102     return 0;
103 }
104                                    

Dec 5, 2013

ON this day I started to get my stack all together and I am getting errors, rtying to work those out

dec 7, 2013

on this day I continued to work on the stack but am getting nowhere, I think im going to start working on my EoCE and implement in C++ and see if I can make it work in there

dec 9 2013 to today

Worked on my EoCE for C++ inplementation all week!!!!!!!!!!!!!!!!!!!

MONTH Day, YEAR

This is a sample format for a dated entry. Please substitute the actual date for “Month Day, Year”, and duplicate the level 4 heading to make additional entries.

As an aid, feel free to use the following questions to help you generate content for your entries:

Data Communications Journal

Week 1 fall 2013

During this week we set up the raspberry pi's and waited on resistors and LED's

sept 6, 2013

Today I set up the raspberry pi to turn an led on and off, verified by matt

sept 11, 2013

today I did some research on the link set by matt and started the second project

sept 13, 2013

on this day I was able to get the second project completed verified by Matt

Sept 18, 2013

on this day I started working on the bit counter, I am starting with a generic version that just lights up the lights in sequence with no bit counter

sept 19, 2013

on this day I continued to work on the generic counter and it is almost finished

Sept 20, 2013

on this day I finished my generic counter

#include “rpi.h”

void clear()
{
	GPIO_CLR = 1 << 7;
	GPIO_CLR = 1 << 8;
	GPIO_CLR = 1 << 9;
	GPIO_CLR = 1 << 10;
	sleep(1); 
}
int main()
{
  if(map_peripheral(&gpio) == -1)
  {
    printf("Failed to map the physical GPIO registers into the virtual memory space.\n");
    return -1;
  }
int count = 0;

// Define pin 7 as output
  INP_GPIO(7);
  OUT_GPIO(7);
  INP_GPIO(8);
  OUT_GPIO(8);
  INP_GPIO(9);
  OUT_GPIO(9);
  INP_GPIO(10);
  OUT_GPIO(10);
  
  
    // Toggle pin 7 (blink a led!)

//15
	GPIO_SET = 1 << 7;
    GPIO_SET = 1 << 8;
	GPIO_SET = 1 << 9;
	GPIO_SET = 1 << 10;
	
	sleep(2);

	clear();

//14
	GPIO_SET = 1 << 7;
	 GPIO_SET = 1 << 8;
	 GPIO_SET = 1 << 9;
	 GPIO_SET = 0 << 10;
	   

	sleep(2);
	clear();
//13      
	  GPIO_SET = 1 << 7;
      GPIO_SET = 1 << 8;
	  GPIO_SET = 0 << 9;
	  GPIO_SET = 1 << 10;

	 sleep(2);
	clear();
	   
	  GPIO_SET = 1 << 7;
	  GPIO_SET = 1 << 8; 
	  GPIO_SET = 0 << 9;
	  GPIO_SET = 0 << 10;

	 sleep(2);
	clear();									     
	    
	 GPIO_SET = 1 << 7;
	 GPIO_SET = 0 << 8;  
     GPIO_SET = 1 << 9;
     GPIO_SET = 1 << 10;
					   
	 sleep(2);
	 clear();    
																	
	 GPIO_SET = 1 << 7;
      GPIO_SET = 0 << 8;  
      GPIO_SET = 1 << 9;
      GPIO_SET = 0 << 10;

     sleep(2);
    clear();    

	 GPIO_SET = 1 << 7;
      GPIO_SET = 0 << 8;  
      GPIO_SET = 0 << 9;
      GPIO_SET = 1 << 10;

     sleep(2);
    clear();    

	 GPIO_SET = 1 << 7;
      GPIO_SET = 0 << 8;  
      GPIO_SET = 0 << 9;
      GPIO_SET = 0 << 10;

     sleep(2);
    clear();    

	 GPIO_SET = 0 << 7;
      GPIO_SET = 1 << 8;  
      GPIO_SET = 1 << 9;
      GPIO_SET = 1 << 10;

     sleep(2);
    clear();    

 GPIO_SET = 0 << 7;
      GPIO_SET = 1 << 8;  
      GPIO_SET = 1 << 9;
      GPIO_SET = 0 << 10;

     sleep(2);
    clear();    


 GPIO_SET = 0 << 7;
      GPIO_SET = 1 << 8;  
      GPIO_SET = 0 << 9;
      GPIO_SET = 1 << 10;

     sleep(2);
    clear();    

 GPIO_SET = 0 << 7;
      GPIO_SET = 1 << 8;  
      GPIO_SET = 0 << 9;
      GPIO_SET = 0 << 10;

     sleep(2);
    clear();    

 GPIO_SET = 0 << 7;
      GPIO_SET = 0 << 8;  
      GPIO_SET = 1 << 9;
      GPIO_SET = 1 << 10;

     sleep(2);
    clear();    

 GPIO_SET = 0 << 7;
      GPIO_SET = 0 << 8;  
      GPIO_SET = 1 << 9;
      GPIO_SET = 0 << 10;

     sleep(2);
    clear();    

 GPIO_SET = 0 << 7;
      GPIO_SET = 0 << 8;  
      GPIO_SET = 0 << 9;
      GPIO_SET = 1 << 10;

     sleep(2);
    clear();    
 GPIO_SET = 0 << 7;
      GPIO_SET = 0 << 8;  
      GPIO_SET = 0 << 9;
      GPIO_SET = 0 << 10;

     sleep(2);
    clear();    


  return 0;
}

Sept 25, 2013

On this day I started to work on the counter using arrays, its coming along pretty good but I am having trouble grasping the concept of the counter

Sept 30, 2013

on this day I continued the work on my binary counter and it seems to be coming along pretty good, had matt help me with some syntax issues and it got me going in the right direction

oct 10, 2013

on this day I thought I had finished the project and it compiles cleanly but it just wont count correctly, maybe it has something to do with the bit shift but not sure, will resume

Oct 16, 2013

I am completely f'n stumped, my code was looked at by a couple people and they agree that it should work, WTF

Oct 18, 2013

today we started pn the P2p with connecting 2 pis together and having one be a sender and the other a receiver.

Oct 23, 2013

on this day we continued the p2pproject, almost done witht his one

Oct 24, 2013

finished the p2p project

#include "rpi.h"
#include<stdlib.h>
int i,j,k,l;
int main()
{
  if(map_peripheral(&gpio) == -1)
  {
    printf("Failed to map the physical GPIO registers into the virtual memory space.\n");
    return -1;
  }


/*    INP_GPIO(17);
        OUT_GPIO(7);
*/
    INP_GPIO(22);
        OUT_GPIO(10);
/*
    INP_GPIO(9);
        OUT_GPIO(11);
    INP_GPIO(8);
    OUT_GPIO(23);
*/
        GPIO_CLR = 1 << 8;
        GPIO_CLR = 1 << 9;
        GPIO_CLR = 1 << 22;
        GPIO_CLR = 1 << 17;




    while(1)
    {


        i = GPIO_READ(8);
        printf("%d \n", i);
        if(i !=0)
        {
        GPIO_SET = 1 << 23;
        }
        else
        {
        GPIO_CLR = 1 << 23;
        }

                j = GPIO_READ(9);
                printf("%d \n", j);
                if(j !=0)
                {
                GPIO_SET = 1 <<11;
                }
        else
        {
                GPIO_CLR = 1 << 11;
                }

                k = GPIO_READ(22);
                printf("%d \n", k);
                if(k !=0)
                {
                GPIO_SET = 1 << 10;
                }
        else
        {
                GPIO_CLR = 1 << 10;
                }

                l = GPIO_READ(17);
                printf("%d \n", l);
                if(l !=0)
                {
                GPIO_SET = 1 << 7;
                }
        else
        {
                GPIO_CLR = 1 << 7;
                }



    }
}
#include "rpi.h"
#include <stdlib.h>
#include <stdio.h>

void clear()
{
    GPIO_CLR = 1 << 23;
    GPIO_CLR = 1 << 11;
    GPIO_CLR = 1 << 10;
    GPIO_CLR = 1 << 7; 
    sleep(1); 
}


int main()
{

int i;
char place = 0, counter = 0, *bin;
bin = (char *)malloc(sizeof(char) +4); 


  if(map_peripheral(&gpio) == -1) 
  {
    printf("Failed to map the physical GPIO registers into the virtual memory space.\n");
    return -1;
  }

