Table of Contents

Corning Community College

CSCS1320 C/C++ Programming

PROJECT: Fun With Games (FWG1)

OBJECTIVE

Using Vircon32 and its DevTools, write code and design graphics assets that creates some sort of sprite that, with the controller (ie cursor keys), lets you move it, and either recognizes the edges of the screen as boundaries, preventing crossing, or wrap-arounds.

Use the text output functions to display the sprite's X and Y coordinates on the screen.

Use a structure to store pertinent information related to the sprites.

EDIT

You will want to go here to edit and fill in the various sections of the document:

FWG1

URLs

Vircon32 API

displaying text
processing textures and regions
displaying a region at location
gamepad

structures

bounds checking

 

SUBMISSION

To be successful in this project, the following criteria (or their equivalent) must be met:

Submit Tool Usage

Let's say you have completed work on the project, and are ready to submit, you would do the following:

lab46:~/src/SEMESTER/DESIG/PROJECT$ submit DESIG PROJECT file1 file2 file3 ... fileN

You should get some sort of confirmation indicating successful submission if all went according to plan. If not, check for typos and or locational mismatches.

RUBRIC

I'll be evaluating the project based on the following criteria:

52:fwg1:final tally of results (52/52)
*:fwg1:code compiles, cartridge builds with no warning or error [13/13]
*:fwg1:sprite interacts successfully with screen bounds [13/13]
*:fwg1:sprite cleanly moves around the screen with controls [13/13]
*:fwg1:code makes central use of a struct for sprite data [13/13]

Pertaining to the collaborative authoring of project documentation

Additionally