Table of Contents

FWG0

The main Vircon32 site is at vircon32.com

The list of releases can be found here: github.com/vircon32/ComputerSoftware/releases

The list of c header files for Vircon32 is here: vircon32.com/api.html

A list of tutorial projects are here: github.com/vircon32/ConsoleSoftware/tree/main/Tutorials/RobotGame

https://www.vircon32.com/api.html This is a good website to visit to make sure you are editing your personal message correctly for your game. Using the most standard C syntax will get you what you want.

configure

build

Within the source code file there is a Readme.md file that has instructions on how to build from source

Make sure to download all recommended libraries before compiling

install

For installing the software on your local machine you will need to run the command `cmake -G 'Unix Makefiles' ..` after completing the necessary steps and gathering the proper tools to create your source code within usr/local/vircon32 path on your machine.

updated PATH

To be able to compile the code, you will have to specify the path of the Vircon32 emulator/devtools.

  1. By using the command export PATH=“/usr/local/Vircon32/DevTools:/usr/local/Vircon32/Emulator:${PATH}”
  2. You can use “:” to separate multiple paths.

It will also be efficient to add the command to your bashrc file so you won't have to type it every time.

  1. You can edit your bashrc file with the command nano ~/.bashrc
  2. after editing you will then run source ~/.bashrc to update it

modify hello.c

textures

regions