  // Define pin 7 as output
    INP_GPIO(25);
  OUT_GPIO(23);

  INP_GPIO(8);//red
  OUT_GPIO(11);

  INP_GPIO(24);//blue second in
  OUT_GPIO(10);

  INP_GPIO(22);//yellow far right
  OUT_GPIO(7);


	int pins[4];
	pins[0] = 23;
	pins[1] = 11;
	pins[2] = 10;
	pins[3] = 7;




    while(1)
    {   
        place = counter;

        if((place - 8) >= 0)
        {   
            *(bin + 0)  = 1;
         place = place - 8;
        }   
        else
            *(bin + 0) = 0;

        if((place - 4) >= 0)
        {   
            *(bin + 1) = 1;
            place = place - 4;
        }   
        else
            *(bin + 1) = 0;

        if((place - 2) >= 0)
        {   
            *(bin + 2) = 1;
            place = place - 2;
        }   
        else
            *(bin + 2) = 0;

        if(place == 1)
        {   
            *(bin + 3) = 1;
        }   
        else
            *(bin + 3) = 0;

        for(i = 0; i <= 3; i++)
        {   
            if( *(bin + i) == 1)
            {   
                GPIO_SET = 1 << pins[i]; 
            }   
            else
                GPIO_CLR = 1 << pins[i]; 
        }   
		printf( "%d", *(bin + 0));
		printf( "%d", *(bin + 1));
		printf( "%d", *(bin + 2));
		printf( "%d\n", *(bin + 3));
		
        counter++;

        if(counter > 15) 
        {   
            counter = 0;
        
		}
        
		usleep(1000000);   
}

clear();

  return 0; 
}

Nov 15, 2013

started on my morse code library today

#include <stdio.h>
#include <stdlib.h>
#include "rpi.h"
int main()

{

if(map_peripheral(&gpio) == -1) 
  {
    printf("Failed to map the physical GPIO registers into the virtual memory space.\n");
    return -1; 
  }

 INP_GPIO(23);
  OUT_GPIO(23);

  
  


char morse;

printf("type a string: \n");
scanf( "%c", &morse );

while( morse != '#' )
{

if( morse  == 'A' )

	{
		GPIO_SET = 1 << 23;
		usleep(125000);
		GPIO_CLR = 1 << 23;
	    usleep(200000);	
		GPIO_SET = 1 << 23;
		usleep(375000);
		GPIO_CLR = 1 << 23;
		usleep(600000);
		printf( ".- " ) ;
	}
	
	else if( morse == 'B' )

    {   
		GPIO_SET = 1 << 23; 
        usleep(375000);
        GPIO_CLR = 1 << 23;
		usleep(200000);
        GPIO_SET = 1 << 23; 
        usleep(125000);
        GPIO_CLR = 1 << 23; 
        usleep(200000); 
		GPIO_SET = 1 << 23; 
        usleep(125000);
        GPIO_CLR = 1 << 23; 
        usleep(200000); 
		GPIO_SET = 1 << 23; 
        usleep(125000);
        GPIO_CLR = 1 << 23; 
        usleep(600000);  	
        printf( "-... " ) ; 
    }   
	
	else if( morse == 'C' )

    {   
        GPIO_SET = 1 << 23; 
        usleep(375000);
        GPIO_CLR = 1 << 23; 
        usleep(200000);
        GPIO_SET = 1 << 23; 
        usleep(125000);
        GPIO_CLR = 1 << 23; 
        usleep(200000); 
		GPIO_SET = 1 << 23; 
        usleep(375000);
        GPIO_CLR = 1 << 23; 
        usleep(200000);
        GPIO_SET = 1 << 23; 
        usleep(125000);
        GPIO_CLR = 1 << 23; 
        usleep(600000); 

		printf( "-.-. " ) ;
    }
	
	else if( morse == 'D' )

    {   
        GPIO_SET = 1 << 23; 
        usleep(375000);
        GPIO_CLR = 1 << 23; 
        usleep(200000);
        GPIO_SET = 1 << 23; 
        usleep(125000);
        GPIO_CLR = 1 << 23; 
        usleep(200000); 
        GPIO_SET = 1 << 23;
		usleep(125000);
        GPIO_CLR = 1 << 23;
        usleep(600000);
        
		printf( "-.. " ) ; 
    }   

    else if( morse == 'E' )

    {   
		GPIO_SET = 1 << 23;
		usleep(125000);
        GPIO_CLR = 1 << 23; 
        usleep(600000);

        printf( ". " ) ; 
    }   


}

printf( "\n" );

return 0;

}

nov 16, 2013

worked more on my morse code library

#include <stdio.h>
#include <stdlib.h>
#include "rpi.h"
int main()

{

if(map_peripheral(&gpio) == -1) 
  {
    printf("Failed to map the physical GPIO registers into the virtual memory space.\n");
    return -1; 
  }

 INP_GPIO(23);
  OUT_GPIO(23);

  
  


char morse;

printf("type a string: \n");
scanf( "%c", &morse );

while( morse != '#' )
{

if( morse  == 'A' )

	{
		GPIO_SET = 1 << 23;
		usleep(80000);
		GPIO_CLR = 1 << 23;
	    usleep(360000);	
		GPIO_SET = 1 << 23;
		usleep(240000);
		GPIO_CLR = 1 << 23;
		usleep(1480000);
		printf( ".- " ) ;
	}
	
	else if( morse == 'B' )

    {   
		GPIO_SET = 1 << 23; 
        usleep(240000);
        GPIO_CLR = 1 << 23;
		usleep(200000);
        GPIO_SET = 1 << 23; 
        usleep(80000);
        GPIO_CLR = 1 << 23; 
        usleep(360000); 
		GPIO_SET = 1 << 23; 
        usleep(80000);
        GPIO_CLR = 1 << 23; 
        usleep(360000); 
		GPIO_SET = 1 << 23; 
        usleep(80000);
        GPIO_CLR = 1 << 23; 
        usleep(760000);  	
        printf( "-... " ) ; 
    }   
	
	else if( morse == 'C' )

    {   
        GPIO_SET = 1 << 23; 
        usleep(240000);
        GPIO_CLR = 1 << 23; 
        usleep(200000);
        GPIO_SET = 1 << 23; 
        usleep(80000);
        GPIO_CLR = 1 << 23; 
        usleep(360000); 
		GPIO_SET = 1 << 23; 
        usleep(240000);
        GPIO_CLR = 1 << 23; 
        usleep(200000);
        GPIO_SET = 1 << 23; 
        usleep(80000);
        GPIO_CLR = 1 << 23; 
        usleep(760000); 

		printf( "-.-. " ) ;
    }
	
	else if( morse == 'D' )

    {   
        GPIO_SET = 1 << 23; 
        usleep(240000);
        GPIO_CLR = 1 << 23; 
        usleep(200000);
        GPIO_SET = 1 << 23; 
        usleep(80000);
        GPIO_CLR = 1 << 23; 
        usleep(360000); 
        GPIO_SET = 1 << 23;
		usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(1200000);
        
		printf( "-.. " ) ; 
    }  
     else if( morse == 'E' )

    {   
		GPIO_SET = 1 << 23;
		usleep(80000);
        GPIO_CLR = 1 << 23; 
        usleep(2080000);

        printf( ". " ) ; 
    }   

	else if( morse == 'F' )

    {   
        GPIO_SET = 1 << 23;
		usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(360000);
        GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(360000);
		GPIO_SET = 1 << 23;
        usleep(240000);
        GPIO_CLR = 1 << 23;
        usleep(200000);
		GPIO_SET = 1 << 23;
        usleep(80000);
		GPIO_CLR = 1 << 23;
        usleep(760000);
		printf( "..-. " ) ; 
    }   

	else if( morse == 'G' )

    {   
        GPIO_SET = 1 << 23;
        usleep(240000);
        GPIO_CLR = 1 << 23;
        usleep(200000);
		GPIO_SET = 1 << 23;
        usleep(240000);
        GPIO_CLR = 1 << 23;
        usleep(200000);
		GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(1200000);
		printf( "--. " ) ; 
    }   

	else if( morse == 'H' )

