Table of Contents

Corning Community College

CSCS1320 C/C++ Programming

Project: Data Obfuscation - SECRET AGENT MESSAGES (sam0)

Objective

To explore the implementation of caesar cipher encoding and decoding programs.

Background

A cipher is defined as “a secret or disguised way of writing; a code”, and (as a verb): to put (a message) into secret writing; encode.

In the realm of secrecy (think elementary school secret agent), obfuscation is key. If we can remove direct accessibility to the message (encode), yet still preserve its intent, it can be transmit to a recipient who has the ability to retrieve the message (decode).

The caesar cipher (or shift cipher) is a relatively simple cipher, where each letter of the alphabet is shifted by a fixed amount, enabling a once legible message to appear unrecognizeable (at least directly).

Further background information can be found here:

There are two processes related to a lossless obfuscation of data:

Please NOT: What we are doing is encoding, and NOT encrypting.

Program

You are to implement one program, which contains two fundamental modes of operation:

The key should be a signed char, allowing for a cipher shift of -128 to +127 (your shift can be left or right, depending on the sign of the number).

The encode and decode functionality will be located in functions you declare and define, which your program's main() function calls upon determining the specified mode of operation.

Operating mode will be determined by the program's name:

Your program needs to:

Your program should be a “one shot”. It should only perform its intended operation and exit. No prompting for encode/decode, no “do you want to go again”… just a read from input, process, output, and exit with appropriate return value. They should conform to the execution examples found in this project.

When compiling, an additional constraint is added: compile with the -Wall and --std=gnu18 flags.

Sample execution: encode

Via positive command-line key:

lab46:~/src/SEMESTER/DESIG/sam0$ ./encode 2
"hello"!!
"jgnnq"!!
emmbzwc
goodbye
^D
lab46:~/src/SEMESTER/DESIG/sam0$ 

NOTE: ^D indicated the CTRL-d sequence, which generates an EOF. That is the keypress you use to terminate the program; do NOT have your program display '^D' and exit on its own after one input, for there may be many.

Via negative command-line key:

lab46:~/src/SEMESTER/DESIG/sam0$ ./encode -3
hello, there...
ebiil, qebob...
^D
lab46:~/src/SEMESTER/DESIG/sam0$ 

Without command-line nor cipher.key file:

lab46:~/src/SEMESTER/DESIG/sam0$ ./encode
ERROR: key not found
lab46:~/src/SEMESTER/DESIG/sam0$ 

With 4 in the cipher.key file:

lab46:~/src/SEMESTER/DESIG/sam0$ echo "4" > cipher.key
lab46:~/src/SEMESTER/DESIG/sam0$ ./encode
hello there
lipps xlivi
^D
lab46:~/src/SEMESTER/DESIG/sam0$ 

Same thing, but saving the encoded text to a file:

lab46:~/src/SEMESTER/DESIG/sam0$ echo "4" > cipher.key
lab46:~/src/SEMESTER/DESIG/sam0$ ./encode <<< "hello there" > code.out
lab46:~/src/SEMESTER/DESIG/sam0$ 

With 4 in the cipher.key file, decoding previous message (redirected to code.out):

lab46:~/src/SEMESTER/DESIG/sam0$ ./decode < code.out
hello there
^D
lab46:~/src/SEMESTER/DESIG/sam0$ 

Note that when you decode, you should get the original message before it was encoded.

Via positive command-line key, decoding:

lab46:~/src/SEMESTER/DESIG/sam0$ ./decode 2
"jgnnq"!! 
"hello"!!
^D
lab46:~/src/SEMESTER/DESIG/sam0$ 

You can also save typing, by providing your input via a here string (also a nice way to check for EOF):

lab46:~/src/SEMESTER/DESIG/sam0$ ./decode 2 <<< "jgnnq." 
hello.
lab46:~/src/SEMESTER/DESIG/sam0$ 

Pseudocode

encode

Your encode may end up flowing something like the following:

MODULE ENCODE (RECEIVES MESSAGE AND KEY):
    LOOP THROUGH EACH CHARACTER IN THE MESSAGE:
        CHARACTER IS SET TO NUMERIC VALUE OF CHARACTER PLUS THE KEY
        SHOULD THE CHARACTER EXCEED THE RANGE OF DISPLAYABLE CHARACTERS:
            RESET CHARACTER TO START OF RANGE PLUS REMAINING OFFSET OF KEY
        SHOULD THE CHARACTER GO BELOW THE RANGE OF DISPLAYABLE CHARACTERS:
            RESET CHARACTER TO END OF RANGE MINUS REMAINING OFFSET OF KEY

        SET MODIFIED CHARACTER TO RESULT MESSAGE
    END LOOP
    SEND BACK RESULT MESSAGE
END MODULE

decode

MODULE DECODE (RECEIVES MESSAGE AND KEY):
    LOOP THROUGH EACH CHARACTER IN THE MESSAGE:
        CHARACTER IS SET TO NUMERIC VALUE OF CHARACTER MINUS THE KEY
        SHOULD THE CHARACTER EXCEED THE RANGE OF DISPLAYABLE CHARACTERS:
            RESET CHARACTER TO START OF RANGE PLUS REMAINING OFFSET OF KEY
        SHOULD THE CHARACTER GO BELOW THE RANGE OF DISPLAYABLE CHARACTERS:
            RESET CHARACTER TO END OF RANGE MINUS REMAINING OFFSET OF KEY

        SET MODIFIED CHARACTER TO RESULT MESSAGE
    END LOOP
    SEND BACK RESULT MESSAGE
END MODULE

Submission

To successfully complete this project, the following criteria must be met:

To submit this program to me using the submit tool, run the following command at your lab46 prompt:

$ make submit

You should get some sort of confirmation indicating successful submission if all went according to plan. If not, check for typos and or locational mismatches.

Evaluation Criteria

What I will be looking for:

78:sam0:final tally of results (78/78)
*:sam0:sam0.c compiles cleanly, no compiler messages [13/13]
*:sam0:sam0.c implements only specified algorithm [13/13]
*:sam0:sam0.c code conforms to project specifications [13/13]
*:sam0:sam0.c code committed and pushed to repository [13/13]
*:sam0:sam0 runtime output conforms to specifications [26/26]

Additionally: