Corning Community College
CSCS1320 C/C++ Programming
PROJECT: Fun With Games (FWG1)
OBJECTIVE
Using Vircon32 and its DevTools, write code and design graphics assets that creates some sort of sprite that, with the controller (ie cursor keys), lets you move it, and either recognizes the edges of the screen as boundaries, preventing crossing, or wrap-arounds.
Use the text output functions to display the sprite's X and Y coordinates on the screen.
Use a structure to store pertinent information related to the sprites.
EDIT
You will want to go here to edit and fill in the various sections of the document:
FWG1
URLs
Vircon32 API
displaying text
processing textures and regions
displaying a region at location
gamepad
structures
bounds checking
SUBMISSION
To be successful in this project, the following criteria (or their equivalent) must be met:
Project must be submit on time, by the deadline.
Executed programs must display in a manner similar to provided output
Processing must be correct based on input given and output requested
Output, if applicable, must be correct based on values input
Code must be nicely and consistently indented
Code must be consistently written, to strive for readability from having a consistent style throughout
Code must be commented
No global variables (without instructor approval), no goto statements, no calling of main()!
Track/version the source code in your lab46 semester repository
Submit a copy of your source code to me using the submit tool by the deadline.
Let's say you have completed work on the project, and are ready to
submit, you would do the following:
lab46:~/src/SEMESTER/DESIG/PROJECT$ submit DESIG PROJECT file1 file2 file3 ... fileN
You should get some sort of confirmation indicating successful submission
if all went according to plan. If not, check for typos and or locational
mismatches.
RUBRIC
I'll be evaluating the project based on the following criteria:
52:fwg1:final tally of results (52/52)
*:fwg1:code compiles, cartridge builds with no warning or error [13/13]
*:fwg1:sprite interacts successfully with screen bounds [13/13]
*:fwg1:sprite cleanly moves around the screen with controls [13/13]
*:fwg1:code makes central use of a struct for sprite data [13/13]
Pertaining to the collaborative authoring of project documentation
Additionally
Solutions not abiding by spirit of project will be subject to a 50% overall deduction
Solutions not utilizing descriptive why and how comments will be subject to a 25% overall deduction
Solutions not utilizing indentation to promote scope and clarity or otherwise maintaining consistency in code style and presentation will be subject to a 25% overall deduction
Solutions not organized and easy to read (assume a terminal at least 90 characters wide, 40 characters tall) are subject to a 25% overall deduction