    {   
         GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(360000);
		 GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(360000);
		 GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(360000);
		 GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(760000);
		printf( ".... " ) ; 
    }   

	else if( morse == 'I' )

    {   
         GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(360000);
		 GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(1640000);
		printf( ".. " ) ; 
    }

	else if( morse == 'J' )

    {   
         GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(360000);
		 GPIO_SET = 1 << 23; 
        usleep(240000);
        GPIO_CLR = 1 << 23; 
        usleep(200000);
		 GPIO_SET = 1 << 23; 
        usleep(240000);
        GPIO_CLR = 1 << 23; 
        usleep(200000);
 		GPIO_SET = 1 << 23; 
        usleep(240000);
        GPIO_CLR = 1 << 23; 
        usleep(600000);

		printf( ".--- " ) ; 
    }   

	else if( morse == 'K' )

    {   
         GPIO_SET = 1 << 23; 
        usleep(240000);
        GPIO_CLR = 1 << 23; 
        usleep(200000);
		 GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(360000);
		GPIO_SET = 1 << 23; 
        usleep(240000);
        GPIO_CLR = 1 << 23; 
        usleep(1040000); 

		printf( "-.- " ) ; 
    }   

	else if( morse == 'L' )

    {   
        GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(360000);
		GPIO_SET = 1 << 23; 
        usleep(240000);
        GPIO_CLR = 1 << 23; 
        usleep(200000); 
		GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(360000);
		GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(760000);

		printf( ".-.. " ) ; 
    }   

	else if( morse == 'M' )

    {   
        GPIO_SET = 1 << 23; 
        usleep(240000);
        GPIO_CLR = 1 << 23; 
        usleep(200000);
		GPIO_SET = 1 << 23; 
        usleep(240000);
        GPIO_CLR = 1 << 23; 
        usleep(600000);

		printf( "-- " ) ; 
    }   

	else if( morse == 'N' )

    {   
        GPIO_SET = 1 << 23;
        usleep(240000);
        GPIO_CLR = 1 << 23;
        usleep(200000);
		GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(1640000);
		printf( "-. " ) ; 
    } 
    
   	else if( morse == 'P' )

    {   
        GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(360000);
		GPIO_SET = 1 << 23;
        usleep(240000);
        GPIO_CLR = 1 << 23;
        usleep(200000);
		GPIO_SET = 1 << 23;
        usleep(240000);
        GPIO_CLR = 1 << 23;
        usleep(200000);
		GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(760000);
		printf( ".--. " ) ; 
    }   

	else if( morse == 'Q' )

    {   
		GPIO_SET = 1 << 23;
        usleep(240000);
        GPIO_CLR = 1 << 23;
        usleep(200000);
		GPIO_SET = 1 << 23;
        usleep(240000);
        GPIO_CLR = 1 << 23;
        usleep(200000);
		GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(360000);
		 GPIO_SET = 1 << 23;
        usleep(240000);
        GPIO_CLR = 1 << 23;
        usleep(600000);
		
        printf( "--.- " ) ; 
    }   

	else if( morse == 'R' )

    {   
        GPIO_SET = 1 << 23; 
        usleep(80000);
        GPIO_CLR = 1 << 23; 
        usleep(360000);
        GPIO_SET = 1 << 23;
        usleep(240000);
        GPIO_CLR = 1 << 23;
        usleep(200000);
		GPIO_SET = 1 << 23; 
        usleep(80000);
        GPIO_CLR = 1 << 23; 
        usleep(1200000);
		
		printf( ".-. " ) ; 
    }   

	else if( morse == 'S' )

    {   
        GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(360000);
		GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(360000);
		GPIO_SET = 1 << 23;
        usleep(80000);
        GPIO_CLR = 1 << 23;
        usleep(1200000);

		printf( "... " ) ; 
    }   

	else if( morse == 'T' )

    {   
        GPIO_SET = 1 << 23;
		usleep(240000);
		GPIO_CLR = 1 << 23; 
		usleep(1920000);

		printf( "- " ) ; 
    }   

	else if( morse == 'U' )

    {   
		GPIO_SET = 1 << 23;
		usleep(80000);
		GPIO_CLR = 1 << 23;         
		usleep(360000);  	
        GPIO_SET = 1 << 23;
		usleep(80000);
		GPIO_CLR = 1 << 23;         
		usleep(360000);
		GPIO_SET = 1 << 23;
		usleep(240000);
		GPIO_CLR = 1 << 23; 
		usleep(1040000);
  	
		printf( "..- " ) ; 
    }   

	else if( morse == 'V' )

    {   
        GPIO_SET = 1 << 23;
		usleep(80000);
		GPIO_CLR = 1 << 23;         
		usleep(360000);
		GPIO_SET = 1 << 23;
		usleep(80000);
		GPIO_CLR = 1 << 23;         
		usleep(360000);
		GPIO_SET = 1 << 23;
		usleep(80000);
		GPIO_CLR = 1 << 23;         
		usleep(360000);
		GPIO_SET = 1 << 23;
		usleep(240000);
		GPIO_CLR = 1 << 23; 
		usleep(600000);

		printf( "...- " ) ; 
    }   

	else if( morse == 'W' )

    {   
        GPIO_SET = 1 << 23;
		usleep(80000);
		GPIO_CLR = 1 << 23;         
		usleep(3600000);
		GPIO_SET = 1 << 23;
		usleep(240000);
		GPIO_CLR = 1 << 23; 
		usleep(200000);
		GPIO_SET = 1 << 23;
		usleep(240000);
		GPIO_CLR = 1 << 23; 
		usleep(1040000);
	 
		printf( ".-- " ) ; 
    }   

	else if( morse == 'X' )

    {   
        GPIO_SET = 1 << 23;
		usleep(240000);
	    GPIO_CLR = 1 << 23; 
		usleep(200000);
		GPIO_SET = 1 << 23;
		usleep(80000);
		GPIO_CLR = 1 << 23;         
		usleep(360000); 
		GPIO_SET = 1 << 23;
		usleep(80000);
		GPIO_CLR = 1 << 23;         
		usleep(360000); 
		GPIO_SET = 1 << 23;
		usleep(240000);
		GPIO_CLR = 1 << 23; 
		usleep(600000);
		
		printf( "-..- " ) ; 
    }   

	else if( morse == 'Y' )

    {   
        GPIO_SET = 1 << 23;
		usleep(240000);
		GPIO_CLR = 1 << 23; 
		usleep(200000);
		GPIO_SET = 1 << 23;
		usleep(80000);
		GPIO_CLR = 1 << 23;         
		usleep(360000); 
		GPIO_SET = 1 << 23;
		usleep(240000);
		GPIO_CLR = 1 << 23; 
		usleep(200000);
		GPIO_SET = 1 << 23;
		usleep(240000);
		GPIO_CLR = 1 << 23; 
		usleep(600000);
		
		printf( "-.-- " ) ; 
    }   

	else if( morse == 'Z' )

    {   
        GPIO_SET = 1 << 23;
		usleep(240000);
		GPIO_CLR = 1 << 23; 
		usleep(200000);
		GPIO_SET = 1 << 23;
		usleep(240000);
		GPIO_CLR = 1 << 23; 
		usleep(200000);
		GPIO_SET = 1 << 23;
		usleep(80000);
		GPIO_CLR = 1 << 23;         
		usleep(360000);
		GPIO_SET = 1 << 23;
		usleep(80000);
		GPIO_CLR = 1 << 23;         
		usleep(760000);
		printf( "--.. " ) ; 
    }   
	
	scanf( "%c", &morse );

}

printf( "\n" );

return 0;

}

Nov 21, 2013

On this day we tried to work on our project but went nowhere with the latency issue

Nov 28, 2013

It is seeming that we will never get this fully working

MONTH Day, YEAR

This is a sample format for a dated entry. Please substitute the actual date for “Month Day, Year”, and duplicate the level 4 heading to make additional entries.

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MONTH Day, YEAR

This is a sample format for a dated entry. Please substitute the actual date for “Month Day, Year”, and duplicate the level 4 heading to make additional entries.

As an aid, feel free to use the following questions to help you generate content for your entries:

MONTH Day, YEAR

This is a sample format for a dated entry. Please substitute the actual date for “Month Day, Year”, and duplicate the level 4 heading to make additional entries.

As an aid, feel free to use the following questions to help you generate content for your entries:

MONTH Day, YEAR

This is a sample format for a dated entry. Please substitute the actual date for “Month Day, Year”, and duplicate the level 4 heading to make additional entries.

As an aid, feel free to use the following questions to help you generate content for your entries:

MONTH Day, YEAR

This is a sample format for a dated entry. Please substitute the actual date for “Month Day, Year”, and duplicate the level 4 heading to make additional entries.

As an aid, feel free to use the following questions to help you generate content for your entries:

MONTH Day, YEAR

This is a sample format for a dated entry. Please substitute the actual date for “Month Day, Year”, and duplicate the level 4 heading to make additional entries.

As an aid, feel free to use the following questions to help you generate content for your entries:

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HPC Experience I Journal

sept 4, 2013

1 - 230

on this day I worked on inventorying the lair computer equipment, checking to see if the compters had ram, HD, and whether they worked or not

Sept 6, 2013

1 - 230

on this day I continued working on the inventory project

Sept 20, 2013

5 to 7

on this day I started to install virtual box and ubuntu so I could have a linux virtual machine on my laptop, took a little while to set up the virtualbox specs

Sept 26, 2013

1 to 3

on this day I helped charlotte with arranging equipment in the lair

Sept 28, 2013

1 to 230

on this day I continued to assist charlotte with the equipment in the lair

Oct 3, 2013

2 - 4

on this day I started to work on inventory in the cage, wow what a mess

oct 4, 2013

1 - 330

On this day I continued the lair cage inventory, slpwly but surely getting it done

Oct 9, 2013

1 to 3

on this day I continued in the cage, its very overwhelming but am making some progress

Oct 17, 2013

2 - 4

on this day I went back into the cage, I really have no idea what I am going to do with all this stuff…

oct 24,2013

4 -5

on this day I started to work on my tetris game tutorial.

first lesson: Defines.h

this is where we define all of the aspects of the game like the window, game speed, levels, points, pieces, etc.

oct 26, 2013

on this day I continued with the tutorial, its alot of information to take in but Im starting to get the grasp

Oct 28, 2013

5 to 7

on this day I finished the defines.h file

#pragma once
// Window related defines //
#define WINDOW_WIDTH   300
#define WINDOW_HEIGHT  400
#define WINDOW_CAPTION "Falling Blocks"

// Game related defines //
#define FRAMES_PER_SECOND 30
#define FRAME_RATE        1000/FRAMES_PER_SECOND 

#define GAME_AREA_LEFT   53
#define GAME_AREA_RIGHT  251
#define GAME_AREA_BOTTOM 298 

#define NUM_LEVELS       5    
#define POINTS_PER_LINE  525  
#define POINTS_PER_LEVEL 6300  

#define INITIAL_SPEED    60   
#define SPEED_CHANGE     10  


#define SLIDE_TIME       15 

#define SQUARES_PER_ROW  10  
#define SQUARE_MEDIAN    10  

// Starting position of the focus block //
#define BLOCK_START_X    151 
#define BLOCK_START_Y    59

// Location on game screen for displaying... //
#define LEVEL_RECT_X        42  // current level
#define LEVEL_RECT_Y        320
#define SCORE_RECT_X   	    42  // current score
#define SCORE_RECT_Y  	    340
#define NEEDED_SCORE_RECT_X 42  // score needed for next level
#define NEEDED_SCORE_RECT_Y 360
#define NEXT_BLOCK_CIRCLE_X 214 // next block in line to be focus block
#define NEXT_BLOCK_CIRCLE_Y 347

// Locations within bitmap of background screens //
#define LEVEL_ONE_X   0
#define LEVEL_ONE_Y   0
#define LEVEL_TWO_X   300
#define LEVEL_TWO_Y   0
#define LEVEL_THREE_X 300
#define LEVEL_THREE_Y 0
#define LEVEL_FOUR_X  0
#define LEVEL_FOUR_Y  396
#define LEVEL_FIVE_X  300
#define LEVEL_FIVE_Y  396

// Location within bitmap of colored squares //
#define RED_SQUARE_X    600
#define RED_SQUARE_Y    400
#define PURPLE_SQUARE_X 620
#define PURPLE_SQUARE_Y 400
#define GREY_SQUARE_X   640
#define GREY_SQUARE_Y   400
#define BLUE_SQUARE_X   660
#define BLUE_SQUARE_Y   400
#define GREEN_SQUARE_X  680
#define GREEN_SQUARE_Y  400
#define BLACK_SQUARE_X  700
#define BLACK_SQUARE_Y  400
#define YELLOW_SQUARE_X 720
#define YELLOW_SQUARE_Y 400

Nov 3, 2013

3 to 4

on this day I started on the enums.h file

this initializes the block types and the dirctions of the blocks

#pragma once

enum BlockType
{
	SQUARE_BLOCK, 
	T_BLOCK,
	L_BLOCK,
	BACKWARDS_L_BLOCK,
	STRAIGHT_BLOCK,
	S_BLOCK,
	BACKWARDS_S_BLOCK	
};

enum Direction
{
	LEFT, 
	RIGHT, 
	DOWN	
};

Nov 9, 2013

5 to 6

on this day I worked on the cSquare.h file, this is to individualize the blocks within the shapes so its easier for the collision detection

Nov 12, 2013

5 to 7

on this day I continued with the cSquare.h file, getting pretty close to done with it, I am getting a good understanding of the information

Nov 17, 2013

530 to 7

on this day I finished cBlock.h file

#pragma once

#include "cSquare.h"

class cBlock
{
private:
	
	int m_CenterX;
	int m_CenterY;

	
	BlockType m_Type;

	
	cSquare* m_Squares[4];

public:
	
	cBlock(int x, int y, SDL_Surface* bitmap, BlockType type)  : m_CenterX(x), m_CenterY(y),
		m_Type(type)
	{
		for (int i=0; i<4; i++)
		{
			m_Squares[i] = NULL;
		}

		SetupSquares(x, y, bitmap);		
	}

	
	void SetupSquares(int x, int y, SDL_Surface* bitmap)
	{
		
		m_CenterX = x;
		m_CenterY = y;

		// Make sure that any current squares are deleted //
		for (int i=0; i<4; i++)
		{
			if (m_Squares[i])
				delete m_Squares[i];
		}

		switch (m_Type)
		{
		case SQUARE_BLOCK:
			{
				
				m_Squares[0] = new cSquare(x - SQUARE_MEDIAN, y - SQUARE_MEDIAN, bitmap, m_Type);
				
				m_Squares[1] = new cSquare(x - SQUARE_MEDIAN, y + SQUARE_MEDIAN, bitmap, m_Type);
				
				m_Squares[2] = new cSquare(x + SQUARE_MEDIAN, y - SQUARE_MEDIAN, bitmap, m_Type);
				// Lower right //
				m_Squares[3] = new cSquare(x + SQUARE_MEDIAN, y + SQUARE_MEDIAN, bitmap, m_Type);			
			} break;
		case T_BLOCK:
			{
				// Top //
				m_Squares[0] = new cSquare(x + SQUARE_MEDIAN, y - SQUARE_MEDIAN, bitmap, m_Type);
				// Middle //
				m_Squares[1] = new cSquare(x + SQUARE_MEDIAN, y + SQUARE_MEDIAN, bitmap, m_Type);
				// Left //
				m_Squares[2] = new cSquare(x - SQUARE_MEDIAN, y + SQUARE_MEDIAN, bitmap, m_Type);
				// Right //
				m_Squares[3] = new cSquare(x + (SQUARE_MEDIAN * 3), y + SQUARE_MEDIAN, bitmap, m_Type);				
			} break;
		case L_BLOCK:
			{
				
				m_Squares[0] = new cSquare(x - SQUARE_MEDIAN, y - SQUARE_MEDIAN, bitmap, m_Type);
				
				m_Squares[1] = new cSquare(x - SQUARE_MEDIAN, y + SQUARE_MEDIAN, bitmap, m_Type);
				
				m_Squares[2] = new cSquare(x - SQUARE_MEDIAN, y + (SQUARE_MEDIAN * 3), bitmap, m_Type);
				      
				m_Squares[3] = new cSquare(x + SQUARE_MEDIAN, y + (SQUARE_MEDIAN * 3), bitmap, m_Type);				
			} break;
		case BACKWARDS_L_BLOCK:
			{
				    //  | //
				m_Squares[0] = new cSquare(x + SQUARE_MEDIAN, y - SQUARE_MEDIAN, bitmap, m_Type);
				    //  | //
				m_Squares[1] = new cSquare(x + SQUARE_MEDIAN, y + SQUARE_MEDIAN, bitmap, m_Type);
				    // _| //
				m_Squares[2] = new cSquare(x + SQUARE_MEDIAN, y + (SQUARE_MEDIAN * 3), bitmap, m_Type);
				// __ //
				m_Squares[3] = new cSquare(x - SQUARE_MEDIAN, y + (SQUARE_MEDIAN * 3), bitmap, m_Type);			
			} break;
		case STRAIGHT_BLOCK:
			{
				// Top //
				m_Squares[0] = new cSquare(x + SQUARE_MEDIAN, y - (SQUARE_MEDIAN * 3), bitmap, m_Type);
				m_Squares[1] = new cSquare(x + SQUARE_MEDIAN, y - SQUARE_MEDIAN, bitmap, m_Type);
				m_Squares[2] = new cSquare(x + SQUARE_MEDIAN, y + SQUARE_MEDIAN, bitmap, m_Type);
				m_Squares[3] = new cSquare(x + SQUARE_MEDIAN, y + (SQUARE_MEDIAN * 3), bitmap, m_Type);
				// Bottom //
			} break;
		case S_BLOCK:
			{
				// Top right //       
				m_Squares[0] = new cSquare(x + (SQUARE_MEDIAN * 3), y - SQUARE_MEDIAN, bitmap, m_Type);
				// Top middle //
				m_Squares[1] = new cSquare(x + SQUARE_MEDIAN, y - SQUARE_MEDIAN, bitmap, m_Type);
				// Bottom middle //
				m_Squares[2] = new cSquare(x + SQUARE_MEDIAN, y + SQUARE_MEDIAN, bitmap, m_Type);
				// Bottom left //
				m_Squares[3] = new cSquare(x - SQUARE_MEDIAN, y + SQUARE_MEDIAN, bitmap, m_Type);
			} break;
		case BACKWARDS_S_BLOCK:
			{
				// Top left //       
				m_Squares[0] = new cSquare(x - SQUARE_MEDIAN, y - SQUARE_MEDIAN, bitmap, m_Type);
				// Top middle //
				m_Squares[1] = new cSquare(x + SQUARE_MEDIAN, y - SQUARE_MEDIAN, bitmap, m_Type);
				// Bottom middle //
				m_Squares[2] = new cSquare(x + SQUARE_MEDIAN, y + SQUARE_MEDIAN, bitmap, m_Type);
				// Bottom right //
				m_Squares[3] = new cSquare(x + (SQUARE_MEDIAN * 3), y + SQUARE_MEDIAN, bitmap, m_Type);
			} break;
		}
	}


	void Draw(SDL_Surface* Window)
	{
		for (int i=0; i<4; i++)
		{
			m_Squares[i]->Draw(Window);
		}
	}

	
	void Move(Direction dir)
	{
		switch (dir)
		{
		case LEFT:
			{
				m_CenterX -= SQUARE_MEDIAN * 2;
			} break;
		case RIGHT:
			{
				m_CenterX += SQUARE_MEDIAN * 2;
			} break;
		case DOWN:
			{
				m_CenterY += SQUARE_MEDIAN*2;
			} break;
		}

		for (int i=0; i<4; i++)
		{
			m_Squares[i]->Move(dir);
		}
	}

	
	void Rotate()
	{
		int x1, y1, x2, y2;

		for (int i=0; i<4; i++)
		{
			x1 = m_Squares[i]->GetCenterX(); 
			y1 = m_Squares[i]->GetCenterY();

			x1 -= m_CenterX;
			y1 -= m_CenterY;

			x2 = - y1;
			y2 = x1;

			x2 += m_CenterX;
			y2 += m_CenterY;

			m_Squares[i]->SetCenterX(x2);
			m_Squares[i]->SetCenterY(y2);
		}
	}

	
	int* GetRotatedSquares()
	{
		int* temp_array = new int[8];
		int x1, y1, x2, y2;

		for (int i=0; i<4; i++)
		{
			x1 = m_Squares[i]->GetCenterX(); 
			y1 = m_Squares[i]->GetCenterY();

			x1 -= m_CenterX;
			y1 -= m_CenterY;

			x2 = - y1;
			y2 = x1;

			x2 += m_CenterX;
			y2 += m_CenterY;

			temp_array[i*2]   = x2;
			temp_array[i*2+1] = y2;
		}

		return temp_array;
	}

	
	cSquare** GetSquares()
	{
		return m_Squares;
	}
};

Nov 18, 2013

2 - 4

cBock.h cBlock class will store its center, type, and the four squares that it's built from.

SetupSquares() initializes the locations of the block's squares with respect to its center.

cBlock's Draw() method simply calls the Draw() methods of its squares. Its Move() method just changes its center variables and then calls its squares' Move() methods.

Nov 20, 2013

5 - 7

on this day I continued the cBlocks.h file

Nov 22, 2013

10pm to 12am on this day I finished the cSquare.h file


#pragma once

#include "Enums.h"
#include "Defines.h"

class cSquare
{
private:
	
	int m_CenterX;
	int m_CenterY;

	
	BlockType m_BlockType;
	
	
	SDL_Surface* m_Bitmap;

public:
	
	cSquare()
	{
	}

	
	cSquare(int x, int y, SDL_Surface* bitmap, BlockType type) : m_CenterX(x), m_CenterY(y), 
		m_Bitmap(bitmap), m_BlockType(type)
	{
	}

	
	void Draw(SDL_Surface* window)
	{
        SDL_Rect source;

		
		switch (m_BlockType)
		{
		case SQUARE_BLOCK:
			{
			SDL_Rect temp = { RED_SQUARE_X, RED_SQUARE_Y, SQUARE_MEDIAN * 2, SQUARE_MEDIAN * 2 };
			source = temp;
			} break;
		case T_BLOCK:
			{
			SDL_Rect temp = { PURPLE_SQUARE_X, PURPLE_SQUARE_Y, SQUARE_MEDIAN * 2, SQUARE_MEDIAN * 2 };
			source = temp;
			} break;
		case L_BLOCK:
			{
			SDL_Rect temp = { GREY_SQUARE_X, GREY_SQUARE_Y, SQUARE_MEDIAN * 2, SQUARE_MEDIAN * 2 };
			source = temp;
			} break;
		case BACKWARDS_L_BLOCK:
			{
			SDL_Rect temp = { BLUE_SQUARE_X, BLUE_SQUARE_Y, SQUARE_MEDIAN * 2, SQUARE_MEDIAN * 2 };
			source = temp;
			} break;
		case STRAIGHT_BLOCK:
			{
			SDL_Rect temp = { GREEN_SQUARE_X, GREEN_SQUARE_Y, SQUARE_MEDIAN * 2, SQUARE_MEDIAN * 2 };
			source = temp;
			} break;
		case S_BLOCK:
			{
			SDL_Rect temp = { BLACK_SQUARE_X, BLACK_SQUARE_Y, SQUARE_MEDIAN * 2, SQUARE_MEDIAN * 2 };
			source = temp;
			} break;
		case BACKWARDS_S_BLOCK:
			{
			SDL_Rect temp = { YELLOW_SQUARE_X, YELLOW_SQUARE_Y, SQUARE_MEDIAN * 2, SQUARE_MEDIAN * 2 };
			source = temp;
			} break;
		}
		
		
		SDL_Rect destination = { m_CenterX - SQUARE_MEDIAN, m_CenterY - SQUARE_MEDIAN, 
			SQUARE_MEDIAN * 2, SQUARE_MEDIAN * 2 };

		SDL_BlitSurface(m_Bitmap, &source, window, &destination);
	}

	
	void Move(Direction dir)
	{
		switch (dir)
		{
		case LEFT:
			{
				m_CenterX -= SQUARE_MEDIAN * 2;
			} break;
		case RIGHT:
			{
				m_CenterX += SQUARE_MEDIAN * 2;
			} break;
		case DOWN:
			{
				m_CenterY += SQUARE_MEDIAN*2;
			} break;
		}
	}

	// Accessors //
	int GetCenterX() { return m_CenterX; }
	int GetCenterY() { return m_CenterY; }

	// Mutators //
	void SetCenterX(int x) { m_CenterX = x; }
	void SetCenterY(int y) { m_CenterY = y; }
};


nov 26, 2013

5 to 630

on this day I started the main function, this includes: collision detection, initialization of the screen, background, shape movement, etc

Nov 22 - Dec 3

about 18 hours all togther

I have been working on and off on the main function and it is confusing as hell, so I am researching alot and finding alot of good things about the functions and why they are used but its coming along and will be done soon and of course the god damn collision detection is kicking my ass!! I am typing the code in manually.

Dec 7, 2013

5pm to 8pm

Glorious day, I have completed the main file and am ready to fly


#pragma comment(lib, "SDL.lib")
#pragma comment(lib, "SDLmain.lib")
#pragma comment(lib, "SDL_TTF.lib")

#include <stack>     // We'll use the STL stack to store our function pointers
#include <vector>    // An STL vector will store the squares that are not part of the focus block
#include "time.h"    // We use time(), located in "time.h", to seed our random generator
#include "math.h"    // We'll be using the abs() function located in "math.h"
#include "SDL.h"     // Main SDL header 
#include "SDL_TTF.h" // True Type Font header
#include "Defines.h" // Our defines header
#include "Enums.h"   // Our enums header
#include "cBlock.h"  // Contains the class that represents a game block

using namespace std;   


struct StateStruct 
{
	void (*StatePointer)();
};

// Global data //
stack<StateStruct> g_StateStack;        
SDL_Surface*       g_Bitmap = NULL;     
SDL_Surface*       g_Window = NULL;     
SDL_Event		   g_Event;            
int				   g_Timer;             
integer
cBlock*			   g_FocusBlock = NULL; 
cBlock*			   g_NextBlock  = NULL; 
 block
vector<cSquare*>   g_OldSquares;        block
int				   g_Score = 0;         
int				   g_Level = 1;         
int				   g_FocusBlockSpeed = INITIAL_SPEED; 

// Init and Shutdown functions //
void Init();
void Shutdown();

// Functions to handle the states of the game //
void Menu();
void Game();
void Exit();
void GameWon();
void GameLost();


void DrawBackground();
void ClearScreen();
void DisplayText(string text, int x, int y, int size, int fR, int fG, int fB, int bR, int bG, int bB);
void HandleMenuInput();
void HandleGameInput();
void HandleExitInput();
void HandleWinLoseInput();
bool CheckEntityCollisions(cSquare* square, Direction dir);
bool CheckWallCollisions(cSquare* square, Direction dir);
bool CheckEntityCollisions(cBlock* block, Direction dir);
bool CheckWallCollisions(cBlock* block, Direction dir);
bool CheckRotationCollisions(cBlock* block); 
void CheckWin();
void CheckLoss();
void HandleBottomCollision();
void ChangeFocusBlock();
int CheckCompletedLines();

int main(int argc, char **argv)
{
	Init();
	
	
	while (!g_StateStack.empty())
	{
		g_StateStack.top().StatePointer();		
	}

	Shutdown();

	return 0;
}



void Init()
{
	
	SDL_Init( SDL_INIT_VIDEO | SDL_INIT_TIMER);
	g_Window = SDL_SetVideoMode(WINDOW_WIDTH, WINDOW_HEIGHT, 0, SDL_ANYFORMAT);    
	SDL_WM_SetCaption(WINDOW_CAPTION, 0);
	g_Timer = SDL_GetTicks();

	
	g_Bitmap = SDL_LoadBMP("data/FallingBlocks.bmp");

	// Seed our random number generator //
	srand( time(0) );

	// Initialize blocks and set them to their proper locations. //
	g_FocusBlock = new cBlock(BLOCK_START_X, BLOCK_START_Y, g_Bitmap, (BlockType)(rand()%7));
	g_NextBlock  = new cBlock(NEXT_BLOCK_CIRCLE_X, NEXT_BLOCK_CIRCLE_Y, g_Bitmap, (BlockType)(rand()%7));

	
	StateStruct state;
	state.StatePointer = Exit;
	g_StateStack.push(state);

	
	state.StatePointer = Menu;
	g_StateStack.push(state);

	// Initialize the true type font library //
	TTF_Init();
}


void Shutdown()
{
	// Shutdown the true type font library //
	TTF_Quit();

	// Free our surfaces //
	SDL_FreeSurface(g_Bitmap);
	SDL_FreeSurface(g_Window);

	
	cSquare** temp_array_1 = g_FocusBlock->GetSquares();
	cSquare** temp_array_2 = g_NextBlock->GetSquares();

	// Delete our blocks //
	delete g_FocusBlock;
	delete g_NextBlock;

	// Delete the temporary arrays of squares //
	for (int i=0; i<4; i++)
	{
		delete temp_array_1[i];
		delete temp_array_2[i];
	}

	// Delete the squares that are in the game area //
	for (int i=0; i<g_OldSquares.size(); i++)
	{
		delete g_OldSquares[i];
	}

	// Tell SDL to shutdown and free any resources it was using //
	SDL_Quit();
}


void Menu()
{
	
	if ( (SDL_GetTicks() - g_Timer) >= FRAME_RATE )
	{
		
		HandleMenuInput();

		
		ClearScreen();

		DisplayText("Start (G)ame", 120, 120, 12, 255, 255, 255, 0, 0, 0);
		DisplayText("(Q)uit Game",  120, 150, 12, 255, 255, 255, 0, 0, 0);
			
		
		SDL_UpdateRect(g_Window, 0, 0, 0, 0);
		g_Timer = SDL_GetTicks();
	}	
}


void Game()
{	
	
	static int force_down_counter = 0;

	static int slide_counter = SLIDE_TIME;	
	if ( (SDL_GetTicks() - g_Timer) >= FRAME_RATE )
	{
		HandleGameInput();

		force_down_counter++;

		if (force_down_counter >= g_FocusBlockSpeed)
		{
			// Always check for collisions before moving anything //
			if ( !CheckWallCollisions(g_FocusBlock, DOWN) && !CheckEntityCollisions(g_FocusBlock, DOWN) )
			{
				g_FocusBlock->Move(DOWN); // move the focus block
				force_down_counter = 0;   // reset our counter
			}
		}

		
		if ( CheckWallCollisions(g_FocusBlock, DOWN) || CheckEntityCollisions(g_FocusBlock, DOWN) )
		{
			slide_counter--;
		}
		
		else 
		{
			slide_counter = SLIDE_TIME;
		}
		
		if (slide_counter == 0)
		{
			slide_counter = SLIDE_TIME;
			HandleBottomCollision();
		}
		
		// Make sure nothing from the last frame is still drawn. //
		ClearScreen();

		// Draw the background //
		DrawBackground();

		// Draw the focus block and next block. //
		g_FocusBlock->Draw(g_Window);
		g_NextBlock->Draw(g_Window);

		// Draw the old squares. //
		for (int i=0; i < g_OldSquares.size(); i++)
		{
			g_OldSquares[i]->Draw(g_Window);
		}

		// Draw the text for the current level, score, and needed score. //

		
		char temp[256]; 

		string score = "Score: ";
		itoa(g_Score, temp, 10);
		score.append( temp );

		string nextscore = "Needed Score: ";
		itoa(g_Level*POINTS_PER_LEVEL, temp, 10);
		nextscore.append(temp);

		string level = "Level: ";
		itoa(g_Level, temp, 10);
		level.append(temp);
			
		DisplayText(score, SCORE_RECT_X, SCORE_RECT_Y, 8, 0, 0, 0, 255, 255, 255);
		DisplayText(nextscore, NEEDED_SCORE_RECT_X, NEEDED_SCORE_RECT_Y, 8, 0, 0, 0, 255, 255, 255);
		DisplayText(level, LEVEL_RECT_X, LEVEL_RECT_Y, 8, 0, 0, 0, 255, 255, 255);

		
		SDL_UpdateRect(g_Window, 0, 0, 0, 0);

		
		g_Timer = SDL_GetTicks();
	}	
}


void Exit()
{	
	
	if ( (SDL_GetTicks() - g_Timer) >= FRAME_RATE )
	{
		HandleExitInput();

		// Make sure nothing from the last frame is still drawn. //
		ClearScreen();

		DisplayText("Quit Game (Y or N)?", 100, 150, 12, 255, 255, 255, 0, 0, 0);

		
		SDL_UpdateRect(g_Window, 0, 0, 0, 0);

		
		g_Timer = SDL_GetTicks();
	}	
}

// Display a victory message. //
void GameWon()
{
	if ( (SDL_GetTicks() - g_Timer) >= FRAME_RATE )
	{
		HandleWinLoseInput();

		ClearScreen();

		DisplayText("You Win!!!", 100, 120, 12, 255, 255, 255, 0, 0, 0);
		DisplayText("Quit Game (Y or N)?", 100, 140, 12, 255, 255, 255, 0, 0, 0);

		SDL_UpdateRect(g_Window, 0, 0, 0, 0);

		g_Timer = SDL_GetTicks();
	}	
}

// Display a game over message. //
void GameLost()
{	
	if ( (SDL_GetTicks() - g_Timer) >= FRAME_RATE )
	{
		HandleWinLoseInput();

		ClearScreen();

		DisplayText("You Lose.", 100, 120, 12, 255, 255, 255, 0, 0, 0);
		DisplayText("Quit Game (Y or N)?", 100, 140, 12, 255, 255, 255, 0, 0, 0);

		SDL_UpdateRect(g_Window, 0, 0, 0, 0);

		g_Timer = SDL_GetTicks();
	}	
}

// This function draws the background //
void DrawBackground() 
{
	SDL_Rect source;

	
	switch (g_Level)
	{
	case 1:
		{
		SDL_Rect temp = { LEVEL_ONE_X, LEVEL_ONE_Y, WINDOW_WIDTH, WINDOW_HEIGHT };
		source = temp;
		} break;	
	case 2:
		{
		SDL_Rect temp = { LEVEL_TWO_X, LEVEL_TWO_Y, WINDOW_WIDTH, WINDOW_HEIGHT };
		source = temp;
		} break;
	case 3:
		{
		SDL_Rect temp = { LEVEL_THREE_X, LEVEL_THREE_Y, WINDOW_WIDTH, WINDOW_HEIGHT };
		source = temp;
		} break;
	case 4:
		{
		SDL_Rect temp = { LEVEL_FOUR_X, LEVEL_FOUR_Y, WINDOW_WIDTH, WINDOW_HEIGHT };
		source = temp;
		} break;
	case 5:
		{
		SDL_Rect temp = { LEVEL_FIVE_X, LEVEL_FIVE_Y, WINDOW_WIDTH, WINDOW_HEIGHT };
		source = temp;
		} break;
	}
	
	SDL_Rect destination = { 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT };
	
	SDL_BlitSurface(g_Bitmap, &source, g_Window, &destination);
}

void ClearScreen()
{

	SDL_FillRect(g_Window, 0, 0);
}


void DisplayText(string text, int x, int y, int size, int fR, int fG, int fB, int bR, int bG, int bB) 
{
    TTF_Font* font = TTF_OpenFont("arial.ttf", size);

	SDL_Color foreground  = { fR, fG, fB};   // text color 
	SDL_Color background  = { bR, bG, bB };  // color of what's behind the text 

	
	SDL_Surface* temp = TTF_RenderText_Shaded(font, text.c_str(), foreground, background);

	SDL_Rect destination = { x, y, 0, 0 };
	
	
	SDL_BlitSurface(temp, NULL, g_Window, &destination);

	SDL_FreeSurface(temp);

	
	TTF_CloseFont(font);
}


void HandleMenuInput() 
{
	
	if ( SDL_PollEvent(&g_Event) )
	{
		
		if (g_Event.type == SDL_QUIT)
		{			
			
			while (!g_StateStack.empty())
			{
				g_StateStack.pop();
			}

			return;  
		}

		// Handle keyboard input here //
		if (g_Event.type == SDL_KEYDOWN)
		{
			if (g_Event.key.keysym.sym == SDLK_ESCAPE)
			{
				g_StateStack.pop();
				return;  // this state is done, exit the function 
			}
			// Quit //
			if (g_Event.key.keysym.sym == SDLK_q)
			{
				g_StateStack.pop();
				return;  // game is over, exit the function 
			}
			// Start Game //
			if (g_Event.key.keysym.sym == SDLK_g)
			{
				StateStruct temp;
				temp.StatePointer = Game;
				g_StateStack.push(temp);
				return;  // this state is done, exit the function 
			}
		}
	}
}


void HandleGameInput() 
{
	
	static bool down_pressed  = false;
	static bool left_pressed  = false;
	static bool right_pressed = false;

	
	if ( SDL_PollEvent(&g_Event) )
	{
		
		if (g_Event.type == SDL_QUIT)
		{			
			
			while (!g_StateStack.empty())
			{
				g_StateStack.pop();
			}

			return;  // game is over, exit the function
		}

		// Handle keyboard input here //
		if (g_Event.type == SDL_KEYDOWN)
		{
			if (g_Event.key.keysym.sym == SDLK_ESCAPE)
			{
				g_StateStack.pop();
				
				return;  // this state is done, exit the function 
			}	
			
			if (g_Event.key.keysym.sym == SDLK_UP)
			{
				// Check collisions before rotating //
				if (!CheckRotationCollisions(g_FocusBlock))
				{
					g_FocusBlock->Rotate();
				}
			}

			
			if (g_Event.key.keysym.sym == SDLK_LEFT)
			{
				left_pressed = true;
			}
			if (g_Event.key.keysym.sym == SDLK_RIGHT)
			{
				right_pressed = true;
			}
			if (g_Event.key.keysym.sym == SDLK_DOWN)
			{
				down_pressed = true;
			}
		}

		
		if (g_Event.type == SDL_KEYUP)
		{
			if (g_Event.key.keysym.sym == SDLK_LEFT)
			{
				left_pressed = false;
			}
			if (g_Event.key.keysym.sym == SDLK_RIGHT)
			{
				right_pressed = false;
			}
			if (g_Event.key.keysym.sym == SDLK_DOWN)
			{
				down_pressed = false;
			}
		}
	}

	
	if (down_pressed)
	{
		if ( !CheckWallCollisions(g_FocusBlock, DOWN) &&
			 !CheckEntityCollisions(g_FocusBlock, DOWN) )
		{
			g_FocusBlock->Move(DOWN);
		}
	}
	if (left_pressed)
	{
		if ( !CheckWallCollisions(g_FocusBlock, LEFT) &&
			 !CheckEntityCollisions(g_FocusBlock, LEFT) )
		{
			g_FocusBlock->Move(LEFT);
		}
	}
	if (right_pressed)
	{
		if ( !CheckWallCollisions(g_FocusBlock, RIGHT) &&
			 !CheckEntityCollisions(g_FocusBlock, RIGHT) )
		{
			g_FocusBlock->Move(RIGHT);
		}
	}
}


void HandleExitInput() 
{
	if ( SDL_PollEvent(&g_Event) )
	{
		
		if (g_Event.type == SDL_QUIT)
		{			
			
			while (!g_StateStack.empty())
			{
				g_StateStack.pop();
			}

			return;  
		}

		// Handle keyboard input here //
		if (g_Event.type == SDL_KEYDOWN)
		{
			if (g_Event.key.keysym.sym == SDLK_ESCAPE)
			{
				g_StateStack.pop();
				
				return;  // this state is done, exit the function 
			}
			
			if (g_Event.key.keysym.sym == SDLK_y)
			{
				g_StateStack.pop();
				return;  // game is over, exit the function 
			}
			
			if (g_Event.key.keysym.sym == SDLK_n)
			{
				StateStruct temp;
				temp.StatePointer = Menu;
				g_StateStack.push(temp);
				return;  // this state is done, exit the function 
			}
		}
	}
}

void HandleWinLoseInput()
{
	if ( SDL_PollEvent(&g_Event) )
	{
		// Handle user manually closing game window //
		if (g_Event.type == SDL_QUIT)
		{			
			// While state stack isn't empty, pop //
			while (!g_StateStack.empty())
			{
				g_StateStack.pop();
			}

			return;  
		}

		// Handle keyboard input here //
		if (g_Event.type == SDL_KEYDOWN)
		{
			if (g_Event.key.keysym.sym == SDLK_ESCAPE)
			{
				g_StateStack.pop();
				
				return;  
			}
			if (g_Event.key.keysym.sym == SDLK_y)
			{
				g_StateStack.pop();
				return;  
			}
			
			if (g_Event.key.keysym.sym == SDLK_n)
			{
				g_StateStack.pop();

				StateStruct temp;
				temp.StatePointer = Exit;
				g_StateStack.push(temp);

				temp.StatePointer = Menu;
				g_StateStack.push(temp);
				return;  
			}
		}
	}
}


bool CheckEntityCollisions(cSquare* square, Direction dir) 
{ 
	
	int distance = SQUARE_MEDIAN * 2; 

	// Center of the given square //
	int centerX = square->GetCenterX();  
	int centerY = square->GetCenterY();

	// Determine the location of the square after moving //
	switch (dir)
	{
	case DOWN:
		{		
			centerY += distance;
		} break;
	
	case LEFT:
		{
			centerX -= distance;
		} break;
	
	case RIGHT:
		{
			centerX += distance;
		} break;
	}
	
	
	for (int i=0; i<g_OldSquares.size(); i++)
	{
		if ( ( abs(centerX - g_OldSquares[i]->GetCenterX() ) < distance ) &&
			 ( abs(centerY - g_OldSquares[i]->GetCenterY() ) < distance ) )
		{
			return true;
		}
	}

	return false;
}


bool CheckEntityCollisions(cBlock* block, Direction dir) 
{ 
	
	cSquare** temp_array = block->GetSquares();

	
	for (int i=0; i<4; i++)
	{
		if ( CheckEntityCollisions(temp_array[i], dir) )
			return true;
	}

	return false;
}


bool CheckWallCollisions(cSquare* square, Direction dir) 
{
	// Get the center of the square //
	int x = square->GetCenterX();
	int y = square->GetCenterY();

	
	switch (dir)
	{
	case DOWN:
		{
			if ( (y + (SQUARE_MEDIAN*2)) > GAME_AREA_BOTTOM )
			{
				return true;
			}
			else
			{
				return false;
			}
		} break;

	case LEFT:
		{
			if ( (x - (SQUARE_MEDIAN*2)) < GAME_AREA_LEFT )
			{
				return true;
			}
			else
			{
				return false;
			}
		} break;

	case RIGHT:
		{
			if ( (x + (SQUARE_MEDIAN*2)) > GAME_AREA_RIGHT )
			{
				return true;
			}
			else
			{
				return false;
			}
		} break;
	}

	return false;
}


bool CheckWallCollisions(cBlock* block, Direction dir) 
{
	
	cSquare** temp_array = block->GetSquares();

	
	for (int i=0; i<4; i++)
	{
		if ( CheckWallCollisions(temp_array[i], dir) )
			return true;
	}

	return false;
}

// Check for collisions when a block is rotated //
bool CheckRotationCollisions(cBlock* block) 
{
	
	int* temp_array = block->GetRotatedSquares();

	
	int distance = SQUARE_MEDIAN * 2;

	for (int i=0; i<4; i++)
	{
		// Check to see if the block will go out of bounds //
        if ( (temp_array[i*2] < GAME_AREA_LEFT) || (temp_array[i*2] > GAME_AREA_RIGHT) )
		{
			delete temp_array;
			return true;
		}

		if ( temp_array[i*2+1] > GAME_AREA_BOTTOM )
		{
			delete temp_array;
			return true;
		}

		
		for (int index=0; index<g_OldSquares.size(); index++)
		{
			if ( ( abs(temp_array[i*2]   - g_OldSquares[index]->GetCenterX()) < distance ) && 
				 ( abs(temp_array[i*2+1] - g_OldSquares[index]->GetCenterY()) < distance ) )
			{
				delete temp_array;
				return true;
			}
		}
	}

	delete temp_array;
	return false;
}


void HandleBottomCollision()
{	
	ChangeFocusBlock();

	
	int num_lines = CheckCompletedLines();

	if ( num_lines > 0 )
	{
		
		g_Score += POINTS_PER_LINE * num_lines;

		
		if (g_Score >= g_Level * POINTS_PER_LEVEL)
		{
			g_Level++;
			CheckWin(); // check for a win after increasing the level 
			g_FocusBlockSpeed -= SPEED_CHANGE; // shorten the focus blocks movement interval
		}
	}	

	
	CheckLoss();
}

void ChangeFocusBlock()
{
	
	cSquare** square_array = g_FocusBlock->GetSquares();

	// Add focus block squares to g_OldSquares //
	for (int i=0; i<4; i++)
	{
		g_OldSquares.push_back(square_array[i]);
	}

	delete g_FocusBlock;        // delete the current focus block
	g_FocusBlock = g_NextBlock; // set the focus block to the next block
	g_FocusBlock->SetupSquares(BLOCK_START_X, BLOCK_START_Y, g_Bitmap);
	
	
	g_NextBlock = new cBlock(NEXT_BLOCK_CIRCLE_X, NEXT_BLOCK_CIRCLE_Y, g_Bitmap, (BlockType)(rand()%7));
}

int CheckCompletedLines()
{
	
	int squares_per_row[13];

	
	for (int index=0; index<13; index++)
		squares_per_row[index] = 0;

	int row_size   = SQUARE_MEDIAN * 2;               
	int bottom     = GAME_AREA_BOTTOM - SQUARE_MEDIAN; 
	int top        = bottom - 12 * row_size;		   
	
	int num_lines = 0;                                
	int row;            


	
	for (int i=0; i<g_OldSquares.size(); i++)
	{
		
		row = (g_OldSquares[i]->GetCenterY() - top) / row_size;

		
		squares_per_row[row]++; 
	}

	// Erase any full lines //
	for (int line=0; line<13; line++)
	{
		// Check for completed lines //
		if (squares_per_row[line] == SQUARES_PER_ROW)
		{
			
			num_lines++;

			
			for (int index=0; index<g_OldSquares.size(); index++)
			{
				if ( ( (g_OldSquares[index]->GetCenterY() - top) / row_size ) == line )
				{
					delete g_OldSquares[index]; // delete the square
					g_OldSquares.erase(g_OldSquares.begin() + index); // remove it from the vector					
					index--; // make sure we don't skip anything
				}
			}
		}
	}

	
	for (int index=0; index<g_OldSquares.size(); index++)
	{
		for (int line=0; line<13; line++)
		{
			// Determine if this row was filled //
			if (squares_per_row[line] == SQUARES_PER_ROW)
			{
				// If it was, get the location of it within the game area //
				row = (g_OldSquares[index]->GetCenterY() - top) / row_size;

				// Now move any squares above that row down one //
				if ( row < line )
				{
					g_OldSquares[index]->Move(DOWN);
				}
			}
		}
	}

	return num_lines;
}


void CheckWin() 
{
	
	if (g_Level > NUM_LEVELS)
	{
		// Clear the old squares vector //
		for (int i=0; i<g_OldSquares.size(); i++)
		{
			delete g_OldSquares[i];
		}
		g_OldSquares.clear();

		// Reset score and level //
		g_Score = 0;
		g_Level = 1;

		// Pop all states //
		while (!g_StateStack.empty())
		{
			g_StateStack.pop();
		}

		// Push the victory state onto the stack //
		StateStruct win;
		win.StatePointer = GameWon;

		g_StateStack.push(win);
	}
}


void CheckLoss() 
{
	
	if ( CheckEntityCollisions(g_FocusBlock, DOWN) )
	{
		
		for (int i=0; i<g_OldSquares.size(); i++)
		{
			delete g_OldSquares[i];
		}
		g_OldSquares.clear();

		// Reset score and level //
		g_Score = 0;
		g_Level = 1;

		// Pop all states //
		while (!g_StateStack.empty())
		{
			g_StateStack.pop();
		}

		
		StateStruct lose;
		lose.StatePointer = GameLost;

		g_StateStack.push(lose);
	}
}

Dec 12, 2013

5 - 8

on this day I worked on setting up debian on my home desktop that I had gotten from matt, setup was a nightmare and updates were slow as hell. was having problems with the network and couldnt figure it out and then reazlized that it was the original installation that was giving me the problem

MONTH Day, YEAR

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MONTH Day, YEAR

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